mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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440 lines
20 KiB
Plaintext
440 lines
20 KiB
Plaintext
0.3.3 (2004-07-13)
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------------------------------------------------------------------------
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- Feature: (MorphOS/AmigaOS) network support
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- Feature: improved german town name generator
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- Change: scenarios now have the file extension .scn
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- Fix: removing and upgrading tracks under a bridge when a train is on the bridge
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- Change: default network port from 12345 (known trojan) to 3979
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- Fix: pause button was not synched in network games
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- Fix: crash caused by invalid screen resolutions
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- Fix: AI can not build tubular bridges in 1950, etc. Same restrictions apply to it, as to human players.
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- Feature: transparent station signs
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- Feature: show total cargo per wagon type in train details window
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- Fix: volume, liters, was x100, should be x1000
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- Feature: bridges on slopes
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- Fix: bridge building by towns was screwed when executed without testing first
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- Feature: added Galician translation (by Condex)
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- Change: crossing tunnels is now considered a cheat
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- Fix: better AI route finding
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- Fix: AI builds less inner-city bus stations
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- Fix: Better industry spreading on random maps
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- Fix: Two industries that accept the same goods can never be very close to each other
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- Feature: Extra dynamite, allow the removal of town-owned roads, bridges, tunnels for a popularity rating penalty
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- Feature: magic bulldozer cheat, that lets you remove industries, unmovables and town-owned buildings, roads and bridges
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- Fix: destroying bridge (over water or 'higher bridge' with vehicle on it)
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- Fix Game crashes when you hit the build rail button
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- Fix: some scenarios had a max_railtype of 0
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- Fix: Bribe Autorithy. A failed attempt to bribe is now also stored in savegame
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- Fix: 80% CPU load paused in fast-forward
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- Feature: Enabled 'remove' button for stations
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- Feature: Cheat GUI (activate with crtl-alt-c) The game remembers if you have used a cheat
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- Fix: Some airport runways were treated
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- Fix: minor minimap glitch
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- Fix: station sorting scroll fails with not ennough stations
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- Fix: desert ground for depots in the desert
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- Feature: station sort implemented using qsort()
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- Feature: station list shows #of stations owned by player
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- Fix: trains could run on wrong track type under bridges
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- Fix: screenshot hangs
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- Feature: split canal/lock tool in two tools, one for building canals, one for locks.
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- Fix: wrong sound with ships
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- Fix: toy shop closes even though it has supply
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- Fix: nordic characters
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- Feature: make the HQ generate passengers and mail
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- Fix: slso restore Service Interval when rebuying vehicle
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- Fix: crash with map bits > 8
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- Fix: ufo crash in busstop
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- Fix: town actions has empty row
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- Change: made helicopters able to land on small airports again
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- Feature: display number of houses in town overview window
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- Fix: train stuck with the head in one depot and tail in another
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- Fix: Optimized random radio tower spreading
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- Feature: Land info now shows type of signal
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- Fix: ground below trees is sometimes not covered by snow
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- Fix: fast forward button in scenario editor
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- Change: screenshots are saved to PERSONAL_DIR (unix)
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- Fix: screenshot hotkey does not function in scenario editor
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- Fix: allow deleting a bridge if a vehicle is below
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- Fix: crash loading a scenario
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- Fix: build tracks on water
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- Fix: fast forward button pressed with tab
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- Fix: vehicles don't get old
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- Feature: realistic train reversing
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- Feature: added support for 64 bit CPUs
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- Fix: finance bug with some original scenarios
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- Feature: added water quantity level "very low", which is the default for easy mode now
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- Fix: 'Stopped' is shown when train is stopping and 'Reverse' is clicked
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- Feature: realistic acceleration turned on, train must first slow down and stop before it can reverse
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- Feature: (MorphOS build) various small improvement to make the the game feel more native
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- Feature: alt + f now toggles full screen (alt + enter still works)
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- Feature: (OSX build) command + q shows the quit window and command + f or enter toggles full screen (alt and control still works too)
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- Feature: pasky's autorenew, autorenews vehicles if enabled.
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- Feature: (incomplete) news history window
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- Feature: larger smallmap size
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- Feature: Austrian Citynames
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- Feature: repaying most possible debt
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- Feature: added Polish translation (by tomek)
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- Feature: added Danish translation (by Gof.dk)
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- Feature: pasky's grfspecial loader. You have to enable them in openttd.cfg using [newgrf] setting
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- Feature: smooth economy changes
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- Fix: 100% CPU bug
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- Fix: crash when AI builds airport
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- Fix: plays wrong music on main screen
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- Fix: inflation was way too high when intrest rate = 0
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- Fix: can't sell anything if money is TOO negative
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- Fix: fast forward button resets
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- Feature: TTDPatch-style gotodepot. Ship depots and aircraft hangars can be inserted in the schedule as well.
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- Feature: ability to add "service if needed" orders (the "full load" button changes to "service" after selecting a depot order)
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- Feature: if a vehicle has depot orders in its schedule, automatic servicing is disabled
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- Change: autosaves are now placed in save/autosave
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- Feature: patch setting so that helicopters get serviced automatically on helipad
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- Fix: "refit train" button remains
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- Change: default savegame directory is /save in Linux
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- Fix: enable up/down scrolling with the mouse
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- Feature: center toolbar on screen
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- Feature: sort savelist by date
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- Feature: allow scrolling in both directions
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- Feature: darkvater's two new airports (metropolitan in 1980 and international in 1990)
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- Feature: Resizing the window in all SDL builds
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- Fix: 1920 all trains
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- Fix: wrong heli breakdownspeed
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- Feature: added MIDI flag to makefile to set custom path to midi player
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- Fix: station list cargo waiting display bug
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- Fix: bug that could allow rails on steep slopes
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- Fix: train depots and checkpoints not flooded by water
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- Fix: added command line option (-i) to deactivate the grf check
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- Fix: signal bug [ 949929 ]
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0.3.2.1 (2004-05-23)
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- Fix: use english.lng by default
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- Fix: No bridges available in 1920
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- Fix: czech file was missing
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- Feature: now builds on FreeBSD
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- Feature: now builds on MorphOS
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0.3.2 (2004-05-22)
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- Feature: HP for trians limited to 16bit int
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- Feature: added Czech translation
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- Feature: train refitting
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- Feature: auto euro
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- Fix: don't allow building railroad stations on airports or bus stations
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- Feature: industry directory
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- Feature: added extend vehicle life/noexpire patch
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- Feature: show revision number in title bar
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- Fix: Enable mouse wheel scrolling and zooming in SDL
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- Fix: Construct industries producing raw materials
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- Fix: loading TTD saves gave incorrect reliability parameters for wagons
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- Feature: random network games
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- Fix: fixed order restore bug in network play
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- Fix: network sync fix for train goto depot
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- Feature: smallmap remembers size
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- Fix: Only one statue per player per town
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- Fix: enhanced patch configurator
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- Fix: if realistic acceleration was enabled, train didn't accelerate if they entered a tunnel right after a slope
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- Fix: remove sdl frameskip message
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- Fix: road vehicle on hills speedfix
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- Fix: CompanyValueGraph window too small for currency
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- Fix: mkdir() problem in unix.c
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- Fix: client kills server if it leaves a networkgame
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- Change: autosave go to autosave/
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- Fix: Canal tool resets after 1 use
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- Feature: remember value of show town names in smallmap
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- Feature: norwegian translation
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- Feature: norwegian currency
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- Feature: slovak language
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- Fix: smoother mouse cursor
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- Fix: fixed a couple of overlapping memcpys
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- Feature: use SO_REUSEADDR on listen socket
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- Feature: unix sigabort handling
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- Feature: hungarian translation
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- Fix: quit to beos
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- Fix: dragging to build canals sometimes crashed
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- Fix: cactus plants died on desert
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- Feature: added norwegian translation
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- Feature: added more default resolutions
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- Feature: return error message if DOS grf files are used
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- Feature: bemidi support
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- Fix: invalid letters in spanish town names
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- Fix: rail upgrade button
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- Fix: makefile reorganization
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- Fix: Zoom out button not grayed out
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- Fix: no space between some values and units
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- Change: Plant area of trees now allowed for 20x20 area
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- Change: "kmh^-1" to "km/h"
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- Fix: Station catchment outline-tiles weren't shown properly on slopes
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- Fix: oil rig station wasn't properly deleted
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- Fix: fixed making screenshots in scenario editor
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- Feature: added icelandic currency
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- Change: show original savegame names for oldstyle savegames
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- Fix: mac patches by bjarni
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- Fix: fixed alignment issue in station drawing
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0.3.1 (2004-04-26)
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- Fix: shift+arrows keys scrolls faster (by pasky)
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- Feature: bridge pillars for higher bridges
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- Fix: [ 941880 ] "monorail in 1985" which allowed you to build monorail/maglev at any year
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- Feature: remember cargo payment rates selection, default to all
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- Fix: town ratings when companies are deleted/merged
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- Fix: vehicle reliability calculation in third phase
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- Change: new directory structure (*.grf+sample.cat in data subdir, *.lng in lang subdir)
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- Feature: fast forward button
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- Fix: random world button in scenario editor doesn't build cities, industries, trees
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- Fix: loading worlds with no towns now fails
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- Fix: outdated sort order after station renaming
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- Feature: copy/share orders from trains in depot
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- Fix: better train detection for copy orders
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- Fix: [ 938481 ] Euro currency bug
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- Fix: [ 938170 ] Go to xxx road depot selection bug (2)
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- Fix: [ 934520 ] scrolling and newspaper in title screen
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- Feature: swedish translation (by poLiSen)
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- Fix: incorrect cargo_days for trains
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- Feature: dragging to construct canals
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- Fix array bounds error with train breakdown speeds
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- Fix: towns deleting random tiles around houses
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- Feature: can now have more than 128 towns
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- Fix: incorrect road vehicle list caption for competitors
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- Fix: vehicle menu graying after a bankrupty
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- Feature: always allow building small airports patch
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- Feature: colorful newspaper after a certain date
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- Feature: build while paused patch
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- Feature: polish town names
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- Fix: selective road removal
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- Feature: clear area now works in scenario editor
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- Feature: drag&drop stations
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- Fix: make houses available in 1920 to prevent hang
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- Fix: duration of breakdown smoke
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- Fix: slope bug under bridges
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- Feature: more realistic train starting and stopping
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- Fix: don't play invalid sounds (fixes road reconstruction crash)
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- Fix: display correct train power with multihead engines
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- Fix: buffer overflow caused by too long string in english.lng
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- Fix: destroying things with no money
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0.3.0 (2004-04-14)
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- Change: don't slow down trains as much on hills
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- Fix: aircraft terminal wasn't properly freed if aircraft crashed
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- Fix: fixed station acceptance bug
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- Change: limit amount of radiotowers.
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- Feature: cost estimation with Shift
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- Change: changed speedkey from Shift to Tab.
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- Feature: added patch for starting_date, takes a value on the form yyyy, yyyymm or yyyymmdd.
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- Feature: support for multiheaded trains
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- Feature: sell whole train by dragging loco to special trashcan
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- Feature: drag the whole train with ctrl in depot
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- Fix: fixed buy shares in company
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- Feature: added convert rail tool
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- Change: enhanced patches window with pages.
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- Feature: patch to select what vehicle types the ai will build
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- Feature: better slope graphics
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- Fix: only deliver goods to stations that have a rating != 0
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- Feature: new pathfinding algorithm for trains (enable with new_pathfinding)
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- Change: changed intro graphics
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- Change: all player stuff is deleted when you load a scenario.
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- Fix: added F hotkeys in scenario editor
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- Feature: Added patch to use timidity for BeOS
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- Feature: mousewheel can now be used to scroll in windows
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- Feature: added coordinate display to landinfo window
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- Feature: change default servicing interval for vehicles
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- Feature: change max # of vehicles per player
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- Fix: unable to raise land next to signal
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- Feature: nonuniform stations patch
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- Feature: moved error message box out of the way
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- Fix: aircraft was shown instead of ships in player overview window
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- Feature: canals/shiplifts
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- Feature: build tree of random type
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- Feature: build trees on area
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- Feature: added color coded vehicle profits
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- Feature: ability to close error messages with space.
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- Fix: updated installer to take care of savegames more carefully
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- Fix: don't make a new subsidy if there already exists one that is currently active by a company
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- Fix: town directory sometimes showed huge numbers
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- Fix: fixed bugs when changing owners of items (pieces of rail were not always deleted),
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- Feature: network games (currently unsupported)
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- Fix: fixed bug with large stations in train pathfinder
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- Change: use save/ as save folder on win32
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- Feature: bigger demolish tool
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- Change: moved date in news window
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- Feature: two more bridges
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- Feature: improved depot finding
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- Feature: bribe the town authority
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- Feature: allow building many trees on a single tile.
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- Feature: added snow_line_height setting, only affects new games.
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- Change: don't check if tiles around the clicked station is a station in order gui
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- Fix: deleting docks doesn't produce land
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- Fix: deleting ship depot doesn't produce land
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- Fix: buoy is now treated as water when flooding
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- Feature: errmsg_duration controls how long error messages are displayed
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- Fix: combo presignals bug fix
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- Fix: prevent going to 0,0 if airport/docks is deleted
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- Feature: fullscreen_bpp setting in [win32] sets the bpp to use in fullscreen mode
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- Fix: french town names had bad letters in them
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- Feature: euro symbol
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- Feature: high bridges
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- Fix: order list when replacing train didn't work properly
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- Change: keep checkpoint button down after placing
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- Fix: start in the middle of the map
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- Change: moved disk devices to bottom of list on win32
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- Fix: more error tolerant saveload code
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- Feature: ZLIB savegames (smaller than before)
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- Feature: PNG,PCX screenshot support
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- Feature: indicate with gray in vehicle popup menus if company has no vehicles of that type
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- Feature: clicking on the money brings up finances
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- Fix: (OSX build) now runs even if sdl is not present on the system
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- Fix: (OSX build) now runs on systems older than 10.3
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- Fix: (OSX build) altered compiler settings to make a completely stable app
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- Feature: (OSX build) distribution now uses Apples package system for easier updates
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- Feature: (OSX build) Application is now a proper bundle application
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0.2.1 (2004-04-04)
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- Fix: copy orders crashed if you clicked on a wagon
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- Feature: 'A' hotkey now always opens autorail
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- Change: Moved autorail button
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- Feature: X can be used to toggle transparent buildings
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- Fix: don't show transparent buildings in intro
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- Fix: installer doesn't delete savegames
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- Feature: Hotkeys 1-9 can be used to build a bridge in the bridge window
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- Feature: Added more hotkeys in the road build window
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0.2 (2004-04-03)
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- Feature: autoscroll (only works to left/right)
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- Feature: train checkpoints, instead of ttdpatch's nonstop handling
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- Feature: ttdpatch compatible nonstop handling
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- Fix: news window was moved strangely when resizing
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- Fix: fixed sign drawing bug in max zoom out mode
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- Feature: refresh rate configuration setting
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- Feature: town directory sorting options
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- Feature: pre-signals (ctrl-click on existing signals to change signal type)
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- Feature: show semaphores on the right side if right-sided traffic
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- Improvement: increased number of windows on screen to 20
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- Feature: patch options configuration window
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- Fix: road vehicles sometimes getting stuck
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- Feature: autorail build tool
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- Feature: "show yearly finances window" option
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- Feature: "signals on drive side" patch (by Michael Polnick)
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- Fix: connecting tracks behind depot causing incorrect signal behavior
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- Fix: save/load diskspace bug
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- Feature: "show full date in statusbar" option
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- Feature: italian translation (by duepixel)
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- Feature: road and rail removal by dragging a selection
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- Feature: news item for "train is unprofitable"
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- Feature: news item for "train is lost"
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- Feature: (win32 build) double size mode (ctrl-d to toggle)
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- Fix: incorrect bridge cost for long bridges
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- Feature: "multiple similar industries in close proximity" option
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- Feature: "multiple industries per down" option
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- Feature: "crossing tunnels" option
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- Feature: order sharing and copying ("goto" on other vehicle to copy, ctrl+"goto" to share)
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- Feature: remember last built rail type
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- Feature: "debtmax" faster loan management with ctrl key
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- Fix: disallow buoy in north corner
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- Feature: "go to depot" orders option
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- Feature: "long bridges" option
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- Feature: "select goods" option
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- Feature: "no train service" option
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- Feature: "no inflation" option
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- Improvement: (OSX build) now starts when doubleclicked
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- Improvement: (OSX build) significant performance increase
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- Improvement: optimized startup time
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- Feature: automatically detect available resolutions
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- Feature: "full load any" option, as in ttdpatch
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- Feature: automatic detection of available language files
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- Feature: German translation (by truesatan and wuntvor)
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- Improvement: sorted savegame list
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- Feature: finnish town names (by Jpl)
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- Feature: remember custom difficulty settings
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- Fix: shift key now increases game speed only when game window is active
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- Fix: ctrl button now works with SDL driver
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- Feature: configuration file system
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- Feature: show vehicle speed in vehicle view windows
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- Fix: incorrect weight displayed in "new trains" window
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- Feature: train depot window now has horizontal scrollbar
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- Feature: mammoth trains
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- Fix: incorrect train running cost in newspaper
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- Feature: on-the-fly language selection
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- Feature: load old premade ttd maps (must be renamed to .sv1 extension)
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0.1.4
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- Feature: crash submit system on win32
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- Fix: train smoke clouds
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- Fix: train engine sounds
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- Fix: play all sounds at 11025 hz (fixes certain sounds)
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- Feature: autosave
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- Fix: scenario editor desert button now makes desert instead of lighthouse
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- Fix: creating random town in scenario editor crash
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- Fix: candy bubbles sometimes caused crash
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- Fix: wrong speed was shown in news window for some vehicles
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- Fix: graph color bleeding
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- Feature: build on coasts
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- Feature: Allow building transmitters, lighthouses and company headquarters on slopes
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- Feature: now builds on MacOSX
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- Fix: arrow keys with SDL driver
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- Change: new savegame format
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- Change: new format for english.lng
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- Fix: don't allow trains to road depots
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- Fix: road vehicle was sometimes shown inside depot
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- Fix: arrow keys in sdl driver were wrong
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- Fix: endianness bugs in save/load
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- Fix: now builds on FreeBSD
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- Fix: screenshot feature now works
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- Fix: rail foundations sometimes displayed unnecessarily
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- Fix: minor AI bugs
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- Fix: fixed industry sounds
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- Feature: in-game resolution selection via settings window
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- Feature: Dutch town names
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- Feature: Added load game menu item
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- Fix: bug where ship depots were very expensive
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- Fix: BeOS build (by MYOB)
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- Fix: yearly expenses data being the same for the past two game years
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- Fix: adding songs to playlists other than custom1 and custom2
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- Fix: first and last tracks playing the wrong music
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- Fix: Palette animation for SDL video (rob)
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- Fix: Get remaining disk space on most Unix-en (rob)
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- Fix: screen went black when resizing
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0.1.3
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- Fixed message options window
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- Fixed company takeover/purchase
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- Feature: Improved mouse scroll zooming
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- Fixed station code so it's not possible to steal another player's temporarily deleted station
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- Fixed subsidy owner bug when deleting station
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- Fixed crash when deleting a bridge with a train on it
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- Feature: Larger stations and possibility to join stations
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- Fixed missing candy initial cargo payment values
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- Fixed Goods and Food/FizzyDrinks subsidies
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- Fixed graphical glitch in subsidies window
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- Take over company dialog was not shown properly
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- Fixed crash if player windows were open while the company went bankrupt
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- Fixed train slowness on hills
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- Feature: swedish town names (patch by glottis)
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- Feature: more currencies
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- Better window resizing/zooming
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- Added goto road vehicle depot for road vehicle orders
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- Possibility to use either semaphores or signals (Ctrl key)
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- Limited the scrolling rate for year selector in scenario editor
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0.1.2
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- Mouse wheel can be used to zoom in out on win32 (ludde)
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- Implemented some support for resizing the window dynamically in win32 (ludde)
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- Fixed tunnel mouse icon for maglev and monorail
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0.1.1
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- Preliminary presignal support
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- Added external MIDI driver for unix version (by robertnorris)
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- Added DirectMusic driver for Win32 version
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- Fixed problem where directories weren't displayed under Linux (by Markus)
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- Center windows properly in higher resolutions
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- Added "build tracks on slopes" feature
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- Fixed colors in map window for routes
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- Command line -g flag now optionally takes a game to load
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- Fixed road drive side
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- Fixed "Fund road construction" not clickable when unavailable
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