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https://github.com/JGRennison/OpenTTD-patches.git
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86 lines
1.5 KiB
C++
86 lines
1.5 KiB
C++
/* $Id$ */
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/** @file depot.cpp Handling of depots. */
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#include "stdafx.h"
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#include "openttd.h"
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#include "depot_base.h"
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#include "landscape.h"
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#include "saveload.h"
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#include "order_func.h"
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#include "window_func.h"
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#include "oldpool_func.h"
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#include "table/strings.h"
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DEFINE_OLD_POOL_GENERIC(Depot, Depot)
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/**
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* Gets a depot from a tile
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*
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* @return Returns the depot if the tile had a depot, else it returns NULL
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*/
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Depot *GetDepotByTile(TileIndex tile)
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{
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Depot *depot;
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FOR_ALL_DEPOTS(depot) {
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if (depot->xy == tile) return depot;
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}
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return NULL;
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}
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/**
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* Clean up a depot
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*/
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Depot::~Depot()
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{
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if (CleaningPool()) return;
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/* Clear the depot from all order-lists */
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RemoveOrderFromAllVehicles(OT_GOTO_DEPOT, this->index);
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/* Delete the depot-window */
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DeleteWindowById(WC_VEHICLE_DEPOT, this->xy);
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this->xy = 0;
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}
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void InitializeDepots()
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{
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_Depot_pool.CleanPool();
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_Depot_pool.AddBlockToPool();
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}
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static const SaveLoad _depot_desc[] = {
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SLE_CONDVAR(Depot, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(Depot, xy, SLE_UINT32, 6, SL_MAX_VERSION),
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SLE_VAR(Depot, town_index, SLE_UINT16),
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SLE_END()
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};
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static void Save_DEPT()
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{
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Depot *depot;
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FOR_ALL_DEPOTS(depot) {
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SlSetArrayIndex(depot->index);
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SlObject(depot, _depot_desc);
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}
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}
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static void Load_DEPT()
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{
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int index;
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while ((index = SlIterateArray()) != -1) {
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Depot *depot = new (index) Depot();
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SlObject(depot, _depot_desc);
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}
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}
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extern const ChunkHandler _depot_chunk_handlers[] = {
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{ 'DEPT', Save_DEPT, Load_DEPT, CH_ARRAY | CH_LAST},
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};
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