mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
541 lines
14 KiB
C++
541 lines
14 KiB
C++
/* $Id$ */
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/** @file fileio.cpp Standard In/Out file operations */
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#include "stdafx.h"
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#include "openttd.h"
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#include "fileio.h"
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#include "functions.h"
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#include "string.h"
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#include "macros.h"
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#include "variables.h"
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#include "debug.h"
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#include "fios.h"
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#ifdef WIN32
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#include <windows.h>
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#else
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#include <pwd.h>
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#include <unistd.h>
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#include <sys/stat.h>
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#endif
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/*************************************************/
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/* FILE IO ROUTINES ******************************/
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/*************************************************/
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#define FIO_BUFFER_SIZE 512
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#define MAX_HANDLES 64
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struct Fio {
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byte *buffer, *buffer_end; ///< position pointer in local buffer and last valid byte of buffer
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uint32 pos; ///< current (system) position in file
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FILE *cur_fh; ///< current file handle
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const char *filename; ///< current filename
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FILE *handles[MAX_HANDLES]; ///< array of file handles we can have open
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byte buffer_start[FIO_BUFFER_SIZE]; ///< local buffer when read from file
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const char *filenames[MAX_HANDLES]; ///< array of filenames we (should) have open
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#if defined(LIMITED_FDS)
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uint open_handles; ///< current amount of open handles
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uint usage_count[MAX_HANDLES]; ///< count how many times this file has been opened
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#endif /* LIMITED_FDS */
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};
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static Fio _fio;
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/* Get current position in file */
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uint32 FioGetPos()
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{
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return _fio.pos + (_fio.buffer - _fio.buffer_start) - FIO_BUFFER_SIZE;
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}
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const char *FioGetFilename()
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{
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return _fio.filename;
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}
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void FioSeekTo(uint32 pos, int mode)
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{
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if (mode == SEEK_CUR) pos += FioGetPos();
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_fio.buffer = _fio.buffer_end = _fio.buffer_start + FIO_BUFFER_SIZE;
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_fio.pos = pos;
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fseek(_fio.cur_fh, _fio.pos, SEEK_SET);
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}
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#if defined(LIMITED_FDS)
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static void FioRestoreFile(int slot)
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{
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/* Do we still have the file open, or should we reopen it? */
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if (_fio.handles[slot] == NULL) {
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DEBUG(misc, 6, "Restoring file '%s' in slot '%d' from disk", _fio.filename[slot], slot);
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FioOpenFile(slot, _fio.filename[slot]);
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}
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_fio.usage_count[slot]++;
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}
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#endif /* LIMITED_FDS */
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/* Seek to a file and a position */
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void FioSeekToFile(uint32 pos)
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{
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FILE *f;
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#if defined(LIMITED_FDS)
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/* Make sure we have this file open */
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FioRestoreFile(pos >> 24);
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#endif /* LIMITED_FDS */
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f = _fio.handles[pos >> 24];
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assert(f != NULL);
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_fio.cur_fh = f;
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_fio.filename = _fio.filenames[pos >> 24];
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FioSeekTo(GB(pos, 0, 24), SEEK_SET);
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}
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byte FioReadByte()
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{
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if (_fio.buffer == _fio.buffer_end) {
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_fio.pos += FIO_BUFFER_SIZE;
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fread(_fio.buffer = _fio.buffer_start, 1, FIO_BUFFER_SIZE, _fio.cur_fh);
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}
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return *_fio.buffer++;
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}
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void FioSkipBytes(int n)
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{
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for (;;) {
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int m = min(_fio.buffer_end - _fio.buffer, n);
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_fio.buffer += m;
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n -= m;
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if (n == 0) break;
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FioReadByte();
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n--;
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}
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}
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uint16 FioReadWord()
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{
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byte b = FioReadByte();
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return (FioReadByte() << 8) | b;
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}
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uint32 FioReadDword()
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{
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uint b = FioReadWord();
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return (FioReadWord() << 16) | b;
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}
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void FioReadBlock(void *ptr, uint size)
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{
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FioSeekTo(FioGetPos(), SEEK_SET);
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_fio.pos += size;
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fread(ptr, 1, size, _fio.cur_fh);
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}
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static inline void FioCloseFile(int slot)
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{
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if (_fio.handles[slot] != NULL) {
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fclose(_fio.handles[slot]);
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_fio.handles[slot] = NULL;
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#if defined(LIMITED_FDS)
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_fio.open_handles--;
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#endif /* LIMITED_FDS */
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}
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}
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void FioCloseAll()
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{
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int i;
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for (i = 0; i != lengthof(_fio.handles); i++)
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FioCloseFile(i);
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}
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#if defined(LIMITED_FDS)
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static void FioFreeHandle()
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{
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/* If we are about to open a file that will exceed the limit, close a file */
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if (_fio.open_handles + 1 == LIMITED_FDS) {
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uint i, count;
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int slot;
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count = UINT_MAX;
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slot = -1;
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/* Find the file that is used the least */
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for (i = 0; i < lengthof(_fio.handles); i++) {
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if (_fio.handles[i] != NULL && _fio.usage_count[i] < count) {
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count = _fio.usage_count[i];
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slot = i;
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}
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}
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assert(slot != -1);
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DEBUG(misc, 6, "Closing filehandler '%s' in slot '%d' because of fd-limit", _fio.filename[slot], slot);
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FioCloseFile(slot);
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}
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}
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#endif /* LIMITED_FDS */
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void FioOpenFile(int slot, const char *filename)
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{
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FILE *f;
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#if defined(LIMITED_FDS)
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FioFreeHandle();
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#endif /* LIMITED_FDS */
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f = FioFOpenFile(filename);
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if (f == NULL) error("Cannot open file '%s'", filename);
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FioCloseFile(slot); // if file was opened before, close it
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_fio.handles[slot] = f;
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_fio.filenames[slot] = filename;
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#if defined(LIMITED_FDS)
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_fio.usage_count[slot] = 0;
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_fio.open_handles++;
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#endif /* LIMITED_FDS */
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FioSeekToFile(slot << 24);
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}
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const char *_subdirs[NUM_SUBDIRS] = {
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"",
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"save" PATHSEP,
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"save" PATHSEP "autosave" PATHSEP,
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"scenario" PATHSEP,
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"scenario" PATHSEP "heightmap" PATHSEP,
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"gm" PATHSEP,
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"data" PATHSEP,
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"lang" PATHSEP
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};
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const char *_searchpaths[NUM_SEARCHPATHS];
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/**
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* Check whether the given file exists
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* @param filename the file to try for existance
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* @param subdir the subdirectory to look in
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* @return true if and only if the file can be opened
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*/
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bool FioCheckFileExists(const char *filename, Subdirectory subdir)
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{
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FILE *f = FioFOpenFile(filename, "rb", subdir);
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if (f == NULL) return false;
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fclose(f);
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return true;
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}
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char *FioGetFullPath(char *buf, size_t buflen, Searchpath sp, Subdirectory subdir, const char *filename)
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{
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assert(subdir < NUM_SUBDIRS);
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assert(sp < NUM_SEARCHPATHS);
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snprintf(buf, buflen, "%s%s%s", _searchpaths[sp], _subdirs[subdir], filename);
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return buf;
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}
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char *FioFindFullPath(char *buf, size_t buflen, Subdirectory subdir, const char *filename)
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{
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Searchpath sp;
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assert(subdir < NUM_SUBDIRS);
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FOR_ALL_SEARCHPATHS(sp) {
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FioGetFullPath(buf, buflen, sp, subdir, filename);
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if (FileExists(buf)) break;
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}
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return buf;
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}
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char *FioAppendDirectory(char *buf, size_t buflen, Searchpath sp, Subdirectory subdir)
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{
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assert(subdir < NUM_SUBDIRS);
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assert(sp < NUM_SEARCHPATHS);
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snprintf(buf, buflen, "%s%s", _searchpaths[sp], _subdirs[subdir]);
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return buf;
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}
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char *FioGetDirectory(char *buf, size_t buflen, Subdirectory subdir)
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{
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Searchpath sp;
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/* Find and return the first valid directory */
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FOR_ALL_SEARCHPATHS(sp) {
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char *ret = FioAppendDirectory(buf, buflen, sp, subdir);
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if (FileExists(buf)) return ret;
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}
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/* Could not find the directory, fall back to a base path */
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ttd_strlcpy(buf, _personal_dir, buflen);
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return buf;
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}
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FILE *FioFOpenFileSp(const char *filename, const char *mode, Searchpath sp, Subdirectory subdir)
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{
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#if defined(WIN32) && defined(UNICODE)
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/* fopen is implemented as a define with ellipses for
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* Unicode support (prepend an L). As we are not sending
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* a string, but a variable, it 'renames' the variable,
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* so make that variable to makes it compile happily */
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wchar_t Lmode[5];
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MultiByteToWideChar(CP_ACP, 0, mode, -1, Lmode, lengthof(Lmode));
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#endif
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FILE *f = NULL;
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char buf[MAX_PATH];
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if (subdir == NO_DIRECTORY) {
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ttd_strlcpy(buf, filename, lengthof(buf));
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} else {
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snprintf(buf, lengthof(buf), "%s%s%s", _searchpaths[sp], _subdirs[subdir], filename);
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}
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f = fopen(buf, mode);
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#if !defined(WIN32)
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if (f == NULL) {
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strtolower(buf + strlen(_searchpaths[sp]) - 1);
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f = fopen(buf, mode);
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}
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#endif
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return f;
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}
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/** Opens OpenTTD files somewhere in a personal or global directory */
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FILE *FioFOpenFile(const char *filename, const char *mode, Subdirectory subdir)
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{
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FILE *f = NULL;
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Searchpath sp;
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assert(subdir < NUM_SUBDIRS || subdir == NO_DIRECTORY);
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FOR_ALL_SEARCHPATHS(sp) {
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f = FioFOpenFileSp(filename, mode, sp, subdir);
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if (f != NULL || subdir == NO_DIRECTORY) break;
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}
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return f;
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}
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/**
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* Create a directory with the given name
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* @param name the new name of the directory
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*/
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void FioCreateDirectory(const char *name)
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{
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#if defined(WIN32) || defined(WINCE)
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CreateDirectory(OTTD2FS(name), NULL);
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#elif defined(OS2) && !defined(__INNOTEK_LIBC__)
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mkdir(OTTD2FS(name));
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#else
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mkdir(OTTD2FS(name), 0755);
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#endif
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}
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/**
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* Appends, if necessary, the path separator character to the end of the string.
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* It does not add the path separator to zero-sized strings.
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* @param buf string to append the separator to
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* @param buflen the length of the buf
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*/
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void AppendPathSeparator(char *buf, size_t buflen)
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{
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size_t s = strlen(buf);
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/* Length of string + path separator + '\0' */
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if (s != 0 && buf[s - 1] != PATHSEPCHAR && s + 2 < buflen) {
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buf[s] = PATHSEPCHAR;
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buf[s + 1] = '\0';
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}
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}
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/**
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* Allocates and files a variable with the full path
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* based on the given directory.
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* @param dir the directory to base the path on
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* @return the malloced full path
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*/
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char *BuildWithFullPath(const char *dir)
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{
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char *dest = MallocT<char>(MAX_PATH);
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ttd_strlcpy(dest, dir, MAX_PATH);
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/* Check if absolute or relative path */
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const char *s = strchr(dest, PATHSEPCHAR);
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/* Add absolute path */
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if (s == NULL || dest != s) {
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getcwd(dest, MAX_PATH);
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AppendPathSeparator(dest, MAX_PATH);
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ttd_strlcat(dest, dir, MAX_PATH);
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}
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AppendPathSeparator(dest, MAX_PATH);
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return dest;
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}
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#if defined(WIN32) || defined(WINCE)
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/**
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* Determine the base (personal dir and game data dir) paths
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* @param exe the path from the current path to the executable
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* @note defined in the OS related files (os2.cpp, win32.cpp, unix.cpp etc)
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*/
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extern void DetermineBasePaths(const char *exe);
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#else /* defined(WIN32) || defined(WINCE) */
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/**
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* Changes the working directory to the path of the give executable.
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* For OSX application bundles '.app' is the required extension of the bundle,
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* so when we crop the path to there, when can remove the name of the bundle
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* in the same way we remove the name from the executable name.
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* @param exe the path to the executable
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*/
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void ChangeWorkingDirectory(const char *exe)
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{
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#ifdef WITH_COCOA
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char *app_bundle = strchr(exe, '.');
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while (app_bundle != NULL && strncasecmp(app_bundle, ".app", 4) != 0) app_bundle = strchr(&app_bundle[1], '.');
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if (app_bundle != NULL) app_bundle[0] = '\0';
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#endif /* WITH_COCOA */
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char *s = strrchr(exe, PATHSEPCHAR);
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if (s != NULL) {
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*s = '\0';
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chdir(exe);
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*s = PATHSEPCHAR;
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}
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#ifdef WITH_COCOA
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if (app_bundle != NULL) app_bundle[0] = '.';
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#endif /* WITH_COCOA */
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}
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/**
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* Determine the base (personal dir and game data dir) paths
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* @param exe the path to the executable
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*/
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void DetermineBasePaths(const char *exe)
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{
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char tmp[MAX_PATH];
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#if defined(__MORPHOS__) || defined(__AMIGA__) || !defined(WITH_PERSONAL_DIR)
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_searchpaths[SP_PERSONAL_DIR] = NULL;
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#else
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const char *homedir = getenv("HOME");
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if (homedir == NULL) {
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const struct passwd *pw = getpwuid(getuid());
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homedir = (pw == NULL) ? "" : pw->pw_dir;
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}
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snprintf(tmp, MAX_PATH, "%s" PATHSEP "%s", homedir, PERSONAL_DIR);
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AppendPathSeparator(tmp, MAX_PATH);
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_searchpaths[SP_PERSONAL_DIR] = strdup(tmp);
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#endif
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_searchpaths[SP_SHARED_DIR] = NULL;
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#if defined(__MORPHOS__) || defined(__AMIGA__)
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_searchpaths[SP_WORKING_DIR] = NULL;
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#else
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getcwd(tmp, MAX_PATH);
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AppendPathSeparator(tmp, MAX_PATH);
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_searchpaths[SP_WORKING_DIR] = strdup(tmp);
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#endif
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/* Change the working directory to that one of the executable */
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ChangeWorkingDirectory((char*)exe);
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getcwd(tmp, MAX_PATH);
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AppendPathSeparator(tmp, MAX_PATH);
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_searchpaths[SP_BINARY_DIR] = strdup(tmp);
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#if defined(__MORPHOS__) || defined(__AMIGA__)
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_searchpaths[SP_INSTALLATION_DIR] = NULL;
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#else
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snprintf(tmp, MAX_PATH, "%s", GLOBAL_DATA_DIR);
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AppendPathSeparator(tmp, MAX_PATH);
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_searchpaths[SP_INSTALLATION_DIR] = strdup(tmp);
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#endif
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#ifdef WITH_COCOA
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extern void cocoaSetApplicationBundleDir();
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cocoaSetApplicationBundleDir();
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#else
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_searchpaths[SP_APPLICATION_BUNDLE_DIR] = NULL;
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#endif
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}
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#endif /* defined(WIN32) || defined(WINCE) */
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char *_personal_dir;
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/**
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* Acquire the base paths (personal dir and game data dir),
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* fill all other paths (save dir, autosave dir etc) and
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* make the save and scenario directories.
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* @param exe the path from the current path to the executable
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*/
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void DeterminePaths(const char *exe)
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{
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DetermineBasePaths(exe);
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Searchpath sp;
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FOR_ALL_SEARCHPATHS(sp) DEBUG(misc, 4, "%s added as search path", _searchpaths[sp]);
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if (_config_file != NULL) {
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_personal_dir = strdup(_config_file);
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char *end = strrchr(_personal_dir , PATHSEPCHAR);
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if (end == NULL) {
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_personal_dir[0] = '\0';
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} else {
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end[1] = '\0';
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}
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} else {
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char personal_dir[MAX_PATH];
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FioFindFullPath(personal_dir, lengthof(personal_dir), BASE_DIR, "openttd.cfg");
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if (FileExists(personal_dir)) {
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char *end = strrchr(personal_dir, PATHSEPCHAR);
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if (end != NULL) end[1] = '\0';
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_personal_dir = strdup(personal_dir);
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_config_file = str_fmt("%sopenttd.cfg", _personal_dir);
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} else {
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static const Searchpath new_openttd_cfg_order[] = {
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SP_PERSONAL_DIR, SP_BINARY_DIR, SP_WORKING_DIR, SP_SHARED_DIR, SP_INSTALLATION_DIR
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};
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for (uint i = 0; i < lengthof(new_openttd_cfg_order); i++) {
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if (IsValidSearchPath(new_openttd_cfg_order[i])) {
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_personal_dir = strdup(_searchpaths[new_openttd_cfg_order[i]]);
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_config_file = str_fmt("%sopenttd.cfg", _personal_dir);
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break;
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}
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}
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}
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}
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DEBUG(misc, 3, "%s found as personal directory", _personal_dir);
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_highscore_file = str_fmt("%shs.dat", _personal_dir);
|
|
_log_file = str_fmt("%sopenttd.log", _personal_dir);
|
|
|
|
char *save_dir = str_fmt("%s%s", _personal_dir, FioGetSubdirectory(SAVE_DIR));
|
|
char *autosave_dir = str_fmt("%s%s", _personal_dir, FioGetSubdirectory(AUTOSAVE_DIR));
|
|
|
|
/* Make the necessary folders */
|
|
FioCreateDirectory(_personal_dir);
|
|
FioCreateDirectory(save_dir);
|
|
FioCreateDirectory(autosave_dir);
|
|
|
|
free(save_dir);
|
|
free(autosave_dir);
|
|
}
|
|
|
|
/**
|
|
* Sanitizes a filename, i.e. removes all illegal characters from it.
|
|
* @param filename the "\0" terminated filename
|
|
*/
|
|
void SanitizeFilename(char *filename)
|
|
{
|
|
for (; *filename != '\0'; filename++) {
|
|
switch (*filename) {
|
|
/* The following characters are not allowed in filenames
|
|
* on at least one of the supported operating systems: */
|
|
case ':': case '\\': case '*': case '?': case '/':
|
|
case '<': case '>': case '|': case '"':
|
|
*filename = '_';
|
|
break;
|
|
}
|
|
}
|
|
}
|