mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
8e6a911700
- change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
111 lines
2.3 KiB
C
111 lines
2.3 KiB
C
/* $Id$ */
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#ifndef INDUSTRY_H
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#define INDUSTRY_H
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#include "pool.h"
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struct Industry {
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TileIndex xy;
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byte width; /* swapped order of w/h with town */
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byte height;
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Town *town;
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byte produced_cargo[2];
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uint16 cargo_waiting[2];
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byte production_rate[2];
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byte accepts_cargo[3];
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byte prod_level;
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uint16 last_mo_production[2];
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uint16 last_mo_transported[2];
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byte pct_transported[2];
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uint16 total_production[2];
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uint16 total_transported[2];
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uint16 counter;
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byte type;
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byte owner;
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byte color_map;
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byte last_prod_year;
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byte was_cargo_delivered;
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uint16 index;
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};
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extern MemoryPool _industry_pool;
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/**
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* Check if an Industry really exists.
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*/
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static inline bool IsValidIndustry(Industry* industry)
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{
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return industry->xy != 0; /* XXX: Replace by INVALID_TILE someday */
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}
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/**
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* Get the pointer to the industry with index 'index'
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*/
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static inline Industry *GetIndustry(uint index)
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{
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return (Industry*)GetItemFromPool(&_industry_pool, index);
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}
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/**
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* Get the current size of the IndustryPool
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*/
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static inline uint16 GetIndustryPoolSize(void)
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{
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return _industry_pool.total_items;
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}
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#define FOR_ALL_INDUSTRIES_FROM(i, start) for (i = GetIndustry(start); i != NULL; i = (i->index + 1 < GetIndustryPoolSize()) ? GetIndustry(i->index + 1) : NULL)
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#define FOR_ALL_INDUSTRIES(i) FOR_ALL_INDUSTRIES_FROM(i, 0)
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VARDEF int _total_industries; // For the AI: the amount of industries active
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VARDEF uint16 *_industry_sort;
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VARDEF bool _industry_sort_dirty;
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void DeleteIndustry(Industry *is);
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enum {
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IT_COAL_MINE = 0,
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IT_POWER_STATION = 1,
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IT_SAWMILL = 2,
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IT_FOREST = 3,
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IT_OIL_REFINERY = 4,
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IT_OIL_RIG = 5,
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IT_FACTORY = 6,
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IT_PRINTING_WORKS = 7,
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IT_STEEL_MILL = 8,
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IT_FARM = 9,
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IT_COPPER_MINE = 10,
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IT_OIL_WELL = 11,
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IT_BANK = 12,
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IT_FOOD_PROCESS = 13,
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IT_PAPER_MILL = 14,
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IT_GOLD_MINE = 15,
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IT_BANK_2 = 16,
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IT_DIAMOND_MINE = 17,
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IT_IRON_MINE = 18,
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IT_FRUIT_PLANTATION = 19,
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IT_RUBBER_PLANTATION = 20,
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IT_WATER_SUPPLY = 21,
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IT_WATER_TOWER = 22,
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IT_FACTORY_2 = 23,
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IT_FARM_2 = 24,
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IT_LUMBER_MILL = 25,
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IT_COTTON_CANDY = 26,
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IT_CANDY_FACTORY = 27,
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IT_BATTERY_FARM = 28,
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IT_COLA_WELLS = 29,
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IT_TOY_SHOP = 30,
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IT_TOY_FACTORY = 31,
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IT_PLASTIC_FOUNTAINS = 32,
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IT_FIZZY_DRINK_FACTORY = 33,
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IT_BUBBLE_GENERATOR = 34,
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IT_TOFFEE_QUARRY = 35,
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IT_SUGAR_MINE = 36,
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};
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#endif /* INDUSTRY_H */
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