mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-11 13:10:45 +00:00
266 lines
8.2 KiB
C++
266 lines
8.2 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file cheat_gui.cpp GUI related to cheating. */
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#include "stdafx.h"
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#include "command_func.h"
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#include "cheat_type.h"
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#include "company_base.h"
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#include "company_func.h"
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#include "gfx_func.h"
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#include "date_func.h"
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#include "saveload/saveload.h"
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#include "window_gui.h"
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#include "newgrf.h"
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#include "settings_type.h"
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#include "strings_func.h"
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#include "window_func.h"
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#include "rail_gui.h"
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#include "gui.h"
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#include "company_gui.h"
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#include "gamelog.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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/**
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* The 'amount' to cheat with.
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* This variable is semantically a constant value, but because the cheat
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* code requires to be able to write to the variable it is not constified.
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*/
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static int32 _money_cheat_amount = 10000000;
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static int32 ClickMoneyCheat(int32 p1, int32 p2)
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{
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DoCommandP(0, (uint32)(p2 * _money_cheat_amount), 0, CMD_MONEY_CHEAT);
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return _money_cheat_amount;
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}
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/**
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* @param p1 company to set to
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* @param p2 is -1 or +1 (down/up)
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*/
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static int32 ClickChangeCompanyCheat(int32 p1, int32 p2)
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{
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while ((uint)p1 < Company::GetPoolSize()) {
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if (Company::IsValidID((CompanyID)p1)) {
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SetLocalCompany((CompanyID)p1);
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return _local_company;
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}
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p1 += p2;
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}
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return _local_company;
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}
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/**
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* @param p1 new value
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* @param p2 unused
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*/
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static int32 ClickSetProdCheat(int32 p1, int32 p2)
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{
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SetWindowClassesDirty(WC_INDUSTRY_VIEW);
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return p1;
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}
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/**
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* @param p1 new climate
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* @param p2 unused
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*/
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static int32 ClickChangeClimateCheat(int32 p1, int32 p2)
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{
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if (p1 == -1) p1 = 3;
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if (p1 == 4) p1 = 0;
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_settings_game.game_creation.landscape = p1;
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GamelogStartAction(GLAT_CHEAT);
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GamelogTestMode();
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ReloadNewGRFData();
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GamelogStopAction();
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return _settings_game.game_creation.landscape;
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}
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extern void EnginesMonthlyLoop();
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/**
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* @param p1 unused
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* @param p2 1 (increase) or -1 (decrease)
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*/
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static int32 ClickChangeDateCheat(int32 p1, int32 p2)
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{
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YearMonthDay ymd;
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ConvertDateToYMD(_date, &ymd);
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if ((ymd.year == MIN_YEAR && p2 == -1) || (ymd.year == MAX_YEAR && p2 == 1)) return _cur_year;
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SetDate(ConvertYMDToDate(_cur_year + p2, ymd.month, ymd.day));
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EnginesMonthlyLoop();
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SetWindowDirty(WC_STATUS_BAR, 0);
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InvalidateWindowClassesData(WC_BUILD_STATION, 0);
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ResetSignalVariant();
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return _cur_year;
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}
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typedef int32 CheckButtonClick(int32, int32);
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struct CheatEntry {
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VarType type; ///< type of selector
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StringID str; ///< string with descriptive text
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void *variable; ///< pointer to the variable
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bool *been_used; ///< has this cheat been used before?
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CheckButtonClick *proc;///< procedure
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};
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static const CheatEntry _cheats_ui[] = {
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{SLE_INT32, STR_CHEAT_MONEY, &_money_cheat_amount, &_cheats.money.been_used, &ClickMoneyCheat },
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{SLE_UINT8, STR_CHEAT_CHANGE_COMPANY, &_local_company, &_cheats.switch_company.been_used, &ClickChangeCompanyCheat },
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{SLE_BOOL, STR_CHEAT_EXTRA_DYNAMITE, &_cheats.magic_bulldozer.value, &_cheats.magic_bulldozer.been_used, NULL },
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{SLE_BOOL, STR_CHEAT_CROSSINGTUNNELS, &_cheats.crossing_tunnels.value, &_cheats.crossing_tunnels.been_used, NULL },
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{SLE_BOOL, STR_CHEAT_BUILD_IN_PAUSE, &_cheats.build_in_pause.value, &_cheats.build_in_pause.been_used, NULL },
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{SLE_BOOL, STR_CHEAT_NO_JETCRASH, &_cheats.no_jetcrash.value, &_cheats.no_jetcrash.been_used, NULL },
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{SLE_BOOL, STR_CHEAT_SETUP_PROD, &_cheats.setup_prod.value, &_cheats.setup_prod.been_used, &ClickSetProdCheat },
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{SLE_UINT8, STR_CHEAT_SWITCH_CLIMATE, &_settings_game.game_creation.landscape, &_cheats.switch_climate.been_used, &ClickChangeClimateCheat },
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{SLE_INT32, STR_CHEAT_CHANGE_DATE, &_cur_year, &_cheats.change_date.been_used, &ClickChangeDateCheat },
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};
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static const Widget _cheat_widgets[] = {
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{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_BLACK_CROSS, STR_TOOLTIP_CLOSE_WINDOW},
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{ WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 399, 0, 13, STR_CHEATS, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS},
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{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 399, 14, 169, 0x0, STR_CHEATS_TOOLTIP},
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{ WIDGETS_END},
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};
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static const NWidgetPart _nested_cheat_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_GREY, 0),
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NWidget(WWT_CAPTION, COLOUR_GREY, 1), SetDataTip(STR_CHEATS, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_GREY, 2), SetMinimalSize(400, 156), SetDataTip(0x0, STR_CHEATS_TOOLTIP), EndContainer(),
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};
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struct CheatWindow : Window {
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int clicked;
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CheatWindow(const WindowDesc *desc) : Window(desc)
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{
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this->FindWindowPlacementAndResize(desc);
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}
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virtual void OnPaint()
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{
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this->DrawWidgets();
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DrawStringMultiLine(20, this->width - 20, 15, 45, STR_CHEATS_WARNING, TC_FROMSTRING, SA_CENTER);
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for (int i = 0, x = 0, y = 45; i != lengthof(_cheats_ui); i++) {
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const CheatEntry *ce = &_cheats_ui[i];
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DrawSprite((*ce->been_used) ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, PAL_NONE, x + 5, y + 2);
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switch (ce->type) {
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case SLE_BOOL: {
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bool on = (*(bool*)ce->variable);
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DrawFrameRect(x + 20, y + 1, x + 30 + 9, y + 9, on ? COLOUR_GREEN : COLOUR_RED, on ? FR_LOWERED : FR_NONE);
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SetDParam(0, on ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
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} break;
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default: {
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int32 val = (int32)ReadValue(ce->variable, ce->type);
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char buf[512];
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/* Draw [<][>] boxes for settings of an integer-type */
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DrawArrowButtons(x + 20, y, COLOUR_YELLOW, clicked - (i * 2), true, true);
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switch (ce->str) {
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/* Display date for change date cheat */
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case STR_CHEAT_CHANGE_DATE: SetDParam(0, _date); break;
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/* Draw coloured flag for change company cheat */
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case STR_CHEAT_CHANGE_COMPANY:
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SetDParam(0, val + 1);
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GetString(buf, STR_CHEAT_CHANGE_COMPANY, lastof(buf));
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DrawCompanyIcon(_local_company, 60 + GetStringBoundingBox(buf).width, y + 2);
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break;
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/* Set correct string for switch climate cheat */
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case STR_CHEAT_SWITCH_CLIMATE: val += STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE;
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/* Fallthrough */
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default: SetDParam(0, val);
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}
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} break;
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}
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DrawString(50, this->width, y + 1, ce->str);
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y += 12;
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}
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}
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virtual void OnClick(Point pt, int widget)
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{
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uint btn = (pt.y - 46) / 12;
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uint x = pt.x;
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/* Not clicking a button? */
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if (!IsInsideMM(x, 20, 40) || btn >= lengthof(_cheats_ui)) return;
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const CheatEntry *ce = &_cheats_ui[btn];
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int value = (int32)ReadValue(ce->variable, ce->type);
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int oldvalue = value;
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*ce->been_used = true;
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switch (ce->type) {
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case SLE_BOOL:
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value ^= 1;
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if (ce->proc != NULL) ce->proc(value, 0);
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break;
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default:
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/* Take whatever the function returns */
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value = ce->proc(value + ((x >= 30) ? 1 : -1), (x >= 30) ? 1 : -1);
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/* The first cheat (money), doesn't return a different value. */
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if (value != oldvalue || btn == 0) this->clicked = btn * 2 + 1 + ((x >= 30) ? 1 : 0);
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break;
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}
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if (value != oldvalue) WriteValue(ce->variable, ce->type, (int64)value);
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this->flags4 |= WF_TIMEOUT_BEGIN;
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SetDirty();
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}
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virtual void OnTimeout()
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{
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this->clicked = 0;
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this->SetDirty();
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}
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};
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static const WindowDesc _cheats_desc(
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240, 22, 400, 170, 400, 170,
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WC_CHEATS, WC_NONE,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
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_cheat_widgets, _nested_cheat_widgets, lengthof(_nested_cheat_widgets)
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);
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void ShowCheatWindow()
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{
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DeleteWindowById(WC_CHEATS, 0);
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new CheatWindow(&_cheats_desc);
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}
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