OpenTTD-patches/src/autoreplace_gui.cpp

559 lines
26 KiB
C++

/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file autoreplace_gui.cpp GUI for autoreplace handling. */
#include "stdafx.h"
#include "command_func.h"
#include "vehicle_gui.h"
#include "newgrf_engine.h"
#include "group.h"
#include "rail.h"
#include "strings_func.h"
#include "window_func.h"
#include "autoreplace_func.h"
#include "gfx_func.h"
#include "company_func.h"
#include "widgets/dropdown_type.h"
#include "engine_base.h"
#include "window_gui.h"
#include "engine_gui.h"
#include "settings_func.h"
#include "table/strings.h"
void DrawEngineList(VehicleType type, int x, int r, int y, const GUIEngineList *eng_list, uint16 min, uint16 max, EngineID selected_id, int count_location, GroupID selected_group);
/** Widget numbers of the autoreplace GUI. */
enum ReplaceVehicleWindowWidgets {
RVW_WIDGET_CLOSEBOX,
RVW_WIDGET_CAPTION,
RVW_WIDGET_STICKY,
/* Left and right matrix + details. */
RVW_WIDGET_LEFT_MATRIX,
RVW_WIDGET_LEFT_SCROLLBAR,
RVW_WIDGET_RIGHT_MATRIX,
RVW_WIDGET_RIGHT_SCROLLBAR,
RVW_WIDGET_LEFT_DETAILS,
RVW_WIDGET_RIGHT_DETAILS,
/* Button row. */
RVW_WIDGET_START_REPLACE,
RVW_WIDGET_INFO_TAB,
RVW_WIDGET_STOP_REPLACE,
RVW_WIDGET_RESIZE,
/* Train only widgets. */
RVW_WIDGET_TRAIN_ENGINEWAGON_TOGGLE,
RVW_WIDGET_TRAIN_FLUFF_LEFT,
RVW_WIDGET_TRAIN_RAILTYPE_DROPDOWN,
RVW_WIDGET_TRAIN_FLUFF_RIGHT,
RVW_WIDGET_TRAIN_WAGONREMOVE_TOGGLE,
};
static int CDECL EngineNumberSorter(const EngineID *a, const EngineID *b)
{
int r = ListPositionOfEngine(*a) - ListPositionOfEngine(*b);
return r;
}
/** Rebuild the left autoreplace list if an engine is removed or added
* @param e Engine to check if it is removed or added
* @param id_g The group the engine belongs to
* Note: this function only works if it is called either
* - when a new vehicle is build, but before it's counted in num_engines
* - when a vehicle is deleted and after it's substracted from num_engines
* - when not changing the count (used when changing replace orders)
*/
void InvalidateAutoreplaceWindow(EngineID e, GroupID id_g)
{
Company *c = Company::Get(_local_company);
uint num_engines = GetGroupNumEngines(_local_company, id_g, e);
if (num_engines == 0 || c->num_engines[e] == 0) {
/* We don't have any of this engine type.
* Either we just sold the last one, we build a new one or we stopped replacing it.
* In all cases, we need to update the left list */
InvalidateWindowData(WC_REPLACE_VEHICLE, Engine::Get(e)->type, true);
}
}
/** When an engine is made buildable or is removed from being buildable, add/remove it from the build/autoreplace lists
* @param type The type of engine
*/
void AddRemoveEngineFromAutoreplaceAndBuildWindows(VehicleType type)
{
InvalidateWindowData(WC_REPLACE_VEHICLE, type, false); // Update the autoreplace window
InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well
}
/**
* Window for the autoreplacing of vehicles.
*/
class ReplaceVehicleWindow : public Window {
byte sel_index[2];
EngineID sel_engine[2];
uint16 count[2];
bool wagon_btnstate; ///< true means engine is selected
GUIEngineList list[2];
bool update_left;
bool update_right;
bool init_lists;
GroupID sel_group;
static RailType sel_railtype;
/** Figure out if an engine should be added to a list.
* @param e The EngineID.
* @param draw_left If \c true, the left list is drawn (the engines specific to the railtype you selected).
* @param show_engines If \c true, the locomotives are drawn, else the wagons are drawn (never both).
* @return \c true if the engine should be in the list (based on this check), else \c false.
*/
bool GenerateReplaceRailList(EngineID e, bool draw_left, bool show_engines)
{
const RailVehicleInfo *rvi = RailVehInfo(e);
/* Ensure that the wagon/engine selection fits the engine. */
if ((rvi->railveh_type == RAILVEH_WAGON) == show_engines) return false;
if (draw_left && show_engines) {
/* Ensure that the railtype is specific to the selected one */
if (rvi->railtype != this->sel_railtype) return false;
}
return true;
}
/** Generate a list
* @param w Window, that contains the list
* @param draw_left true if generating the left list, otherwise false
*/
void GenerateReplaceVehList(Window *w, bool draw_left)
{
EngineID selected_engine = INVALID_ENGINE;
VehicleType type = (VehicleType)this->window_number;
byte i = draw_left ? 0 : 1;
GUIEngineList *list = &this->list[i];
list->Clear();
const Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, type) {
EngineID eid = e->index;
if (type == VEH_TRAIN && !GenerateReplaceRailList(eid, draw_left, this->wagon_btnstate)) continue; // special rules for trains
if (draw_left) {
const GroupID selected_group = this->sel_group;
const uint num_engines = GetGroupNumEngines(_local_company, selected_group, eid);
/* Skip drawing the engines we don't have any of and haven't set for replacement */
if (num_engines == 0 && EngineReplacementForCompany(Company::Get(_local_company), eid, selected_group) == INVALID_ENGINE) continue;
} else {
if (!CheckAutoreplaceValidity(this->sel_engine[0], eid, _local_company)) continue;
}
*list->Append() = eid;
if (eid == this->sel_engine[i]) selected_engine = eid; // The selected engine is still in the list
}
this->sel_engine[i] = selected_engine; // update which engine we selected (the same or none, if it's not in the list anymore)
EngList_Sort(list, &EngineNumberSorter);
}
/** Generate the lists */
void GenerateLists()
{
EngineID e = this->sel_engine[0];
if (this->update_left == true) {
/* We need to rebuild the left list */
GenerateReplaceVehList(this, true);
this->vscroll.SetCount(this->list[0].Length());
if (this->init_lists && this->sel_engine[0] == INVALID_ENGINE && this->list[0].Length() != 0) {
this->sel_engine[0] = this->list[0][0];
}
}
if (this->update_right || e != this->sel_engine[0]) {
/* Either we got a request to rebuild the right list or the left list selected a different engine */
if (this->sel_engine[0] == INVALID_ENGINE) {
/* Always empty the right list when nothing is selected in the left list */
this->list[1].Clear();
this->sel_engine[1] = INVALID_ENGINE;
} else {
GenerateReplaceVehList(this, false);
this->vscroll2.SetCount(this->list[1].Length());
if (this->init_lists && this->sel_engine[1] == INVALID_ENGINE && this->list[1].Length() != 0) {
this->sel_engine[1] = this->list[1][0];
}
}
}
/* Reset the flags about needed updates */
this->update_left = false;
this->update_right = false;
this->init_lists = false;
}
public:
ReplaceVehicleWindow(const WindowDesc *desc, VehicleType vehicletype, GroupID id_g) : Window(desc, vehicletype)
{
this->wagon_btnstate = true; // start with locomotives (all other vehicles will not read this bool)
this->update_left = true;
this->update_right = true;
this->init_lists = true;
this->sel_engine[0] = INVALID_ENGINE;
this->sel_engine[1] = INVALID_ENGINE;
this->resize.step_height = GetVehicleListHeight(vehicletype);
this->vscroll.SetCapacity(this->resize.step_height == 14 ? 8 : 4);
Widget *widget = this->widget;
widget[RVW_WIDGET_LEFT_MATRIX].data = widget[RVW_WIDGET_RIGHT_MATRIX].data = (this->vscroll.GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
if (vehicletype != VEH_TRAIN) {
/* Since it's not a train we will hide the train only widgets. */
this->SetWidgetsHiddenState(true,
RVW_WIDGET_TRAIN_ENGINEWAGON_TOGGLE,
RVW_WIDGET_TRAIN_FLUFF_LEFT,
RVW_WIDGET_TRAIN_RAILTYPE_DROPDOWN,
RVW_WIDGET_TRAIN_FLUFF_RIGHT,
RVW_WIDGET_TRAIN_WAGONREMOVE_TOGGLE,
WIDGET_LIST_END);
}
ResizeWindow(this, 0, this->resize.step_height * this->vscroll.GetCapacity());
/* Set the minimum window size to the current window size */
this->resize.width = this->width;
this->resize.height = this->height;
this->owner = _local_company;
this->sel_group = id_g;
this->vscroll2.SetCapacity(this->vscroll.GetCapacity()); // these two are always the same
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()
{
if (this->update_left || this->update_right) this->GenerateLists();
Company *c = Company::Get(_local_company);
EngineID selected_id[2];
const GroupID selected_group = this->sel_group;
selected_id[0] = this->sel_engine[0];
selected_id[1] = this->sel_engine[1];
/* Disable the "Start Replacing" button if:
* Either list is empty
* or The selected replacement engine has a replacement (to prevent loops)
* or The right list (new replacement) has the existing replacement vehicle selected */
this->SetWidgetDisabledState(RVW_WIDGET_START_REPLACE,
selected_id[0] == INVALID_ENGINE ||
selected_id[1] == INVALID_ENGINE ||
EngineReplacementForCompany(c, selected_id[1], selected_group) != INVALID_ENGINE ||
EngineReplacementForCompany(c, selected_id[0], selected_group) == selected_id[1]);
/* Disable the "Stop Replacing" button if:
* The left list (existing vehicle) is empty
* or The selected vehicle has no replacement set up */
this->SetWidgetDisabledState(RVW_WIDGET_STOP_REPLACE,
selected_id[0] == INVALID_ENGINE ||
!EngineHasReplacementForCompany(c, selected_id[0], selected_group));
/* now the actual drawing of the window itself takes place */
SetDParam(0, STR_REPLACE_VEHICLE_TRAIN + this->window_number);
if (this->window_number == VEH_TRAIN) {
/* set on/off for renew_keep_length */
SetDParam(1, c->settings.renew_keep_length ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
/* set wagon/engine button */
SetDParam(2, this->wagon_btnstate ? STR_REPLACE_ENGINES : STR_REPLACE_WAGONS);
/* sets the colour of that art thing */
this->widget[RVW_WIDGET_TRAIN_FLUFF_LEFT].colour = _company_colours[_local_company];
this->widget[RVW_WIDGET_TRAIN_FLUFF_RIGHT].colour = _company_colours[_local_company];
}
if (this->window_number == VEH_TRAIN) {
/* Show the selected railtype in the pulldown menu */
const RailtypeInfo *rti = GetRailTypeInfo(sel_railtype);
this->widget[RVW_WIDGET_TRAIN_RAILTYPE_DROPDOWN].data = rti->strings.replace_text;
}
this->DrawWidgets();
/* sets up the string for the vehicle that is being replaced to */
if (selected_id[0] != INVALID_ENGINE) {
if (!EngineHasReplacementForCompany(c, selected_id[0], selected_group)) {
SetDParam(0, STR_REPLACE_NOT_REPLACING);
} else {
SetDParam(0, STR_ENGINE_NAME);
SetDParam(1, EngineReplacementForCompany(c, selected_id[0], selected_group));
}
} else {
SetDParam(0, STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED);
}
DrawString(this->widget[RVW_WIDGET_INFO_TAB].left + 6, this->widget[RVW_WIDGET_INFO_TAB].right - 6, this->widget[RVW_WIDGET_INFO_TAB].top + 1, STR_BLACK_STRING);
/* Draw the lists */
for (byte i = 0; i < 2; i++) {
uint widget = (i == 0) ? RVW_WIDGET_LEFT_MATRIX : RVW_WIDGET_RIGHT_MATRIX;
GUIEngineList *list = &this->list[i]; // which list to draw
EngineID start = i == 0 ? this->vscroll.GetPosition() : this->vscroll2.GetPosition(); // what is the offset for the start (scrolling)
EngineID end = min((i == 0 ? this->vscroll.GetCapacity() : this->vscroll2.GetCapacity()) + start, list->Length());
/* Do the actual drawing */
DrawEngineList((VehicleType)this->window_number, this->widget[widget].left + 2, this->widget[widget].right, this->widget[widget].top + 1, list, start, end, this->sel_engine[i], i == 0 ? this->widget[RVW_WIDGET_LEFT_MATRIX].right - 2 : 0, selected_group);
/* Also draw the details if an engine is selected */
if (this->sel_engine[i] != INVALID_ENGINE) {
const Widget *wi = &this->widget[i == 0 ? RVW_WIDGET_LEFT_DETAILS : RVW_WIDGET_RIGHT_DETAILS];
int text_end = DrawVehiclePurchaseInfo(wi->left + 2, wi->right - 2, wi->top + 1, this->sel_engine[i]);
if (text_end > wi->bottom) {
this->SetDirty();
ResizeWindowForWidget(this, i == 0 ? RVW_WIDGET_LEFT_DETAILS : RVW_WIDGET_RIGHT_DETAILS, 0, text_end - wi->bottom);
this->SetDirty();
}
}
}
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case RVW_WIDGET_TRAIN_ENGINEWAGON_TOGGLE:
this->wagon_btnstate = !(this->wagon_btnstate);
this->update_left = true;
this->init_lists = true;
this->SetDirty();
break;
case RVW_WIDGET_TRAIN_RAILTYPE_DROPDOWN: { // Railtype selection dropdown menu
const Company *c = Company::Get(_local_company);
DropDownList *list = new DropDownList();
for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
const RailtypeInfo *rti = GetRailTypeInfo(rt);
/* Skip rail type if it has no label */
if (rti->label == 0) continue;
list->push_back(new DropDownListStringItem(rti->strings.replace_text, rt, !HasBit(c->avail_railtypes, rt)));
}
ShowDropDownList(this, list, sel_railtype, RVW_WIDGET_TRAIN_RAILTYPE_DROPDOWN);
break;
}
case RVW_WIDGET_TRAIN_WAGONREMOVE_TOGGLE: // toggle renew_keep_length
DoCommandP(0, GetCompanySettingIndex("company.renew_keep_length"), Company::Get(_local_company)->settings.renew_keep_length ? 0 : 1, CMD_CHANGE_COMPANY_SETTING);
break;
case RVW_WIDGET_START_REPLACE: { // Start replacing
EngineID veh_from = this->sel_engine[0];
EngineID veh_to = this->sel_engine[1];
DoCommandP(0, this->sel_group << 16, veh_from + (veh_to << 16), CMD_SET_AUTOREPLACE);
this->SetDirty();
} break;
case RVW_WIDGET_STOP_REPLACE: { // Stop replacing
EngineID veh_from = this->sel_engine[0];
DoCommandP(0, this->sel_group << 16, veh_from + (INVALID_ENGINE << 16), CMD_SET_AUTOREPLACE);
this->SetDirty();
} break;
case RVW_WIDGET_LEFT_MATRIX:
case RVW_WIDGET_RIGHT_MATRIX: {
uint i = (pt.y - 14) / this->resize.step_height;
uint16 click_scroll_pos = widget == RVW_WIDGET_LEFT_MATRIX ? this->vscroll.GetPosition() : this->vscroll2.GetPosition();
uint16 click_scroll_cap = widget == RVW_WIDGET_LEFT_MATRIX ? this->vscroll.GetCapacity() : this->vscroll2.GetCapacity();
byte click_side = widget == RVW_WIDGET_LEFT_MATRIX ? 0 : 1;
size_t engine_count = this->list[click_side].Length();
if (i < click_scroll_cap) {
i += click_scroll_pos;
EngineID e = engine_count > i ? this->list[click_side][i] : INVALID_ENGINE;
if (e == this->sel_engine[click_side]) break; // we clicked the one we already selected
this->sel_engine[click_side] = e;
if (click_side == 0) {
this->update_right = true;
this->init_lists = true;
}
this->SetDirty();
}
break;
}
}
}
virtual void OnDropdownSelect(int widget, int index)
{
RailType temp = (RailType)index;
if (temp == sel_railtype) return; // we didn't select a new one. No need to change anything
sel_railtype = temp;
/* Reset scrollbar positions */
this->vscroll.SetPosition(0);
this->vscroll2.SetPosition(0);
/* Rebuild the lists */
this->update_left = true;
this->update_right = true;
this->init_lists = true;
this->SetDirty();
}
virtual void OnResize(Point delta) {
this->vscroll.UpdateCapacity(delta.y / (int)this->resize.step_height);
this->vscroll2.UpdateCapacity(delta.y / (int)this->resize.step_height);
Widget *widget = this->widget;
widget[RVW_WIDGET_LEFT_MATRIX].data = widget[RVW_WIDGET_RIGHT_MATRIX].data = (this->vscroll.GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
if (delta.x != 0) {
/* We changed the width of the window so we have to resize the lists.
* Because ResizeButtons() makes each widget the same size it can't be used on the lists
* because then the lists would have the same size as the scrollbars.
* Instead we use it on the detail panels.
* Afterwards we use the new location of the detail panels (the middle of the window)
* to place the lists.
* This way the lists will have equal size while keeping the width of the scrollbars unchanged. */
ResizeButtons(this, RVW_WIDGET_LEFT_DETAILS, RVW_WIDGET_RIGHT_DETAILS);
widget[RVW_WIDGET_RIGHT_MATRIX].left = widget[RVW_WIDGET_RIGHT_DETAILS].left;
widget[RVW_WIDGET_LEFT_SCROLLBAR].right = widget[RVW_WIDGET_LEFT_DETAILS].right;
widget[RVW_WIDGET_LEFT_SCROLLBAR].left = widget[RVW_WIDGET_LEFT_SCROLLBAR].right - 11;
widget[RVW_WIDGET_LEFT_MATRIX].right = widget[RVW_WIDGET_LEFT_SCROLLBAR].left - 1;
}
}
virtual void OnInvalidateData(int data)
{
if (data != 0) {
this->update_left = true;
} else {
this->update_right = true;
}
}
};
static const Widget _replace_vehicle_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_BLACK_CROSS, STR_TOOLTIP_CLOSE_WINDOW}, // RVW_WIDGET_CLOSEBOX
{ WWT_CAPTION, RESIZE_RIGHT, COLOUR_GREY, 11, 443, 0, 13, STR_REPLACE_VEHICLES_WHITE, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS}, // RVW_WIDGET_CAPTION
{ WWT_STICKYBOX, RESIZE_LR, COLOUR_GREY, 444, 455, 0, 13, STR_NULL, STR_TOOLTIP_STICKY}, // RVW_WIDGET_STICKY
{ WWT_MATRIX, RESIZE_BOTTOM, COLOUR_GREY, 0, 215, 14, 13, 0x1, STR_REPLACE_HELP_LEFT_ARRAY}, // RVW_WIDGET_LEFT_MATRIX
{ WWT_SCROLLBAR, RESIZE_BOTTOM, COLOUR_GREY, 216, 227, 14, 13, STR_NULL, STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST}, // RVW_WIDGET_LEFT_SCROLLBAR
{ WWT_MATRIX, RESIZE_LRB, COLOUR_GREY, 228, 443, 14, 13, 0x1, STR_REPLACE_HELP_RIGHT_ARRAY}, // RVW_WIDGET_RIGHT_MATRIX
{ WWT_SCROLL2BAR, RESIZE_LRB, COLOUR_GREY, 444, 455, 14, 13, STR_NULL, STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST}, // RVW_WIDGET_RIGHT_SCROLLBAR
{ WWT_PANEL, RESIZE_TB, COLOUR_GREY, 0, 227, 14, 105, 0x0, STR_NULL}, // RVW_WIDGET_LEFT_DETAILS
{ WWT_PANEL, RESIZE_RTB, COLOUR_GREY, 228, 455, 14, 105, 0x0, STR_NULL}, // RVW_WIDGET_RIGHT_DETAILS
{ WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_GREY, 0, 138, 106, 117, STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON}, // RVW_WIDGET_START_REPLACE
{ WWT_PANEL, RESIZE_RTB, COLOUR_GREY, 139, 305, 106, 117, 0x0, STR_REPLACE_HELP_REPLACE_INFO_TAB}, // RVW_WIDGET_INFO_TAB
{ WWT_PUSHTXTBTN, RESIZE_LRTB, COLOUR_GREY, 306, 443, 106, 117, STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON}, // RVW_WIDGET_STOP_REPLACE
{ WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_GREY, 444, 455, 106, 117, STR_NULL, STR_TOOLTIP_RESIZE}, // RVW_WIDGET_RESIZE
{ WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_GREY, 0, 138, 128, 139, STR_REPLACE_ENGINE_WAGON_SELECT, STR_REPLACE_ENGINE_WAGON_SELECT_HELP}, // RVW_WIDGET_TRAIN_ENGINEWAGON_TOGGLE
{ WWT_PANEL, RESIZE_TB, COLOUR_GREY, 139, 153, 128, 139, 0x0, STR_NULL}, // RVW_WIDGET_TRAIN_FLUFF_LEFT
{ WWT_DROPDOWN, RESIZE_RTB, COLOUR_GREY, 154, 289, 128, 139, 0x0, STR_REPLACE_HELP_RAILTYPE}, // RVW_WIDGET_TRAIN_RAILTYPE_DROPDOWN
{ WWT_PANEL, RESIZE_LRTB, COLOUR_GREY, 290, 305, 128, 139, 0x0, STR_NULL}, // RVW_WIDGET_TRAIN_FLUFF_RIGHT
{ WWT_PUSHTXTBTN, RESIZE_LRTB, COLOUR_GREY, 306, 443, 128, 139, STR_REPLACE_REMOVE_WAGON, STR_REPLACE_REMOVE_WAGON_HELP}, // RVW_WIDGET_TRAIN_WAGONREMOVE_TOGGLE
{ WIDGETS_END},
};
static const NWidgetPart _nested_replace_rail_vehicle_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY, RVW_WIDGET_CLOSEBOX),
NWidget(WWT_CAPTION, COLOUR_GREY, RVW_WIDGET_CAPTION), SetMinimalSize(433, 14), SetDataTip(STR_REPLACE_VEHICLES_WHITE, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_STICKYBOX, COLOUR_GREY, RVW_WIDGET_STICKY),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_MATRIX, COLOUR_GREY, RVW_WIDGET_LEFT_MATRIX), SetMinimalSize(216, 0), SetDataTip(0x1, STR_REPLACE_HELP_LEFT_ARRAY), SetResize(0, 1),
NWidget(WWT_SCROLLBAR, COLOUR_GREY, RVW_WIDGET_LEFT_SCROLLBAR),
NWidget(WWT_MATRIX, COLOUR_GREY, RVW_WIDGET_RIGHT_MATRIX), SetMinimalSize(216, 0), SetDataTip(0x1, STR_REPLACE_HELP_RIGHT_ARRAY), SetResize(1, 1),
NWidget(WWT_SCROLL2BAR, COLOUR_GREY, RVW_WIDGET_RIGHT_SCROLLBAR),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PANEL, COLOUR_GREY, RVW_WIDGET_LEFT_DETAILS), SetMinimalSize(228, 102),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, RVW_WIDGET_RIGHT_DETAILS), SetMinimalSize(228, 102), SetResize(1, 0),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, RVW_WIDGET_START_REPLACE), SetMinimalSize(139, 12), SetDataTip(STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON),
NWidget(WWT_PANEL, COLOUR_GREY, RVW_WIDGET_INFO_TAB), SetMinimalSize(167, 12), SetDataTip(0x0, STR_REPLACE_HELP_REPLACE_INFO_TAB), SetResize(1, 0),
EndContainer(),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, RVW_WIDGET_STOP_REPLACE), SetMinimalSize(150, 12), SetDataTip(STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, RVW_WIDGET_TRAIN_ENGINEWAGON_TOGGLE), SetMinimalSize(139, 12), SetDataTip(STR_REPLACE_ENGINE_WAGON_SELECT, STR_REPLACE_ENGINE_WAGON_SELECT_HELP),
NWidget(WWT_PANEL, COLOUR_GREY, RVW_WIDGET_TRAIN_FLUFF_LEFT), SetMinimalSize(15, 12),
EndContainer(),
NWidget(WWT_DROPDOWN, COLOUR_GREY, RVW_WIDGET_TRAIN_RAILTYPE_DROPDOWN), SetMinimalSize(136, 12), SetDataTip(0x0, STR_REPLACE_HELP_RAILTYPE), SetResize(1, 0),
NWidget(WWT_PANEL, COLOUR_GREY, RVW_WIDGET_TRAIN_FLUFF_RIGHT), SetMinimalSize(16, 12),
EndContainer(),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, RVW_WIDGET_TRAIN_WAGONREMOVE_TOGGLE), SetMinimalSize(138, 12), SetDataTip(STR_REPLACE_REMOVE_WAGON, STR_REPLACE_REMOVE_WAGON_HELP),
NWidget(WWT_RESIZEBOX, COLOUR_GREY, RVW_WIDGET_RESIZE),
EndContainer(),
};
static const WindowDesc _replace_rail_vehicle_desc(
WDP_AUTO, WDP_AUTO, 456, 140, 456, 140,
WC_REPLACE_VEHICLE, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE | WDF_CONSTRUCTION,
_replace_vehicle_widgets, _nested_replace_rail_vehicle_widgets, lengthof(_nested_replace_rail_vehicle_widgets)
);
static const NWidgetPart _nested_replace_vehicle_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY, RVW_WIDGET_CLOSEBOX),
NWidget(WWT_CAPTION, COLOUR_GREY, RVW_WIDGET_CAPTION), SetMinimalSize(433, 14), SetDataTip(STR_REPLACE_VEHICLES_WHITE, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_STICKYBOX, COLOUR_GREY, RVW_WIDGET_STICKY),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_MATRIX, COLOUR_GREY, RVW_WIDGET_LEFT_MATRIX), SetMinimalSize(216, 0), SetDataTip(0x1, STR_REPLACE_HELP_LEFT_ARRAY), SetResize(0, 1),
NWidget(WWT_SCROLLBAR, COLOUR_GREY, RVW_WIDGET_LEFT_SCROLLBAR),
NWidget(WWT_MATRIX, COLOUR_GREY, RVW_WIDGET_RIGHT_MATRIX), SetMinimalSize(216, 0), SetDataTip(0x1, STR_REPLACE_HELP_RIGHT_ARRAY), SetResize(1, 1),
NWidget(WWT_SCROLL2BAR, COLOUR_GREY, RVW_WIDGET_RIGHT_SCROLLBAR),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PANEL, COLOUR_GREY, RVW_WIDGET_LEFT_DETAILS), SetMinimalSize(228, 92),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, RVW_WIDGET_RIGHT_DETAILS), SetMinimalSize(228, 92), SetResize(1, 0),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, RVW_WIDGET_START_REPLACE), SetMinimalSize(139, 12), SetDataTip(STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON),
NWidget(WWT_PANEL, COLOUR_GREY, RVW_WIDGET_INFO_TAB), SetMinimalSize(167, 12), SetDataTip(0x0, STR_REPLACE_HELP_REPLACE_INFO_TAB), SetResize(1, 0),
EndContainer(),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, RVW_WIDGET_STOP_REPLACE), SetMinimalSize(138, 12), SetDataTip(STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON),
NWidget(WWT_RESIZEBOX, COLOUR_GREY, RVW_WIDGET_RESIZE),
EndContainer(),
NWidget(WWT_EMPTY, COLOUR_GREY, RVW_WIDGET_TRAIN_ENGINEWAGON_TOGGLE), SetResize(1, 0),
NWidget(WWT_EMPTY, COLOUR_GREY, RVW_WIDGET_TRAIN_FLUFF_LEFT), SetResize(1, 0),
NWidget(WWT_EMPTY, COLOUR_GREY, RVW_WIDGET_TRAIN_RAILTYPE_DROPDOWN), SetResize(1, 0),
NWidget(WWT_EMPTY, COLOUR_GREY, RVW_WIDGET_TRAIN_FLUFF_RIGHT), SetResize(1, 0),
NWidget(WWT_EMPTY, COLOUR_GREY, RVW_WIDGET_TRAIN_WAGONREMOVE_TOGGLE), SetResize(1, 0),
};
static const WindowDesc _replace_vehicle_desc(
WDP_AUTO, WDP_AUTO, 456, 118, 456, 118,
WC_REPLACE_VEHICLE, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE | WDF_CONSTRUCTION,
_replace_vehicle_widgets, _nested_replace_vehicle_widgets, lengthof(_nested_replace_vehicle_widgets)
);
RailType ReplaceVehicleWindow::sel_railtype = RAILTYPE_RAIL;
void ShowReplaceGroupVehicleWindow(GroupID id_g, VehicleType vehicletype)
{
DeleteWindowById(WC_REPLACE_VEHICLE, vehicletype);
new ReplaceVehicleWindow(vehicletype == VEH_TRAIN ? &_replace_rail_vehicle_desc : &_replace_vehicle_desc, vehicletype, id_g);
}