mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-11 13:10:45 +00:00
130 lines
3.2 KiB
C++
130 lines
3.2 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file misc.cpp Misc functions that shouldn't be here. */
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#include "stdafx.h"
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#include "landscape.h"
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#include "news_func.h"
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#include "variables.h"
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#include "ai/ai.hpp"
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#include "ai/ai_gui.hpp"
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#include "newgrf_house.h"
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#include "group.h"
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#include "economy_func.h"
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#include "date_func.h"
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#include "texteff.hpp"
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#include "gfx_func.h"
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#include "gamelog.h"
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#include "animated_tile_func.h"
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#include "tilehighlight_func.h"
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#include "network/network_func.h"
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#include "window_func.h"
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extern TileIndex _cur_tileloop_tile;
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extern void MakeNewgameSettingsLive();
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void InitializeSound();
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void InitializeMusic();
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void InitializeVehicles();
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void InitializeDepots();
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void InitializeEngineRenews();
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void InitializeOrders();
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void InitializeClearLand();
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void InitializeRailGui();
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void InitializeRoadGui();
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void InitializeAirportGui();
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void InitializeDockGui();
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void InitializeIndustries();
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void InitializeTowns();
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void InitializeSubsidies();
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void InitializeTrees();
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void InitializeSigns();
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void InitializeStations();
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void InitializeRoadStops();
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void InitializeCargoPackets();
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void InitializeCompanies();
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void InitializeCheats();
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void InitializeNPF();
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void InitializeOldNames();
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void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settings)
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{
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/* Make sure there isn't any window that can influence anything
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* related to the new game we're about to start/load. */
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UnInitWindowSystem();
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AllocateMap(size_x, size_y);
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_pause_mode = PM_UNPAUSED;
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_fast_forward = 0;
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_tick_counter = 0;
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_realtime_tick = 0;
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_date_fract = 0;
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_cur_tileloop_tile = 0;
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_thd.redsq = INVALID_TILE;
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if (reset_settings) MakeNewgameSettingsLive();
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InitializeSound();
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InitializeMusic();
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if (reset_date) {
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SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1));
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InitializeOldNames();
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}
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InitializeEngineRenews();
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InitializeVehicles();
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InitializeDepots();
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InitializeOrders();
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InitializeGroup();
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InitNewsItemStructs();
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InitializeLandscape();
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InitializeClearLand();
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InitializeRailGui();
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InitializeRoadGui();
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InitializeAirportGui();
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InitializeDockGui();
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InitializeAIGui();
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InitializeTowns();
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InitializeSubsidies();
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InitializeTrees();
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InitializeSigns();
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InitializeStations();
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InitializeRoadStops();
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InitializeCargoPackets();
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InitializeIndustries();
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InitializeBuildingCounts();
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InitializeNPF();
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InitializeCompanies();
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AI::Initialize();
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InitializeCheats();
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InitTextEffects();
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#ifdef ENABLE_NETWORK
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NetworkInitChatMessage();
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#endif /* ENABLE_NETWORK */
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InitializeAnimatedTiles();
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InitializeEconomy();
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ResetObjectToPlace();
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GamelogReset();
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GamelogStartAction(GLAT_START);
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GamelogRevision();
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GamelogMode();
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GamelogGRFAddList(_grfconfig);
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GamelogStopAction();
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}
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