mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-11 13:10:45 +00:00
1983 lines
59 KiB
C++
1983 lines
59 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file settings.cpp
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* All actions handling saving and loading of the settings/configuration goes on in this file.
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* The file consists of three parts:
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* <ol>
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* <li>Parsing the configuration file (openttd.cfg). This is achieved with the ini_ functions which
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* handle various types, such as normal 'key = value' pairs, lists and value combinations of
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* lists, strings, integers, 'bit'-masks and element selections.
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* <li>Handle reading and writing to the setting-structures from inside the game either from
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* the console for example or through the gui with CMD_ functions.
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* <li>Handle saving/loading of the PATS chunk inside the savegame.
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* </ol>
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* @see SettingDesc
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* @see SaveLoad
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*/
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#include "stdafx.h"
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#include "currency.h"
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#include "screenshot.h"
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#include "variables.h"
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#include "network/network.h"
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#include "network/network_func.h"
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#include "settings_internal.h"
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#include "command_func.h"
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#include "console_func.h"
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#include "pathfinder/pathfinder_type.h"
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#include "genworld.h"
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#include "train.h"
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#include "news_func.h"
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#include "window_func.h"
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#include "strings_func.h"
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#include "vehicle_func.h"
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#include "sound_func.h"
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#include "company_func.h"
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#include "rev.h"
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#ifdef WITH_FREETYPE
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#include "fontcache.h"
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#endif
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#include "textbuf_gui.h"
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#include "rail_gui.h"
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#include "elrail_func.h"
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#include "gui.h"
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#include "town.h"
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#include "video/video_driver.hpp"
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#include "sound/sound_driver.hpp"
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#include "music/music_driver.hpp"
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#include "blitter/factory.hpp"
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#include "base_media_base.h"
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#include "gamelog.h"
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#include "settings_func.h"
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#include "ini_type.h"
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#include "ai/ai_config.hpp"
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#include "ai/ai.hpp"
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#include "newgrf.h"
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#include "ship.h"
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#include "company_base.h"
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#include "engine_base.h"
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#include "smallmap_gui.h"
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#include "roadveh.h"
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#include "void_map.h"
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#include "station_base.h"
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#include "table/strings.h"
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#include "table/settings.h"
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ClientSettings _settings_client;
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GameSettings _settings_game;
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GameSettings _settings_newgame;
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VehicleDefaultSettings _old_vds; ///< Used for loading default vehicles settings from old savegames
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typedef void SettingDescProc(IniFile *ini, const SettingDesc *desc, const char *grpname, void *object);
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typedef void SettingDescProcList(IniFile *ini, const char *grpname, StringList *list);
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static bool IsSignedVarMemType(VarType vt);
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/**
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* Groups in openttd.cfg that are actually lists.
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*/
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static const char * const _list_group_names[] = {
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"bans",
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"newgrf",
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"servers",
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"server_bind_addresses",
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NULL
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};
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/** Find the index value of a ONEofMANY type in a string seperated by |
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* @param many full domain of values the ONEofMANY setting can have
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* @param one the current value of the setting for which a value needs found
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* @param onelen force calculation of the *one parameter
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* @return the integer index of the full-list, or -1 if not found */
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static int LookupOneOfMany(const char *many, const char *one, size_t onelen = 0)
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{
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const char *s;
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int idx;
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if (onelen == 0) onelen = strlen(one);
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/* check if it's an integer */
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if (*one >= '0' && *one <= '9')
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return strtoul(one, NULL, 0);
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idx = 0;
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for (;;) {
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/* find end of item */
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s = many;
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while (*s != '|' && *s != 0) s++;
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if ((size_t)(s - many) == onelen && !memcmp(one, many, onelen)) return idx;
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if (*s == 0) return -1;
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many = s + 1;
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idx++;
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}
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}
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/** Find the set-integer value MANYofMANY type in a string
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* @param many full domain of values the MANYofMANY setting can have
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* @param str the current string value of the setting, each individual
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* of seperated by a whitespace,tab or | character
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* @return the 'fully' set integer, or -1 if a set is not found */
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static uint32 LookupManyOfMany(const char *many, const char *str)
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{
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const char *s;
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int r;
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uint32 res = 0;
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for (;;) {
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/* skip "whitespace" */
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while (*str == ' ' || *str == '\t' || *str == '|') str++;
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if (*str == 0) break;
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s = str;
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while (*s != 0 && *s != ' ' && *s != '\t' && *s != '|') s++;
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r = LookupOneOfMany(many, str, s - str);
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if (r == -1) return (uint32)-1;
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SetBit(res, r); // value found, set it
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if (*s == 0) break;
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str = s + 1;
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}
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return res;
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}
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/** Parse an integerlist string and set each found value
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* @param p the string to be parsed. Each element in the list is seperated by a
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* comma or a space character
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* @param items pointer to the integerlist-array that will be filled with values
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* @param maxitems the maximum number of elements the integerlist-array has
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* @return returns the number of items found, or -1 on an error */
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int ParseIntList(const char *p, int *items, int maxitems)
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{
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int n = 0; // number of items read so far
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bool comma = false; // do we accept comma?
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while (*p != '\0') {
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switch (*p) {
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case ',':
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/* Do not accept multiple commas between numbers */
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if (!comma) return -1;
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comma = false;
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/* FALL THROUGH */
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case ' ':
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p++;
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break;
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default: {
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if (n == maxitems) return -1; // we don't accept that many numbers
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char *end;
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long v = strtol(p, &end, 0);
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if (p == end) return -1; // invalid character (not a number)
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if (sizeof(int) < sizeof(long)) v = ClampToI32(v);
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items[n++] = v;
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p = end; // first non-number
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comma = true; // we accept comma now
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break;
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}
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}
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}
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/* If we have read comma but no number after it, fail.
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* We have read comma when (n != 0) and comma is not allowed */
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if (n != 0 && !comma) return -1;
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return n;
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}
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/** Load parsed string-values into an integer-array (intlist)
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* @param str the string that contains the values (and will be parsed)
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* @param array pointer to the integer-arrays that will be filled
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* @param nelems the number of elements the array holds. Maximum is 64 elements
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* @param type the type of elements the array holds (eg INT8, UINT16, etc.)
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* @return return true on success and false on error */
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static bool LoadIntList(const char *str, void *array, int nelems, VarType type)
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{
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int items[64];
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int i, nitems;
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if (str == NULL) {
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memset(items, 0, sizeof(items));
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nitems = nelems;
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} else {
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nitems = ParseIntList(str, items, lengthof(items));
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if (nitems != nelems) return false;
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}
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switch (type) {
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case SLE_VAR_BL:
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case SLE_VAR_I8:
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case SLE_VAR_U8:
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for (i = 0; i != nitems; i++) ((byte*)array)[i] = items[i];
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break;
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case SLE_VAR_I16:
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case SLE_VAR_U16:
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for (i = 0; i != nitems; i++) ((uint16*)array)[i] = items[i];
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break;
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case SLE_VAR_I32:
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case SLE_VAR_U32:
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for (i = 0; i != nitems; i++) ((uint32*)array)[i] = items[i];
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break;
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default: NOT_REACHED();
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}
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return true;
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}
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/** Convert an integer-array (intlist) to a string representation. Each value
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* is seperated by a comma or a space character
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* @param buf output buffer where the string-representation will be stored
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* @param last last item to write to in the output buffer
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* @param array pointer to the integer-arrays that is read from
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* @param nelems the number of elements the array holds.
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* @param type the type of elements the array holds (eg INT8, UINT16, etc.) */
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static void MakeIntList(char *buf, const char *last, const void *array, int nelems, VarType type)
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{
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int i, v = 0;
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byte *p = (byte*)array;
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for (i = 0; i != nelems; i++) {
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switch (type) {
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case SLE_VAR_BL:
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case SLE_VAR_I8: v = *(int8*)p; p += 1; break;
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case SLE_VAR_U8: v = *(byte*)p; p += 1; break;
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case SLE_VAR_I16: v = *(int16*)p; p += 2; break;
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case SLE_VAR_U16: v = *(uint16*)p; p += 2; break;
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case SLE_VAR_I32: v = *(int32*)p; p += 4; break;
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case SLE_VAR_U32: v = *(uint32*)p; p += 4; break;
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default: NOT_REACHED();
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}
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buf += seprintf(buf, last, (i == 0) ? "%d" : ",%d", v);
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}
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}
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/** Convert a ONEofMANY structure to a string representation.
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* @param buf output buffer where the string-representation will be stored
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* @param last last item to write to in the output buffer
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* @param many the full-domain string of possible values
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* @param id the value of the variable and whose string-representation must be found */
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static void MakeOneOfMany(char *buf, const char *last, const char *many, int id)
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{
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int orig_id = id;
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/* Look for the id'th element */
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while (--id >= 0) {
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for (; *many != '|'; many++) {
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if (*many == '\0') { // not found
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seprintf(buf, last, "%d", orig_id);
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return;
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}
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}
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many++; // pass the |-character
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}
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/* copy string until next item (|) or the end of the list if this is the last one */
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while (*many != '\0' && *many != '|' && buf < last) *buf++ = *many++;
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*buf = '\0';
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}
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/** Convert a MANYofMANY structure to a string representation.
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* @param buf output buffer where the string-representation will be stored
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* @param last last item to write to in the output buffer
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* @param many the full-domain string of possible values
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* @param x the value of the variable and whose string-representation must
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* be found in the bitmasked many string */
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static void MakeManyOfMany(char *buf, const char *last, const char *many, uint32 x)
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{
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const char *start;
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int i = 0;
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bool init = true;
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for (; x != 0; x >>= 1, i++) {
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start = many;
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while (*many != 0 && *many != '|') many++; // advance to the next element
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if (HasBit(x, 0)) { // item found, copy it
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if (!init) buf += seprintf(buf, last, "|");
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init = false;
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if (start == many) {
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buf += seprintf(buf, last, "%d", i);
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} else {
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memcpy(buf, start, many - start);
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buf += many - start;
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}
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}
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if (*many == '|') many++;
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}
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*buf = '\0';
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}
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/** Convert a string representation (external) of a setting to the internal rep.
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* @param desc SettingDesc struct that holds all information about the variable
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* @param orig_str input string that will be parsed based on the type of desc
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* @return return the parsed value of the setting */
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static const void *StringToVal(const SettingDescBase *desc, const char *orig_str)
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{
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const char *str = orig_str == NULL ? "" : orig_str;
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switch (desc->cmd) {
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case SDT_NUMX: {
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char *end;
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unsigned long val = strtoul(str, &end, 0);
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if (*end != '\0') ShowInfoF("ini: trailing characters at end of setting '%s'", desc->name);
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return (void*)val;
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}
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case SDT_ONEOFMANY: {
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long r = LookupOneOfMany(desc->many, str);
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/* if the first attempt of conversion from string to the appropriate value fails,
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* look if we have defined a converter from old value to new value. */
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if (r == -1 && desc->proc_cnvt != NULL) r = desc->proc_cnvt(str);
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if (r != -1) return (void*)r; // and here goes converted value
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ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name); // sorry, we failed
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return 0;
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}
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case SDT_MANYOFMANY: {
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unsigned long r = LookupManyOfMany(desc->many, str);
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if (r != (unsigned long)-1) return (void*)r;
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ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name);
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return 0;
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}
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case SDT_BOOLX:
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if (strcmp(str, "true") == 0 || strcmp(str, "on") == 0 || strcmp(str, "1") == 0)
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return (void*)true;
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if (strcmp(str, "false") == 0 || strcmp(str, "off") == 0 || strcmp(str, "0") == 0)
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return (void*)false;
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ShowInfoF("ini: invalid setting value '%s' for '%s'", str, desc->name);
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break;
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case SDT_STRING: return orig_str;
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case SDT_INTLIST: return str;
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default: break;
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}
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return NULL;
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}
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/** Set the value of a setting and if needed clamp the value to
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* the preset minimum and maximum.
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* @param ptr the variable itself
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* @param sd pointer to the 'information'-database of the variable
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* @param val signed long version of the new value
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* @pre SettingDesc is of type SDT_BOOLX, SDT_NUMX,
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* SDT_ONEOFMANY or SDT_MANYOFMANY. Other types are not supported as of now */
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static void Write_ValidateSetting(void *ptr, const SettingDesc *sd, int32 val)
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{
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const SettingDescBase *sdb = &sd->desc;
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if (sdb->cmd != SDT_BOOLX &&
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sdb->cmd != SDT_NUMX &&
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sdb->cmd != SDT_ONEOFMANY &&
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sdb->cmd != SDT_MANYOFMANY) {
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return;
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}
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/* We cannot know the maximum value of a bitset variable, so just have faith */
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if (sdb->cmd != SDT_MANYOFMANY) {
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/* We need to take special care of the uint32 type as we receive from the function
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* a signed integer. While here also bail out on 64-bit settings as those are not
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* supported. Unsigned 8 and 16-bit variables are safe since they fit into a signed
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* 32-bit variable
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* TODO: Support 64-bit settings/variables */
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switch (GetVarMemType(sd->save.conv)) {
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case SLE_VAR_NULL: return;
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case SLE_VAR_BL:
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case SLE_VAR_I8:
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case SLE_VAR_U8:
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case SLE_VAR_I16:
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case SLE_VAR_U16:
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case SLE_VAR_I32: {
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/* Override the minimum value. No value below sdb->min, except special value 0 */
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if (!(sdb->flags & SGF_0ISDISABLED) || val != 0) val = Clamp(val, sdb->min, sdb->max);
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} break;
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case SLE_VAR_U32: {
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/* Override the minimum value. No value below sdb->min, except special value 0 */
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uint min = ((sdb->flags & SGF_0ISDISABLED) && (uint)val <= (uint)sdb->min) ? 0 : sdb->min;
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WriteValue(ptr, SLE_VAR_U32, (int64)ClampU(val, min, sdb->max));
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return;
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}
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case SLE_VAR_I64:
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case SLE_VAR_U64:
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default: NOT_REACHED();
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}
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}
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WriteValue(ptr, sd->save.conv, (int64)val);
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}
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/** Load values from a group of an IniFile structure into the internal representation
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* @param ini pointer to IniFile structure that holds administrative information
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* @param sd pointer to SettingDesc structure whose internally pointed variables will
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* be given values
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* @param grpname the group of the IniFile to search in for the new values
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* @param object pointer to the object been loaded */
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static void IniLoadSettings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
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{
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IniGroup *group;
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IniGroup *group_def = ini->GetGroup(grpname);
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IniItem *item;
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const void *p;
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void *ptr;
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const char *s;
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for (; sd->save.cmd != SL_END; sd++) {
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const SettingDescBase *sdb = &sd->desc;
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const SaveLoad *sld = &sd->save;
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if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
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/* For settings.xx.yy load the settings from [xx] yy = ? */
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s = strchr(sdb->name, '.');
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if (s != NULL) {
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group = ini->GetGroup(sdb->name, s - sdb->name);
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s++;
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} else {
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s = sdb->name;
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group = group_def;
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}
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item = group->GetItem(s, false);
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if (item == NULL && group != group_def) {
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/* For settings.xx.yy load the settings from [settingss] yy = ? in case the previous
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* did not exist (e.g. loading old config files with a [settings] section */
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item = group_def->GetItem(s, false);
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}
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if (item == NULL) {
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/* For settings.xx.zz.yy load the settings from [zz] yy = ? in case the previous
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* did not exist (e.g. loading old config files with a [yapf] section */
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const char *sc = strchr(s, '.');
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if (sc != NULL) item = ini->GetGroup(s, sc - s)->GetItem(sc + 1, false);
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}
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p = (item == NULL) ? sdb->def : StringToVal(sdb, item->value);
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ptr = GetVariableAddress(object, sld);
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switch (sdb->cmd) {
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case SDT_BOOLX: // All four are various types of (integer) numbers
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|
case SDT_NUMX:
|
|
case SDT_ONEOFMANY:
|
|
case SDT_MANYOFMANY:
|
|
Write_ValidateSetting(ptr, sd, (int32)(size_t)p); break;
|
|
|
|
case SDT_STRING:
|
|
switch (GetVarMemType(sld->conv)) {
|
|
case SLE_VAR_STRB:
|
|
case SLE_VAR_STRBQ:
|
|
if (p != NULL) ttd_strlcpy((char*)ptr, (const char*)p, sld->length);
|
|
break;
|
|
case SLE_VAR_STR:
|
|
case SLE_VAR_STRQ:
|
|
free(*(char**)ptr);
|
|
*(char**)ptr = p == NULL ? NULL : strdup((const char*)p);
|
|
break;
|
|
case SLE_VAR_CHAR: if (p != NULL) *(char*)ptr = *(char*)p; break;
|
|
default: NOT_REACHED();
|
|
}
|
|
break;
|
|
|
|
case SDT_INTLIST: {
|
|
if (!LoadIntList((const char*)p, ptr, sld->length, GetVarMemType(sld->conv))) {
|
|
ShowInfoF("ini: error in array '%s'", sdb->name);
|
|
} else if (sd->desc.proc_cnvt != NULL) {
|
|
sd->desc.proc_cnvt((const char*)p);
|
|
}
|
|
break;
|
|
}
|
|
default: NOT_REACHED();
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Save the values of settings to the inifile.
|
|
* @param ini pointer to IniFile structure
|
|
* @param sd read-only SettingDesc structure which contains the unmodified,
|
|
* loaded values of the configuration file and various information about it
|
|
* @param grpname holds the name of the group (eg. [network]) where these will be saved
|
|
* @param object pointer to the object been saved
|
|
* The function works as follows: for each item in the SettingDesc structure we
|
|
* have a look if the value has changed since we started the game (the original
|
|
* values are reloaded when saving). If settings indeed have changed, we get
|
|
* these and save them.
|
|
*/
|
|
static void IniSaveSettings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
|
|
{
|
|
IniGroup *group_def = NULL, *group;
|
|
IniItem *item;
|
|
char buf[512];
|
|
const char *s;
|
|
void *ptr;
|
|
|
|
for (; sd->save.cmd != SL_END; sd++) {
|
|
const SettingDescBase *sdb = &sd->desc;
|
|
const SaveLoad *sld = &sd->save;
|
|
|
|
/* If the setting is not saved to the configuration
|
|
* file, just continue with the next setting */
|
|
if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
|
|
if (sld->conv & SLF_CONFIG_NO) continue;
|
|
|
|
/* XXX - wtf is this?? (group override?) */
|
|
s = strchr(sdb->name, '.');
|
|
if (s != NULL) {
|
|
group = ini->GetGroup(sdb->name, s - sdb->name);
|
|
s++;
|
|
} else {
|
|
if (group_def == NULL) group_def = ini->GetGroup(grpname);
|
|
s = sdb->name;
|
|
group = group_def;
|
|
}
|
|
|
|
item = group->GetItem(s, true);
|
|
ptr = GetVariableAddress(object, sld);
|
|
|
|
if (item->value != NULL) {
|
|
/* check if the value is the same as the old value */
|
|
const void *p = StringToVal(sdb, item->value);
|
|
|
|
/* The main type of a variable/setting is in bytes 8-15
|
|
* The subtype (what kind of numbers do we have there) is in 0-7 */
|
|
switch (sdb->cmd) {
|
|
case SDT_BOOLX:
|
|
case SDT_NUMX:
|
|
case SDT_ONEOFMANY:
|
|
case SDT_MANYOFMANY:
|
|
switch (GetVarMemType(sld->conv)) {
|
|
case SLE_VAR_BL:
|
|
if (*(bool*)ptr == (p != NULL)) continue;
|
|
break;
|
|
case SLE_VAR_I8:
|
|
case SLE_VAR_U8:
|
|
if (*(byte*)ptr == (byte)(unsigned long)p) continue;
|
|
break;
|
|
case SLE_VAR_I16:
|
|
case SLE_VAR_U16:
|
|
if (*(uint16*)ptr == (uint16)(unsigned long)p) continue;
|
|
break;
|
|
case SLE_VAR_I32:
|
|
case SLE_VAR_U32:
|
|
if (*(uint32*)ptr == (uint32)(unsigned long)p) continue;
|
|
break;
|
|
default: NOT_REACHED();
|
|
}
|
|
break;
|
|
default: break; // Assume the other types are always changed
|
|
}
|
|
}
|
|
|
|
/* Value has changed, get the new value and put it into a buffer */
|
|
switch (sdb->cmd) {
|
|
case SDT_BOOLX:
|
|
case SDT_NUMX:
|
|
case SDT_ONEOFMANY:
|
|
case SDT_MANYOFMANY: {
|
|
uint32 i = (uint32)ReadValue(ptr, sld->conv);
|
|
|
|
switch (sdb->cmd) {
|
|
case SDT_BOOLX: strecpy(buf, (i != 0) ? "true" : "false", lastof(buf)); break;
|
|
case SDT_NUMX: seprintf(buf, lastof(buf), IsSignedVarMemType(sld->conv) ? "%d" : "%u", i); break;
|
|
case SDT_ONEOFMANY: MakeOneOfMany(buf, lastof(buf), sdb->many, i); break;
|
|
case SDT_MANYOFMANY: MakeManyOfMany(buf, lastof(buf), sdb->many, i); break;
|
|
default: NOT_REACHED();
|
|
}
|
|
} break;
|
|
|
|
case SDT_STRING:
|
|
switch (GetVarMemType(sld->conv)) {
|
|
case SLE_VAR_STRB: strecpy(buf, (char*)ptr, lastof(buf)); break;
|
|
case SLE_VAR_STRBQ:seprintf(buf, lastof(buf), "\"%s\"", (char*)ptr); break;
|
|
case SLE_VAR_STR: strecpy(buf, *(char**)ptr, lastof(buf)); break;
|
|
case SLE_VAR_STRQ:
|
|
if (*(char**)ptr == NULL) {
|
|
buf[0] = '\0';
|
|
} else {
|
|
seprintf(buf, lastof(buf), "\"%s\"", *(char**)ptr);
|
|
}
|
|
break;
|
|
case SLE_VAR_CHAR: buf[0] = *(char*)ptr; buf[1] = '\0'; break;
|
|
default: NOT_REACHED();
|
|
}
|
|
break;
|
|
|
|
case SDT_INTLIST:
|
|
MakeIntList(buf, lastof(buf), ptr, sld->length, GetVarMemType(sld->conv));
|
|
break;
|
|
default: NOT_REACHED();
|
|
}
|
|
|
|
/* The value is different, that means we have to write it to the ini */
|
|
free(item->value);
|
|
item->value = strdup(buf);
|
|
}
|
|
}
|
|
|
|
/** Loads all items from a 'grpname' section into a list
|
|
* The list parameter can be a NULL pointer, in this case nothing will be
|
|
* saved and a callback function should be defined that will take over the
|
|
* list-handling and store the data itself somewhere.
|
|
* @param ini IniFile handle to the ini file with the source data
|
|
* @param grpname character string identifying the section-header of the ini file that will be parsed
|
|
* @param list new list with entries of the given section
|
|
*/
|
|
static void IniLoadSettingList(IniFile *ini, const char *grpname, StringList *list)
|
|
{
|
|
IniGroup *group = ini->GetGroup(grpname);
|
|
|
|
if (group == NULL || list == NULL) return;
|
|
|
|
list->Clear();
|
|
|
|
for (const IniItem *item = group->item; item != NULL; item = item->next) {
|
|
if (item->name != NULL) *list->Append() = strdup(item->name);
|
|
}
|
|
}
|
|
|
|
/** Saves all items from a list into the 'grpname' section
|
|
* The list parameter can be a NULL pointer, in this case a callback function
|
|
* should be defined that will provide the source data to be saved.
|
|
* @param ini IniFile handle to the ini file where the destination data is saved
|
|
* @param grpname character string identifying the section-header of the ini file
|
|
* @param list pointer to an string(pointer) array that will be used as the
|
|
* source to be saved into the relevant ini section
|
|
*/
|
|
static void IniSaveSettingList(IniFile *ini, const char *grpname, StringList *list)
|
|
{
|
|
IniGroup *group = ini->GetGroup(grpname);
|
|
|
|
if (group == NULL || list == NULL) return;
|
|
group->Clear();
|
|
|
|
for (char **iter = list->Begin(); iter != list->End(); iter++) {
|
|
group->GetItem(*iter, true)->SetValue("");
|
|
}
|
|
}
|
|
|
|
/* Begin - Callback Functions for the various settings
|
|
* virtual PositionMainToolbar function, calls the right one.*/
|
|
static bool v_PositionMainToolbar(int32 p1)
|
|
{
|
|
if (_game_mode != GM_MENU) PositionMainToolbar(NULL);
|
|
return true;
|
|
}
|
|
|
|
static bool PopulationInLabelActive(int32 p1)
|
|
{
|
|
UpdateAllTownVirtCoords();
|
|
return true;
|
|
}
|
|
|
|
static bool RedrawScreen(int32 p1)
|
|
{
|
|
MarkWholeScreenDirty();
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Reinitalise all windows, i.e. construct their windows
|
|
* from the begin. For example to show a particular button
|
|
* that was previously hidden.
|
|
* @param p1 ignored
|
|
*/
|
|
static bool ReinitWindows(int32 p1)
|
|
{
|
|
ReInitAllWindows();
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Redraw the smallmap after a colour scheme change.
|
|
* @param p1 Callback parameter.
|
|
* @return Always true.
|
|
*/
|
|
static bool RedrawSmallmap(int32 p1)
|
|
{
|
|
BuildLandLegend();
|
|
SetWindowClassesDirty(WC_SMALLMAP);
|
|
return true;
|
|
}
|
|
|
|
static bool InvalidateDetailsWindow(int32 p1)
|
|
{
|
|
SetWindowClassesDirty(WC_VEHICLE_DETAILS);
|
|
return true;
|
|
}
|
|
|
|
static bool InvalidateStationBuildWindow(int32 p1)
|
|
{
|
|
SetWindowDirty(WC_BUILD_STATION, 0);
|
|
return true;
|
|
}
|
|
|
|
static bool InvalidateBuildIndustryWindow(int32 p1)
|
|
{
|
|
InvalidateWindowData(WC_BUILD_INDUSTRY, 0);
|
|
return true;
|
|
}
|
|
|
|
static bool CloseSignalGUI(int32 p1)
|
|
{
|
|
if (p1 == 0) {
|
|
DeleteWindowByClass(WC_BUILD_SIGNAL);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static bool InvalidateTownViewWindow(int32 p1)
|
|
{
|
|
InvalidateWindowClassesData(WC_TOWN_VIEW, p1);
|
|
return true;
|
|
}
|
|
|
|
static bool DeleteSelectStationWindow(int32 p1)
|
|
{
|
|
DeleteWindowById(WC_SELECT_STATION, 0);
|
|
return true;
|
|
}
|
|
|
|
static bool UpdateConsists(int32 p1)
|
|
{
|
|
Train *t;
|
|
FOR_ALL_TRAINS(t) {
|
|
/* Update the consist of all trains so the maximum speed is set correctly. */
|
|
if (t->IsFrontEngine() || t->IsFreeWagon()) t->ConsistChanged(true);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/* Check service intervals of vehicles, p1 is value of % or day based servicing */
|
|
static bool CheckInterval(int32 p1)
|
|
{
|
|
VehicleDefaultSettings *vds;
|
|
if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
|
|
vds = &_settings_client.company.vehicle;
|
|
} else {
|
|
vds = &Company::Get(_current_company)->settings.vehicle;
|
|
}
|
|
|
|
if (p1) {
|
|
vds->servint_trains = 50;
|
|
vds->servint_roadveh = 50;
|
|
vds->servint_aircraft = 50;
|
|
vds->servint_ships = 50;
|
|
} else {
|
|
vds->servint_trains = 150;
|
|
vds->servint_roadveh = 150;
|
|
vds->servint_aircraft = 360;
|
|
vds->servint_ships = 100;
|
|
}
|
|
|
|
InvalidateDetailsWindow(0);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool TrainAccelerationModelChanged(int32 p1)
|
|
{
|
|
Train *t;
|
|
FOR_ALL_TRAINS(t) {
|
|
if (t->IsFrontEngine()) {
|
|
t->tcache.cached_max_curve_speed = t->GetCurveSpeedLimit();
|
|
t->UpdateAcceleration();
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* This function updates the train acceleration cache after a steepness change.
|
|
* @param p1 Callback parameter.
|
|
* @return Always true.
|
|
*/
|
|
static bool TrainSlopeSteepnessChanged(int32 p1)
|
|
{
|
|
Train *t;
|
|
FOR_ALL_TRAINS(t) {
|
|
if (t->IsFrontEngine()) t->CargoChanged();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* This function updates realistic acceleration caches when the setting "Road vehicle acceleration model" is set.
|
|
* @param p1 Callback parameter
|
|
* @return Always true
|
|
*/
|
|
static bool RoadVehAccelerationModelChanged(int32 p1)
|
|
{
|
|
if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
|
|
RoadVehicle *rv;
|
|
FOR_ALL_ROADVEHICLES(rv) {
|
|
if (rv->IsRoadVehFront()) {
|
|
rv->CargoChanged();
|
|
}
|
|
}
|
|
}
|
|
|
|
/* These windows show acceleration values only when realistic acceleration is on. They must be redrawn after a setting change. */
|
|
SetWindowClassesDirty(WC_ENGINE_PREVIEW);
|
|
InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
|
|
SetWindowClassesDirty(WC_VEHICLE_DETAILS);
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* This function updates the road vehicle acceleration cache after a steepness change.
|
|
* @param p1 Callback parameter.
|
|
* @return Always true.
|
|
*/
|
|
static bool RoadVehSlopeSteepnessChanged(int32 p1)
|
|
{
|
|
RoadVehicle *rv;
|
|
FOR_ALL_ROADVEHICLES(rv) {
|
|
if (rv->IsRoadVehFront()) rv->CargoChanged();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool DragSignalsDensityChanged(int32)
|
|
{
|
|
InvalidateWindowData(WC_BUILD_SIGNAL, 0);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool TownFoundingChanged(int32 p1)
|
|
{
|
|
if (_game_mode != GM_EDITOR && _settings_game.economy.found_town == TF_FORBIDDEN) {
|
|
DeleteWindowById(WC_FOUND_TOWN, 0);
|
|
return true;
|
|
}
|
|
InvalidateWindowData(WC_FOUND_TOWN, 0);
|
|
return true;
|
|
}
|
|
|
|
static bool InvalidateVehTimetableWindow(int32 p1)
|
|
{
|
|
InvalidateWindowClassesData(WC_VEHICLE_TIMETABLE, -2);
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
* A: competitors
|
|
* B: competitor start time. Deprecated since savegame version 110.
|
|
* C: town count (3 = high, 0 = very low)
|
|
* D: industry count (4 = high, 0 = none)
|
|
* E: inital loan (in GBP)
|
|
* F: interest rate
|
|
* G: running costs (0 = low, 2 = high)
|
|
* H: construction speed of competitors (0 = very slow, 4 = very fast)
|
|
* I: competitor intelligence. Deprecated since savegame version 110.
|
|
* J: breakdowns (0 = off, 2 = normal)
|
|
* K: subsidy multiplier (0 = 1.5, 3 = 4.0)
|
|
* L: construction cost (0-2)
|
|
* M: terrain type (0 = very flat, 3 = mountainous)
|
|
* N: amount of water (0 = very low, 3 = high)
|
|
* O: economy (0 = steady, 1 = fluctuating)
|
|
* P: Train reversing (0 = end of line + stations, 1 = end of line)
|
|
* Q: disasters
|
|
* R: area restructuring (0 = permissive, 2 = hostile)
|
|
* S: the difficulty level
|
|
*/
|
|
static const DifficultySettings _default_game_diff[3] = { /*
|
|
A, C, D, E, F, G, H, J, K, L, M, N, O, P, Q, R, S*/
|
|
{2, 2, 4, 300000, 2, 0, 2, 1, 2, 0, 1, 0, 0, 0, 0, 0, 0}, ///< easy
|
|
{4, 2, 3, 150000, 3, 1, 3, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1}, ///< medium
|
|
{7, 3, 3, 100000, 4, 1, 3, 2, 0, 2, 3, 2, 1, 1, 1, 2, 2}, ///< hard
|
|
};
|
|
|
|
void SetDifficultyLevel(int mode, DifficultySettings *gm_opt)
|
|
{
|
|
assert(mode <= 3);
|
|
|
|
if (mode != 3) {
|
|
*gm_opt = _default_game_diff[mode];
|
|
} else {
|
|
gm_opt->diff_level = 3;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Checks the difficulty levels read from the configuration and
|
|
* forces them to be correct when invalid.
|
|
*/
|
|
static void CheckDifficultyLevels()
|
|
{
|
|
if (_settings_newgame.difficulty.diff_level != 3) {
|
|
SetDifficultyLevel(_settings_newgame.difficulty.diff_level, &_settings_newgame.difficulty);
|
|
}
|
|
}
|
|
|
|
static bool DifficultyReset(int32 level)
|
|
{
|
|
SetDifficultyLevel(level, (_game_mode == GM_MENU) ? &_settings_newgame.difficulty : &_settings_game.difficulty);
|
|
return true;
|
|
}
|
|
|
|
static bool DifficultyChange(int32)
|
|
{
|
|
if (_game_mode == GM_MENU) {
|
|
if (_settings_newgame.difficulty.diff_level != 3) {
|
|
ShowErrorMessage(STR_WARNING_DIFFICULTY_TO_CUSTOM, INVALID_STRING_ID, WL_WARNING);
|
|
_settings_newgame.difficulty.diff_level = 3;
|
|
}
|
|
SetWindowClassesDirty(WC_SELECT_GAME);
|
|
} else {
|
|
_settings_game.difficulty.diff_level = 3;
|
|
}
|
|
|
|
/* If we are a network-client, update the difficult setting (if it is open).
|
|
* Use this instead of just dirtying the window because we need to load in
|
|
* the new difficulty settings */
|
|
if (_networking && FindWindowById(WC_GAME_OPTIONS, 0) != NULL) {
|
|
ShowGameDifficulty();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool DifficultyNoiseChange(int32 i)
|
|
{
|
|
if (_game_mode == GM_NORMAL) {
|
|
UpdateAirportsNoise();
|
|
if (_settings_game.economy.station_noise_level) {
|
|
InvalidateWindowClassesData(WC_TOWN_VIEW, 0);
|
|
}
|
|
}
|
|
|
|
return DifficultyChange(i);
|
|
}
|
|
|
|
static bool MaxNoAIsChange(int32 i)
|
|
{
|
|
if (((_game_mode == GM_MENU) ? _settings_newgame.difficulty : _settings_game.difficulty).max_no_competitors != 0 &&
|
|
#ifdef ENABLE_AI
|
|
AI::GetInfoList()->size() == 0 &&
|
|
#endif /* ENABLE_AI */
|
|
(!_networking || _network_server)) {
|
|
ShowErrorMessage(STR_WARNING_NO_SUITABLE_AI, INVALID_STRING_ID, WL_CRITICAL);
|
|
}
|
|
|
|
return DifficultyChange(i);
|
|
}
|
|
|
|
/**
|
|
* Check whether the road side may be changed.
|
|
* @param p1 unused
|
|
* @return true if the road side may be changed.
|
|
*/
|
|
static bool CheckRoadSide(int p1)
|
|
{
|
|
extern bool RoadVehiclesAreBuilt();
|
|
return _game_mode == GM_MENU || !RoadVehiclesAreBuilt();
|
|
}
|
|
|
|
/** Conversion callback for _gameopt_settings_game.landscape
|
|
* It converts (or try) between old values and the new ones,
|
|
* without losing initial setting of the user
|
|
* @param value that was read from config file
|
|
* @return the "hopefully" converted value
|
|
*/
|
|
static int32 ConvertLandscape(const char *value)
|
|
{
|
|
/* try with the old values */
|
|
return LookupOneOfMany("normal|hilly|desert|candy", value);
|
|
}
|
|
|
|
static bool CheckFreeformEdges(int32 p1)
|
|
{
|
|
if (_game_mode == GM_MENU) return true;
|
|
if (p1 != 0) {
|
|
Ship *s;
|
|
FOR_ALL_SHIPS(s) {
|
|
if (TileX(s->tile) == 0 || TileY(s->tile) == 0) {
|
|
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
|
|
return false;
|
|
}
|
|
}
|
|
Station *st;
|
|
FOR_ALL_STATIONS(st) {
|
|
if (TileX(st->xy) == 0 || TileY(st->xy) == 0) {
|
|
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
|
|
return false;
|
|
}
|
|
}
|
|
for (uint i = 0; i < MapSizeX(); i++) MakeVoid(TileXY(i, 0));
|
|
for (uint i = 0; i < MapSizeY(); i++) MakeVoid(TileXY(0, i));
|
|
} else {
|
|
for (uint i = 0; i < MapMaxX(); i++) {
|
|
if (TileHeight(TileXY(i, 1)) != 0) {
|
|
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
|
|
return false;
|
|
}
|
|
}
|
|
for (uint i = 1; i < MapMaxX(); i++) {
|
|
if (!IsTileType(TileXY(i, MapMaxY() - 1), MP_WATER) || TileHeight(TileXY(1, MapMaxY())) != 0) {
|
|
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
|
|
return false;
|
|
}
|
|
}
|
|
for (uint i = 0; i < MapMaxY(); i++) {
|
|
if (TileHeight(TileXY(1, i)) != 0) {
|
|
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
|
|
return false;
|
|
}
|
|
}
|
|
for (uint i = 1; i < MapMaxY(); i++) {
|
|
if (!IsTileType(TileXY(MapMaxX() - 1, i), MP_WATER) || TileHeight(TileXY(MapMaxX(), i)) != 0) {
|
|
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
|
|
return false;
|
|
}
|
|
}
|
|
/* Make tiles at the border water again. */
|
|
for (uint i = 0; i < MapMaxX(); i++) {
|
|
SetTileHeight(TileXY(i, 0), 0);
|
|
SetTileType(TileXY(i, 0), MP_WATER);
|
|
}
|
|
for (uint i = 0; i < MapMaxY(); i++) {
|
|
SetTileHeight(TileXY(0, i), 0);
|
|
SetTileType(TileXY(0, i), MP_WATER);
|
|
}
|
|
}
|
|
MarkWholeScreenDirty();
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Changing the setting "allow multiple NewGRF sets" is not allowed
|
|
* if there are vehicles.
|
|
*/
|
|
static bool ChangeDynamicEngines(int32 p1)
|
|
{
|
|
if (_game_mode == GM_MENU) return true;
|
|
|
|
const Vehicle *v;
|
|
FOR_ALL_VEHICLES(v) {
|
|
if (IsCompanyBuildableVehicleType(v)) {
|
|
ShowErrorMessage(STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES, INVALID_STRING_ID, WL_ERROR);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/* Reset the engines, they will get new EngineIDs */
|
|
_engine_mngr.ResetToDefaultMapping();
|
|
ReloadNewGRFData();
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool StationCatchmentChanged(int32 p1)
|
|
{
|
|
Station::RecomputeIndustriesNearForAll();
|
|
return true;
|
|
}
|
|
|
|
#ifdef ENABLE_NETWORK
|
|
|
|
static bool UpdateClientName(int32 p1)
|
|
{
|
|
NetworkUpdateClientName();
|
|
return true;
|
|
}
|
|
|
|
static bool UpdateServerPassword(int32 p1)
|
|
{
|
|
if (strcmp(_settings_client.network.server_password, "*") == 0) {
|
|
_settings_client.network.server_password[0] = '\0';
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool UpdateRconPassword(int32 p1)
|
|
{
|
|
if (strcmp(_settings_client.network.rcon_password, "*") == 0) {
|
|
_settings_client.network.rcon_password[0] = '\0';
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool UpdateClientConfigValues(int32 p1)
|
|
{
|
|
if (_network_server) NetworkServerSendConfigUpdate();
|
|
|
|
return true;
|
|
}
|
|
|
|
#endif /* ENABLE_NETWORK */
|
|
|
|
|
|
/* End - Callback Functions */
|
|
|
|
/**
|
|
* Prepare for reading and old diff_custom by zero-ing the memory.
|
|
*/
|
|
static void PrepareOldDiffCustom()
|
|
{
|
|
memset(_old_diff_custom, 0, sizeof(_old_diff_custom));
|
|
}
|
|
|
|
/**
|
|
* Reading of the old diff_custom array and transforming it to the new format.
|
|
* @param savegame is it read from the config or savegame. In the latter case
|
|
* we are sure there is an array; in the former case we have
|
|
* to check that.
|
|
*/
|
|
static void HandleOldDiffCustom(bool savegame)
|
|
{
|
|
uint options_to_load = GAME_DIFFICULTY_NUM - ((savegame && CheckSavegameVersion(4)) ? 1 : 0);
|
|
|
|
if (!savegame) {
|
|
/* If we did read to old_diff_custom, then at least one value must be non 0. */
|
|
bool old_diff_custom_used = false;
|
|
for (uint i = 0; i < options_to_load && !old_diff_custom_used; i++) {
|
|
old_diff_custom_used = (_old_diff_custom[i] != 0);
|
|
}
|
|
|
|
if (!old_diff_custom_used) return;
|
|
}
|
|
|
|
for (uint i = 0; i < options_to_load; i++) {
|
|
const SettingDesc *sd = &_settings[i];
|
|
/* Skip deprecated options */
|
|
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
|
|
void *var = GetVariableAddress(savegame ? &_settings_game : &_settings_newgame, &sd->save);
|
|
Write_ValidateSetting(var, sd, (int32)((i == 4 ? 1000 : 1) * _old_diff_custom[i]));
|
|
}
|
|
}
|
|
|
|
/** tries to convert newly introduced news settings based on old ones
|
|
* @param name pointer to the string defining name of the old news config
|
|
* @param value pointer to the string defining value of the old news config
|
|
* @returns true if conversion could have been made */
|
|
static bool ConvertOldNewsSetting(const char *name, const char *value)
|
|
{
|
|
if (strcasecmp(name, "openclose") == 0) {
|
|
/* openclose has been split in "open" and "close".
|
|
* So the job is now to decrypt the value of the old news config
|
|
* and give it to the two newly introduced ones*/
|
|
|
|
NewsDisplay display = ND_OFF; // default
|
|
if (strcasecmp(value, "full") == 0) {
|
|
display = ND_FULL;
|
|
} else if (strcasecmp(value, "summarized") == 0) {
|
|
display = ND_SUMMARY;
|
|
}
|
|
/* tranfert of values */
|
|
_news_type_data[NT_INDUSTRY_OPEN].display = display;
|
|
_news_type_data[NT_INDUSTRY_CLOSE].display = display;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static void NewsDisplayLoadConfig(IniFile *ini, const char *grpname)
|
|
{
|
|
IniGroup *group = ini->GetGroup(grpname);
|
|
IniItem *item;
|
|
|
|
/* If no group exists, return */
|
|
if (group == NULL) return;
|
|
|
|
for (item = group->item; item != NULL; item = item->next) {
|
|
int news_item = -1;
|
|
for (int i = 0; i < NT_END; i++) {
|
|
if (strcasecmp(item->name, _news_type_data[i].name) == 0) {
|
|
news_item = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* the config been read is not within current aceptable config */
|
|
if (news_item == -1) {
|
|
/* if the conversion function cannot process it, advice by a debug warning*/
|
|
if (!ConvertOldNewsSetting(item->name, item->value)) {
|
|
DEBUG(misc, 0, "Invalid display option: %s", item->name);
|
|
}
|
|
/* in all cases, there is nothing left to do */
|
|
continue;
|
|
}
|
|
|
|
if (StrEmpty(item->value)) {
|
|
DEBUG(misc, 0, "Empty display value for newstype %s", item->name);
|
|
continue;
|
|
} else if (strcasecmp(item->value, "full") == 0) {
|
|
_news_type_data[news_item].display = ND_FULL;
|
|
} else if (strcasecmp(item->value, "off") == 0) {
|
|
_news_type_data[news_item].display = ND_OFF;
|
|
} else if (strcasecmp(item->value, "summarized") == 0) {
|
|
_news_type_data[news_item].display = ND_SUMMARY;
|
|
} else {
|
|
DEBUG(misc, 0, "Invalid display value for newstype %s: %s", item->name, item->value);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void AILoadConfig(IniFile *ini, const char *grpname)
|
|
{
|
|
#ifdef ENABLE_AI
|
|
IniGroup *group = ini->GetGroup(grpname);
|
|
IniItem *item;
|
|
|
|
/* Clean any configured AI */
|
|
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
|
|
AIConfig::GetConfig(c, AIConfig::AISS_FORCE_NEWGAME)->ChangeAI(NULL);
|
|
}
|
|
|
|
/* If no group exists, return */
|
|
if (group == NULL) return;
|
|
|
|
CompanyID c = COMPANY_FIRST;
|
|
for (item = group->item; c < MAX_COMPANIES && item != NULL; c++, item = item->next) {
|
|
AIConfig *config = AIConfig::GetConfig(c, AIConfig::AISS_FORCE_NEWGAME);
|
|
|
|
config->ChangeAI(item->name);
|
|
if (!config->HasAI()) {
|
|
if (strcmp(item->name, "none") != 0) {
|
|
DEBUG(ai, 0, "The AI by the name '%s' was no longer found, and removed from the list.", item->name);
|
|
continue;
|
|
}
|
|
}
|
|
if (item->value != NULL) config->StringToSettings(item->value);
|
|
}
|
|
#endif /* ENABLE_AI */
|
|
}
|
|
|
|
/* Load a GRF configuration from the given group name */
|
|
static GRFConfig *GRFLoadConfig(IniFile *ini, const char *grpname, bool is_static)
|
|
{
|
|
IniGroup *group = ini->GetGroup(grpname);
|
|
IniItem *item;
|
|
GRFConfig *first = NULL;
|
|
GRFConfig **curr = &first;
|
|
|
|
if (group == NULL) return NULL;
|
|
|
|
for (item = group->item; item != NULL; item = item->next) {
|
|
GRFConfig *c = new GRFConfig(item->name);
|
|
|
|
/* Parse parameters */
|
|
if (!StrEmpty(item->value)) {
|
|
c->num_params = ParseIntList(item->value, (int*)c->param, lengthof(c->param));
|
|
if (c->num_params == (byte)-1) {
|
|
ShowInfoF("ini: error in array '%s'", item->name);
|
|
c->num_params = 0;
|
|
}
|
|
}
|
|
|
|
/* Check if item is valid */
|
|
if (!FillGRFDetails(c, is_static)) {
|
|
const char *msg;
|
|
|
|
if (c->status == GCS_NOT_FOUND) {
|
|
msg = "not found";
|
|
} else if (HasBit(c->flags, GCF_UNSAFE)) {
|
|
msg = "unsafe for static use";
|
|
} else if (HasBit(c->flags, GCF_SYSTEM)) {
|
|
msg = "system NewGRF";
|
|
} else {
|
|
msg = "unknown";
|
|
}
|
|
|
|
ShowInfoF("ini: ignoring invalid NewGRF '%s': %s", item->name, msg);
|
|
delete c;
|
|
continue;
|
|
}
|
|
|
|
/* Check for duplicate GRFID (will also check for duplicate filenames) */
|
|
bool duplicate = false;
|
|
for (const GRFConfig *gc = first; gc != NULL; gc = gc->next) {
|
|
if (gc->ident.grfid == c->ident.grfid) {
|
|
ShowInfoF("ini: ignoring NewGRF '%s': duplicate GRF ID with '%s'", item->name, gc->filename);
|
|
duplicate = true;
|
|
break;
|
|
}
|
|
}
|
|
if (duplicate) {
|
|
delete c;
|
|
continue;
|
|
}
|
|
|
|
/* Mark file as static to avoid saving in savegame. */
|
|
if (is_static) SetBit(c->flags, GCF_STATIC);
|
|
|
|
/* Add item to list */
|
|
*curr = c;
|
|
curr = &c->next;
|
|
}
|
|
|
|
return first;
|
|
}
|
|
|
|
static void NewsDisplaySaveConfig(IniFile *ini, const char *grpname)
|
|
{
|
|
IniGroup *group = ini->GetGroup(grpname);
|
|
|
|
for (int i = 0; i < NT_END; i++) {
|
|
const char *value;
|
|
int v = _news_type_data[i].display;
|
|
|
|
value = (v == ND_OFF ? "off" : (v == ND_SUMMARY ? "summarized" : "full"));
|
|
|
|
group->GetItem(_news_type_data[i].name, true)->SetValue(value);
|
|
}
|
|
}
|
|
|
|
static void AISaveConfig(IniFile *ini, const char *grpname)
|
|
{
|
|
#ifdef ENABLE_AI
|
|
IniGroup *group = ini->GetGroup(grpname);
|
|
|
|
if (group == NULL) return;
|
|
group->Clear();
|
|
|
|
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
|
|
AIConfig *config = AIConfig::GetConfig(c, AIConfig::AISS_FORCE_NEWGAME);
|
|
const char *name;
|
|
char value[1024];
|
|
config->SettingsToString(value, lengthof(value));
|
|
|
|
if (config->HasAI()) {
|
|
name = config->GetName();
|
|
} else {
|
|
name = "none";
|
|
}
|
|
|
|
IniItem *item = new IniItem(group, name, strlen(name));
|
|
item->SetValue(value);
|
|
}
|
|
#endif /* ENABLE_AI */
|
|
}
|
|
|
|
/**
|
|
* Save the version of OpenTTD to the ini file.
|
|
* @param ini the ini to write to
|
|
*/
|
|
static void SaveVersionInConfig(IniFile *ini)
|
|
{
|
|
IniGroup *group = ini->GetGroup("version");
|
|
|
|
char version[9];
|
|
snprintf(version, lengthof(version), "%08X", _openttd_newgrf_version);
|
|
|
|
const char * const versions[][2] = {
|
|
{ "version_string", _openttd_revision },
|
|
{ "version_number", version }
|
|
};
|
|
|
|
for (uint i = 0; i < lengthof(versions); i++) {
|
|
group->GetItem(versions[i][0], true)->SetValue(versions[i][1]);
|
|
}
|
|
}
|
|
|
|
/* Save a GRF configuration to the given group name */
|
|
static void GRFSaveConfig(IniFile *ini, const char *grpname, const GRFConfig *list)
|
|
{
|
|
ini->RemoveGroup(grpname);
|
|
IniGroup *group = ini->GetGroup(grpname);
|
|
const GRFConfig *c;
|
|
|
|
for (c = list; c != NULL; c = c->next) {
|
|
char params[512];
|
|
GRFBuildParamList(params, c, lastof(params));
|
|
|
|
group->GetItem(c->filename, true)->SetValue(params);
|
|
}
|
|
}
|
|
|
|
/* Common handler for saving/loading variables to the configuration file */
|
|
static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescProcList *proc_list)
|
|
{
|
|
proc(ini, (const SettingDesc*)_misc_settings, "misc", NULL);
|
|
proc(ini, (const SettingDesc*)_music_settings, "music", &msf);
|
|
#if defined(WIN32) && !defined(DEDICATED)
|
|
proc(ini, (const SettingDesc*)_win32_settings, "win32", NULL);
|
|
#endif /* WIN32 */
|
|
|
|
proc(ini, _settings, "patches", &_settings_newgame);
|
|
proc(ini, _currency_settings,"currency", &_custom_currency);
|
|
proc(ini, _company_settings, "company", &_settings_client.company);
|
|
|
|
#ifdef ENABLE_NETWORK
|
|
proc_list(ini, "server_bind_addresses", &_network_bind_list);
|
|
proc_list(ini, "servers", &_network_host_list);
|
|
proc_list(ini, "bans", &_network_ban_list);
|
|
#endif /* ENABLE_NETWORK */
|
|
}
|
|
|
|
static IniFile *IniLoadConfig()
|
|
{
|
|
IniFile *ini = new IniFile(_list_group_names);
|
|
ini->LoadFromDisk(_config_file);
|
|
return ini;
|
|
}
|
|
|
|
/** Load the values from the configuration files */
|
|
void LoadFromConfig()
|
|
{
|
|
IniFile *ini = IniLoadConfig();
|
|
ResetCurrencies(false); // Initialize the array of curencies, without preserving the custom one
|
|
|
|
HandleSettingDescs(ini, IniLoadSettings, IniLoadSettingList);
|
|
_grfconfig_newgame = GRFLoadConfig(ini, "newgrf", false);
|
|
_grfconfig_static = GRFLoadConfig(ini, "newgrf-static", true);
|
|
NewsDisplayLoadConfig(ini, "news_display");
|
|
AILoadConfig(ini, "ai_players");
|
|
|
|
PrepareOldDiffCustom();
|
|
IniLoadSettings(ini, _gameopt_settings, "gameopt", &_settings_newgame);
|
|
HandleOldDiffCustom(false);
|
|
|
|
CheckDifficultyLevels();
|
|
delete ini;
|
|
}
|
|
|
|
/** Save the values to the configuration file */
|
|
void SaveToConfig()
|
|
{
|
|
IniFile *ini = IniLoadConfig();
|
|
|
|
/* Remove some obsolete groups. These have all been loaded into other groups. */
|
|
ini->RemoveGroup("patches");
|
|
ini->RemoveGroup("yapf");
|
|
ini->RemoveGroup("gameopt");
|
|
|
|
HandleSettingDescs(ini, IniSaveSettings, IniSaveSettingList);
|
|
GRFSaveConfig(ini, "newgrf", _grfconfig_newgame);
|
|
GRFSaveConfig(ini, "newgrf-static", _grfconfig_static);
|
|
NewsDisplaySaveConfig(ini, "news_display");
|
|
AISaveConfig(ini, "ai_players");
|
|
SaveVersionInConfig(ini);
|
|
ini->SaveToDisk(_config_file);
|
|
delete ini;
|
|
}
|
|
|
|
void GetGRFPresetList(GRFPresetList *list)
|
|
{
|
|
list->Clear();
|
|
|
|
IniFile *ini = IniLoadConfig();
|
|
IniGroup *group;
|
|
for (group = ini->group; group != NULL; group = group->next) {
|
|
if (strncmp(group->name, "preset-", 7) == 0) {
|
|
*list->Append() = strdup(group->name + 7);
|
|
}
|
|
}
|
|
|
|
delete ini;
|
|
}
|
|
|
|
GRFConfig *LoadGRFPresetFromConfig(const char *config_name)
|
|
{
|
|
char *section = (char*)alloca(strlen(config_name) + 8);
|
|
sprintf(section, "preset-%s", config_name);
|
|
|
|
IniFile *ini = IniLoadConfig();
|
|
GRFConfig *config = GRFLoadConfig(ini, section, false);
|
|
delete ini;
|
|
|
|
return config;
|
|
}
|
|
|
|
void SaveGRFPresetToConfig(const char *config_name, GRFConfig *config)
|
|
{
|
|
char *section = (char*)alloca(strlen(config_name) + 8);
|
|
sprintf(section, "preset-%s", config_name);
|
|
|
|
IniFile *ini = IniLoadConfig();
|
|
GRFSaveConfig(ini, section, config);
|
|
ini->SaveToDisk(_config_file);
|
|
delete ini;
|
|
}
|
|
|
|
void DeleteGRFPresetFromConfig(const char *config_name)
|
|
{
|
|
char *section = (char*)alloca(strlen(config_name) + 8);
|
|
sprintf(section, "preset-%s", config_name);
|
|
|
|
IniFile *ini = IniLoadConfig();
|
|
ini->RemoveGroup(section);
|
|
ini->SaveToDisk(_config_file);
|
|
delete ini;
|
|
}
|
|
|
|
static const SettingDesc *GetSettingDescription(uint index)
|
|
{
|
|
if (index >= lengthof(_settings)) return NULL;
|
|
return &_settings[index];
|
|
}
|
|
|
|
/** Network-safe changing of settings (server-only).
|
|
* @param tile unused
|
|
* @param flags operation to perform
|
|
* @param p1 the index of the setting in the SettingDesc array which identifies it
|
|
* @param p2 the new value for the setting
|
|
* The new value is properly clamped to its minimum/maximum when setting
|
|
* @param text unused
|
|
* @return the cost of this operation or an error
|
|
* @see _settings
|
|
*/
|
|
CommandCost CmdChangeSetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
|
|
{
|
|
const SettingDesc *sd = GetSettingDescription(p1);
|
|
|
|
if (sd == NULL) return CMD_ERROR;
|
|
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) return CMD_ERROR;
|
|
|
|
if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking && _game_mode != GM_MENU) return CMD_ERROR;
|
|
if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return CMD_ERROR;
|
|
if ((sd->desc.flags & SGF_NEWGAME_ONLY) &&
|
|
(_game_mode == GM_NORMAL ||
|
|
(_game_mode == GM_EDITOR && (sd->desc.flags & SGF_SCENEDIT_TOO) == 0))) {
|
|
return CMD_ERROR;
|
|
}
|
|
|
|
if (flags & DC_EXEC) {
|
|
GameSettings *s = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game;
|
|
void *var = GetVariableAddress(s, &sd->save);
|
|
|
|
int32 oldval = (int32)ReadValue(var, sd->save.conv);
|
|
int32 newval = (int32)p2;
|
|
|
|
Write_ValidateSetting(var, sd, newval);
|
|
newval = (int32)ReadValue(var, sd->save.conv);
|
|
|
|
if (oldval == newval) return CommandCost();
|
|
|
|
if (sd->desc.proc != NULL && !sd->desc.proc(newval)) {
|
|
WriteValue(var, sd->save.conv, (int64)oldval);
|
|
return CommandCost();
|
|
}
|
|
|
|
if (sd->desc.flags & SGF_NO_NETWORK) {
|
|
GamelogStartAction(GLAT_SETTING);
|
|
GamelogSetting(sd->desc.name, oldval, newval);
|
|
GamelogStopAction();
|
|
}
|
|
|
|
SetWindowDirty(WC_GAME_OPTIONS, 0);
|
|
}
|
|
|
|
return CommandCost();
|
|
}
|
|
|
|
/** Change one of the per-company settings.
|
|
* @param tile unused
|
|
* @param flags operation to perform
|
|
* @param p1 the index of the setting in the _company_settings array which identifies it
|
|
* @param p2 the new value for the setting
|
|
* The new value is properly clamped to its minimum/maximum when setting
|
|
* @param text unused
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdChangeCompanySetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
|
|
{
|
|
if (p1 >= lengthof(_company_settings)) return CMD_ERROR;
|
|
const SettingDesc *sd = &_company_settings[p1];
|
|
|
|
if (flags & DC_EXEC) {
|
|
void *var = GetVariableAddress(&Company::Get(_current_company)->settings, &sd->save);
|
|
|
|
int32 oldval = (int32)ReadValue(var, sd->save.conv);
|
|
int32 newval = (int32)p2;
|
|
|
|
Write_ValidateSetting(var, sd, newval);
|
|
newval = (int32)ReadValue(var, sd->save.conv);
|
|
|
|
if (oldval == newval) return CommandCost();
|
|
|
|
if (sd->desc.proc != NULL && !sd->desc.proc(newval)) {
|
|
WriteValue(var, sd->save.conv, (int64)oldval);
|
|
return CommandCost();
|
|
}
|
|
|
|
SetWindowDirty(WC_GAME_OPTIONS, 0);
|
|
}
|
|
|
|
return CommandCost();
|
|
}
|
|
|
|
/** Top function to save the new value of an element of the Settings struct
|
|
* @param index offset in the SettingDesc array of the Settings struct which
|
|
* identifies the setting member we want to change
|
|
* @param value new value of the setting
|
|
* @param force_newgame force the newgame settings
|
|
*/
|
|
bool SetSettingValue(uint index, int32 value, bool force_newgame)
|
|
{
|
|
const SettingDesc *sd = &_settings[index];
|
|
/* If an item is company-based, we do not send it over the network
|
|
* (if any) to change. Also *hack*hack* we update the _newgame version
|
|
* of settings because changing a company-based setting in a game also
|
|
* changes its defaults. At least that is the convention we have chosen */
|
|
if (sd->save.conv & SLF_NETWORK_NO) {
|
|
void *var = GetVariableAddress((_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game, &sd->save);
|
|
Write_ValidateSetting(var, sd, value);
|
|
|
|
if (_game_mode != GM_MENU) {
|
|
void *var2 = GetVariableAddress(&_settings_newgame, &sd->save);
|
|
Write_ValidateSetting(var2, sd, value);
|
|
}
|
|
if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
|
|
SetWindowDirty(WC_GAME_OPTIONS, 0);
|
|
return true;
|
|
}
|
|
|
|
if (force_newgame) {
|
|
void *var2 = GetVariableAddress(&_settings_newgame, &sd->save);
|
|
Write_ValidateSetting(var2, sd, value);
|
|
return true;
|
|
}
|
|
|
|
/* send non-company-based settings over the network */
|
|
if (!_networking || (_networking && _network_server)) {
|
|
return DoCommandP(0, index, value, CMD_CHANGE_SETTING);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/** Top function to save the new value of an element of the Settings struct
|
|
* @param index offset in the SettingDesc array of the CompanySettings struct
|
|
* which identifies the setting member we want to change
|
|
* @param value new value of the setting
|
|
*/
|
|
void SetCompanySetting(uint index, int32 value)
|
|
{
|
|
const SettingDesc *sd = &_company_settings[index];
|
|
if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
|
|
DoCommandP(0, index, value, CMD_CHANGE_COMPANY_SETTING);
|
|
} else {
|
|
void *var = GetVariableAddress(&_settings_client.company, &sd->save);
|
|
Write_ValidateSetting(var, sd, value);
|
|
if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Set the company settings for a new company to their default values.
|
|
*/
|
|
void SetDefaultCompanySettings(CompanyID cid)
|
|
{
|
|
Company *c = Company::Get(cid);
|
|
const SettingDesc *sd;
|
|
for (sd = _company_settings; sd->save.cmd != SL_END; sd++) {
|
|
void *var = GetVariableAddress(&c->settings, &sd->save);
|
|
Write_ValidateSetting(var, sd, (int32)(size_t)sd->desc.def);
|
|
}
|
|
}
|
|
|
|
#if defined(ENABLE_NETWORK)
|
|
/**
|
|
* Sync all company settings in a multiplayer game.
|
|
*/
|
|
void SyncCompanySettings()
|
|
{
|
|
const SettingDesc *sd;
|
|
uint i = 0;
|
|
for (sd = _company_settings; sd->save.cmd != SL_END; sd++, i++) {
|
|
const void *old_var = GetVariableAddress(&Company::Get(_current_company)->settings, &sd->save);
|
|
const void *new_var = GetVariableAddress(&_settings_client.company, &sd->save);
|
|
uint32 old_value = (uint32)ReadValue(old_var, sd->save.conv);
|
|
uint32 new_value = (uint32)ReadValue(new_var, sd->save.conv);
|
|
if (old_value != new_value) NetworkSend_Command(0, i, new_value, CMD_CHANGE_COMPANY_SETTING, NULL, NULL, _local_company);
|
|
}
|
|
}
|
|
#endif /* ENABLE_NETWORK */
|
|
|
|
/**
|
|
* Get the index in the _company_settings array of a setting
|
|
* @param name The name of the setting
|
|
* @return The index in the _company_settings array
|
|
*/
|
|
uint GetCompanySettingIndex(const char *name)
|
|
{
|
|
uint i;
|
|
const SettingDesc *sd = GetSettingFromName(name, &i);
|
|
assert(sd != NULL && (sd->desc.flags & SGF_PER_COMPANY) != 0);
|
|
return i;
|
|
}
|
|
|
|
/**
|
|
* Set a setting value with a string.
|
|
* @param index the settings index.
|
|
* @param value the value to write
|
|
* @param force_newgame force the newgame settings
|
|
* @note Strings WILL NOT be synced over the network
|
|
*/
|
|
bool SetSettingValue(uint index, const char *value, bool force_newgame)
|
|
{
|
|
const SettingDesc *sd = &_settings[index];
|
|
assert(sd->save.conv & SLF_NETWORK_NO);
|
|
|
|
if (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) {
|
|
char **var = (char**)GetVariableAddress((_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game, &sd->save);
|
|
free(*var);
|
|
*var = strcmp(value, "(null)") == 0 ? NULL : strdup(value);
|
|
} else {
|
|
char *var = (char*)GetVariableAddress(NULL, &sd->save);
|
|
ttd_strlcpy(var, value, sd->save.length);
|
|
}
|
|
if (sd->desc.proc != NULL) sd->desc.proc(0);
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Given a name of setting, return a setting description of it.
|
|
* @param name Name of the setting to return a setting description of
|
|
* @param i Pointer to an integer that will contain the index of the setting after the call, if it is successful.
|
|
* @return Pointer to the setting description of setting \a name if it can be found,
|
|
* \c NULL indicates failure to obtain the description
|
|
*/
|
|
const SettingDesc *GetSettingFromName(const char *name, uint *i)
|
|
{
|
|
const SettingDesc *sd;
|
|
|
|
/* First check all full names */
|
|
for (*i = 0, sd = _settings; sd->save.cmd != SL_END; sd++, (*i)++) {
|
|
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
|
|
if (strcmp(sd->desc.name, name) == 0) return sd;
|
|
}
|
|
|
|
/* Then check the shortcut variant of the name. */
|
|
for (*i = 0, sd = _settings; sd->save.cmd != SL_END; sd++, (*i)++) {
|
|
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
|
|
const char *short_name = strchr(sd->desc.name, '.');
|
|
if (short_name != NULL) {
|
|
short_name++;
|
|
if (strcmp(short_name, name) == 0) return sd;
|
|
}
|
|
}
|
|
|
|
if (strncmp(name, "company.", 8) == 0) name += 8;
|
|
/* And finally the company-based settings */
|
|
for (*i = 0, sd = _company_settings; sd->save.cmd != SL_END; sd++, (*i)++) {
|
|
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
|
|
if (strcmp(sd->desc.name, name) == 0) return sd;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/* Those 2 functions need to be here, else we have to make some stuff non-static
|
|
* and besides, it is also better to keep stuff like this at the same place */
|
|
void IConsoleSetSetting(const char *name, const char *value, bool force_newgame)
|
|
{
|
|
uint index;
|
|
const SettingDesc *sd = GetSettingFromName(name, &index);
|
|
|
|
if (sd == NULL) {
|
|
IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name);
|
|
return;
|
|
}
|
|
|
|
bool success;
|
|
if (sd->desc.cmd == SDT_STRING) {
|
|
success = SetSettingValue(index, value, force_newgame);
|
|
} else {
|
|
uint32 val;
|
|
extern bool GetArgumentInteger(uint32 *value, const char *arg);
|
|
success = GetArgumentInteger(&val, value);
|
|
if (!success) {
|
|
IConsolePrintF(CC_ERROR, "'%s' is not an integer.", value);
|
|
return;
|
|
}
|
|
|
|
success = SetSettingValue(index, val, force_newgame);
|
|
}
|
|
|
|
if (!success) {
|
|
if (_network_server) {
|
|
IConsoleError("This command/variable is not available during network games.");
|
|
} else {
|
|
IConsoleError("This command/variable is only available to a network server.");
|
|
}
|
|
}
|
|
}
|
|
|
|
void IConsoleSetSetting(const char *name, int value)
|
|
{
|
|
uint index;
|
|
const SettingDesc *sd = GetSettingFromName(name, &index);
|
|
assert(sd != NULL);
|
|
SetSettingValue(index, value);
|
|
}
|
|
|
|
/**
|
|
* Output value of a specific setting to the console
|
|
* @param name Name of the setting to output its value
|
|
* @param force_newgame force the newgame settings
|
|
*/
|
|
void IConsoleGetSetting(const char *name, bool force_newgame)
|
|
{
|
|
char value[20];
|
|
uint index;
|
|
const SettingDesc *sd = GetSettingFromName(name, &index);
|
|
const void *ptr;
|
|
|
|
if (sd == NULL) {
|
|
IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name);
|
|
return;
|
|
}
|
|
|
|
ptr = GetVariableAddress((_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game, &sd->save);
|
|
|
|
if (sd->desc.cmd == SDT_STRING) {
|
|
IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s'", name, (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) ? *(const char **)ptr : (const char *)ptr);
|
|
} else {
|
|
if (sd->desc.cmd == SDT_BOOLX) {
|
|
snprintf(value, sizeof(value), (*(bool*)ptr == 1) ? "on" : "off");
|
|
} else {
|
|
snprintf(value, sizeof(value), "%d", (int32)ReadValue(ptr, sd->save.conv));
|
|
}
|
|
|
|
IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s' (min: %s%d, max: %d)",
|
|
name, value, (sd->desc.flags & SGF_0ISDISABLED) ? "(0) " : "", sd->desc.min, sd->desc.max);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* List all settings and their value to the console
|
|
*
|
|
* @param prefilter If not \c NULL, only list settings with names that begin with \a prefilter prefix
|
|
*/
|
|
void IConsoleListSettings(const char *prefilter)
|
|
{
|
|
IConsolePrintF(CC_WARNING, "All settings with their current value:");
|
|
|
|
for (const SettingDesc *sd = _settings; sd->save.cmd != SL_END; sd++) {
|
|
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
|
|
if (prefilter != NULL && strstr(sd->desc.name, prefilter) == NULL) continue;
|
|
char value[80];
|
|
const void *ptr = GetVariableAddress((_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game, &sd->save);
|
|
|
|
if (sd->desc.cmd == SDT_BOOLX) {
|
|
snprintf(value, lengthof(value), (*(bool*)ptr == 1) ? "on" : "off");
|
|
} else if (sd->desc.cmd == SDT_STRING) {
|
|
snprintf(value, sizeof(value), "%s", (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) ? *(const char **)ptr : (const char *)ptr);
|
|
} else {
|
|
snprintf(value, lengthof(value), "%d", (uint32)ReadValue(ptr, sd->save.conv));
|
|
}
|
|
IConsolePrintF(CC_DEFAULT, "%s = %s", sd->desc.name, value);
|
|
}
|
|
|
|
IConsolePrintF(CC_WARNING, "Use 'setting' command to change a value");
|
|
}
|
|
|
|
/** Save and load handler for settings
|
|
* @param osd SettingDesc struct containing all information
|
|
* @param object can be either NULL in which case we load global variables or
|
|
* a pointer to a struct which is getting saved */
|
|
static void LoadSettings(const SettingDesc *osd, void *object)
|
|
{
|
|
for (; osd->save.cmd != SL_END; osd++) {
|
|
const SaveLoad *sld = &osd->save;
|
|
void *ptr = GetVariableAddress(object, sld);
|
|
|
|
if (!SlObjectMember(ptr, sld)) continue;
|
|
if (IsNumericType(sld->conv)) Write_ValidateSetting(ptr, osd, ReadValue(ptr, sld->conv));
|
|
}
|
|
}
|
|
|
|
/** Loadhandler for a list of global variables
|
|
* @param sdg pointer for the global variable list SettingDescGlobVarList
|
|
* @note this is actually a stub for LoadSettings with the
|
|
* object pointer set to NULL */
|
|
static inline void LoadSettingsGlobList(const SettingDescGlobVarList *sdg)
|
|
{
|
|
LoadSettings((const SettingDesc*)sdg, NULL);
|
|
}
|
|
|
|
/** Save and load handler for settings
|
|
* @param sd SettingDesc struct containing all information
|
|
* @param object can be either NULL in which case we load global variables or
|
|
* a pointer to a struct which is getting saved */
|
|
static void SaveSettings(const SettingDesc *sd, void *object)
|
|
{
|
|
/* We need to write the CH_RIFF header, but unfortunately can't call
|
|
* SlCalcLength() because we have a different format. So do this manually */
|
|
const SettingDesc *i;
|
|
size_t length = 0;
|
|
for (i = sd; i->save.cmd != SL_END; i++) {
|
|
length += SlCalcObjMemberLength(object, &i->save);
|
|
}
|
|
SlSetLength(length);
|
|
|
|
for (i = sd; i->save.cmd != SL_END; i++) {
|
|
void *ptr = GetVariableAddress(object, &i->save);
|
|
SlObjectMember(ptr, &i->save);
|
|
}
|
|
}
|
|
|
|
/** Savehandler for a list of global variables
|
|
* @note this is actually a stub for SaveSettings with the
|
|
* object pointer set to NULL */
|
|
static inline void SaveSettingsGlobList(const SettingDescGlobVarList *sdg)
|
|
{
|
|
SaveSettings((const SettingDesc*)sdg, NULL);
|
|
}
|
|
|
|
static void Load_OPTS()
|
|
{
|
|
/* Copy over default setting since some might not get loaded in
|
|
* a networking environment. This ensures for example that the local
|
|
* autosave-frequency stays when joining a network-server */
|
|
PrepareOldDiffCustom();
|
|
LoadSettings(_gameopt_settings, &_settings_game);
|
|
HandleOldDiffCustom(true);
|
|
}
|
|
|
|
static void Load_PATS()
|
|
{
|
|
/* Copy over default setting since some might not get loaded in
|
|
* a networking environment. This ensures for example that the local
|
|
* signal_side stays when joining a network-server */
|
|
LoadSettings(_settings, &_settings_game);
|
|
}
|
|
|
|
static void Save_PATS()
|
|
{
|
|
SaveSettings(_settings, &_settings_game);
|
|
}
|
|
|
|
void CheckConfig()
|
|
{
|
|
/*
|
|
* Increase old default values for pf_maxdepth and pf_maxlength
|
|
* to support big networks.
|
|
*/
|
|
if (_settings_newgame.pf.opf.pf_maxdepth == 16 && _settings_newgame.pf.opf.pf_maxlength == 512) {
|
|
_settings_newgame.pf.opf.pf_maxdepth = 48;
|
|
_settings_newgame.pf.opf.pf_maxlength = 4096;
|
|
}
|
|
}
|
|
|
|
extern const ChunkHandler _setting_chunk_handlers[] = {
|
|
{ 'OPTS', NULL, Load_OPTS, NULL, CH_RIFF},
|
|
{ 'PATS', Save_PATS, Load_PATS, NULL, CH_RIFF | CH_LAST},
|
|
};
|
|
|
|
static bool IsSignedVarMemType(VarType vt)
|
|
{
|
|
switch (GetVarMemType(vt)) {
|
|
case SLE_VAR_I8:
|
|
case SLE_VAR_I16:
|
|
case SLE_VAR_I32:
|
|
case SLE_VAR_I64:
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|