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81290df946
# Conflicts: # src/lang/spanish.txt # src/network/core/tcp_content_type.h # src/network/network_content.cpp # src/saveload/cheat_sl.cpp # src/saveload/saveload.cpp # src/saveload/saveload.h # src/saveload/station_sl.cpp # src/saveload/vehicle_sl.cpp # src/settings.cpp # src/settings_internal.h # src/table/settings.h.preamble # src/table/settings/company_settings.ini # src/table/settings/currency_settings.ini # src/table/settings/gameopt_settings.ini # src/table/settings/misc_settings.ini # src/table/settings/settings.ini # src/table/settings/win32_settings.ini # src/table/settings/window_settings.ini
66 lines
2.7 KiB
C
66 lines
2.7 KiB
C
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file cheat_type.h Types related to cheating. */
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#ifndef CHEAT_TYPE_H
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#define CHEAT_TYPE_H
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/**
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* Info about each of the cheats.
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*/
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struct Cheat {
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bool been_used; ///< has this cheat been used before?
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bool value; ///< tells if the bool cheat is active or not
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};
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/**
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* WARNING! Do _not_ remove entries in Cheats struct or change the order
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* of the existing ones! Would break downward compatibility.
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* Only add new entries at the end of the struct!
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*/
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struct Cheats {
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Cheat magic_bulldozer; ///< dynamite industries, objects
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Cheat switch_company; ///< change to another company
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Cheat money; ///< get rich or poor
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Cheat crossing_tunnels; ///< allow tunnels that cross each other
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Cheat no_jetcrash; ///< no jet will crash on small airports anymore
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Cheat change_date; ///< changes date ingame
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Cheat setup_prod; ///< setup raw-material production in game
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Cheat edit_max_hl; ///< edit the maximum heightlevel; this is a cheat because of the fact that it needs to reset NewGRF game state and doing so as a simple configuration breaks the expectation of many
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};
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struct ExtraCheats {
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Cheat inflation_cost; ///< inflation cost factor
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Cheat inflation_income; ///< inflation income factor
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Cheat station_rating; ///< 100% station rating
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Cheat town_rating; ///< 100% town local authority rating
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};
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/** Available cheats. */
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enum CheatNumbers {
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CHT_MONEY, ///< Change amount of money.
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CHT_CHANGE_COMPANY, ///< Switch company.
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CHT_EXTRA_DYNAMITE, ///< Dynamite anything.
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CHT_CROSSINGTUNNELS, ///< Allow tunnels to cross each other.
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CHT_NO_JETCRASH, ///< Disable jet-airplane crashes.
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CHT_SETUP_PROD, ///< Allow manually editing of industry production.
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CHT_EDIT_MAX_HL, ///< Edit maximum allowed heightlevel
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CHT_CHANGE_DATE, ///< Do time traveling.
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CHT_INFLATION_COST, ///< Change inflation cost factor
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CHT_INFLATION_INCOME,///< Change inflation income factor
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CHT_STATION_RATING, ///< 100% station ratings
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CHT_TOWN_RATING, ///< 100% town local authority ratings
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CHT_NUM_CHEATS, ///< Number of cheats.
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};
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extern Cheats _cheats;
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extern ExtraCheats _extra_cheats;
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#endif /* CHEAT_TYPE_H */
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