OpenTTD-patches/ai/trolly
truelight e4cb8ed457 (svn r3226) -Fix: GPMI implementation had minor glitches
-Fix: the AI speed control is done by the AI-core, individual AIs don't have to do it (so, AIs were delayed twice ;)
-Add: Support for AI-network-clients (an AI, connecting to a remote server)
-Fix: minor AI-core problems
2005-11-22 15:55:38 +00:00
..
build.c (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch 2005-11-21 14:28:31 +00:00
pathfinder.c (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch 2005-11-21 14:28:31 +00:00
shared.c (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come. 2005-09-02 19:10:45 +00:00
trolly.c (svn r3226) -Fix: GPMI implementation had minor glitches 2005-11-22 15:55:38 +00:00
trolly.h (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come. 2005-09-02 19:10:45 +00:00