mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
8cbe98a3fd
1) Improved the road vehicle allocation (aka slotting) for multistop. Stops can now accept unlimited, er... 256, vehicles. 2) Removed the "wait for stop" feature, because it did not work in practise. 3) Slotting now ignores unreachable stations. Uses NPF at the moment because the old pathfinder cannot do it (yet) 4) Now matter how many vehicles approach a station, they will always be distributed evenly over existing stops. 5) Hopefully the last fundamental change to multistop
234 lines
5.2 KiB
C
234 lines
5.2 KiB
C
/* $Id$ */
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#ifndef STATION_H
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#define STATION_H
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#include "player.h"
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#include "pool.h"
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#include "sprite.h"
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#include "tile.h"
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#include "vehicle.h"
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#include "newgrf_station.h"
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typedef struct GoodsEntry {
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uint16 waiting_acceptance;
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byte days_since_pickup;
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byte rating;
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StationID enroute_from;
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byte enroute_time;
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byte last_speed;
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byte last_age;
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int32 feeder_profit;
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} GoodsEntry;
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typedef enum RoadStopType {
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RS_BUS,
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RS_TRUCK
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} RoadStopType;
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enum {
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INVALID_STATION = 0xFFFF,
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ROAD_STOP_LIMIT = 16,
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};
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typedef struct RoadStop {
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TileIndex xy;
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bool used;
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byte status;
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uint32 index;
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byte num_vehicles;
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StationID station;
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uint8 type;
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struct RoadStop *next;
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struct RoadStop *prev;
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} RoadStop;
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struct Station {
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TileIndex xy;
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RoadStop *bus_stops;
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RoadStop *truck_stops;
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TileIndex train_tile;
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TileIndex airport_tile;
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TileIndex dock_tile;
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Town *town;
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uint16 string_id;
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ViewportSign sign;
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uint16 had_vehicle_of_type;
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byte time_since_load;
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byte time_since_unload;
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byte delete_ctr;
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PlayerID owner;
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byte facilities;
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byte airport_type;
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// trainstation width/height
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byte trainst_w, trainst_h;
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byte class_id; // custom graphics station class
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byte stat_id; // custom graphics station id in the @class_id class
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uint16 build_date;
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//uint16 airport_flags;
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uint32 airport_flags;
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StationID index;
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VehicleID last_vehicle;
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GoodsEntry goods[NUM_CARGO];
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/* Stuff that is no longer used, but needed for conversion */
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TileIndex bus_tile_obsolete;
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TileIndex lorry_tile_obsolete;
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byte truck_stop_status_obsolete;
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byte bus_stop_status_obsolete;
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byte blocked_months_obsolete;
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};
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enum {
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FACIL_TRAIN = 1,
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FACIL_TRUCK_STOP = 2,
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FACIL_BUS_STOP = 4,
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FACIL_AIRPORT = 8,
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FACIL_DOCK = 0x10,
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};
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enum {
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// HVOT_PENDING_DELETE = 1<<0, // not needed anymore
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HVOT_TRAIN = 1<<1,
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HVOT_BUS = 1 << 2,
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HVOT_TRUCK = 1 << 3,
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HVOT_AIRCRAFT = 1 << 4,
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HVOT_SHIP = 1 << 5,
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/* This bit is used to mark stations. No, it does not belong here, but what
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* can we do? ;-) */
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HVOT_BUOY = 1 << 6
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};
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enum {
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CA_BUS = 3,
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CA_TRUCK = 3,
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CA_AIR_OILPAD = 3,
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CA_TRAIN = 4,
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CA_AIR_HELIPORT = 4,
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CA_AIR_SMALL = 4,
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CA_AIR_LARGE = 5,
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CA_DOCK = 5,
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CA_AIR_METRO = 6,
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CA_AIR_INTER = 8,
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};
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void ModifyStationRatingAround(TileIndex tile, PlayerID owner, int amount, uint radius);
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TileIndex GetStationTileForVehicle(const Vehicle *v, const Station *st);
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void ShowStationViewWindow(StationID station);
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void UpdateAllStationVirtCoord(void);
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VARDEF SortStruct *_station_sort;
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extern MemoryPool _station_pool;
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/**
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* Get the pointer to the station with index 'index'
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*/
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static inline Station *GetStation(StationID index)
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{
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return (Station*)GetItemFromPool(&_station_pool, index);
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}
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/**
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* Get the current size of the StationPool
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*/
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static inline uint16 GetStationPoolSize(void)
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{
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return _station_pool.total_items;
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}
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static inline bool IsStationIndex(StationID index)
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{
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return index < GetStationPoolSize();
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}
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#define FOR_ALL_STATIONS_FROM(st, start) for (st = GetStation(start); st != NULL; st = (st->index + 1 < GetStationPoolSize()) ? GetStation(st->index + 1) : NULL)
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#define FOR_ALL_STATIONS(st) FOR_ALL_STATIONS_FROM(st, 0)
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/* Stuff for ROADSTOPS */
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extern MemoryPool _roadstop_pool;
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/**
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* Get the pointer to the roadstop with index 'index'
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*/
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static inline RoadStop *GetRoadStop(uint index)
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{
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return (RoadStop*)GetItemFromPool(&_roadstop_pool, index);
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}
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/**
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* Get the current size of the RoadStoptPool
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*/
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static inline uint16 GetRoadStopPoolSize(void)
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{
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return _roadstop_pool.total_items;
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}
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#define FOR_ALL_ROADSTOPS_FROM(rs, start) for (rs = GetRoadStop(start); rs != NULL; rs = (rs->index + 1 < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1) : NULL)
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#define FOR_ALL_ROADSTOPS(rs) FOR_ALL_ROADSTOPS_FROM(rs, 0)
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/* End of stuff for ROADSTOPS */
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VARDEF bool _station_sort_dirty[MAX_PLAYERS];
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VARDEF bool _global_station_sort_dirty;
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void GetProductionAroundTiles(AcceptedCargo produced, TileIndex tile, int w, int h, int rad);
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void GetAcceptanceAroundTiles(AcceptedCargo accepts, TileIndex tile, int w, int h, int rad);
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uint GetStationPlatforms(const Station *st, TileIndex tile);
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void StationPickerDrawSprite(int x, int y, RailType railtype, int image);
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RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type);
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RoadStop * GetPrimaryRoadStop(const Station *st, RoadStopType type);
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uint GetNumRoadStops(const Station* st, RoadStopType type);
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RoadStop * AllocateRoadStop( void );
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void ClearSlot(Vehicle *v);
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static inline bool IsTrainStationTile(TileIndex tile)
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{
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return IsTileType(tile, MP_STATION) && IS_BYTE_INSIDE(_m[tile].m5, 0, 8);
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}
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static inline bool IsCompatibleTrainStationTile(TileIndex tile, TileIndex ref)
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{
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assert(IsTrainStationTile(ref));
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return
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IsTrainStationTile(tile) &&
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GB(_m[tile].m3, 0, 4) == GB(_m[ref].m3, 0, 4) && // same rail type?
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GB(_m[tile].m5, 0, 1) == GB(_m[ref].m5, 0, 1); // same direction?
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}
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/**
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* Check if a station really exists.
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*/
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static inline bool IsValidStation(const Station *st)
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{
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return st->xy != 0; /* XXX: Replace by INVALID_TILE someday */
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}
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static inline bool IsBuoy(const Station* st)
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{
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return st->had_vehicle_of_type & HVOT_BUOY; /* XXX: We should really ditch this ugly coding and switch to something sane... */
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}
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static inline bool IsBuoyTile(TileIndex tile)
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{
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return IsTileType(tile, MP_STATION) && _m[tile].m5 == 0x52;
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}
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#endif /* STATION_H */
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