OpenTTD-patches/waypoint.c
celestar 25a63ec7af (svn r5070) Merged the bridge branch
-Feature: Bridges can now be placed above:
	Any railway track combination (excluding depots and waypoints)
	Any road combination (excluding depots)
	Clear tiles (duh), including fields
	Tunnel entrances
	Bridge heads

Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing

There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
2006-06-02 13:05:41 +00:00

467 lines
11 KiB
C

/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "command.h"
#include "functions.h"
#include "gfx.h"
#include "map.h"
#include "order.h"
#include "rail_map.h"
#include "bridge_map.h"
#include "saveload.h"
#include "station.h"
#include "tile.h"
#include "town.h"
#include "waypoint.h"
#include "variables.h"
#include "table/strings.h"
#include "vehicle.h"
#include "yapf/yapf.h"
enum {
/* Max waypoints: 64000 (8 * 8000) */
WAYPOINT_POOL_BLOCK_SIZE_BITS = 3, /* In bits, so (1 << 3) == 8 */
WAYPOINT_POOL_MAX_BLOCKS = 8000,
MAX_WAYPOINTS_PER_TOWN = 64,
};
/**
* Called if a new block is added to the waypoint-pool
*/
static void WaypointPoolNewBlock(uint start_item)
{
Waypoint *wp;
FOR_ALL_WAYPOINTS_FROM(wp, start_item)
wp->index = start_item++;
}
/* Initialize the town-pool */
MemoryPool _waypoint_pool = { "Waypoints", WAYPOINT_POOL_MAX_BLOCKS, WAYPOINT_POOL_BLOCK_SIZE_BITS, sizeof(Waypoint), &WaypointPoolNewBlock, NULL, 0, 0, NULL };
/* Create a new waypoint */
static Waypoint* AllocateWaypoint(void)
{
Waypoint *wp;
FOR_ALL_WAYPOINTS(wp) {
if (wp->xy == 0) {
uint index = wp->index;
memset(wp, 0, sizeof(Waypoint));
wp->index = index;
return wp;
}
}
/* Check if we can add a block to the pool */
if (AddBlockToPool(&_waypoint_pool))
return AllocateWaypoint();
return NULL;
}
/* Update the sign for the waypoint */
static void UpdateWaypointSign(Waypoint* wp)
{
Point pt = RemapCoords2(TileX(wp->xy) * TILE_SIZE, TileY(wp->xy) * TILE_SIZE);
SetDParam(0, wp->index);
UpdateViewportSignPos(&wp->sign, pt.x, pt.y - 0x20, STR_WAYPOINT_VIEWPORT);
}
/* Redraw the sign of a waypoint */
static void RedrawWaypointSign(const Waypoint* wp)
{
MarkAllViewportsDirty(
wp->sign.left - 6,
wp->sign.top,
wp->sign.left + (wp->sign.width_1 << 2) + 12,
wp->sign.top + 48);
}
/* Update all signs */
void UpdateAllWaypointSigns(void)
{
Waypoint *wp;
FOR_ALL_WAYPOINTS(wp) {
if (wp->xy)
UpdateWaypointSign(wp);
}
}
/* Set the default name for a waypoint */
static void MakeDefaultWaypointName(Waypoint* wp)
{
Waypoint *local_wp;
bool used_waypoint[MAX_WAYPOINTS_PER_TOWN];
int i;
wp->town_index = ClosestTownFromTile(wp->xy, (uint)-1)->index;
memset(used_waypoint, 0, sizeof(used_waypoint));
/* Find an unused waypoint number belonging to this town */
FOR_ALL_WAYPOINTS(local_wp) {
if (wp == local_wp)
continue;
if (local_wp->xy && local_wp->string == STR_NULL && local_wp->town_index == wp->town_index)
used_waypoint[local_wp->town_cn] = true;
}
/* Find an empty spot */
for (i = 0; used_waypoint[i] && i < MAX_WAYPOINTS_PER_TOWN; i++) {}
wp->string = STR_NULL;
wp->town_cn = i;
}
/* Find a deleted waypoint close to a tile. */
static Waypoint *FindDeletedWaypointCloseTo(TileIndex tile)
{
Waypoint *wp, *best = NULL;
uint thres = 8, cur_dist;
FOR_ALL_WAYPOINTS(wp) {
if (wp->deleted && wp->xy) {
cur_dist = DistanceManhattan(tile, wp->xy);
if (cur_dist < thres) {
thres = cur_dist;
best = wp;
}
}
}
return best;
}
/**
* Update waypoint graphics id against saved GRFID/localidx.
* This is to ensure the chosen graphics are correct if GRF files are changed.
*/
void UpdateAllWaypointCustomGraphics(void)
{
Waypoint *wp;
FOR_ALL_WAYPOINTS(wp) {
uint i;
if (wp->grfid == 0) continue;
for (i = 0; i < GetNumCustomStations(STAT_CLASS_WAYP); i++) {
const StationSpec *statspec = GetCustomStationSpec(STAT_CLASS_WAYP, i);
if (statspec != NULL && statspec->grfid == wp->grfid && statspec->localidx == wp->localidx) {
wp->stat_id = i;
break;
}
}
}
}
/** Convert existing rail to waypoint. Eg build a waypoint station over
* piece of rail
* @param tile tile where waypoint will be built
* @param p1 graphics for waypoint type, 0 indicates standard graphics
* @param p2 unused
*
* @todo When checking for the tile slope,
* distingush between "Flat land required" and "land sloped in wrong direction"
*/
int32 CmdBuildTrainWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Waypoint *wp;
Slope tileh;
Axis axis;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
/* if custom gfx are used, make sure it is within bounds */
if (p1 >= GetNumCustomStations(STAT_CLASS_WAYP)) return CMD_ERROR;
if (!IsTileType(tile, MP_RAILWAY) ||
GetRailTileType(tile) != RAIL_TILE_NORMAL || (
(axis = AXIS_X, GetTrackBits(tile) != TRACK_BIT_X) &&
(axis = AXIS_Y, GetTrackBits(tile) != TRACK_BIT_Y)
)) {
return_cmd_error(STR_1005_NO_SUITABLE_RAILROAD_TRACK);
}
if (!CheckTileOwnership(tile))
return CMD_ERROR;
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
tileh = GetTileSlope(tile, NULL);
if (tileh != SLOPE_FLAT) {
if (!_patches.build_on_slopes || IsSteepSlope(tileh) || !(tileh & (0x3 << axis)) || !(tileh & ~(0x3 << axis)))
return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
}
if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
/* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */
wp = FindDeletedWaypointCloseTo(tile);
if (wp == NULL) {
wp = AllocateWaypoint();
if (wp == NULL) return CMD_ERROR;
wp->town_index = 0;
wp->string = STR_NULL;
wp->town_cn = 0;
}
if (flags & DC_EXEC) {
const StationSpec *statspec = NULL;
MakeRailWaypoint(tile, GetTileOwner(tile), axis, GetRailType(tile), wp->index);
MarkTileDirtyByTile(tile);
if (GB(p1, 0, 8) < GetNumCustomStations(STAT_CLASS_WAYP))
statspec = GetCustomStationSpec(STAT_CLASS_WAYP, GB(p1, 0, 8));
if (statspec != NULL) {
SetCustomWaypointSprite(tile);
wp->stat_id = GB(p1, 0, 8);
wp->grfid = statspec->grfid;
wp->localidx = statspec->localidx;
} else {
// Specified custom graphics do not exist, so use default.
ClearCustomWaypointSprite(tile);
wp->stat_id = 0;
wp->grfid = 0;
wp->localidx = 0;
}
wp->deleted = 0;
wp->xy = tile;
wp->build_date = _date;
if (wp->town_index == 0)
MakeDefaultWaypointName(wp);
UpdateWaypointSign(wp);
RedrawWaypointSign(wp);
}
return _price.build_train_depot;
}
/* Internal handler to delete a waypoint */
static void DoDeleteWaypoint(Waypoint *wp)
{
Order order;
wp->xy = 0;
order.type = OT_GOTO_WAYPOINT;
order.station = wp->index;
DeleteDestinationFromVehicleOrder(order);
if (wp->string != STR_NULL)
DeleteName(wp->string);
RedrawWaypointSign(wp);
}
/* Daily loop for waypoints */
void WaypointsDailyLoop(void)
{
Waypoint *wp;
/* Check if we need to delete a waypoint */
FOR_ALL_WAYPOINTS(wp) {
if (wp->deleted && !--wp->deleted) {
DoDeleteWaypoint(wp);
}
}
}
/* Remove a waypoint */
int32 RemoveTrainWaypoint(TileIndex tile, uint32 flags, bool justremove)
{
Waypoint *wp;
/* Make sure it's a waypoint */
if (!IsTileType(tile, MP_RAILWAY) || !IsRailWaypoint(tile))
return CMD_ERROR;
if (!CheckTileOwnership(tile) && !(_current_player == OWNER_WATER))
return CMD_ERROR;
if (!EnsureNoVehicle(tile))
return CMD_ERROR;
if (flags & DC_EXEC) {
wp = GetWaypointByTile(tile);
wp->deleted = 30; // let it live for this many days before we do the actual deletion.
RedrawWaypointSign(wp);
if (justremove) {
MakeRailNormal(tile, GetTileOwner(tile), GetRailWaypointBits(tile), GetRailType(tile));
MarkTileDirtyByTile(tile);
} else {
DoClearSquare(tile);
SetSignalsOnBothDir(tile, GetRailWaypointTrack(tile));
YapfNotifyTrackLayoutChange(tile, GetRailWaypointTrack(tile));
}
}
return _price.remove_train_depot;
}
/** Delete a waypoint
* @param tile tile where waypoint is to be deleted
* @param p1 unused
* @param p2 unused
*/
int32 CmdRemoveTrainWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
return RemoveTrainWaypoint(tile, flags, true);
}
/** Rename a waypoint.
* @param tile unused
* @param p1 id of waypoint
* @param p2 unused
*/
int32 CmdRenameWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Waypoint *wp;
StringID str;
if (!IsWaypointIndex(p1)) return CMD_ERROR;
if (_cmd_text[0] != '\0') {
str = AllocateNameUnique(_cmd_text, 0);
if (str == 0)
return CMD_ERROR;
if (flags & DC_EXEC) {
wp = GetWaypoint(p1);
if (wp->string != STR_NULL)
DeleteName(wp->string);
wp->string = str;
wp->town_cn = 0;
UpdateWaypointSign(wp);
MarkWholeScreenDirty();
} else {
DeleteName(str);
}
} else {
if (flags & DC_EXEC) {
wp = GetWaypoint(p1);
if (wp->string != STR_NULL)
DeleteName(wp->string);
MakeDefaultWaypointName(wp);
UpdateWaypointSign(wp);
MarkWholeScreenDirty();
}
}
return 0;
}
/* This hacks together some dummy one-shot Station structure for a waypoint. */
Station *ComposeWaypointStation(TileIndex tile)
{
Waypoint *wp = GetWaypointByTile(tile);
static Station stat;
stat.train_tile = stat.xy = wp->xy;
stat.town = GetTown(wp->town_index);
stat.string_id = wp->string == STR_NULL ? /* FIXME? */ 0 : wp->string;
stat.build_date = wp->build_date;
return &stat;
}
/* Draw a waypoint */
void DrawWaypointSprite(int x, int y, int stat_id, RailType railtype)
{
x += 33;
y += 17;
if (!DrawStationTile(x, y, railtype, AXIS_X, STAT_CLASS_WAYP, stat_id)) {
DrawDefaultWaypointSprite(x, y, railtype);
}
}
/* Fix savegames which stored waypoints in their old format */
void FixOldWaypoints(void)
{
Waypoint *wp;
/* Convert the old 'town_or_string', to 'string' / 'town' / 'town_cn' */
FOR_ALL_WAYPOINTS(wp) {
if (wp->xy == 0)
continue;
wp->town_index = ClosestTownFromTile(wp->xy, (uint)-1)->index;
wp->town_cn = 0;
if (wp->string & 0xC000) {
wp->town_cn = wp->string & 0x3F;
wp->string = STR_NULL;
}
}
}
void InitializeWaypoints(void)
{
CleanPool(&_waypoint_pool);
AddBlockToPool(&_waypoint_pool);
}
static const SaveLoad _waypoint_desc[] = {
SLE_CONDVAR(Waypoint, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(Waypoint, xy, SLE_UINT32, 6, SL_MAX_VERSION),
SLE_CONDVAR(Waypoint, town_index, SLE_UINT16, 12, SL_MAX_VERSION),
SLE_CONDVAR(Waypoint, town_cn, SLE_UINT8, 12, SL_MAX_VERSION),
SLE_VAR(Waypoint, string, SLE_UINT16),
SLE_VAR(Waypoint, deleted, SLE_UINT8),
SLE_CONDVAR(Waypoint, build_date, SLE_UINT16, 3, SL_MAX_VERSION),
SLE_CONDVAR(Waypoint, localidx, SLE_UINT8, 3, SL_MAX_VERSION),
SLE_CONDVAR(Waypoint, grfid, SLE_UINT32, 17, SL_MAX_VERSION),
SLE_END()
};
static void Save_WAYP(void)
{
Waypoint *wp;
FOR_ALL_WAYPOINTS(wp) {
if (wp->xy != 0) {
SlSetArrayIndex(wp->index);
SlObject(wp, _waypoint_desc);
}
}
}
static void Load_WAYP(void)
{
int index;
while ((index = SlIterateArray()) != -1) {
Waypoint *wp;
if (!AddBlockIfNeeded(&_waypoint_pool, index))
error("Waypoints: failed loading savegame: too many waypoints");
wp = GetWaypoint(index);
SlObject(wp, _waypoint_desc);
}
}
const ChunkHandler _waypoint_chunk_handlers[] = {
{ 'CHKP', Save_WAYP, Load_WAYP, CH_ARRAY | CH_LAST},
};