mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-02 09:40:35 +00:00
72c5f2b3ee
In 10 years there was no active development on DOS. Although it turned out to still work, the FPS was very bad. There is little interest in the current community to look into this. Further more, we like to switch to c++11 functions for threads, which are not implemented by DJGPP, the only current compiler for DOS. Additionally, DOS is the only platform which does not support networking. It is the reason we have tons of #ifdefs to support disabling networking. By removing DOS support, we can both use c++11 functions for threads, and remove all the code related to disabling network. Sadly, this means we have to see DOS go. Of course, if you feel up for the task, simply revert this commit, and implement stub c++11 functions for threads and stub functions for networking. We are more than happy to accept such Pull Request.
224 lines
11 KiB
Makefile
224 lines
11 KiB
Makefile
# $Id$
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# This file is part of OpenTTD.
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# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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#
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# Creation of bundles
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#
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# The revision is needed for the bundle name and creating an OSX application bundle.
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# Detect the revision
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VERSIONS := $(shell AWK="$(AWK)" "$(ROOT_DIR)/findversion.sh")
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VERSION := $(shell echo "$(VERSIONS)" | cut -f 1 -d' ')
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# Make sure we have something in VERSION
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ifeq ($(VERSION),)
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VERSION := norev000
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endif
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ifndef BUNDLE_NAME
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BUNDLE_NAME = openttd-custom-$(VERSION)-$(OS)
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endif
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# An OSX application bundle needs the data files, lang files and openttd executable in a different location.
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ifdef OSXAPP
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AI_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/ai
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GAME_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/game
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BASESET_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/baseset
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LANG_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/lang
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TTD_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/MacOS
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else
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AI_DIR = $(BUNDLE_DIR)/ai
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GAME_DIR = $(BUNDLE_DIR)/game
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BASESET_DIR = $(BUNDLE_DIR)/baseset
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LANG_DIR = $(BUNDLE_DIR)/lang
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TTD_DIR = $(BUNDLE_DIR)
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endif
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bundle: all
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@echo '[BUNDLE] Constructing bundle'
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$(Q)rm -rf "$(BUNDLE_DIR)"
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$(Q)mkdir -p "$(BUNDLE_DIR)"
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$(Q)mkdir -p "$(BUNDLE_DIR)/docs"
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$(Q)mkdir -p "$(BUNDLE_DIR)/media"
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$(Q)mkdir -p "$(BUNDLE_DIR)/scripts"
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$(Q)mkdir -p "$(TTD_DIR)"
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$(Q)mkdir -p "$(AI_DIR)"
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$(Q)mkdir -p "$(GAME_DIR)"
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$(Q)mkdir -p "$(BASESET_DIR)"
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$(Q)mkdir -p "$(LANG_DIR)"
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ifdef OSXAPP
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$(Q)mkdir -p "$(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources"
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$(Q)echo "APPL????" > "$(BUNDLE_DIR)/$(OSXAPP)/Contents/PkgInfo"
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$(Q)cp "$(ROOT_DIR)/os/macosx/openttd.icns" "$(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/openttd.icns"
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$(Q)$(ROOT_DIR)/os/macosx/plistgen.sh "$(BUNDLE_DIR)/$(OSXAPP)" "$(VERSION)"
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$(Q)cp "$(ROOT_DIR)/os/macosx/splash.png" "$(BASESET_DIR)"
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endif
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ifeq ($(OS),UNIX)
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$(Q)cp "$(ROOT_DIR)/media/openttd.32.bmp" "$(BASESET_DIR)/"
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endif
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$(Q)cp "$(BIN_DIR)/$(TTD)" "$(TTD_DIR)/"
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$(Q)cp "$(BIN_DIR)/ai/"compat_*.nut "$(AI_DIR)/"
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$(Q)cp "$(BIN_DIR)/game/"compat_*.nut "$(GAME_DIR)/"
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$(Q)cp "$(BIN_DIR)/baseset/"*.grf "$(BASESET_DIR)/"
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$(Q)cp "$(BIN_DIR)/baseset/"*.obg "$(BASESET_DIR)/"
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$(Q)cp "$(BIN_DIR)/baseset/"*.obs "$(BASESET_DIR)/"
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$(Q)cp "$(BIN_DIR)/baseset/opntitle.dat" "$(BASESET_DIR)/"
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$(Q)cp "$(BIN_DIR)/baseset/"*.obm "$(BASESET_DIR)/"
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$(Q)cp "$(BIN_DIR)/lang/"*.lng "$(LANG_DIR)/"
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$(Q)cp "$(ROOT_DIR)/README.md" "$(BUNDLE_DIR)/"
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$(Q)cp "$(ROOT_DIR)/COPYING" "$(BUNDLE_DIR)/"
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$(Q)cp "$(ROOT_DIR)/known-bugs.txt" "$(BUNDLE_DIR)/"
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$(Q)cp "$(ROOT_DIR)/docs/multiplayer.txt" "$(BUNDLE_DIR)/docs/"
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$(Q)cp "$(ROOT_DIR)/changelog.txt" "$(BUNDLE_DIR)/"
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ifdef MAN_DIR
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$(Q)mkdir -p "$(BUNDLE_DIR)/man/"
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$(Q)cp "$(ROOT_DIR)/docs/openttd.6" "$(BUNDLE_DIR)/man/"
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$(Q)gzip -9 "$(BUNDLE_DIR)/man/openttd.6"
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endif
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$(Q)cp "$(ROOT_DIR)/media/openttd.32.xpm" "$(BUNDLE_DIR)/media/"
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$(Q)cp "$(ROOT_DIR)/media/openttd."*.png "$(BUNDLE_DIR)/media/"
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$(Q)cp "$(BIN_DIR)/scripts/"* "$(BUNDLE_DIR)/scripts/"
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ifdef MENU_DIR
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$(Q)cp "$(ROOT_DIR)/media/openttd.desktop" "$(BUNDLE_DIR)/media/"
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$(Q)$(AWK) -f "$(ROOT_DIR)/media/openttd.desktop.translation.awk" "$(SRC_DIR)/lang/"*.txt | LC_ALL=C $(SORT) | $(AWK) -f "$(ROOT_DIR)/media/openttd.desktop.filter.awk" >> "$(BUNDLE_DIR)/media/openttd.desktop"
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$(Q)sed s/=openttd/=$(BINARY_NAME)/g "$(BUNDLE_DIR)/media/openttd.desktop" > "$(ROOT_DIR)/media/openttd.desktop.install"
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endif
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ifeq ($(TTD), openttd.exe)
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$(Q)unix2dos "$(BUNDLE_DIR)/docs/"* "$(BUNDLE_DIR)/README.md" "$(BUNDLE_DIR)/COPYING" "$(BUNDLE_DIR)/changelog.txt" "$(BUNDLE_DIR)/known-bugs.txt"
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endif
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### Packing the current bundle into several compressed file formats ###
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#
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# Zips & dmgs do not contain a root folder, i.e. they have files in the root of the zip/dmg.
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# gzip, bzip2 and lha archives have a root folder, with the same name as the bundle.
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#
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# One can supply a custom name by adding BUNDLE_NAME:=<name> to the make command.
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#
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bundle_zip: bundle
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@echo '[BUNDLE] Creating $(BUNDLE_NAME).zip'
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$(Q)mkdir -p "$(BUNDLES_DIR)"
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$(Q)cd "$(BUNDLE_DIR)" && zip -r $(shell if test -z "$(VERBOSE)"; then echo '-q'; fi) "$(BUNDLES_DIR)/$(BUNDLE_NAME).zip" .
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bundle_7z: bundle
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@echo '[BUNDLE] Creating $(BUNDLE_NAME).7z'
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$(Q)mkdir -p "$(BUNDLES_DIR)"
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$(Q)cd "$(BUNDLE_DIR)" && 7z a "$(BUNDLES_DIR)/$(BUNDLE_NAME).7z" .
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bundle_gzip: bundle
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@echo '[BUNDLE] Creating $(BUNDLE_NAME).tar.gz'
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$(Q)mkdir -p "$(BUNDLES_DIR)/.gzip/$(BUNDLE_NAME)"
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$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.gzip/$(BUNDLE_NAME)/"
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$(Q)cd "$(BUNDLES_DIR)/.gzip" && tar -zc$(shell if test -n "$(VERBOSE)"; then echo 'v'; fi)f "$(BUNDLES_DIR)/$(BUNDLE_NAME).tar.gz" "$(BUNDLE_NAME)"
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$(Q)rm -rf "$(BUNDLES_DIR)/.gzip"
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bundle_bzip2: bundle
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@echo '[BUNDLE] Creating $(BUNDLE_NAME).tar.bz2'
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$(Q)mkdir -p "$(BUNDLES_DIR)/.bzip2/$(BUNDLE_NAME)"
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$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.bzip2/$(BUNDLE_NAME)/"
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$(Q)cd "$(BUNDLES_DIR)/.bzip2" && tar -jc$(shell if test -n "$(VERBOSE)"; then echo 'v'; fi)f "$(BUNDLES_DIR)/$(BUNDLE_NAME).tar.bz2" "$(BUNDLE_NAME)"
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$(Q)rm -rf "$(BUNDLES_DIR)/.bzip2"
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bundle_lzma: bundle
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@echo '[BUNDLE] Creating $(BUNDLE_NAME).tar.lzma'
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$(Q)mkdir -p "$(BUNDLES_DIR)/.lzma/$(BUNDLE_NAME)"
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$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.lzma/$(BUNDLE_NAME)/"
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$(Q)cd "$(BUNDLES_DIR)/.lzma" && tar --lzma -c$(shell if test -n "$(VERBOSE)"; then echo 'v'; fi)f "$(BUNDLES_DIR)/$(BUNDLE_NAME).tar.lzma" "$(BUNDLE_NAME)"
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$(Q)rm -rf "$(BUNDLES_DIR)/.lzma"
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bundle_xz: bundle
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@echo '[BUNDLE] Creating $(BUNDLE_NAME).tar.xz'
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$(Q)mkdir -p "$(BUNDLES_DIR)/.xz/$(BUNDLE_NAME)"
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$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.xz/$(BUNDLE_NAME)/"
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$(Q)cd "$(BUNDLES_DIR)/.xz" && tar --xz -c$(shell if test -n "$(VERBOSE)"; then echo 'v'; fi)f "$(BUNDLES_DIR)/$(BUNDLE_NAME).tar.xz" "$(BUNDLE_NAME)"
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$(Q)rm -rf "$(BUNDLES_DIR)/.xz"
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bundle_lha: bundle
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@echo '[BUNDLE] Creating $(BUNDLE_NAME).lha'
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$(Q)mkdir -p "$(BUNDLES_DIR)/.lha/$(BUNDLE_NAME)"
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$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.lha/$(BUNDLE_NAME)/"
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$(Q)cd "$(BUNDLES_DIR)/.lha" && lha ao6 "$(BUNDLES_DIR)/$(BUNDLE_NAME).lha" "$(BUNDLE_NAME)"
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$(Q)rm -rf "$(BUNDLES_DIR)/.lha"
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bundle_dmg: bundle
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@echo '[BUNDLE] Creating $(BUNDLE_NAME).dmg'
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$(Q)mkdir -p "$(BUNDLES_DIR)/OpenTTD $(VERSION)"
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$(Q)cp -R "$(BUNDLE_DIR)/" "$(BUNDLES_DIR)/OpenTTD $(VERSION)"
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$(Q)hdiutil create -ov -format UDZO -srcfolder "$(BUNDLES_DIR)/OpenTTD $(VERSION)" "$(BUNDLES_DIR)/$(BUNDLE_NAME).dmg"
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$(Q)rm -fr "$(BUNDLES_DIR)/OpenTTD $(VERSION)"
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bundle_exe: all
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@echo '[BUNDLE] Creating $(BUNDLE_NAME).exe'
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$(Q)mkdir -p "$(BUNDLES_DIR)"
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$(Q)unix2dos "$(ROOT_DIR)/docs/"*.txt "$(ROOT_DIR)/README.md" "$(ROOT_DIR)/COPYING" "$(ROOT_DIR)/changelog.txt" "$(ROOT_DIR)/known-bugs.txt"
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$(Q)cd $(ROOT_DIR)/os/windows/installer && makensis.exe //DVERSION_INCLUDE=version_$(PLATFORM).txt install.nsi
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$(Q)mv $(ROOT_DIR)/os/windows/installer/*$(PLATFORM).exe "$(BUNDLES_DIR)/$(BUNDLE_NAME).exe"
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ifdef OSXAPP
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install:
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@echo '[INSTALL] Cannot install the OSX Application Bundle'
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else
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install: bundle
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@echo '[INSTALL] Installing OpenTTD'
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$(Q)install -d "$(INSTALL_BINARY_DIR)"
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$(Q)install -d "$(INSTALL_ICON_DIR)"
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$(Q)install -d "$(INSTALL_DATA_DIR)/ai"
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$(Q)install -d "$(INSTALL_DATA_DIR)/game"
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$(Q)install -d "$(INSTALL_DATA_DIR)/baseset"
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$(Q)install -d "$(INSTALL_DATA_DIR)/lang"
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$(Q)install -d "$(INSTALL_DATA_DIR)/scripts"
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ifeq ($(TTD), openttd.exe)
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$(Q)install -m 755 "$(BUNDLE_DIR)/$(TTD)" "$(INSTALL_BINARY_DIR)/${BINARY_NAME}.exe"
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else
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$(Q)install -m 755 "$(BUNDLE_DIR)/$(TTD)" "$(INSTALL_BINARY_DIR)/${BINARY_NAME}"
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endif
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$(Q)install -m 644 "$(BUNDLE_DIR)/lang/"* "$(INSTALL_DATA_DIR)/lang"
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$(Q)install -m 644 "$(BUNDLE_DIR)/ai/"* "$(INSTALL_DATA_DIR)/ai"
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$(Q)install -m 644 "$(BUNDLE_DIR)/game/"* "$(INSTALL_DATA_DIR)/game"
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$(Q)install -m 644 "$(BUNDLE_DIR)/baseset/"* "$(INSTALL_DATA_DIR)/baseset"
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$(Q)install -m 644 "$(BUNDLE_DIR)/scripts/"* "$(INSTALL_DATA_DIR)/scripts"
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ifndef DO_NOT_INSTALL_DOCS
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$(Q)install -d "$(INSTALL_DOC_DIR)"
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$(Q)install -m 644 "$(BUNDLE_DIR)/docs/"* "$(BUNDLE_DIR)/README.md" "$(BUNDLE_DIR)/known-bugs.txt" "$(INSTALL_DOC_DIR)"
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endif
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ifndef DO_NOT_INSTALL_CHANGELOG
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$(Q)install -d "$(INSTALL_DOC_DIR)"
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$(Q)install -m 644 "$(BUNDLE_DIR)/changelog.txt" "$(INSTALL_DOC_DIR)"
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endif
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ifndef DO_NOT_INSTALL_LICENSE
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$(Q)install -d "$(INSTALL_DOC_DIR)"
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$(Q)install -m 644 "$(BUNDLE_DIR)/COPYING" "$(INSTALL_DOC_DIR)"
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endif
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$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.32.xpm" "$(INSTALL_ICON_DIR)/${BINARY_NAME}.32.xpm"
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ifdef ICON_THEME_DIR
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$(Q)install -d "$(INSTALL_ICON_THEME_DIR)"
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$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/16x16/apps"
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$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.16.png" "$(INSTALL_ICON_THEME_DIR)/16x16/apps/${BINARY_NAME}.png"
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$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/32x32/apps"
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$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.32.png" "$(INSTALL_ICON_THEME_DIR)/32x32/apps/${BINARY_NAME}.png"
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$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/48x48/apps"
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$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.48.png" "$(INSTALL_ICON_THEME_DIR)/48x48/apps/${BINARY_NAME}.png"
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$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/64x64/apps"
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$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.64.png" "$(INSTALL_ICON_THEME_DIR)/64x64/apps/${BINARY_NAME}.png"
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$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/128x128/apps"
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$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.128.png" "$(INSTALL_ICON_THEME_DIR)/128x128/apps/${BINARY_NAME}.png"
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$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/256x256/apps"
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$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.256.png" "$(INSTALL_ICON_THEME_DIR)/256x256/apps/${BINARY_NAME}.png"
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else
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$(Q)install -m 644 "$(BUNDLE_DIR)/media/"*.png "$(INSTALL_ICON_DIR)"
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endif
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ifdef MAN_DIR
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ifndef DO_NOT_INSTALL_MAN
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$(Q)install -d "$(INSTALL_MAN_DIR)"
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$(Q)install -m 644 "$(BUNDLE_DIR)/man/openttd.6.gz" "$(INSTALL_MAN_DIR)/${BINARY_NAME}.6.gz"
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endif
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endif
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ifdef MENU_DIR
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$(Q)install -d "$(INSTALL_MENU_DIR)"
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$(Q)install -m 644 "$(ROOT_DIR)/media/openttd.desktop.install" "$(INSTALL_MENU_DIR)/${BINARY_NAME}.desktop"
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endif
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endif # OSXAPP
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