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OpenTTD-patches/src/network
rubidium 9b53982428 (svn r21399) -Change/Feature/Fix [FS#4284]: perform the compression of savegames to send to the client asynchroniously. This will reduce the lag of the other clients to the time it takes to make the memory dump and it will speed up downloading the map as the download starts earlier (possibly with a slightly lower bandwidth due to slow compression). This should also fix the lag message people get when the savegame compression takes more than a few seconds. 14 years ago
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core (svn r21399) -Change/Feature/Fix [FS#4284]: perform the compression of savegames to send to the client asynchroniously. This will reduce the lag of the other clients to the time it takes to make the memory dump and it will speed up downloading the map as the download starts earlier (possibly with a slightly lower bandwidth due to slow compression). This should also fix the lag message people get when the savegame compression takes more than a few seconds. 14 years ago
network.cpp (svn r21358) -Codechange: make some network function names conform to coding style 14 years ago
network.h (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 15 years ago
network_admin.cpp (svn r21358) -Codechange: make some network function names conform to coding style 14 years ago
network_admin.h (svn r20975) -Add: logging of console output for remote admins (dihedral) 14 years ago
network_base.h (svn r18875) -Codechange: remove some unneeded bits from the network protocol and improve the naming of some variables 15 years ago
network_chat_gui.cpp (svn r20925) -Codechange: make the client send commands have a slightly more sensible name 14 years ago
network_client.cpp (svn r21397) -Change/Feature-ish: when getting a savegame from the server, just keep it in memory instead of writing it to a file 14 years ago
network_client.h (svn r21397) -Change/Feature-ish: when getting a savegame from the server, just keep it in memory instead of writing it to a file 14 years ago
network_command.cpp (svn r21358) -Codechange: make some network function names conform to coding style 14 years ago
network_content.cpp (svn r21358) -Codechange: make some network function names conform to coding style 14 years ago
network_content.h (svn r18994) -Change: content mirroring support (based on work by TrueBrain). 15 years ago
network_content_gui.cpp (svn r21344) -Feature [FS#4214]: Natural sorting of strings using ICU. 14 years ago
network_func.h (svn r20973) -Add: chat sending and receiving support for remote admins (dihedral) 14 years ago
network_gamelist.cpp (svn r20957) -Codechange: Add another parameter to FindGRFConfig() to define search restrictions. 14 years ago
network_gamelist.h (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
network_gui.cpp (svn r21390) -Codechange: prepare the network join progress bar for getting the file size later in the download process, i.e. when a chunk of the savegame is already received by the client 14 years ago
network_gui.h (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 15 years ago
network_internal.h (svn r21029) -Codechange: split the map downloading packet + 3-state enum into 3 separate packets 14 years ago
network_server.cpp (svn r21399) -Change/Feature/Fix [FS#4284]: perform the compression of savegames to send to the client asynchroniously. This will reduce the lag of the other clients to the time it takes to make the memory dump and it will speed up downloading the map as the download starts earlier (possibly with a slightly lower bandwidth due to slow compression). This should also fix the lag message people get when the savegame compression takes more than a few seconds. 14 years ago
network_server.h (svn r21399) -Change/Feature/Fix [FS#4284]: perform the compression of savegames to send to the client asynchroniously. This will reduce the lag of the other clients to the time it takes to make the memory dump and it will speed up downloading the map as the download starts earlier (possibly with a slightly lower bandwidth due to slow compression). This should also fix the lag message people get when the savegame compression takes more than a few seconds. 14 years ago
network_type.h (svn r20963) -Add: stubs for a remote administration connection 14 years ago
network_udp.cpp (svn r21358) -Codechange: make some network function names conform to coding style 14 years ago
network_udp.h (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 15 years ago