mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-04 06:00:15 +00:00
77e882c3bd
If you set autosave_on_exit = true in openttd.cfg, your game will be saved as exit.sav in the autosave folder and you won't be asked if you want to quit the game any more.
701 lines
16 KiB
C
701 lines
16 KiB
C
#include "stdafx.h"
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#if defined(WITH_SDL)
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#include "ttd.h"
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#include "gfx.h"
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#include "sound.h"
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#include "window.h"
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#include <SDL.h>
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#include "player.h"
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#include "hal.h"
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#include "network.h"
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#ifdef UNIX
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#include <signal.h>
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#ifdef __MORPHOS__
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// The system supplied definition of SIG_DFL is wrong on MorphOS
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#undef SIG_DFL
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#define SIG_DFL (void (*)(int))0
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#endif
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#endif
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#define DYNAMICALLY_LOADED_SDL
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static SDL_Surface *_sdl_screen;
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static int _sdl_usage;
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static bool _all_modes;
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#define MAX_DIRTY_RECTS 100
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static SDL_Rect _dirty_rects[MAX_DIRTY_RECTS];
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static int _num_dirty_rects;
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#define SDL_CALL
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#if defined(DYNAMICALLY_LOADED_SDL) && defined(WIN32)
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bool LoadLibraryList(void **proc, const char *dll);
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typedef struct {
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int (SDLCALL *SDL_Init)(Uint32);
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int (SDLCALL *SDL_InitSubSystem)(Uint32);
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char *(SDLCALL *SDL_GetError)();
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void (SDLCALL *SDL_QuitSubSystem)(Uint32);
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void (SDLCALL *SDL_UpdateRect)(SDL_Surface *, Sint32, Sint32, Uint32, Uint32);
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void (SDLCALL *SDL_UpdateRects)(SDL_Surface *, int, SDL_Rect *);
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int (SDLCALL *SDL_SetColors)(SDL_Surface *, SDL_Color *, int, int);
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void (SDLCALL *SDL_WM_SetCaption)(const char *, const char *);
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int (SDLCALL *SDL_ShowCursor)(int);
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void (SDLCALL *SDL_FreeSurface)(SDL_Surface *);
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int (SDLCALL *SDL_PollEvent)(SDL_Event *);
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void (SDLCALL *SDL_WarpMouse)(Uint16, Uint16);
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uint32 (SDLCALL *SDL_GetTicks)();
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int (SDLCALL *SDL_OpenAudio)(SDL_AudioSpec *, SDL_AudioSpec*);
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void (SDLCALL *SDL_PauseAudio)(int);
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void (SDLCALL *SDL_CloseAudio)();
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int (SDLCALL *SDL_LockSurface)(SDL_Surface*);
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void (SDLCALL *SDL_UnlockSurface)(SDL_Surface*);
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SDLMod (SDLCALL *SDL_GetModState)();
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void (SDLCALL *SDL_Delay)(Uint32);
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void (SDLCALL *SDL_Quit)();
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SDL_Surface *(SDLCALL *SDL_SetVideoMode)(int, int, int, Uint32);
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int (SDLCALL *SDL_EnableKeyRepeat)(int, int);
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void (SDLCALL *SDL_EnableUNICODE)(int);
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void (SDLCALL *SDL_VideoDriverName)(char *, int);
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SDL_Rect **(SDLCALL *SDL_ListModes)(void *, int);
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Uint8 *(SDLCALL *SDL_GetKeyState)(int *);
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} SDLProcs;
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#define M(x) x "\0"
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static const char sdl_files[] =
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M("sdl.dll")
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M("SDL_Init")
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M("SDL_InitSubSystem")
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M("SDL_GetError")
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M("SDL_QuitSubSystem")
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M("SDL_UpdateRect")
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M("SDL_UpdateRects")
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M("SDL_SetColors")
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M("SDL_WM_SetCaption")
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M("SDL_ShowCursor")
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M("SDL_FreeSurface")
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M("SDL_PollEvent")
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M("SDL_WarpMouse")
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M("SDL_GetTicks")
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M("SDL_OpenAudio")
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M("SDL_PauseAudio")
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M("SDL_CloseAudio")
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M("SDL_LockSurface")
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M("SDL_UnlockSurface")
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M("SDL_GetModState")
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M("SDL_Delay")
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M("SDL_Quit")
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M("SDL_SetVideoMode")
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M("SDL_EnableKeyRepeat")
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M("SDL_EnableUNICODE")
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M("SDL_VideoDriverName")
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M("SDL_ListModes")
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M("SDL_GetKeyState")
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M("")
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;
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#undef M
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static SDLProcs _proc;
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static char *LoadSdlDLL(void)
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{
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if (_proc.SDL_Init != NULL)
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return NULL;
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if (!LoadLibraryList((void**)&_proc, sdl_files))
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return "Unable to load sdl.dll";
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return NULL;
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}
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#undef SDL_CALL
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#define SDL_CALL _proc.
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#endif
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#ifdef UNIX
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static void SdlAbort(int sig)
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{
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/* Own hand-made parachute for the cases of failed assertions. */
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SDL_CALL SDL_Quit();
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switch (sig) {
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case SIGSEGV:
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case SIGFPE:
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signal(sig, SIG_DFL);
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raise(sig);
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break;
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default:
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break;
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}
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}
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#endif
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static char *SdlOpen(uint32 x)
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{
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#if defined(DYNAMICALLY_LOADED_SDL) && defined(WIN32)
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{
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char *s = LoadSdlDLL();
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if (s != NULL) return s;
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}
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#endif
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if (_sdl_usage++ == 0) {
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if (SDL_CALL SDL_Init(x) == -1)
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return SDL_CALL SDL_GetError();
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} else if (x != 0) {
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if (SDL_CALL SDL_InitSubSystem(x) == -1)
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return SDL_CALL SDL_GetError();
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}
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#ifdef UNIX
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signal(SIGABRT, SdlAbort);
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signal(SIGSEGV, SdlAbort);
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signal(SIGFPE, SdlAbort);
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#endif
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return NULL;
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}
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static void SdlClose(uint32 x)
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{
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if (x != 0)
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SDL_CALL SDL_QuitSubSystem(x);
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if (--_sdl_usage == 0) {
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SDL_CALL SDL_Quit();
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#ifdef UNIX
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signal(SIGABRT, SIG_DFL);
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signal(SIGSEGV, SIG_DFL);
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signal(SIGFPE, SIG_DFL);
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#endif
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}
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}
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static void SdlVideoMakeDirty(int left, int top, int width, int height)
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{
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// printf("(%d,%d)-(%d,%d)\n", left, top, width, height);
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// _pixels_redrawn += width*height;
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if (_num_dirty_rects < MAX_DIRTY_RECTS) {
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_dirty_rects[_num_dirty_rects].x = left;
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_dirty_rects[_num_dirty_rects].y = top;
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_dirty_rects[_num_dirty_rects].w = width;
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_dirty_rects[_num_dirty_rects].h = height;
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}
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_num_dirty_rects++;
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}
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static SDL_Color pal[256];
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static void UpdatePalette(uint start, uint end)
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{
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uint i;
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byte *b;
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for (i = start, b = _cur_palette + start * 3; i != end; i++, b += 3) {
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pal[i].r = b[0];
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pal[i].g = b[1];
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pal[i].b = b[2];
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pal[i].unused = b[3];
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}
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SDL_CALL SDL_SetColors(_sdl_screen, pal, start, end);
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}
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static void InitPalette(void)
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{
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UpdatePalette(0, 256);
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}
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static void CheckPaletteAnim(void)
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{
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if(_pal_last_dirty != -1) {
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UpdatePalette(_pal_first_dirty, _pal_last_dirty + 1);
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_pal_last_dirty = -1;
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}
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}
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static void DrawSurfaceToScreen(void)
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{
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int n = _num_dirty_rects;
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if (n != 0) {
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_num_dirty_rects = 0;
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if (n > MAX_DIRTY_RECTS)
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SDL_CALL SDL_UpdateRect(_sdl_screen, 0, 0, 0, 0);
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else
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SDL_CALL SDL_UpdateRects(_sdl_screen, n, _dirty_rects);
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}
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}
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static int CDECL compare_res(const void *pa, const void *pb)
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{
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int x = ((const uint16*)pa)[0] - ((const uint16*)pb)[0];
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if (x != 0) return x;
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return ((const uint16*)pa)[1] - ((const uint16*)pb)[1];
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}
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static const uint16 default_resolutions[][2] = {
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{ 640, 480},
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{ 800, 600},
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{1024, 768},
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{1152, 864},
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{1280, 960},
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{1280, 1024},
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{1400, 1050},
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{1600, 1200}
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};
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static void GetVideoModes(void)
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{
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int i;
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SDL_Rect **modes;
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modes = SDL_CALL SDL_ListModes(NULL, SDL_SWSURFACE + (_fullscreen ? SDL_FULLSCREEN : 0));
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if (modes == NULL)
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error("sdl: no modes available");
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_all_modes = (modes == (void*)-1);
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if (_all_modes) {
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// all modes available, put some default ones here
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memcpy(_resolutions, default_resolutions, sizeof(default_resolutions));
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_num_resolutions = lengthof(default_resolutions);
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} else {
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int n = 0;
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for (i = 0; modes[i]; i++) {
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int w = modes[i]->w;
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int h = modes[i]->h;
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if (IS_INT_INSIDE(w, 640, MAX_SCREEN_WIDTH + 1) &&
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IS_INT_INSIDE(h, 480, MAX_SCREEN_HEIGHT + 1)) {
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int j;
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for (j = 0; j < n; ++j)
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if (_resolutions[j][0] == w && _resolutions[j][1] == h)
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break;
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if (j == n) {
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_resolutions[n][0] = w;
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_resolutions[n][1] = h;
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if (++n == lengthof(_resolutions)) break;
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}
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}
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}
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_num_resolutions = n;
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qsort(_resolutions, n, sizeof(_resolutions[0]), compare_res);
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}
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}
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static int GetAvailableVideoMode(int *w, int *h)
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{
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int i;
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int best;
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uint delta;
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// all modes available?
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if (_all_modes)
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return 1;
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// is the wanted mode among the available modes?
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for (i = 0; i != _num_resolutions; i++) {
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if(*w == _resolutions[i][0] && *h == _resolutions[i][1])
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return 1;
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}
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// use the closest possible resolution
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best = 0;
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delta = abs((_resolutions[0][0] - *w) * (_resolutions[0][1] - *h));
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for (i = 1; i != _num_resolutions; ++i) {
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uint newdelta = abs((_resolutions[i][0] - *w) * (_resolutions[i][1] - *h));
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if (newdelta < delta) {
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best = i;
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delta = newdelta;
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}
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}
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*w = _resolutions[best][0];
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*h = _resolutions[best][1];
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return 2;
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}
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static bool CreateMainSurface(int w, int h)
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{
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SDL_Surface *newscreen;
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GetAvailableVideoMode(&w, &h);
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DEBUG(misc, 0) ("sdl: using mode %dx%d", w, h);
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// DO NOT CHANGE TO HWSURFACE, IT DOES NOT WORK
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newscreen = SDL_CALL SDL_SetVideoMode(w, h, 8, SDL_SWSURFACE | SDL_HWPALETTE | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE));
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if (newscreen == NULL)
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return false;
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_screen.width = newscreen->w;
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_screen.height = newscreen->h;
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_screen.pitch = newscreen->pitch;
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_sdl_screen = newscreen;
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InitPalette();
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SDL_CALL SDL_WM_SetCaption("OpenTTD", "OpenTTD");
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SDL_CALL SDL_ShowCursor(0);
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GameSizeChanged();
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return true;
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}
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typedef struct VkMapping {
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uint16 vk_from;
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byte vk_count;
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byte map_to;
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} VkMapping;
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#define AS(x, z) {x, 0, z}
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#define AM(x, y, z, w) {x, y - x, z}
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static const VkMapping _vk_mapping[] = {
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// Pageup stuff + up/down
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AM(SDLK_PAGEUP, SDLK_PAGEDOWN, WKC_PAGEUP, WKC_PAGEDOWN),
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AS(SDLK_UP, WKC_UP),
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AS(SDLK_DOWN, WKC_DOWN),
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AS(SDLK_LEFT, WKC_LEFT),
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AS(SDLK_RIGHT, WKC_RIGHT),
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AS(SDLK_HOME, WKC_HOME),
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AS(SDLK_END, WKC_END),
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AS(SDLK_INSERT, WKC_INSERT),
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AS(SDLK_DELETE, WKC_DELETE),
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// Map letters & digits
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AM(SDLK_a, SDLK_z, 'A', 'Z'),
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AM(SDLK_0, SDLK_9, '0', '9'),
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AS(SDLK_ESCAPE, WKC_ESC),
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AS(SDLK_PAUSE, WKC_PAUSE),
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AS(SDLK_BACKSPACE, WKC_BACKSPACE),
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AS(SDLK_SPACE, WKC_SPACE),
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AS(SDLK_RETURN, WKC_RETURN),
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AS(SDLK_TAB, WKC_TAB),
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// Function keys
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AM(SDLK_F1, SDLK_F12, WKC_F1, WKC_F12),
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// Numeric part.
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// What is the virtual keycode for numeric enter??
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AM(SDLK_KP0, SDLK_KP9, WKC_NUM_0, WKC_NUM_9),
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AS(SDLK_KP_DIVIDE, WKC_NUM_DIV),
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AS(SDLK_KP_MULTIPLY, WKC_NUM_MUL),
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AS(SDLK_KP_MINUS, WKC_NUM_MINUS),
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AS(SDLK_KP_PLUS, WKC_NUM_PLUS),
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AS(SDLK_KP_ENTER, WKC_NUM_ENTER),
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AS(SDLK_KP_PERIOD, WKC_NUM_DECIMAL)
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};
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static uint32 ConvertSdlKeyIntoMy(SDL_keysym *sym)
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{
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const VkMapping *map;
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uint key = 0;
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for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
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if ((uint)(sym->sym - map->vk_from) <= map->vk_count) {
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key = sym->sym - map->vk_from + map->map_to;
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break;
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}
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}
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// check scancode for BACKQUOTE key, because we want the key left of "1", not anything else (on non-US keyboards)
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#if defined(WIN32)
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if (sym->scancode == 41) key |= WKC_BACKQUOTE;
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#elif defined(__APPLE__)
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if (sym->scancode == 10) key |= WKC_BACKQUOTE;
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#elif defined(__MORPHOS__)
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if (sym->scancode == 0) key |= WKC_BACKQUOTE; // yes, that key is code '0' under MorphOS :)
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#elif defined(__BEOS__)
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if (sym->scancode == 17) key |= WKC_BACKQUOTE;
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#elif defined(__SVR4) && defined(__sun)
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if (sym->scancode == 60) key |= WKC_BACKQUOTE;
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if (sym->scancode == 49) key |= WKC_BACKSPACE;
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#else
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if (sym->scancode == 49) key |= WKC_BACKQUOTE;
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#endif
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// META are the command keys on mac
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if (sym->mod & KMOD_META) key |= WKC_META;
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if (sym->mod & KMOD_SHIFT) key |= WKC_SHIFT;
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if (sym->mod & KMOD_CTRL) key |= WKC_CTRL;
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if (sym->mod & KMOD_ALT) key |= WKC_ALT;
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// these two lines really help porting hotkey combos. Uncomment to use -- Bjarni
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//printf("scancode character pressed %d\n", sym->scancode);
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//printf("unicode character pressed %d\n", sym->unicode);
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return (key << 16) + sym->unicode;
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}
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void DoExitSave();
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static int PollEvent(void)
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{
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SDL_Event ev;
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if (!SDL_CALL SDL_PollEvent(&ev))
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return -2;
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switch (ev.type) {
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case SDL_MOUSEMOTION:
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if (_cursor.fix_at) {
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int dx = ev.motion.x - _cursor.pos.x;
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int dy = ev.motion.y - _cursor.pos.y;
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if (dx != 0 || dy != 0) {
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_cursor.delta.x += dx;
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_cursor.delta.y += dy;
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SDL_CALL SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y);
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}
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} else {
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_cursor.delta.x = ev.motion.x - _cursor.pos.x;
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_cursor.delta.y = ev.motion.y - _cursor.pos.y;
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_cursor.pos.x = ev.motion.x;
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_cursor.pos.y = ev.motion.y;
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_cursor.dirty = true;
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}
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break;
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case SDL_MOUSEBUTTONDOWN:
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if (_rightclick_emulate && (SDL_CALL SDL_GetModState() & (KMOD_LCTRL | KMOD_RCTRL)))
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ev.button.button = SDL_BUTTON_RIGHT;
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switch (ev.button.button) {
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case SDL_BUTTON_LEFT:
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_left_button_down = true;
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break;
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case SDL_BUTTON_RIGHT:
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_right_button_down = true;
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_right_button_clicked = true;
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break;
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#if !defined(WIN32)
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case SDL_BUTTON_WHEELUP:
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_cursor.wheel--;
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break;
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case SDL_BUTTON_WHEELDOWN:
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_cursor.wheel++;
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break;
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#endif
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default:
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break;
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}
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break;
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case SDL_MOUSEBUTTONUP:
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if (_rightclick_emulate) {
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_right_button_down = false;
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_left_button_down = false;
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_left_button_clicked = false;
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} else if (ev.button.button == SDL_BUTTON_LEFT) {
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_left_button_down = false;
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_left_button_clicked = false;
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} else if (ev.button.button == SDL_BUTTON_RIGHT) {
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_right_button_down = false;
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}
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break;
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case SDL_QUIT:
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|
// do not ask to quit on the main screen
|
|
if (_game_mode != GM_MENU) {
|
|
if(_patches.autosave_on_exit) {
|
|
DoExitSave();
|
|
return ML_QUIT;
|
|
} else
|
|
AskExitGame();
|
|
} else
|
|
return ML_QUIT;
|
|
break;
|
|
|
|
case SDL_KEYDOWN:
|
|
if ((ev.key.keysym.mod & (KMOD_ALT | KMOD_META)) &&
|
|
(ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_f)) {
|
|
_fullscreen ^= true;
|
|
GetVideoModes();
|
|
CreateMainSurface(_screen.width, _screen.height);
|
|
MarkWholeScreenDirty();
|
|
} else {
|
|
_pressed_key = ConvertSdlKeyIntoMy(&ev.key.keysym);
|
|
}
|
|
break;
|
|
|
|
case SDL_VIDEORESIZE: {
|
|
int w = clamp(ev.resize.w, 64, MAX_SCREEN_WIDTH);
|
|
int h = clamp(ev.resize.h, 64, MAX_SCREEN_HEIGHT);
|
|
ChangeResInGame(w, h);
|
|
break;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
static const char *SdlVideoStart(char **parm)
|
|
{
|
|
char buf[30];
|
|
|
|
const char *s = SdlOpen(SDL_INIT_VIDEO);
|
|
if (s != NULL) return s;
|
|
|
|
SDL_CALL SDL_VideoDriverName(buf, 30);
|
|
DEBUG(misc, 0) ("sdl: using driver '%s'", buf);
|
|
|
|
GetVideoModes();
|
|
CreateMainSurface(_cur_resolution[0], _cur_resolution[1]);
|
|
MarkWholeScreenDirty();
|
|
|
|
SDL_CALL SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
|
|
SDL_CALL SDL_EnableUNICODE(1);
|
|
return NULL;
|
|
}
|
|
|
|
static void SdlVideoStop(void)
|
|
{
|
|
SdlClose(SDL_INIT_VIDEO);
|
|
}
|
|
|
|
static int SdlVideoMainLoop(void)
|
|
{
|
|
uint32 next_tick = SDL_CALL SDL_GetTicks() + 30;
|
|
uint32 cur_ticks;
|
|
uint32 pal_tick = 0;
|
|
int i;
|
|
uint32 mod;
|
|
int numkeys;
|
|
Uint8 *keys;
|
|
|
|
for (;;) {
|
|
InteractiveRandom(); // randomness
|
|
|
|
while ((i = PollEvent()) == -1) {}
|
|
if (i >= 0) return i;
|
|
|
|
if (_exit_game) return ML_QUIT;
|
|
|
|
mod = SDL_CALL SDL_GetModState();
|
|
keys = SDL_CALL SDL_GetKeyState(&numkeys);
|
|
#if defined(_DEBUG)
|
|
if (_shift_pressed)
|
|
#else
|
|
if (keys[SDLK_TAB])
|
|
#endif
|
|
{
|
|
if (!_networking) _fast_forward |= 2;
|
|
} else if (_fast_forward & 2) {
|
|
_fast_forward = 0;
|
|
}
|
|
|
|
cur_ticks = SDL_CALL SDL_GetTicks();
|
|
if ((_fast_forward && !_pause) || cur_ticks > next_tick)
|
|
next_tick = cur_ticks;
|
|
|
|
if (cur_ticks == next_tick) {
|
|
next_tick += 30;
|
|
|
|
_ctrl_pressed = !!(mod & (KMOD_LCTRL | KMOD_RCTRL));
|
|
_shift_pressed = !!(mod & (KMOD_LSHIFT | KMOD_RSHIFT));
|
|
_dbg_screen_rect = !!(mod & KMOD_CAPS);
|
|
|
|
// determine which directional keys are down
|
|
_dirkeys =
|
|
(keys[SDLK_LEFT] ? 1 : 0) |
|
|
(keys[SDLK_UP] ? 2 : 0) |
|
|
(keys[SDLK_RIGHT] ? 4 : 0) |
|
|
(keys[SDLK_DOWN] ? 8 : 0);
|
|
GameLoop();
|
|
|
|
_screen.dst_ptr = _sdl_screen->pixels;
|
|
UpdateWindows();
|
|
if (++pal_tick > 4) {
|
|
CheckPaletteAnim();
|
|
pal_tick = 1;
|
|
}
|
|
DrawSurfaceToScreen();
|
|
} else {
|
|
SDL_CALL SDL_Delay(1);
|
|
_screen.dst_ptr = _sdl_screen->pixels;
|
|
DrawTextMessage();
|
|
DrawMouseCursor();
|
|
DrawSurfaceToScreen();
|
|
}
|
|
}
|
|
}
|
|
|
|
static bool SdlVideoChangeRes(int w, int h)
|
|
{
|
|
// see if the mode is available
|
|
if (GetAvailableVideoMode(&w, &h) != 1)
|
|
return false;
|
|
|
|
CreateMainSurface(w, h);
|
|
return true;
|
|
}
|
|
|
|
const HalVideoDriver _sdl_video_driver = {
|
|
SdlVideoStart,
|
|
SdlVideoStop,
|
|
SdlVideoMakeDirty,
|
|
SdlVideoMainLoop,
|
|
SdlVideoChangeRes,
|
|
};
|
|
|
|
static void CDECL fill_sound_buffer(void *userdata, Uint8 *stream, int len)
|
|
{
|
|
MxMixSamples(_mixer, stream, len / 4);
|
|
}
|
|
|
|
static char *SdlSoundStart(char **parm)
|
|
{
|
|
SDL_AudioSpec spec;
|
|
|
|
char *s = SdlOpen(SDL_INIT_AUDIO);
|
|
if (s != NULL) return s;
|
|
|
|
spec.freq = GetDriverParamInt(parm, "hz", 11025);
|
|
spec.format = AUDIO_S16SYS;
|
|
spec.channels = 2;
|
|
spec.samples = 512;
|
|
spec.callback = fill_sound_buffer;
|
|
SDL_CALL SDL_OpenAudio(&spec, &spec);
|
|
SDL_CALL SDL_PauseAudio(0);
|
|
return NULL;
|
|
}
|
|
|
|
static void SdlSoundStop(void)
|
|
{
|
|
SDL_CALL SDL_CloseAudio();
|
|
SdlClose(SDL_INIT_AUDIO);
|
|
}
|
|
|
|
const HalSoundDriver _sdl_sound_driver = {
|
|
SdlSoundStart,
|
|
SdlSoundStop,
|
|
};
|
|
|
|
|
|
#if 0 /* XXX what the heck is that? */
|
|
#include "viewport.h"
|
|
void redsq_debug(int tile)
|
|
{
|
|
_thd.redsq = tile;
|
|
MarkWholeScreenDirty();
|
|
_screen.dst_ptr = _sdl_screen->pixels;
|
|
UpdateWindows();
|
|
|
|
SdlVideoMakeDirty(0,0,_screen.width,_screen.height);
|
|
DrawSurfaceToScreen();
|
|
}
|
|
|
|
static void DbgRedraw()
|
|
{
|
|
SdlVideoMakeDirty(0,0,_screen.width,_screen.height);
|
|
DrawSurfaceToScreen();
|
|
}
|
|
#endif
|
|
|
|
#endif // WITH_SDL
|