.. |
afterload.cpp
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(svn r16349) -Codechange: rename IsPlainRailTile() to IsPlainRail(), introduce shiny new IsPlainRailTile()
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2009-05-18 01:26:23 +00:00 |
ai_sl.cpp
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(svn r16338) -Codechange: split loading of references to two phases
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2009-05-17 16:28:29 +00:00 |
animated_tile_sl.cpp
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(svn r16338) -Codechange: split loading of references to two phases
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2009-05-17 16:28:29 +00:00 |
autoreplace_sl.cpp
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(svn r16338) -Codechange: split loading of references to two phases
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2009-05-17 16:28:29 +00:00 |
cargopacket_sl.cpp
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(svn r16338) -Codechange: split loading of references to two phases
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2009-05-17 16:28:29 +00:00 |
cheat_sl.cpp
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(svn r16338) -Codechange: split loading of references to two phases
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2009-05-17 16:28:29 +00:00 |
company_sl.cpp
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(svn r16338) -Codechange: split loading of references to two phases
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2009-05-17 16:28:29 +00:00 |
depot_sl.cpp
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(svn r16338) -Codechange: split loading of references to two phases
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2009-05-17 16:28:29 +00:00 |
economy_sl.cpp
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(svn r16338) -Codechange: split loading of references to two phases
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2009-05-17 16:28:29 +00:00 |
engine_sl.cpp
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(svn r16338) -Codechange: split loading of references to two phases
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2009-05-17 16:28:29 +00:00 |
gamelog_sl.cpp
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(svn r16338) -Codechange: split loading of references to two phases
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2009-05-17 16:28:29 +00:00 |
group_sl.cpp
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(svn r16338) -Codechange: split loading of references to two phases
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2009-05-17 16:28:29 +00:00 |
industry_sl.cpp
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(svn r16338) -Codechange: split loading of references to two phases
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2009-05-17 16:28:29 +00:00 |
labelmaps_sl.cpp
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(svn r16338) -Codechange: split loading of references to two phases
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2009-05-17 16:28:29 +00:00 |
map_sl.cpp
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(svn r16338) -Codechange: split loading of references to two phases
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2009-05-17 16:28:29 +00:00 |
misc_sl.cpp
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(svn r16338) -Codechange: split loading of references to two phases
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2009-05-17 16:28:29 +00:00 |
newgrf_sl.cpp
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(svn r16338) -Codechange: split loading of references to two phases
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2009-05-17 16:28:29 +00:00 |
oldloader_sl.cpp
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(svn r16329) -Fix: possible desync when removing lots of towns in-game (not that we allow removing towns now, but better not have desync prone code lingering around)
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2009-05-17 10:35:13 +00:00 |
oldloader.cpp
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(svn r16242) -Codechange: rework pausing
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2009-05-06 15:06:57 +00:00 |
oldloader.h
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(svn r15274) -Fix (r8705): oldloader wasn't updated to use 64bit airport_flags
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2009-01-25 22:50:00 +00:00 |
order_sl.cpp
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(svn r16338) -Codechange: split loading of references to two phases
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2009-05-17 16:28:29 +00:00 |
saveload_internal.h
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(svn r15799) -Codechange: Save rail type label list to savegame and perform mapping on load if necessary.
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2009-03-21 23:58:20 +00:00 |
saveload.cpp
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(svn r16346) -Codechange: don't exploit the pool system in the way done for the saveload pool; it makes writing replacements unnecessarily difficult. And now we've got SmallVector that does more than enough for saving with less lines of 'interface' code.
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2009-05-17 20:38:05 +00:00 |
saveload.h
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(svn r16338) -Codechange: split loading of references to two phases
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2009-05-17 16:28:29 +00:00 |
signs_sl.cpp
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(svn r16338) -Codechange: split loading of references to two phases
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2009-05-17 16:28:29 +00:00 |
station_sl.cpp
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(svn r16338) -Codechange: split loading of references to two phases
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2009-05-17 16:28:29 +00:00 |
strings_sl.cpp
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(svn r16338) -Codechange: split loading of references to two phases
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2009-05-17 16:28:29 +00:00 |
subsidy_sl.cpp
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(svn r16338) -Codechange: split loading of references to two phases
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2009-05-17 16:28:29 +00:00 |
town_sl.cpp
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(svn r16338) -Codechange: split loading of references to two phases
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2009-05-17 16:28:29 +00:00 |
vehicle_sl.cpp
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(svn r16338) -Codechange: split loading of references to two phases
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2009-05-17 16:28:29 +00:00 |
waypoint_sl.cpp
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(svn r16338) -Codechange: split loading of references to two phases
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2009-05-17 16:28:29 +00:00 |