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60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
/* $Id$ */
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/** @file vehicle_type.h Types related to vehicles. */
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#ifndef VEHICLE_TYPE_H
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#define VEHICLE_TYPE_H
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#include "core/enum_type.hpp"
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typedef uint16 VehicleID;
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enum VehicleType {
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VEH_TRAIN,
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VEH_ROAD,
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VEH_SHIP,
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VEH_AIRCRAFT,
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VEH_EFFECT,
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VEH_DISASTER,
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VEH_END,
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VEH_INVALID = 0xFF,
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};
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DECLARE_POSTFIX_INCREMENT(VehicleType);
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template <> struct EnumPropsT<VehicleType> : MakeEnumPropsT<VehicleType, byte, VEH_TRAIN, VEH_END, VEH_INVALID> {};
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typedef TinyEnumT<VehicleType> VehicleTypeByte;
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struct Vehicle;
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struct BaseVehicle
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{
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VehicleTypeByte type; ///< Type of vehicle
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/**
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* Is this vehicle a valid vehicle?
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* @return true if and only if the vehicle is valid.
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*/
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inline bool IsValid() const { return this->type != VEH_INVALID; }
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};
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static const VehicleID INVALID_VEHICLE = 0xFFFF;
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/** Pathfinding option states */
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enum {
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VPF_OPF = 0, ///< The Original PathFinder
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VPF_NTP = 0, ///< New Train Pathfinder, replacing OPF for trains
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VPF_NPF = 1, ///< New PathFinder
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VPF_YAPF = 2, ///< Yet Another PathFinder
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};
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/* Flags to add to p2 for goto depot commands */
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/* Note: bits 8-10 are used for VLW flags */
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enum DepotCommand {
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DEPOT_SERVICE = (1 << 0), ///< The vehicle will leave the depot right after arrival (serivce only)
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DEPOT_MASS_SEND = (1 << 1), ///< Tells that it's a mass send to depot command (type in VLW flag)
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DEPOT_DONT_CANCEL = (1 << 2), ///< Don't cancel current goto depot command if any
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DEPOT_LOCATE_HANGAR = (1 << 3), ///< Find another airport if the target one lacks a hangar
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DEPOT_COMMAND_MASK = 0xF,
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};
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#endif /* VEHICLE_TYPE_H */
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