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https://github.com/JGRennison/OpenTTD-patches.git
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56be293107
# Conflicts: # src/blitter/32bpp_anim.cpp # src/blitter/32bpp_anim.hpp # src/blitter/32bpp_anim_sse2.cpp # src/blitter/32bpp_base.cpp # src/blitter/32bpp_base.hpp # src/ground_vehicle.cpp # src/linkgraph/linkgraph_gui.h # src/main_gui.cpp # src/newgrf_house.cpp # src/newgrf_house.h # src/town_cmd.cpp # src/vehicle_base.h # src/viewport_gui.cppp
33 lines
1.7 KiB
C++
33 lines
1.7 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file articulated_vehicles.h Functions related to articulated vehicles. */
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#ifndef ARTICULATED_VEHICLES_H
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#define ARTICULATED_VEHICLES_H
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#include "vehicle_type.h"
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#include "engine_type.h"
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#include <vector>
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uint CountArticulatedParts(EngineID engine_type, bool purchase_window);
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void GetArticulatedPartsEngineIDs(EngineID engine_type, bool purchase_window, std::vector<EngineID> &ids);
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CargoArray GetCapacityOfArticulatedParts(EngineID engine);
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void AddArticulatedParts(Vehicle *first);
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void GetArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type, CargoTypes *union_mask, CargoTypes *intersection_mask);
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CargoTypes GetUnionOfArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type);
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CargoTypes GetIntersectionOfArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type);
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bool IsArticulatedVehicleCarryingDifferentCargoes(const Vehicle *v, CargoID *cargo_type);
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bool IsArticulatedVehicleRefittable(EngineID engine);
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bool IsArticulatedEngine(EngineID engine_type);
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void CheckConsistencyOfArticulatedVehicle(const Vehicle *v);
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#endif /* ARTICULATED_VEHICLES_H */
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