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https://github.com/JGRennison/OpenTTD-patches.git
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fdd666f66a
# Conflicts: # src/3rdparty/squirrel/squirrel/sqcompiler.cpp # src/aircraft.h # src/animated_tile.h # src/base_consist.h # src/cargotype.h # src/company_gui.cpp # src/console_cmds.cpp # src/core/overflowsafe_type.hpp # src/engine_gui.cpp # src/industry_gui.cpp # src/lang/english.txt # src/music/extmidi.cpp # src/network/core/network_game_info.cpp # src/network/network_server.cpp # src/newgrf.cpp # src/newgrf_industries.cpp # src/order_base.h # src/order_cmd.cpp # src/order_gui.cpp # src/order_type.h # src/os/macosx/misc_osx.cpp # src/os/windows/crashlog_win.cpp # src/rail_gui.cpp # src/rail_gui.h # src/roadveh.h # src/roadveh_cmd.cpp # src/saveload/afterload.cpp # src/saveload/company_sl.cpp # src/saveload/saveload.cpp # src/saveload/saveload.h # src/saveload/saveload_error.hpp # src/script/api/script_town.cpp # src/settingsgen/settingsgen.cpp # src/ship.h # src/ship_cmd.cpp # src/smallmap_gui.cpp # src/spritecache.cpp # src/stdafx.h # src/strgen/strgen.cpp # src/strgen/strgen.h # src/table/settings/script_settings.ini # src/timetable_cmd.cpp # src/timetable_gui.cpp # src/town.h # src/town_cmd.cpp # src/town_cmd.h # src/town_gui.cpp # src/train.h # src/train_cmd.cpp # src/tree_cmd.cpp # src/vehicle.cpp # src/vehicle_base.h # src/vehicle_cmd.cpp # src/vehicle_gui.cpp # src/vehiclelist.cpp # src/waypoint_base.h # src/widget.cpp
64 lines
2.4 KiB
C++
64 lines
2.4 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file 32bpp_anim_sse4.hpp A SSE4 32 bpp blitter with animation support. */
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#ifndef BLITTER_32BPP_SSE4_ANIM_HPP
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#define BLITTER_32BPP_SSE4_ANIM_HPP
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#ifdef WITH_SSE
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#ifndef SSE_VERSION
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#define SSE_VERSION 4
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#endif
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#ifndef SSE_TARGET
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#define SSE_TARGET "sse4.1"
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#endif
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#ifndef FULL_ANIMATION
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#define FULL_ANIMATION 1
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#endif
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#include "32bpp_anim.hpp"
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#include "32bpp_anim_sse2.hpp"
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#include "32bpp_sse4.hpp"
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#undef MARGIN_NORMAL_THRESHOLD
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#define MARGIN_NORMAL_THRESHOLD 4
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/** The SSE4 32 bpp blitter with palette animation. */
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class Blitter_32bppSSE4_Anim final : public Blitter_32bppSSE2_Anim, public Blitter_32bppSSE4 {
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private:
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public:
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Blitter_32bppSSE4_Anim()
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{
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this->Blitter_32bppSSE2_Anim::SetSupportsMissingZoomLevels(true);
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this->Blitter_32bppSSE4::SetSupportsMissingZoomLevels(true);
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}
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template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent, bool animated>
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void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
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void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
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Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator) override {
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return Blitter_32bppSSE_Base::Encode(sprite, allocator);
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}
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const char *GetName() override { return "32bpp-sse4-anim"; }
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using Blitter_32bppSSE2_Anim::LookupColourInPalette;
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};
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/** Factory for the SSE4 32 bpp blitter (with palette animation). */
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class FBlitter_32bppSSE4_Anim: public BlitterFactory {
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public:
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FBlitter_32bppSSE4_Anim() : BlitterFactory("32bpp-sse4-anim", "32bpp SSE4 Blitter (palette animation)", HasCPUIDFlag(1, 2, 19)) {}
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Blitter *CreateInstance() override { return static_cast<Blitter_32bppSSE2_Anim *>(new Blitter_32bppSSE4_Anim()); }
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};
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#endif /* WITH_SSE */
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#endif /* BLITTER_32BPP_SSE4_ANIM_HPP */
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