OpenTTD-patches/src/video
2012-01-04 00:45:36 +00:00
..
cocoa (svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL) 2011-12-08 19:37:33 +00:00
allegro_v.cpp (svn r23488) -Fix [FS#4879] (r23241): artefacts when right click mouse moving with the allegro video driver 2011-12-11 07:26:13 +00:00
allegro_v.h
dedicated_v.cpp (svn r23470) -Codechange: move declaration of SwitchToMode to a header instead of declaring it in 6 other files 2011-12-10 08:31:14 +00:00
dedicated_v.h
null_v.cpp
null_v.h
sdl_v.cpp (svn r23451) -Codechange: [SDL] Move 32bpp-anim palette animation to the draw thread instead of the single threaded bit of the game loop. This causes a speedup of up to 15% when animation is turned on with the 32bpp-anim blitter 2011-12-08 20:01:31 +00:00
sdl_v.h
video_driver.hpp
win32_v.cpp (svn r23749) -Fix: [Win32] Work around a possible deadlock when initialising threaded drawing. 2012-01-04 00:45:36 +00:00
win32_v.h