OpenTTD-patches/src/network/core
2010-10-15 19:58:56 +00:00
..
address.cpp (svn r19385) -Fix [FS#3684]: [IPv6] Netmask calculations were wrong if cidr >= 32. 2010-03-11 17:57:14 +00:00
address.h (svn r19614) -Codechange: "it's" => "its" where appropriate 2010-04-12 14:12:47 +00:00
config.h (svn r19809) -Codechange: make some unnamed network related enums/defines static const variables 2010-05-13 09:04:41 +00:00
core.cpp (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
core.h (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
game.h (svn r17699) -Codechange: move #ifdef ENABLE_NETWORK till after the 'generic' includes so compilation without network support doesn't get broken as easily by changes in header files 2009-10-04 20:00:56 +00:00
host.cpp (svn r17693) -Cleanup: remove some unneeded includes 2009-10-04 17:16:41 +00:00
host.h (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
os_abstraction.h (svn r20030) -Fix: MSVC 2010 defines more POSIX error constants that we define as well. 2010-06-28 18:14:00 +00:00
packet.cpp (svn r18800) -Fix: in some cases with invalid packets one can crash recent trunk and 1.0.0 betas; 0.7.5 and before can't be crashed though. 2010-01-14 21:47:31 +00:00
packet.h (svn r20286) -Codechange: Unify end of doxygen comments. 2010-08-01 19:44:49 +00:00
tcp_connect.cpp (svn r17693) -Cleanup: remove some unneeded includes 2009-10-04 17:16:41 +00:00
tcp_content.cpp (svn r20924) -Codechange: make the game connection packet handling look more like UDP/content packet handling 2010-10-15 13:47:37 +00:00
tcp_content.h (svn r20499) -Doc: Spelling fixes, and one doxygen comment addition. 2010-08-15 14:06:43 +00:00
tcp_game.cpp (svn r20935) -Codechange: only let the server side use a pool of connected sockets 2010-10-15 19:58:56 +00:00
tcp_game.h (svn r20935) -Codechange: only let the server side use a pool of connected sockets 2010-10-15 19:58:56 +00:00
tcp_http.cpp (svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers 2010-08-26 22:01:16 +00:00
tcp_http.h (svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers 2010-08-26 22:01:16 +00:00
tcp.cpp (svn r20933) -Codechange: move some more client related methods and such to network_client.cpp 2010-10-15 19:33:08 +00:00
tcp.h (svn r20933) -Codechange: move some more client related methods and such to network_client.cpp 2010-10-15 19:33:08 +00:00
udp.cpp (svn r20289) -Codechange: Unify fall through coding style. 2010-08-01 20:52:11 +00:00
udp.h (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00