mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
b07357373f
While here change the type for one table from uint16 to StringID.
70 lines
2.6 KiB
C
70 lines
2.6 KiB
C
#ifndef VEHICLE_GUI_H
|
|
#define VEHICLE_GUI_H
|
|
|
|
void DrawVehicleProfitButton(Vehicle *v, int x, int y);
|
|
void InitializeVehiclesGuiList();
|
|
|
|
/* sorter stuff */
|
|
typedef struct SortStruct { // store owner through sorting process
|
|
uint32 index;
|
|
byte owner;
|
|
} SortStruct;
|
|
|
|
int CDECL GeneralOwnerSorter(const void *a, const void *b);
|
|
void VehicleSorter(SortStruct *firstelement, uint32 n, uint16 size);
|
|
VARDEF uint32 _internal_name_sorter_id; // internal StringID for default vehicle-names
|
|
VARDEF uint32 _last_vehicle_idx; // cached index to hopefully speed up name-sorting
|
|
VARDEF bool _internal_sort_order; // descending/ascending
|
|
|
|
#define PERIODIC_RESORT_DAYS 10
|
|
#define DEF_SORTER(yyyy) int CDECL yyyy(const void *a, const void *b)
|
|
|
|
DEF_SORTER(VehicleUnsortedSorter);
|
|
DEF_SORTER(VehicleNumberSorter);
|
|
DEF_SORTER(VehicleNameSorter);
|
|
DEF_SORTER(VehicleAgeSorter);
|
|
DEF_SORTER(VehicleProfitThisYearSorter);
|
|
DEF_SORTER(VehicleProfitLastYearSorter);
|
|
DEF_SORTER(VehicleCargoSorter);
|
|
DEF_SORTER(VehicleReliabilitySorter);
|
|
DEF_SORTER(VehicleMaxSpeedSorter);
|
|
|
|
typedef DEF_SORTER(VehicleSortListingTypeFunctions);
|
|
|
|
#define SORT_BY_UNSORTED 0
|
|
extern VehicleSortListingTypeFunctions * const _vehicle_sorter[];
|
|
extern const StringID _vehicle_sort_listing[];
|
|
|
|
enum VehicleSortTypes {
|
|
VEHTRAIN = 0,
|
|
VEHROAD = 1,
|
|
VEHSHIP = 2,
|
|
VEHAIRCRAFT = 3
|
|
};
|
|
|
|
VARDEF bool _vehicle_sort_dirty[4]; // global sort, vehicles added/removed (4 types of vehicles)
|
|
|
|
VARDEF bool _train_sort_dirty[MAX_PLAYERS]; // vehicles for a given player needs to be resorted (new criteria)
|
|
VARDEF byte _train_sort_type[MAX_PLAYERS]; // different criteria for sorting
|
|
VARDEF bool _train_sort_order[MAX_PLAYERS]; // sort descending/ascending
|
|
|
|
VARDEF bool _aircraft_sort_dirty[MAX_PLAYERS]; // vehicles for a given player needs to be resorted (new criteria)
|
|
VARDEF byte _aircraft_sort_type[MAX_PLAYERS]; // different criteria for sorting
|
|
VARDEF bool _aircraft_sort_order[MAX_PLAYERS]; // sort descending/ascending
|
|
|
|
VARDEF bool _ship_sort_dirty[MAX_PLAYERS]; // vehicles for a given player needs to be resorted (new criteria)
|
|
VARDEF byte _ship_sort_type[MAX_PLAYERS]; // different criteria for sorting
|
|
VARDEF bool _ship_sort_order[MAX_PLAYERS]; // sort descending/ascending
|
|
|
|
VARDEF bool _road_sort_dirty[MAX_PLAYERS]; // vehicles for a given player needs to be resorted (new criteria)
|
|
VARDEF byte _road_sort_type[MAX_PLAYERS]; // different criteria for sorting
|
|
VARDEF bool _road_sort_order[MAX_PLAYERS]; // sort descending/ascending
|
|
|
|
enum {
|
|
PLY_WND_PRC__OFFSET_TOP_WIDGET = 26,
|
|
PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26,
|
|
PLY_WND_PRC__SIZE_OF_ROW_BIG = 36,
|
|
};
|
|
|
|
#endif /* VEHICLE_GUI_H */
|