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https://github.com/JGRennison/OpenTTD-patches.git
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ead18b2af2
# Conflicts: # CMakeLists.txt # src/3rdparty/md5/md5.h # src/3rdparty/squirrel/squirrel/squtils.h # src/animated_tile.cpp # src/console_func.h # src/core/CMakeLists.txt # src/core/container_func.hpp # src/core/smallstack_type.hpp # src/crashlog.cpp # src/crashlog.h # src/debug.h # src/economy.cpp # src/gamelog.cpp # src/industry_gui.cpp # src/lang/catalan.txt # src/misc_gui.cpp # src/network/network_content.h # src/newgrf.cpp # src/newgrf.h # src/newgrf_config.cpp # src/newgrf_config.h # src/newgrf_gui.cpp # src/os/unix/font_unix.cpp # src/os/windows/crashlog_win.cpp # src/rail_cmd.cpp # src/saveload/animated_tile_sl.cpp # src/script/api/script_tilelist.cpp # src/settings.cpp # src/settingsgen/settingsgen.cpp # src/sl/oldloader_sl.cpp # src/station.cpp # src/station_cmd.cpp # src/stdafx.h # src/strgen/strgen.cpp # src/strgen/strgen_base.cpp # src/table/settings/gui_settings.ini # src/train_gui.cpp # src/vehicle.cpp # src/vehicle_base.h # src/vehicle_cmd.cpp # src/vehicle_gui_base.h # src/viewport_sprite_sorter.h
185 lines
6.5 KiB
C++
185 lines
6.5 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file vehicle_gui_base.h Functions/classes shared between the different vehicle list GUIs. */
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#ifndef VEHICLE_GUI_BASE_H
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#define VEHICLE_GUI_BASE_H
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#include "date_type.h"
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#include "economy_type.h"
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#include "sortlist_type.h"
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#include "vehicle_base.h"
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#include "vehiclelist.h"
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#include "window_gui.h"
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#include "widgets/dropdown_type.h"
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#include "cargo_type.h"
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#include <iterator>
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#include <numeric>
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typedef GUIList<const Vehicle*, CargoID> GUIVehicleList;
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struct GUIVehicleGroup {
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VehicleList::const_iterator vehicles_begin; ///< Pointer to beginning element of this vehicle group.
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VehicleList::const_iterator vehicles_end; ///< Pointer to past-the-end element of this vehicle group.
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GUIVehicleGroup(VehicleList::const_iterator vehicles_begin, VehicleList::const_iterator vehicles_end)
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: vehicles_begin(vehicles_begin), vehicles_end(vehicles_end) {}
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std::ptrdiff_t NumVehicles() const
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{
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return std::distance(this->vehicles_begin, this->vehicles_end);
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}
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const Vehicle *GetSingleVehicle() const
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{
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dbg_assert(this->NumVehicles() == 1);
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return this->vehicles_begin[0];
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}
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Money GetDisplayProfitThisYear() const
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{
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return std::accumulate(this->vehicles_begin, this->vehicles_end, (Money)0, [](Money acc, const Vehicle *v) {
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return acc + v->GetDisplayProfitThisYear();
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});
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}
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Money GetDisplayProfitLastYear() const
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{
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return std::accumulate(this->vehicles_begin, this->vehicles_end, (Money)0, [](Money acc, const Vehicle *v) {
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return acc + v->GetDisplayProfitLastYear();
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});
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}
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Date GetOldestVehicleAge() const
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{
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const Vehicle *oldest = *std::max_element(this->vehicles_begin, this->vehicles_end, [](const Vehicle *v_a, const Vehicle *v_b) {
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return v_a->age < v_b->age;
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});
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return oldest->age;
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}
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};
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typedef GUIList<GUIVehicleGroup, CargoID> GUIVehicleGroupList;
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struct BaseVehicleListWindow : public Window {
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enum GroupBy : byte {
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GB_NONE,
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GB_SHARED_ORDERS,
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GB_END,
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};
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GroupBy grouping; ///< How we want to group the list.
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protected:
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VehicleList vehicles; ///< List of vehicles. This is the buffer for `vehgroups` to point into; if this is structurally modified, `vehgroups` must be rebuilt.
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public:
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uint own_vehicles = 0; ///< Count of vehicles of the local company
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CompanyID own_company; ///< Company ID used for own_vehicles
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GUIVehicleGroupList vehgroups; ///< List of (groups of) vehicles. This stores iterators of `vehicles`, and should be rebuilt if `vehicles` is structurally changed.
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Listing *sorting; ///< Pointer to the vehicle type related sorting.
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byte unitnumber_digits; ///< The number of digits of the highest unit number.
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Scrollbar *vscroll;
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VehicleListIdentifier vli; ///< Identifier of the vehicle list we want to currently show.
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uint order_arrow_width; ///< Width of the arrow in the small order list.
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VehicleID vehicle_sel; ///< Selected vehicle
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typedef GUIVehicleGroupList::SortFunction VehicleGroupSortFunction;
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typedef GUIVehicleList::SortFunction VehicleIndividualSortFunction;
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CargoID cargo_filter[NUM_CARGO + 3]; ///< Available cargo filters; CargoID or CF_ANY or CF_NONE
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StringID cargo_filter_texts[NUM_CARGO + 4]; ///< Texts for filter_cargo, terminated by INVALID_STRING_ID
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byte cargo_filter_criteria; ///< Selected cargo filter
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inline CargoID GetCargoFilter() const { return this->cargo_filter[this->cargo_filter_criteria]; }
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enum ActionDropdownItem {
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ADI_TEMPLATE_REPLACE,
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ADI_REPLACE,
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ADI_SERVICE,
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ADI_DEPOT,
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ADI_DEPOT_SELL,
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ADI_CANCEL_DEPOT,
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ADI_ADD_SHARED,
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ADI_REMOVE_ALL,
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ADI_CHANGE_ORDER,
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ADI_CREATE_GROUP,
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ADI_TRACERESTRICT_SLOT_MGMT,
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ADI_TRACERESTRICT_COUNTER_MGMT,
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};
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static const StringID vehicle_depot_name[];
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static const StringID vehicle_depot_sell_name[];
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static const StringID vehicle_group_by_names[];
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static const StringID vehicle_group_none_sorter_names[];
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static const StringID vehicle_group_shared_orders_sorter_names[];
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static VehicleGroupSortFunction * const vehicle_group_none_sorter_funcs[];
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static VehicleGroupSortFunction * const vehicle_group_shared_orders_sorter_funcs[];
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BaseVehicleListWindow(WindowDesc *desc, WindowNumber wno);
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void OnInit() override;
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void UpdateSortingInterval();
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void UpdateSortingFromGrouping();
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void DrawVehicleListItems(VehicleID selected_vehicle, int line_height, const Rect &r) const;
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void UpdateVehicleGroupBy(GroupBy group_by);
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void SortVehicleList();
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void CountOwnVehicles();
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void BuildVehicleList();
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void SetCargoFilterIndex(int index);
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void SetCargoFilterArray();
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void FilterVehicleList();
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void CheckCargoFilterEnableState(int plane_widget, bool re_init, bool possible = true);
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Dimension GetActionDropdownSize(bool show_autoreplace, bool show_group, bool show_template_replace, StringID change_order_str = 0);
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DropDownList BuildActionDropdownList(bool show_autoreplace, bool show_group, bool show_template_replace,
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StringID change_order_str = 0, bool show_create_group = false, bool consider_top_level = false);
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bool ShouldShowActionDropdownList() const;
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const StringID *GetVehicleSorterNames()
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{
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switch (this->grouping) {
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case GB_NONE:
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return vehicle_group_none_sorter_names;
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case GB_SHARED_ORDERS:
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return vehicle_group_shared_orders_sorter_names;
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default:
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NOT_REACHED();
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}
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}
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VehicleGroupSortFunction * const *GetVehicleSorterFuncs()
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{
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switch (this->grouping) {
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case GB_NONE:
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return vehicle_group_none_sorter_funcs;
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case GB_SHARED_ORDERS:
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return vehicle_group_shared_orders_sorter_funcs;
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default:
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NOT_REACHED();
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}
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}
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uint GetSorterDisableMask(VehicleType type) const;
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};
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uint GetVehicleListHeight(VehicleType type, uint divisor = 1);
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struct Sorting {
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Listing aircraft;
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Listing roadveh;
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Listing ship;
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Listing train;
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};
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extern BaseVehicleListWindow::GroupBy _grouping[VLT_END][VEH_COMPANY_END];
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extern Sorting _sorting[BaseVehicleListWindow::GB_END];
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#endif /* VEHICLE_GUI_BASE_H */
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