mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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0d4d4a9cac
# Conflicts: # cmake/CompileFlags.cmake # src/3rdparty/squirrel/squirrel/sqclosure.h # src/3rdparty/squirrel/squirrel/sqobject.h # src/3rdparty/squirrel/squirrel/sqvm.h # src/aircraft.h # src/airport_gui.cpp # src/blitter/32bpp_sse_func.hpp # src/blitter/null.hpp # src/bridge_gui.cpp # src/build_vehicle_gui.cpp # src/cargotype.h # src/cheat_gui.cpp # src/command.cpp # src/command_func.h # src/company_gui.cpp # src/console_gui.cpp # src/date_gui.cpp # src/depot_gui.cpp # src/dock_gui.cpp # src/economy.cpp # src/error_gui.cpp # src/fileio.cpp # src/fios.cpp # src/fios_gui.cpp # src/fontcache/spritefontcache.h # src/framerate_gui.cpp # src/game/game_text.cpp # src/gamelog.cpp # src/genworld_gui.cpp # src/gfx_layout_fallback.cpp # src/group_gui.cpp # src/highscore_gui.cpp # src/hotkeys.cpp # src/industry_cmd.cpp # src/industry_gui.cpp # src/landscape.cpp # src/main_gui.cpp # src/misc_cmd.cpp # src/misc_gui.cpp # src/network/core/tcp_game.cpp # src/network/core/udp.cpp # src/network/network_chat_gui.cpp # src/network/network_content_gui.cpp # src/network/network_gui.cpp # src/network/network_server.cpp # src/network/network_server.h # src/newgrf_airport.cpp # src/newgrf_airport.h # src/newgrf_airporttiles.cpp # src/newgrf_airporttiles.h # src/newgrf_animation_base.h # src/newgrf_canal.cpp # src/newgrf_commons.h # src/newgrf_config.cpp # src/newgrf_debug_gui.cpp # src/newgrf_engine.cpp # src/newgrf_engine.h # src/newgrf_generic.cpp # src/newgrf_gui.cpp # src/newgrf_house.cpp # src/newgrf_house.h # src/newgrf_industries.cpp # src/newgrf_industries.h # src/newgrf_industrytiles.cpp # src/newgrf_industrytiles.h # src/newgrf_object.cpp # src/newgrf_object.h # src/newgrf_railtype.cpp # src/newgrf_railtype.h # src/newgrf_roadstop.cpp # src/newgrf_roadstop.h # src/newgrf_roadtype.cpp # src/newgrf_roadtype.h # src/newgrf_spritegroup.cpp # src/newgrf_spritegroup.h # src/newgrf_station.cpp # src/newgrf_station.h # src/newgrf_town.cpp # src/newgrf_town.h # src/news_gui.cpp # src/object_gui.cpp # src/order_gui.cpp # src/os/macosx/crashlog_osx.cpp # src/os/unix/crashlog_unix.cpp # src/os/windows/crashlog_win.cpp # src/os/windows/win32.cpp # src/os/windows/win32_main.cpp # src/pathfinder/npf/npf.cpp # src/pathfinder/npf/queue.cpp # src/rail_cmd.cpp # src/rail_gui.cpp # src/road_gui.cpp # src/roadveh.h # src/saveload/saveload.cpp # src/screenshot.cpp # src/script/api/script_text.hpp # src/settings.cpp # src/settings_gui.cpp # src/settings_internal.h # src/settings_table.cpp # src/signs_cmd.cpp # src/signs_gui.cpp # src/smallmap_gui.cpp # src/smallmap_gui.h # src/spriteloader/grf.hpp # src/station_cmd.cpp # src/station_gui.cpp # src/station_map.h # src/statusbar_gui.cpp # src/stdafx.h # src/strgen/strgen.cpp # src/table/newgrf_debug_data.h # src/terraform_gui.cpp # src/timer/timer_game_calendar.cpp # src/timer/timer_window.cpp # src/town.h # src/town_cmd.cpp # src/town_gui.cpp # src/train_gui.cpp # src/transparency_gui.cpp # src/vehicle_gui.cpp # src/water_cmd.cpp # src/waypoint_cmd.cpp # src/widget.cpp # src/widget_type.h # src/widgets/dropdown.cpp # src/widgets/rail_widget.h # src/widgets/terraform_widget.h # src/window.cpp # src/window_gui.h
735 lines
28 KiB
C++
735 lines
28 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file newgrf_industries.cpp Handling of NewGRF industries. */
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#include "stdafx.h"
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#include "debug.h"
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#include "industry.h"
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#include "newgrf_industries.h"
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#include "newgrf_town.h"
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#include "newgrf_cargo.h"
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#include "window_func.h"
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#include "town.h"
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#include "company_base.h"
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#include "error.h"
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#include "strings_func.h"
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#include "core/random_func.hpp"
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#include "table/strings.h"
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#include "safeguards.h"
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/* Since the industry IDs defined by the GRF file don't necessarily correlate
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* to those used by the game, the IDs used for overriding old industries must be
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* translated when the idustry spec is set. */
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IndustryOverrideManager _industry_mngr(NEW_INDUSTRYOFFSET, NUM_INDUSTRYTYPES, INVALID_INDUSTRYTYPE);
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IndustryTileOverrideManager _industile_mngr(NEW_INDUSTRYTILEOFFSET, NUM_INDUSTRYTILES, INVALID_INDUSTRYTILE);
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/**
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* Map the GRF local type to an industry type.
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* @param grf_type The GRF local type.
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* @param grf_id The GRF of the local type.
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* @return The industry type in the global scope.
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*/
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IndustryType MapNewGRFIndustryType(IndustryType grf_type, uint32 grf_id)
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{
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if (grf_type == IT_INVALID) return IT_INVALID;
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if (!HasBit(grf_type, 7)) return GB(grf_type, 0, 7);
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return _industry_mngr.GetID(GB(grf_type, 0, 7), grf_id);
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}
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/**
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* Make an analysis of a tile and check for its belonging to the same
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* industry, and/or the same grf file
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* @param tile TileIndex of the tile to query
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* @param i Industry to which to compare the tile to
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* @param cur_grfid GRFID of the current callback chain
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* @return value encoded as per NFO specs
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*/
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uint32 GetIndustryIDAtOffset(TileIndex tile, const Industry *i, uint32 cur_grfid)
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{
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if (!i->TileBelongsToIndustry(tile)) {
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/* No industry and/or the tile does not have the same industry as the one we match it with */
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return 0xFFFF;
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}
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IndustryGfx gfx = GetCleanIndustryGfx(tile);
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const IndustryTileSpec *indtsp = GetIndustryTileSpec(gfx);
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if (gfx < NEW_INDUSTRYTILEOFFSET) { // Does it belongs to an old type?
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/* It is an old tile. We have to see if it's been overridden */
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if (indtsp->grf_prop.override == INVALID_INDUSTRYTILE) { // has it been overridden?
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return 0xFF << 8 | gfx; // no. Tag FF + the gfx id of that tile
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}
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/* Overridden */
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const IndustryTileSpec *tile_ovr = GetIndustryTileSpec(indtsp->grf_prop.override);
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if (tile_ovr->grf_prop.grffile->grfid == cur_grfid) {
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return tile_ovr->grf_prop.local_id; // same grf file
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} else {
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return 0xFFFE; // not the same grf file
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}
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}
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/* Not an 'old type' tile */
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if (indtsp->grf_prop.spritegroup[0] != nullptr) { // tile has a spritegroup ?
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if (indtsp->grf_prop.grffile->grfid == cur_grfid) { // same industry, same grf ?
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return indtsp->grf_prop.local_id;
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} else {
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return 0xFFFE; // Defined in another grf file
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}
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}
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/* The tile has no spritegroup */
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return 0xFF << 8 | indtsp->grf_prop.subst_id; // so just give it the substitute
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}
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struct IndustryLocationDistanceCache {
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uint16 distances[NUM_INDUSTRYTYPES];
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bool initialised = false;
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static IndustryLocationDistanceCache *instance;
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};
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IndustryLocationDistanceCache *IndustryLocationDistanceCache::instance = nullptr;
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static uint32 GetClosestIndustry(TileIndex tile, IndustryType type, const Industry *current)
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{
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if (type >= NUM_INDUSTRYTYPES) return UINT32_MAX;
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if (IndustryLocationDistanceCache::instance != nullptr) {
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IndustryLocationDistanceCache *cache = IndustryLocationDistanceCache::instance;
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if (!cache->initialised) {
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MemSetT(cache->distances, 0xFF, NUM_INDUSTRYTYPES);
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for (const Industry *i : Industry::Iterate()) {
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if (i == current || i->type >= NUM_INDUSTRYTYPES) continue;
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uint dist = DistanceManhattan(tile, i->location.tile);
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if (dist < (uint)cache->distances[i->type]) cache->distances[i->type] = (uint16)dist;
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}
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cache->initialised = true;
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}
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return cache->distances[type];
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}
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uint32 best_dist = UINT32_MAX;
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for (const Industry *i : Industry::Iterate()) {
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if (i->type != type || i == current) continue;
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best_dist = std::min(best_dist, DistanceManhattan(tile, i->location.tile));
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}
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return best_dist;
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}
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/**
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* Implementation of both var 67 and 68
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* since the mechanism is almost the same, it is easier to regroup them on the same
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* function.
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* @param param_setID parameter given to the callback, which is the set id, or the local id, in our terminology
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* @param layout_filter on what layout do we filter?
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* @param town_filter Do we filter on the same town as the current industry?
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* @param current Industry for which the inquiry is made
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* @return the formatted answer to the callback : rr(reserved) cc(count) dddd(manhattan distance of closest sister)
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*/
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static uint32 GetCountAndDistanceOfClosestInstance(byte param_setID, byte layout_filter, bool town_filter, const Industry *current, uint32 mask)
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{
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uint32 GrfID = GetRegister(0x100); ///< Get the GRFID of the definition to look for in register 100h
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IndustryType ind_index;
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uint32 closest_dist = UINT32_MAX;
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uint count = 0;
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/* Determine what will be the industry type to look for */
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switch (GrfID) {
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case 0: // this is a default industry type
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ind_index = param_setID;
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break;
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case 0xFFFFFFFF: // current grf
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GrfID = GetIndustrySpec(current->type)->grf_prop.grffile->grfid;
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FALLTHROUGH;
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default: // use the grfid specified in register 100h
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SetBit(param_setID, 7); // bit 7 means it is not an old type
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ind_index = MapNewGRFIndustryType(param_setID, GrfID);
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break;
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}
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/* If the industry type is invalid, there is none and the closest is far away. */
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if (ind_index >= NUM_INDUSTRYTYPES) return 0 | 0xFFFF;
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if (layout_filter == 0 && !town_filter) {
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/* If the filter is 0, it could be because none was specified as well as being really a 0.
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* In either case, just do the regular var67 */
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if (mask & 0xFFFF) closest_dist = GetClosestIndustry(current->location.tile, ind_index, current);
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if (mask & 0xFF0000) count = ClampTo<byte>(Industry::GetIndustryTypeCount(ind_index));
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} else {
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/* Count only those who match the same industry type and layout filter
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* Unfortunately, we have to do it manually */
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for (const Industry *i : Industry::Iterate()) {
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if (i->type == ind_index && i != current && (i->selected_layout == layout_filter || layout_filter == 0) && (!town_filter || i->town == current->town)) {
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closest_dist = std::min(closest_dist, DistanceManhattan(current->location.tile, i->location.tile));
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count++;
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}
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}
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count = std::min<uint>(count, UINT8_MAX);
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}
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return count << 16 | std::min<uint>(closest_dist, 0xFFFF);
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}
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/* virtual */ uint32 IndustriesScopeResolver::GetVariable(uint16 variable, uint32 parameter, GetVariableExtra *extra) const
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{
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if (this->ro.callback == CBID_INDUSTRY_LOCATION) {
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/* Variables available during construction check. */
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switch (variable) {
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case 0x80: return this->tile;
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case 0x81: return GB(this->tile, 8, 8);
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/* Pointer to the town the industry is associated with */
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case 0x82: return this->industry->town->index;
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case 0x83:
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case 0x84:
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case 0x85: DEBUG(grf, 0, "NewGRFs shouldn't be doing pointer magic"); break; // not supported
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/* Number of the layout */
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case 0x86: return this->industry->selected_layout;
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/* Ground type */
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case 0x87: return GetTerrainType(this->tile);
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/* Town zone */
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case 0x88: return GetTownRadiusGroup(this->industry->town, this->tile);
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/* Manhattan distance of the closest town */
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case 0x89: return ClampTo<uint8_t>(DistanceManhattan(this->industry->town->xy, this->tile));
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/* Lowest height of the tile */
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case 0x8A: return ClampTo<uint8_t>(GetTileZ(this->tile) * (this->ro.grffile->grf_version >= 8 ? 1 : TILE_HEIGHT));
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/* Distance to the nearest water/land tile */
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case 0x8B: return GetClosestWaterDistance(this->tile, (GetIndustrySpec(this->industry->type)->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
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/* Square of Euclidian distance from town */
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case 0x8D: return ClampTo<uint16_t>(DistanceSquare(this->industry->town->xy, this->tile));
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/* 32 random bits */
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case 0x8F: return this->random_bits;
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}
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}
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const IndustrySpec *indspec = GetIndustrySpec(this->type);
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if (this->industry == nullptr) {
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DEBUG(grf, 1, "Unhandled variable 0x%X (no available industry) in callback 0x%x", variable, this->ro.callback);
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extra->available = false;
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return UINT_MAX;
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}
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switch (variable) {
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case 0x40:
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case 0x41:
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case 0x42: { // waiting cargo, but only if those two callback flags are set
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uint16 callback = indspec->callback_mask;
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if (HasBit(callback, CBM_IND_PRODUCTION_CARGO_ARRIVAL) || HasBit(callback, CBM_IND_PRODUCTION_256_TICKS)) {
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if ((indspec->behaviour & INDUSTRYBEH_PROD_MULTI_HNDLING) != 0) {
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if (this->industry->prod_level == 0) return 0;
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return ClampTo<uint16>(this->industry->incoming_cargo_waiting[variable - 0x40] / this->industry->prod_level);
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} else {
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return ClampTo<uint16>(this->industry->incoming_cargo_waiting[variable - 0x40]);
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}
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} else {
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return 0;
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}
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}
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/* Manhattan distance of closes dry/water tile */
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case 0x43:
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if (this->tile == INVALID_TILE) break;
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return GetClosestWaterDistance(this->tile, (indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
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/* Layout number */
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case 0x44: return this->industry->selected_layout;
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/* Company info */
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case 0x45: {
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byte colours = 0;
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bool is_ai = false;
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const Company *c = Company::GetIfValid(this->industry->founder);
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if (c != nullptr) {
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const Livery *l = &c->livery[LS_DEFAULT];
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is_ai = c->is_ai;
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colours = l->colour1 + l->colour2 * 16;
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}
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return this->industry->founder | (is_ai ? 0x10000 : 0) | (colours << 24);
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}
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case 0x46: return this->industry->construction_date; // Date when built - long format - (in days)
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/* Override flags from GS */
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case 0x47: return this->industry->ctlflags;
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/* Get industry ID at offset param */
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case 0x60: return GetIndustryIDAtOffset(GetNearbyTile(parameter, this->industry->location.tile, false), this->industry, this->ro.grffile->grfid);
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/* Get random tile bits at offset param */
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case 0x61: {
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if (this->tile == INVALID_TILE) break;
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TileIndex tile = GetNearbyTile(parameter, this->tile, false);
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return this->industry->TileBelongsToIndustry(tile) ? GetIndustryRandomBits(tile) : 0;
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}
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/* Land info of nearby tiles */
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case 0x62:
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if (this->tile == INVALID_TILE) break;
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return GetNearbyIndustryTileInformation(parameter, this->tile, INVALID_INDUSTRY, false, this->ro.grffile->grf_version >= 8, extra->mask);
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/* Animation stage of nearby tiles */
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case 0x63: {
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if (this->tile == INVALID_TILE) break;
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TileIndex tile = GetNearbyTile(parameter, this->tile, false);
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if (this->industry->TileBelongsToIndustry(tile)) {
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return GetAnimationFrame(tile);
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}
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return 0xFFFFFFFF;
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}
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/* Distance of nearest industry of given type */
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case 0x64:
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if (this->tile == INVALID_TILE) break;
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return GetClosestIndustry(this->tile, MapNewGRFIndustryType(parameter, indspec->grf_prop.grffile->grfid), this->industry);
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/* Get town zone and Manhattan distance of closest town */
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case 0x65: {
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if (this->tile == INVALID_TILE) break;
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TileIndex tile = GetNearbyTile(parameter, this->tile, true);
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return GetTownRadiusGroup(this->industry->town, tile) << 16 | ClampTo<uint16_t>(DistanceManhattan(tile, this->industry->town->xy));
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}
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/* Get square of Euclidian distance of closest town */
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case 0x66: {
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if (this->tile == INVALID_TILE) break;
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TileIndex tile = GetNearbyTile(parameter, this->tile, true);
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return DistanceSquare(tile, this->industry->town->xy);
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}
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/* Count of industry, distance of closest instance
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* 68 is the same as 67, but with a filtering on selected layout */
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case 0x67:
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case 0x68: {
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byte layout_filter = 0;
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bool town_filter = false;
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if (variable == 0x68) {
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uint32 reg = GetRegister(0x101);
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layout_filter = GB(reg, 0, 8);
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town_filter = HasBit(reg, 8);
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}
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return GetCountAndDistanceOfClosestInstance(parameter, layout_filter, town_filter, this->industry, extra->mask);
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}
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case 0x69:
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case 0x6A:
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case 0x6B:
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case 0x6C:
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case 0x6D:
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case 0x70:
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case 0x71: {
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CargoID cargo = GetCargoTranslation(parameter, this->ro.grffile);
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if (cargo == CT_INVALID) return 0;
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int index = this->industry->GetCargoProducedIndex(cargo);
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if (index < 0) return 0; // invalid cargo
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switch (variable) {
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case 0x69: return this->industry->produced_cargo_waiting[index];
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case 0x6A: return this->industry->this_month_production[index];
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case 0x6B: return this->industry->this_month_transported[index];
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case 0x6C: return this->industry->last_month_production[index];
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case 0x6D: return this->industry->last_month_transported[index];
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case 0x70: return this->industry->production_rate[index];
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case 0x71: return this->industry->last_month_pct_transported[index];
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default: NOT_REACHED();
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}
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}
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case 0x6E:
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case 0x6F: {
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CargoID cargo = GetCargoTranslation(parameter, this->ro.grffile);
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if (cargo == CT_INVALID) return 0;
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int index = this->industry->GetCargoAcceptedIndex(cargo);
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if (index < 0) return 0; // invalid cargo
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if (variable == 0x6E) return this->industry->last_cargo_accepted_at[index];
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|
if (variable == 0x6F) return this->industry->incoming_cargo_waiting[index];
|
|
NOT_REACHED();
|
|
}
|
|
|
|
/* Get a variable from the persistent storage */
|
|
case 0x7C: return (this->industry->psa != nullptr) ? this->industry->psa->GetValue(parameter) : 0;
|
|
|
|
/* Industry structure access*/
|
|
case 0x80: return this->industry->location.tile;
|
|
case 0x81: return GB(this->industry->location.tile, 8, 8);
|
|
/* Pointer to the town the industry is associated with */
|
|
case 0x82: return this->industry->town->index;
|
|
case 0x83:
|
|
case 0x84:
|
|
case 0x85: DEBUG(grf, 0, "NewGRFs shouldn't be doing pointer magic"); break; // not supported
|
|
case 0x86: return this->industry->location.w;
|
|
case 0x87: return this->industry->location.h;// xy dimensions
|
|
|
|
case 0x88:
|
|
case 0x89: return this->industry->produced_cargo[variable - 0x88];
|
|
case 0x8A: return this->industry->produced_cargo_waiting[0];
|
|
case 0x8B: return GB(this->industry->produced_cargo_waiting[0], 8, 8);
|
|
case 0x8C: return this->industry->produced_cargo_waiting[1];
|
|
case 0x8D: return GB(this->industry->produced_cargo_waiting[1], 8, 8);
|
|
case 0x8E:
|
|
case 0x8F: return this->industry->production_rate[variable - 0x8E];
|
|
case 0x90:
|
|
case 0x91:
|
|
case 0x92: return this->industry->accepts_cargo[variable - 0x90];
|
|
case 0x93: return this->industry->prod_level;
|
|
/* amount of cargo produced so far THIS month. */
|
|
case 0x94: return this->industry->this_month_production[0];
|
|
case 0x95: return GB(this->industry->this_month_production[0], 8, 8);
|
|
case 0x96: return this->industry->this_month_production[1];
|
|
case 0x97: return GB(this->industry->this_month_production[1], 8, 8);
|
|
/* amount of cargo transported so far THIS month. */
|
|
case 0x98: return this->industry->this_month_transported[0];
|
|
case 0x99: return GB(this->industry->this_month_transported[0], 8, 8);
|
|
case 0x9A: return this->industry->this_month_transported[1];
|
|
case 0x9B: return GB(this->industry->this_month_transported[1], 8, 8);
|
|
/* fraction of cargo transported LAST month. */
|
|
case 0x9C:
|
|
case 0x9D: return this->industry->last_month_pct_transported[variable - 0x9C];
|
|
/* amount of cargo produced LAST month. */
|
|
case 0x9E: return this->industry->last_month_production[0];
|
|
case 0x9F: return GB(this->industry->last_month_production[0], 8, 8);
|
|
case 0xA0: return this->industry->last_month_production[1];
|
|
case 0xA1: return GB(this->industry->last_month_production[1], 8, 8);
|
|
/* amount of cargo transported last month. */
|
|
case 0xA2: return this->industry->last_month_transported[0];
|
|
case 0xA3: return GB(this->industry->last_month_transported[0], 8, 8);
|
|
case 0xA4: return this->industry->last_month_transported[1];
|
|
case 0xA5: return GB(this->industry->last_month_transported[1], 8, 8);
|
|
|
|
case 0xA6: return indspec->grf_prop.local_id;
|
|
case 0xA7: return this->industry->founder;
|
|
case 0xA8: return this->industry->random_colour;
|
|
case 0xA9: return ClampTo<uint8_t>(this->industry->last_prod_year - ORIGINAL_BASE_YEAR);
|
|
case 0xAA: return this->industry->counter;
|
|
case 0xAB: return GB(this->industry->counter, 8, 8);
|
|
case 0xAC: return this->industry->was_cargo_delivered;
|
|
|
|
case 0xB0: return ClampTo<uint16_t>(this->industry->construction_date - DAYS_TILL_ORIGINAL_BASE_YEAR); // Date when built since 1920 (in days)
|
|
case 0xB3: return this->industry->construction_type; // Construction type
|
|
case 0xB4: {
|
|
Date *latest = std::max_element(this->industry->last_cargo_accepted_at, endof(this->industry->last_cargo_accepted_at));
|
|
return ClampTo<uint16>((*latest) - DAYS_TILL_ORIGINAL_BASE_YEAR); // Date last cargo accepted since 1920 (in days)
|
|
}
|
|
}
|
|
|
|
DEBUG(grf, 1, "Unhandled industry variable 0x%X", variable);
|
|
|
|
extra->available = false;
|
|
return UINT_MAX;
|
|
}
|
|
|
|
/* virtual */ uint32 IndustriesScopeResolver::GetRandomBits() const
|
|
{
|
|
return this->industry != nullptr ? this->industry->random : 0;
|
|
}
|
|
|
|
/* virtual */ uint32 IndustriesScopeResolver::GetTriggers() const
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
/* virtual */ void IndustriesScopeResolver::StorePSA(uint pos, int32 value)
|
|
{
|
|
if (this->industry->index == INVALID_INDUSTRY) return;
|
|
|
|
if (this->industry->psa == nullptr) {
|
|
/* There is no need to create a storage if the value is zero. */
|
|
if (value == 0) return;
|
|
|
|
/* Create storage on first modification. */
|
|
const IndustrySpec *indsp = GetIndustrySpec(this->industry->type);
|
|
uint32 grfid = (indsp->grf_prop.grffile != nullptr) ? indsp->grf_prop.grffile->grfid : 0;
|
|
assert(PersistentStorage::CanAllocateItem());
|
|
this->industry->psa = new PersistentStorage(grfid, GSF_INDUSTRIES, this->industry->location.tile);
|
|
}
|
|
|
|
this->industry->psa->StoreValue(pos, value);
|
|
}
|
|
|
|
/**
|
|
* Get the grf file associated with the given industry type.
|
|
* @param type Industry type to query.
|
|
* @return The associated GRF file, if any.
|
|
*/
|
|
static const GRFFile *GetGrffile(IndustryType type)
|
|
{
|
|
const IndustrySpec *indspec = GetIndustrySpec(type);
|
|
return (indspec != nullptr) ? indspec->grf_prop.grffile : nullptr;
|
|
}
|
|
|
|
/**
|
|
* Constructor of the industries resolver.
|
|
* @param tile %Tile owned by the industry.
|
|
* @param indus %Industry being resolved.
|
|
* @param type Type of the industry.
|
|
* @param random_bits Random bits of the new industry.
|
|
* @param callback Callback ID.
|
|
* @param callback_param1 First parameter (var 10) of the callback.
|
|
* @param callback_param2 Second parameter (var 18) of the callback.
|
|
*/
|
|
IndustriesResolverObject::IndustriesResolverObject(TileIndex tile, Industry *indus, IndustryType type, uint32 random_bits,
|
|
CallbackID callback, uint32 callback_param1, uint32 callback_param2)
|
|
: ResolverObject(GetGrffile(type), callback, callback_param1, callback_param2),
|
|
industries_scope(*this, tile, indus, type, random_bits),
|
|
town_scope(nullptr)
|
|
{
|
|
this->root_spritegroup = GetIndustrySpec(type)->grf_prop.spritegroup[0];
|
|
}
|
|
|
|
IndustriesResolverObject::~IndustriesResolverObject()
|
|
{
|
|
delete this->town_scope;
|
|
}
|
|
|
|
/**
|
|
* Get or create the town scope object associated with the industry.
|
|
* @return The associated town scope, if it exists.
|
|
*/
|
|
TownScopeResolver *IndustriesResolverObject::GetTown()
|
|
{
|
|
if (this->town_scope == nullptr) {
|
|
Town *t = nullptr;
|
|
bool readonly = true;
|
|
if (this->industries_scope.industry != nullptr) {
|
|
t = this->industries_scope.industry->town;
|
|
readonly = this->industries_scope.industry->index == INVALID_INDUSTRY;
|
|
} else if (this->industries_scope.tile != INVALID_TILE) {
|
|
t = ClosestTownFromTile(this->industries_scope.tile, UINT_MAX);
|
|
}
|
|
if (t == nullptr) return nullptr;
|
|
this->town_scope = new TownScopeResolver(*this, t, readonly);
|
|
}
|
|
return this->town_scope;
|
|
}
|
|
|
|
GrfSpecFeature IndustriesResolverObject::GetFeature() const
|
|
{
|
|
return GSF_INDUSTRIES;
|
|
}
|
|
|
|
uint32 IndustriesResolverObject::GetDebugID() const
|
|
{
|
|
return GetIndustrySpec(this->industries_scope.type)->grf_prop.local_id;
|
|
}
|
|
|
|
/**
|
|
* Perform an industry callback.
|
|
* @param callback The callback to perform.
|
|
* @param param1 The first parameter.
|
|
* @param param2 The second parameter.
|
|
* @param industry The industry to do the callback for.
|
|
* @param type The type of industry to do the callback for.
|
|
* @param tile The tile associated with the callback.
|
|
* @return The callback result.
|
|
*/
|
|
uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, Industry *industry, IndustryType type, TileIndex tile)
|
|
{
|
|
IndustriesResolverObject object(tile, industry, type, 0, callback, param1, param2);
|
|
return object.ResolveCallback();
|
|
}
|
|
|
|
/**
|
|
* Check that the industry callback allows creation of the industry.
|
|
* @param tile %Tile to build the industry.
|
|
* @param type Type of industry to build.
|
|
* @param layout Layout number.
|
|
* @param seed Seed for the random generator.
|
|
* @param initial_random_bits The random bits the industry is going to have after construction.
|
|
* @param founder Industry founder
|
|
* @param creation_type The circumstances the industry is created under.
|
|
* @return Succeeded or failed command.
|
|
*/
|
|
CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, size_t layout, uint32 seed, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type)
|
|
{
|
|
const IndustrySpec *indspec = GetIndustrySpec(type);
|
|
|
|
Industry ind;
|
|
ind.index = INVALID_INDUSTRY;
|
|
ind.location.tile = tile;
|
|
ind.location.w = 0; // important to mark the industry invalid
|
|
ind.type = type;
|
|
ind.selected_layout = (byte)layout;
|
|
ind.town = ClosestTownFromTile(tile, UINT_MAX);
|
|
ind.random = initial_random_bits;
|
|
ind.founder = founder;
|
|
ind.psa = nullptr;
|
|
|
|
IndustryLocationDistanceCache distance_cache;
|
|
IndustryLocationDistanceCache::instance = &distance_cache;
|
|
|
|
IndustriesResolverObject object(tile, &ind, type, seed, CBID_INDUSTRY_LOCATION, 0, creation_type);
|
|
uint16 result = object.ResolveCallback();
|
|
|
|
IndustryLocationDistanceCache::instance = nullptr;
|
|
|
|
/* Unlike the "normal" cases, not having a valid result means we allow
|
|
* the building of the industry, as that's how it's done in TTDP. */
|
|
if (result == CALLBACK_FAILED) return CommandCost();
|
|
|
|
return GetErrorMessageFromLocationCallbackResult(result, indspec->grf_prop.grffile, STR_ERROR_SITE_UNSUITABLE);
|
|
}
|
|
|
|
/**
|
|
* Check with callback #CBID_INDUSTRY_PROBABILITY whether the industry can be built.
|
|
* @param type Industry type to check.
|
|
* @param creation_type Reason to construct a new industry.
|
|
* @return If the industry has no callback or allows building, \c true is returned. Otherwise, \c false is returned.
|
|
*/
|
|
uint32 GetIndustryProbabilityCallback(IndustryType type, IndustryAvailabilityCallType creation_type, uint32 default_prob)
|
|
{
|
|
const IndustrySpec *indspec = GetIndustrySpec(type);
|
|
|
|
if (HasBit(indspec->callback_mask, CBM_IND_PROBABILITY)) {
|
|
uint16 res = GetIndustryCallback(CBID_INDUSTRY_PROBABILITY, 0, creation_type, nullptr, type, INVALID_TILE);
|
|
if (res != CALLBACK_FAILED) {
|
|
if (indspec->grf_prop.grffile->grf_version < 8) {
|
|
/* Disallow if result != 0 */
|
|
if (res != 0) default_prob = 0;
|
|
} else {
|
|
/* Use returned probability. 0x100 to use default */
|
|
if (res < 0x100) {
|
|
default_prob = res;
|
|
} else if (res > 0x100) {
|
|
ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_PROBABILITY, res);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return default_prob;
|
|
}
|
|
|
|
static int32 DerefIndProd(int field, bool use_register)
|
|
{
|
|
return use_register ? (int32)GetRegister(field) : field;
|
|
}
|
|
|
|
/**
|
|
* Get the industry production callback and apply it to the industry.
|
|
* @param ind the industry this callback has to be called for
|
|
* @param reason the reason it is called (0 = incoming cargo, 1 = periodic tick callback)
|
|
*/
|
|
void IndustryProductionCallback(Industry *ind, int reason)
|
|
{
|
|
const IndustrySpec *spec = GetIndustrySpec(ind->type);
|
|
IndustriesResolverObject object(ind->location.tile, ind, ind->type);
|
|
if ((spec->behaviour & INDUSTRYBEH_PRODCALLBACK_RANDOM) != 0) object.callback_param1 = Random();
|
|
int multiplier = 1;
|
|
if ((spec->behaviour & INDUSTRYBEH_PROD_MULTI_HNDLING) != 0) multiplier = ind->prod_level;
|
|
object.callback_param2 = reason;
|
|
|
|
for (uint loop = 0;; loop++) {
|
|
/* limit the number of calls to break infinite loops.
|
|
* 'loop' is provided as 16 bits to the newgrf, so abort when those are exceeded. */
|
|
if (loop >= 0x10000) {
|
|
/* display error message */
|
|
SetDParamStr(0, spec->grf_prop.grffile->filename);
|
|
SetDParam(1, spec->name);
|
|
ShowErrorMessage(STR_NEWGRF_BUGGY, STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK, WL_WARNING);
|
|
|
|
/* abort the function early, this error isn't critical and will allow the game to continue to run */
|
|
break;
|
|
}
|
|
|
|
SB(object.callback_param2, 8, 16, loop);
|
|
const SpriteGroup *tgroup = object.Resolve();
|
|
if (tgroup == nullptr || tgroup->type != SGT_INDUSTRY_PRODUCTION) break;
|
|
const IndustryProductionSpriteGroup *group = (const IndustryProductionSpriteGroup *)tgroup;
|
|
|
|
if (group->version == 0xFF) {
|
|
/* Result was marked invalid on load, display error message */
|
|
SetDParamStr(0, spec->grf_prop.grffile->filename);
|
|
SetDParam(1, spec->name);
|
|
SetDParam(2, ind->location.tile);
|
|
ShowErrorMessage(STR_NEWGRF_BUGGY, STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK, WL_WARNING);
|
|
|
|
/* abort the function early, this error isn't critical and will allow the game to continue to run */
|
|
break;
|
|
}
|
|
|
|
bool deref = (group->version >= 1);
|
|
|
|
if (group->version < 2) {
|
|
/* Callback parameters map directly to industry cargo slot indices */
|
|
for (uint i = 0; i < group->num_input; i++) {
|
|
if (ind->accepts_cargo[i] == CT_INVALID) continue;
|
|
ind->incoming_cargo_waiting[i] = ClampTo<uint16_t>(ind->incoming_cargo_waiting[i] - DerefIndProd(group->subtract_input[i], deref) * multiplier);
|
|
}
|
|
for (uint i = 0; i < group->num_output; i++) {
|
|
if (ind->produced_cargo[i] == CT_INVALID) continue;
|
|
ind->produced_cargo_waiting[i] = ClampTo<uint16_t>(ind->produced_cargo_waiting[i] + std::max(DerefIndProd(group->add_output[i], deref), 0) * multiplier);
|
|
}
|
|
} else {
|
|
/* Callback receives list of cargos to apply for, which need to have their cargo slots in industry looked up */
|
|
for (uint i = 0; i < group->num_input; i++) {
|
|
int cargo_index = ind->GetCargoAcceptedIndex(group->cargo_input[i]);
|
|
if (cargo_index < 0) continue;
|
|
ind->incoming_cargo_waiting[cargo_index] = ClampTo<uint16_t>(ind->incoming_cargo_waiting[cargo_index] - DerefIndProd(group->subtract_input[i], deref) * multiplier);
|
|
}
|
|
for (uint i = 0; i < group->num_output; i++) {
|
|
int cargo_index = ind->GetCargoProducedIndex(group->cargo_output[i]);
|
|
if (cargo_index < 0) continue;
|
|
ind->produced_cargo_waiting[cargo_index] = ClampTo<uint16_t>(ind->produced_cargo_waiting[cargo_index] + std::max(DerefIndProd(group->add_output[i], deref), 0) * multiplier);
|
|
}
|
|
}
|
|
|
|
int32 again = DerefIndProd(group->again, deref);
|
|
if (again == 0) break;
|
|
|
|
SB(object.callback_param2, 24, 8, again);
|
|
}
|
|
|
|
SetWindowDirty(WC_INDUSTRY_VIEW, ind->index);
|
|
}
|
|
|
|
/**
|
|
* Check whether an industry temporarily refuses to accept a certain cargo.
|
|
* @param ind The industry to query.
|
|
* @param cargo_type The cargo to get information about.
|
|
* @pre cargo_type is in ind->accepts_cargo.
|
|
* @return Whether the given industry refuses to accept this cargo type.
|
|
*/
|
|
bool IndustryTemporarilyRefusesCargo(Industry *ind, CargoID cargo_type)
|
|
{
|
|
assert(ind->IsCargoAccepted(cargo_type));
|
|
|
|
const IndustrySpec *indspec = GetIndustrySpec(ind->type);
|
|
if (HasBit(indspec->callback_mask, CBM_IND_REFUSE_CARGO)) {
|
|
uint16 res = GetIndustryCallback(CBID_INDUSTRY_REFUSE_CARGO,
|
|
0, indspec->grf_prop.grffile->cargo_map[cargo_type],
|
|
ind, ind->type, ind->location.tile);
|
|
if (res != CALLBACK_FAILED) return !ConvertBooleanCallback(indspec->grf_prop.grffile, CBID_INDUSTRY_REFUSE_CARGO, res);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void DumpIndustrySpriteGroup(const IndustrySpec *spec, DumpSpriteGroupPrinter print)
|
|
{
|
|
DumpSpriteGroup(spec->grf_prop.spritegroup[0], std::move(print));
|
|
}
|
|
|
|
void DumpIndustryTileSpriteGroup(const IndustryTileSpec *spec, DumpSpriteGroupPrinter print)
|
|
{
|
|
DumpSpriteGroup(spec->grf_prop.spritegroup[0], std::move(print));
|
|
}
|