OpenTTD-patches/src/console_internal.h
Jonathan G Rennison fd605e3cf3 Merge branch 'master' into jgrpp-beta
# Conflicts:
#	.github/workflows/commit-checker.yml
#	src/company_cmd.cpp
#	src/console_cmds.cpp
#	src/crashlog.cpp
#	src/lang/english.txt
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#	src/lang/japanese.txt
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#	src/lang/swedish.txt
#	src/linkgraph/linkgraphjob.cpp
#	src/linkgraph/mcf.cpp
#	src/network/core/tcp.cpp
#	src/network/core/tcp.h
#	src/network/core/tcp_game.h
#	src/network/core/udp.h
#	src/network/network.cpp
#	src/network/network_admin.cpp
#	src/network/network_admin.h
#	src/network/network_chat_gui.cpp
#	src/network/network_client.cpp
#	src/network/network_client.h
#	src/network/network_func.h
#	src/network/network_internal.h
#	src/network/network_server.cpp
#	src/network/network_server.h
#	src/newgrf.cpp
#	src/newgrf_station.cpp
#	src/order_gui.cpp
#	src/rail_cmd.cpp
#	src/saveload/saveload.cpp
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/settings_internal.h
#	src/settings_type.h
#	src/station_cmd.cpp
#	src/stdafx.h
#	src/table/currency_settings.ini
#	src/table/misc_settings.ini
#	src/table/settings.h.preamble
#	src/table/settings.ini
#	src/terraform_cmd.cpp
#	src/timetable_gui.cpp
#	src/train_cmd.cpp
#	src/tree_cmd.cpp
#	src/water_cmd.cpp
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C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file console_internal.h Internally used functions for the console. */
#ifndef CONSOLE_INTERNAL_H
#define CONSOLE_INTERNAL_H
#include "gfx_type.h"
#include <map>
static const uint ICON_CMDLN_SIZE = 1024; ///< maximum length of a typed in command
static const uint ICON_MAX_STREAMSIZE = 2048; ///< maximum length of a totally expanded command
/** Return values of console hooks (#IConsoleHook). */
enum ConsoleHookResult {
CHR_ALLOW, ///< Allow command execution.
CHR_DISALLOW, ///< Disallow command execution.
CHR_HIDE, ///< Hide the existence of the command.
};
/**
* --Commands--
* Commands are commands, or functions. They get executed once and any
* effect they produce are carried out. The arguments to the commands
* are given to them, each input word separated by a double-quote (") is an argument
* If you want to handle multiple words as one, enclose them in double-quotes
* eg. 'say "hello everybody"'
*/
typedef bool IConsoleCmdProc(byte argc, char *argv[]);
typedef ConsoleHookResult IConsoleHook(bool echo);
struct IConsoleCmd {
IConsoleCmd(const std::string &name, IConsoleCmdProc *proc, IConsoleHook *hook, bool unlisted) : name(name), proc(proc), hook(hook), unlisted(unlisted) {}
std::string name; ///< name of command
IConsoleCmdProc *proc; ///< process executed when command is typed
IConsoleHook *hook; ///< any special trigger action that needs executing
bool unlisted;
};
/**
* --Aliases--
* Aliases are like shortcuts for complex functions, variable assignments,
* etc. You can use a simple alias to rename a longer command (eg 'set' for
* 'setting' for example), or concatenate more commands into one
* (eg. 'ng' for 'load %A; unpause; debug_level 5'). Aliases can parse the arguments
* given to them in the command line.
* - "%A - %Z" substitute arguments 1 t/m 26
* - "%+" lists all parameters keeping them separated
* - "%!" also lists all parameters but presenting them to the aliased command as one argument
* - ";" allows for combining commands (see example 'ng')
*/
struct IConsoleAlias {
IConsoleAlias(const std::string &name, const std::string &cmdline) : name(name), cmdline(cmdline) {}
std::string name; ///< name of the alias
std::string cmdline; ///< command(s) that is/are being aliased
};
struct IConsole
{
typedef std::map<std::string, IConsoleCmd> CommandList;
typedef std::map<std::string, IConsoleAlias> AliasList;
/* console parser */
static CommandList &Commands();
static AliasList &Aliases();
/* Commands */
static void CmdRegister(const std::string &name, IConsoleCmdProc *proc, IConsoleHook *hook = nullptr, bool unlisted = false);
static IConsoleCmd *CmdGet(const std::string &name);
static void AliasRegister(const std::string &name, const std::string &cmd);
static IConsoleAlias *AliasGet(const std::string &name);
};
/* console functions */
void IConsoleClearBuffer();
/* console std lib (register ingame commands/aliases) */
void IConsoleStdLibRegister();
/* Supporting functions */
bool GetArgumentInteger(uint32 *value, const char *arg);
void IConsoleGUIInit();
void IConsoleGUIFree();
void IConsoleGUIPrint(TextColour colour_code, char *string);
#endif /* CONSOLE_INTERNAL_H */