OpenTTD-patches/src/aircraft_gui.cpp
Patric Stout e5673a1756 Codechange: cleanup CargoPacket in terms of variable/function names (#11278)
Over the years, things got reused and changed, making the current
names somewhat unclear in what they actually mean and do.

(cherry picked from commit 30172fc037)
2023-10-01 23:40:38 +01:00

114 lines
3.8 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file aircraft_gui.cpp The GUI of aircraft. */
#include "stdafx.h"
#include "aircraft.h"
#include "vehicle_gui.h"
#include "newgrf_engine.h"
#include "strings_func.h"
#include "vehicle_func.h"
#include "window_gui.h"
#include "spritecache.h"
#include "zoom_func.h"
#include "table/strings.h"
#include "safeguards.h"
/**
* Draw the details for the given vehicle at the given position
*
* @param v current vehicle
* @param r the Rect to draw within
*/
void DrawAircraftDetails(const Aircraft *v, const Rect &r)
{
Money feeder_share = 0;
int y = r.top;
for (const Aircraft *u = v; u != nullptr; u = u->Next()) {
if (u->IsNormalAircraft()) {
SetDParam(0, PackEngineNameDParam(u->engine_type, EngineNameContext::VehicleDetails));
SetDParam(1, u->build_year);
SetDParam(2, u->value);
DrawString(r.left, r.right, y, STR_VEHICLE_INFO_BUILT_VALUE);
y += FONT_HEIGHT_NORMAL;
SetDParam(0, u->cargo_type);
SetDParam(1, u->cargo_cap);
SetDParam(2, u->Next()->cargo_type);
SetDParam(3, u->Next()->cargo_cap);
SetDParam(4, GetCargoSubtypeText(u));
DrawString(r.left, r.right, y, (u->Next()->cargo_cap != 0) ? STR_VEHICLE_INFO_CAPACITY_CAPACITY : STR_VEHICLE_INFO_CAPACITY);
y += FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.vsep_normal;
}
if (u->cargo_cap != 0) {
uint cargo_count = u->cargo.StoredCount();
if (cargo_count != 0) {
/* Cargo names (fix pluralness) */
SetDParam(0, u->cargo_type);
SetDParam(1, cargo_count);
SetDParam(2, u->cargo.GetFirstStation());
DrawString(r.left, r.right, y, STR_VEHICLE_DETAILS_CARGO_FROM);
y += FONT_HEIGHT_NORMAL;
feeder_share += u->cargo.GetFeederShare();
}
}
}
y += WidgetDimensions::scaled.vsep_normal;
SetDParam(0, feeder_share);
DrawString(r.left, r.right, y, STR_VEHICLE_INFO_FEEDER_CARGO_VALUE);
}
/**
* Draws an image of an aircraft
* @param v Front vehicle
* @param r Rect to draw at
* @param selection Selected vehicle to draw a frame around
*/
void DrawAircraftImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineImageType image_type)
{
bool rtl = _current_text_dir == TD_RTL;
VehicleSpriteSeq seq;
v->GetImage(rtl ? DIR_E : DIR_W, image_type, &seq);
Rect rect = ConvertRect<Rect16, Rect>(seq.GetBounds());
int width = UnScaleGUI(rect.Width());
int x_offs = UnScaleGUI(rect.left);
int x = rtl ? r.right - width - x_offs : r.left - x_offs;
/* This magic -1 offset is related to the sprite_y_offsets in build_vehicle_gui.cpp */
int y = ScaleSpriteTrad(-1) + CenterBounds(r.top, r.bottom, 0);
bool helicopter = v->subtype == AIR_HELICOPTER;
int heli_offs = 0;
PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
seq.Draw(x, y, pal, (v->vehstatus & VS_CRASHED) != 0);
if (helicopter) {
const Aircraft *a = Aircraft::From(v);
VehicleSpriteSeq rotor_seq;
GetCustomRotorSprite(a, image_type, &rotor_seq);
if (!rotor_seq.IsValid()) rotor_seq.Set(SPR_ROTOR_STOPPED);
heli_offs = ScaleSpriteTrad(5);
rotor_seq.Draw(x, y - heli_offs, PAL_NONE, false);
}
if (v->index == selection) {
x += x_offs;
y += UnScaleGUI(rect.top) - heli_offs;
Rect hr = {x, y, x + width - 1, y + UnScaleGUI(rect.Height()) + heli_offs - 1};
DrawFrameRect(hr.Expand(WidgetDimensions::scaled.bevel), COLOUR_WHITE, FR_BORDERONLY);
}
}