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38 lines
696 B
C
38 lines
696 B
C
/* $Id$ */
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/** @file spritecache.h */
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#ifndef SPRITECACHE_H
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#define SPRITECACHE_H
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struct Sprite {
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byte info;
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byte height;
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uint16 width;
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int16 x_offs;
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int16 y_offs;
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byte data[VARARRAY_SIZE];
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};
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const void *GetRawSprite(SpriteID sprite);
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bool SpriteExists(SpriteID sprite);
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static inline const Sprite *GetSprite(SpriteID sprite)
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{
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return (Sprite*)GetRawSprite(sprite);
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}
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static inline const byte *GetNonSprite(SpriteID sprite)
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{
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return (byte*)GetRawSprite(sprite);
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}
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void GfxInitSpriteMem();
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void IncreaseSpriteLRU();
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bool LoadNextSprite(int load_index, byte file_index);
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void DupSprite(SpriteID old_spr, SpriteID new_spr);
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void SkipSprites(uint count);
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#endif /* SPRITECACHE_H */
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