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OpenTTD-patches/src/ai
terkhen b3d347f6c9 (svn r19961) -Codechange: Unify "vehicle is destroyed" errors. 14 years ago
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api (svn r19961) -Codechange: Unify "vehicle is destroyed" errors. 14 years ago
ai.hpp (svn r19544) -Feature [FS#3496]: add an input box to the AI Debug window where you can input a break string (patch by Zuu) 14 years ago
ai_config.cpp (svn r19429) -Fix: when the title game contains an AIPL block the AI settinsg where overwritten by those from the title game 14 years ago
ai_config.hpp (svn r19429) -Fix: when the title game contains an AIPL block the AI settinsg where overwritten by those from the title game 14 years ago
ai_core.cpp (svn r19932) -Codechange: Preserve _current_company when starting AIs. 14 years ago
ai_gui.cpp (svn r19931) -Fix (r19914): Convert assertion in Backup<> destructor into DEBUG() output. It was triggered on exceptions, especially when aborting world generation. 14 years ago
ai_gui.hpp (svn r19426) -Fix: compilation with AIs disabled 14 years ago
ai_info.cpp (svn r19143) -Codechange: trunk's going for 1.1 now. 15 years ago
ai_info.hpp (svn r19081) -Codechange: make it possible to disable compilation of the AI+Squirrel 15 years ago
ai_info_dummy.cpp (svn r18862) -Fix [FS#3544]: don't pass AI strings through iconv 15 years ago
ai_instance.cpp (svn r19814) -Codechange: give some more unnamed enums a name, in case they consisted of unrelated values use static const (u)int 14 years ago
ai_instance.hpp (svn r19544) -Feature [FS#3496]: add an input box to the AI Debug window where you can input a break string (patch by Zuu) 14 years ago
ai_scanner.cpp (svn r18953) -Feature: [NoAI] allow editing AI settings while an AI is running 15 years ago
ai_scanner.hpp (svn r18944) -Change [FS#3232]: use the highest version of an AI that can load the AI data from a savegame instead of the exact same version 15 years ago
ai_storage.hpp (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 15 years ago