OpenTTD-patches/table
Darkvater f35b59aded (svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr)
- Fix: 'L' no longer opens ingame terraform bar in scenario editor bar, but the land generator one
- Feature: [ 1095110 ] Create Lake and draggable Create Desert tools (initial implementation GoneWacko), also added sticky buttons to land generator and town generator
- CodeChange: moved around some of the draggable tools, demystifying them
- CodeChange: change CmdBuildCanal to allow for XANDY dragging not only X or Y (only scenario editor)
- CodeChange: add some more enums to sprites.
- TODO: merge most of the ingame and scenario editor land terraform code. This can only be done after OnClickButton function is changed so it also includes the backreference to the widget being clicked, postponed to after 0.4.0
2005-04-02 23:05:09 +00:00
..
ai_rail.h (svn r1589) Adapt the AI to a slight behavior change of CmdBuildSignals() introduced in r1585 2005-01-22 18:46:30 +00:00
animcursors.h
autorail.h (svn r1571) Feature: Visually enhanced autorail placing 2005-01-19 20:55:23 +00:00
bridge_land.h (svn r2066) - Fix: [ 1164248 ] game crash while AI builds bridge. Also protect bridge building against invalid bridges and some safeguards when drawing. 2005-03-25 17:30:54 +00:00
build_industry.h (svn r1396) Introduce TileIndexDiffC - the compile time version of TileIndexDiff 2005-01-06 11:39:00 +00:00
clear_land.h
currency.h (svn r1233) Fixed several currency issues. Now currencies should work correctly again. 2004-12-22 19:48:27 +00:00
engines.h (svn r1444) -Fix: fixed weight for double-head trains (and with that the acceleration) 2005-01-09 14:45:19 +00:00
files.h (svn r1489) -Fix: You fix a GCC warning, you get a MSVC warning.. now fixed both 2005-01-12 16:33:33 +00:00
genland.h (svn r1396) Introduce TileIndexDiffC - the compile time version of TileIndexDiff 2005-01-06 11:39:00 +00:00
industry_land.h
landscape_const.h
landscape_sprite.h
namegen.h (svn r1977) Typedef some enums and struct plus some minor style changes 2005-03-09 19:42:37 +00:00
palettes.h (svn r1038) Feature: OpenTTD runs with the grf files of the DOS version 2004-12-12 20:36:24 +00:00
road_land.h (svn r1902) Replace some casts with proper typing 2005-02-22 15:39:45 +00:00
roadveh.h
sprites.h (svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr) 2005-04-02 23:05:09 +00:00
station_land.h (svn r1402) Trim trailing whitespace 2005-01-06 18:45:28 +00:00
town_land.h (svn r800) Check if the data tables for houses have the correct number of elements via compile time asserts 2004-11-24 17:19:26 +00:00
track_land.h (svn r2048) -Fix: deleted a word somehow :s (Tnx Tron!) 2005-03-24 17:33:27 +00:00
train_cmd.h
tree_land.h
tunnel_land.h (svn r826) Seperate all bridge related tables from tunnel_land.h into their own file 2004-11-26 20:29:05 +00:00
unmovable_land.h (svn r907) Sprinkle holy ANSI water: 2004-12-03 07:43:00 +00:00
water_land.h (svn r1903) Replace some casts and macro magic with proper typing, similar to r1902 2005-02-22 18:27:57 +00:00