mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
f120d2beb8
Normally only the Windows platform could create a crash.dmp, making analysing crash-reports from MacOS / Linux rather tricky.
450 lines
13 KiB
CMake
450 lines
13 KiB
CMake
cmake_minimum_required(VERSION 3.16)
|
|
|
|
if(NOT BINARY_NAME)
|
|
set(BINARY_NAME openttd)
|
|
endif()
|
|
|
|
project(${BINARY_NAME}
|
|
VERSION 14.0
|
|
LANGUAGES CXX
|
|
)
|
|
|
|
if(CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR)
|
|
message(FATAL_ERROR "In-source builds not allowed. Please run \"cmake ..\" from the build directory. You may need to delete \"${CMAKE_SOURCE_DIR}/CMakeCache.txt\" first.")
|
|
endif()
|
|
|
|
# Debug mode by default.
|
|
if(NOT CMAKE_BUILD_TYPE)
|
|
set(CMAKE_BUILD_TYPE Debug)
|
|
endif()
|
|
|
|
if (EMSCRIPTEN)
|
|
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/os/emscripten/cmake")
|
|
endif()
|
|
|
|
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake")
|
|
set(CMAKE_OSX_DEPLOYMENT_TARGET 10.15)
|
|
|
|
# Use GNUInstallDirs to allow customisation
|
|
# but set our own default data and bin dir
|
|
if(NOT CMAKE_INSTALL_DATADIR)
|
|
set(CMAKE_INSTALL_DATADIR "share/games")
|
|
endif()
|
|
if(NOT CMAKE_INSTALL_BINDIR)
|
|
set(CMAKE_INSTALL_BINDIR "games")
|
|
endif()
|
|
include(GNUInstallDirs)
|
|
|
|
include(Options)
|
|
set_options()
|
|
set_directory_options()
|
|
|
|
include(Static)
|
|
set_static_if_needed()
|
|
|
|
set(CMAKE_CXX_STANDARD 17)
|
|
set(CMAKE_CXX_STANDARD_REQUIRED YES)
|
|
set(CMAKE_CXX_EXTENSIONS NO)
|
|
|
|
set(CMAKE_EXPORT_COMPILE_COMMANDS YES)
|
|
|
|
# An empty target for the tools
|
|
add_custom_target(tools)
|
|
|
|
include(Endian)
|
|
add_endian_definition()
|
|
|
|
include(CompileFlags)
|
|
compile_flags()
|
|
|
|
if(APPLE OR UNIX)
|
|
add_definitions(-DUNIX)
|
|
endif()
|
|
|
|
if(UNIX)
|
|
find_package(Doxygen)
|
|
endif()
|
|
|
|
list(APPEND GENERATED_SOURCE_FILES "${CMAKE_BINARY_DIR}/generated/rev.cpp")
|
|
if(WIN32)
|
|
list(APPEND GENERATED_SOURCE_FILES "${CMAKE_BINARY_DIR}/generated/ottdres.rc")
|
|
endif()
|
|
|
|
# Generate a target to determine version, which is execute every 'make' run
|
|
add_custom_target(find_version
|
|
${CMAKE_COMMAND}
|
|
-DFIND_VERSION_BINARY_DIR=${CMAKE_BINARY_DIR}/generated
|
|
-DCPACK_BINARY_DIR=${CMAKE_BINARY_DIR}
|
|
-DREV_MAJOR=${PROJECT_VERSION_MAJOR}
|
|
-DREV_MINOR=${PROJECT_VERSION_MINOR}
|
|
-DWINDOWS=${WIN32}
|
|
-P "${CMAKE_SOURCE_DIR}/cmake/scripts/FindVersion.cmake"
|
|
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
|
BYPRODUCTS ${GENERATED_SOURCE_FILES}
|
|
)
|
|
|
|
# Documentation
|
|
if(DOXYGEN_EXECUTABLE)
|
|
add_custom_target(docs)
|
|
add_custom_target(docs_source
|
|
${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/docs
|
|
COMMAND ${DOXYGEN_EXECUTABLE} ${CMAKE_BINARY_DIR}/Doxyfile
|
|
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
|
COMMENT "Generating documentation for source"
|
|
)
|
|
add_dependencies(docs_source
|
|
find_version
|
|
)
|
|
add_dependencies(docs
|
|
docs_source
|
|
)
|
|
endif()
|
|
|
|
include(AddCustomXXXTimestamp)
|
|
|
|
if(OPTION_TOOLS_ONLY)
|
|
if(HOST_BINARY_DIR)
|
|
unset(HOST_BINARY_DIR CACHE)
|
|
endif()
|
|
add_subdirectory(${CMAKE_SOURCE_DIR}/src)
|
|
return()
|
|
endif()
|
|
|
|
if(APPLE)
|
|
# Avoid searching for headers in Frameworks, and libraries in LIBDIR.
|
|
set(CMAKE_FIND_FRAMEWORK LAST)
|
|
endif()
|
|
|
|
# Prefer -pthread over -lpthread, which is often the better option of the two.
|
|
set(CMAKE_THREAD_PREFER_PTHREAD YES)
|
|
# Make sure we have Threads available.
|
|
find_package(Threads REQUIRED)
|
|
|
|
find_package(ZLIB)
|
|
find_package(LibLZMA)
|
|
find_package(LZO)
|
|
find_package(PNG)
|
|
find_package(nlohmann_json)
|
|
|
|
if(WIN32 OR EMSCRIPTEN)
|
|
# Windows uses WinHttp for HTTP requests.
|
|
# Emscripten uses Javascript for HTTP requests.
|
|
else()
|
|
# All other targets use libcurl.
|
|
find_package(CURL)
|
|
endif()
|
|
|
|
# Breakpad doesn't support emscripten.
|
|
if(NOT EMSCRIPTEN)
|
|
find_package(unofficial-breakpad)
|
|
endif()
|
|
|
|
if(NOT OPTION_DEDICATED)
|
|
if(NOT WIN32)
|
|
find_package(Allegro)
|
|
if(NOT APPLE)
|
|
find_package(Freetype)
|
|
find_package(SDL2)
|
|
if(NOT SDL2_FOUND)
|
|
find_package(SDL)
|
|
endif()
|
|
find_package(Fluidsynth)
|
|
if(Freetype_FOUND)
|
|
find_package(Fontconfig)
|
|
endif()
|
|
find_package(Harfbuzz)
|
|
find_package(ICU OPTIONAL_COMPONENTS i18n)
|
|
endif()
|
|
endif()
|
|
endif()
|
|
if(APPLE)
|
|
enable_language(OBJCXX)
|
|
|
|
find_package(Iconv)
|
|
|
|
find_library(AUDIOTOOLBOX_LIBRARY AudioToolbox)
|
|
find_library(AUDIOUNIT_LIBRARY AudioUnit)
|
|
find_library(COCOA_LIBRARY Cocoa)
|
|
find_library(QUARTZCORE_LIBRARY QuartzCore)
|
|
endif()
|
|
|
|
if(NOT EMSCRIPTEN AND NOT OPTION_DEDICATED)
|
|
find_package(OpenGL COMPONENTS OpenGL)
|
|
endif()
|
|
|
|
if(MSVC)
|
|
find_package(Editbin REQUIRED)
|
|
endif()
|
|
|
|
find_package(SSE)
|
|
find_package(Xaudio2)
|
|
|
|
find_package(Grfcodec)
|
|
|
|
include(CheckIPOSupported)
|
|
check_ipo_supported(RESULT IPO_FOUND)
|
|
|
|
show_options()
|
|
|
|
if(UNIX AND NOT APPLE AND NOT OPTION_DEDICATED)
|
|
if(NOT SDL_FOUND AND NOT SDL2_FOUND AND NOT ALLEGRO_FOUND)
|
|
message(FATAL_ERROR "SDL, SDL2 or Allegro is required for this platform")
|
|
endif()
|
|
if(HARFBUZZ_FOUND AND NOT ICU_i18n_FOUND)
|
|
message(WARNING "HarfBuzz depends on ICU i18n to function; HarfBuzz will be disabled")
|
|
endif()
|
|
if(NOT HARFBUZZ_FOUND)
|
|
message(WARNING "Without HarfBuzz and ICU i18n the game will not be able to render right-to-left languages correctly")
|
|
endif()
|
|
endif()
|
|
if(APPLE)
|
|
if(NOT AUDIOTOOLBOX_LIBRARY)
|
|
message(FATAL_ERROR "AudioToolbox is required for this platform")
|
|
endif()
|
|
if(NOT AUDIOUNIT_LIBRARY)
|
|
message(FATAL_ERROR "AudioUnit is required for this platform")
|
|
endif()
|
|
if(NOT COCOA_LIBRARY)
|
|
message(FATAL_ERROR "Cocoa is required for this platform")
|
|
endif()
|
|
if(NOT QUARTZCORE_LIBRARY)
|
|
message(FATAL_ERROR "QuartzCore is required for this platform")
|
|
endif()
|
|
endif()
|
|
|
|
if(OPTION_PACKAGE_DEPENDENCIES)
|
|
if(NOT UNIX)
|
|
message(FATAL_ERROR "Can only package dependencies on Linux")
|
|
endif()
|
|
if(OPTION_INSTALL_FHS)
|
|
message(FATAL_ERROR "Cannot install in FHS folders when we are packaging dependencies")
|
|
endif()
|
|
if(${CMAKE_VERSION} VERSION_LESS "3.16.0")
|
|
message(FATAL_ERROR "OPTION_PACKAGE_DEPENDENCIES can only work with CMake 3.16+; you are using ${CMAKE_VERSION}")
|
|
endif()
|
|
|
|
# If we are packaging dependencies, we do two things:
|
|
# 1) set the RPATH to include $ORIGIN/lib; $ORIGIN (that literal string)
|
|
# is a Linux indicator for "path where application is". In CMake, we
|
|
# have to do this before add_executable() is executed.
|
|
# 2) copy the libraries that we compile against to the "lib" folder.
|
|
# This is done in InstallAndPackage.cmake.
|
|
set(CMAKE_INSTALL_RPATH "\$ORIGIN/lib")
|
|
set(CMAKE_BUILD_WITH_INSTALL_RPATH ON)
|
|
endif()
|
|
|
|
include(CTest)
|
|
include(SourceList)
|
|
|
|
# Needed by rev.cpp
|
|
include_directories(${CMAKE_SOURCE_DIR}/src)
|
|
# Needed by everything that uses Squirrel
|
|
include_directories(${CMAKE_SOURCE_DIR}/src/3rdparty/squirrel/include)
|
|
|
|
include(MSVCFilters)
|
|
|
|
add_library(openttd_lib OBJECT ${GENERATED_SOURCE_FILES})
|
|
add_executable(openttd WIN32)
|
|
add_executable(openttd_test)
|
|
set_target_properties(openttd PROPERTIES OUTPUT_NAME "${BINARY_NAME}")
|
|
# All other files are added via target_sources()
|
|
|
|
if(MSVC)
|
|
# Add DPI manifest to project; other WIN32 targets get this via ottdres.rc
|
|
target_sources(openttd PRIVATE "${CMAKE_SOURCE_DIR}/os/windows/openttd.manifest")
|
|
|
|
# If target -static is used, switch our project to static (/MT) too.
|
|
# If the target ends on -static-md, it will remain dynamic (/MD).
|
|
if(VCPKG_TARGET_TRIPLET MATCHES "-static" AND NOT VCPKG_TARGET_TRIPLET MATCHES "-md")
|
|
set_property(TARGET openttd_lib PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
|
|
set_property(TARGET openttd PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
|
|
set_property(TARGET openttd_test PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
|
|
endif()
|
|
endif()
|
|
|
|
target_precompile_headers(openttd_lib
|
|
PRIVATE
|
|
src/stdafx.h
|
|
src/core/format.hpp
|
|
)
|
|
|
|
add_subdirectory(${CMAKE_SOURCE_DIR}/bin)
|
|
add_subdirectory(${CMAKE_SOURCE_DIR}/src)
|
|
add_subdirectory(${CMAKE_SOURCE_DIR}/media)
|
|
|
|
add_dependencies(openttd
|
|
find_version)
|
|
|
|
target_link_libraries(openttd_lib
|
|
openttd::languages
|
|
openttd::settings
|
|
openttd::script_api
|
|
Threads::Threads
|
|
)
|
|
|
|
target_link_libraries(openttd
|
|
openttd_lib
|
|
openttd::media
|
|
openttd::basesets
|
|
)
|
|
|
|
target_link_libraries(openttd_test PRIVATE openttd_lib)
|
|
include(Catch)
|
|
catch_discover_tests(openttd_test)
|
|
|
|
if(HAIKU)
|
|
target_link_libraries(openttd_lib "be" "network" "midi")
|
|
endif()
|
|
|
|
if(IPO_FOUND)
|
|
set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_RELEASE True)
|
|
set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_MINSIZEREL True)
|
|
set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_RELWITHDEBINFO True)
|
|
endif()
|
|
set_target_properties(openttd PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_BINARY_DIR}")
|
|
process_compile_flags()
|
|
|
|
include(LinkPackage)
|
|
link_package(PNG TARGET PNG::PNG ENCOURAGED)
|
|
link_package(ZLIB TARGET ZLIB::ZLIB ENCOURAGED)
|
|
link_package(LIBLZMA TARGET LibLZMA::LibLZMA ENCOURAGED)
|
|
link_package(LZO)
|
|
link_package(nlohmann_json ENCOURAGED)
|
|
|
|
if(NOT WIN32 AND NOT EMSCRIPTEN)
|
|
link_package(CURL ENCOURAGED)
|
|
endif()
|
|
|
|
if(NOT EMSCRIPTEN)
|
|
link_package(unofficial-breakpad TARGET unofficial::breakpad::libbreakpad_client ENCOURAGED)
|
|
endif()
|
|
|
|
if(NOT OPTION_DEDICATED)
|
|
link_package(Fluidsynth)
|
|
link_package(SDL)
|
|
link_package(SDL2 TARGET SDL2::SDL2)
|
|
link_package(Allegro)
|
|
link_package(FREETYPE TARGET Freetype::Freetype)
|
|
link_package(Fontconfig TARGET Fontconfig::Fontconfig)
|
|
link_package(Harfbuzz TARGET harfbuzz::harfbuzz)
|
|
link_package(ICU_i18n)
|
|
|
|
if(SDL2_FOUND AND OPENGL_FOUND AND UNIX)
|
|
# SDL2 dynamically loads OpenGL if needed, so do not link to OpenGL when
|
|
# on Linux. For Windows, we need to link to OpenGL as we also have a win32
|
|
# driver using it.
|
|
add_definitions(-DWITH_OPENGL)
|
|
message(STATUS "OpenGL found -- -DWITH_OPENGL -- (via SDL2)")
|
|
else()
|
|
link_package(OpenGL TARGET OpenGL::GL)
|
|
endif()
|
|
endif()
|
|
|
|
include(CheckAtomic)
|
|
|
|
if(APPLE)
|
|
link_package(Iconv TARGET Iconv::Iconv)
|
|
|
|
target_link_libraries(openttd_lib
|
|
${AUDIOTOOLBOX_LIBRARY}
|
|
${AUDIOUNIT_LIBRARY}
|
|
${COCOA_LIBRARY}
|
|
${QUARTZCORE_LIBRARY}
|
|
)
|
|
|
|
add_definitions(
|
|
-DWITH_COCOA
|
|
)
|
|
endif()
|
|
|
|
if(EMSCRIPTEN)
|
|
add_library(WASM::WASM INTERFACE IMPORTED)
|
|
|
|
# Allow heap-growth, and start with a bigger memory size.
|
|
target_link_libraries(WASM::WASM INTERFACE "-s ALLOW_MEMORY_GROWTH=1")
|
|
target_link_libraries(WASM::WASM INTERFACE "-s INITIAL_MEMORY=33554432")
|
|
target_link_libraries(WASM::WASM INTERFACE "-s DISABLE_EXCEPTION_CATCHING=0")
|
|
target_link_libraries(WASM::WASM INTERFACE "-s WASM_BIGINT")
|
|
add_definitions(-s DISABLE_EXCEPTION_CATCHING=0)
|
|
|
|
# Export functions to Javascript.
|
|
target_link_libraries(WASM::WASM INTERFACE "-s EXPORTED_FUNCTIONS='[\"_main\", \"_em_openttd_add_server\"]' -s EXPORTED_RUNTIME_METHODS='[\"cwrap\"]'")
|
|
|
|
# Preload all the files we generate during build.
|
|
# As we do not compile with FreeType / FontConfig, we also have no way to
|
|
# render several languages (like Chinese, ..), so where do you draw the
|
|
# line what languages to include and which not? In the end, especially as
|
|
# the more languages you add the slower downloading becomes, we decided to
|
|
# only ship the English language.
|
|
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_BINARY_DIR}/baseset@/baseset")
|
|
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_BINARY_DIR}/lang/english.lng@/lang/english.lng")
|
|
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/bin/ai@/ai")
|
|
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/bin/game@/game")
|
|
|
|
# We use IDBFS for persistent storage.
|
|
target_link_libraries(WASM::WASM INTERFACE "-lidbfs.js")
|
|
|
|
# Use custom pre-js and shell.html.
|
|
target_link_libraries(WASM::WASM INTERFACE "--pre-js ${CMAKE_SOURCE_DIR}/os/emscripten/pre.js")
|
|
target_link_libraries(WASM::WASM INTERFACE "--shell-file ${CMAKE_SOURCE_DIR}/os/emscripten/shell.html")
|
|
|
|
# Build the .html (which builds the .js, .wasm, and .data too).
|
|
set_target_properties(openttd PROPERTIES SUFFIX ".html")
|
|
target_link_libraries(openttd WASM::WASM)
|
|
endif()
|
|
|
|
if(NOT PERSONAL_DIR STREQUAL "(not set)")
|
|
add_definitions(
|
|
-DWITH_PERSONAL_DIR
|
|
-DPERSONAL_DIR="${PERSONAL_DIR}"
|
|
)
|
|
endif()
|
|
|
|
if(NOT SHARED_DIR STREQUAL "(not set)")
|
|
add_definitions(
|
|
-DWITH_SHARED_DIR
|
|
-DSHARED_DIR="${SHARED_DIR}"
|
|
)
|
|
endif()
|
|
|
|
if(NOT GLOBAL_DIR STREQUAL "(not set)")
|
|
add_definitions(
|
|
-DGLOBAL_DATA_DIR="${GLOBAL_DIR}"
|
|
)
|
|
endif()
|
|
|
|
link_package(SSE)
|
|
|
|
add_definitions_based_on_options()
|
|
|
|
if(WIN32)
|
|
add_definitions(
|
|
-DUNICODE
|
|
-D_UNICODE
|
|
-DWITH_UNISCRIBE
|
|
-DPSAPI_VERSION=1
|
|
)
|
|
|
|
target_link_libraries(openttd_lib
|
|
ws2_32
|
|
winmm
|
|
imm32
|
|
usp10
|
|
psapi
|
|
winhttp
|
|
)
|
|
endif()
|
|
|
|
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
|
add_definitions(-DPOINTER_IS_64BIT)
|
|
endif()
|
|
|
|
include(CreateRegression)
|
|
create_regression()
|
|
|
|
if(APPLE OR WIN32)
|
|
find_package(Pandoc)
|
|
endif()
|
|
|
|
include(InstallAndPackage)
|