mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-13 07:10:57 +00:00
1308 lines
36 KiB
C
1308 lines
36 KiB
C
/* $Id$ */
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/** @file players.c
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* @todo Cleanup the messy DrawPlayerFace function asap
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*/
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#include "stdafx.h"
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#include "openttd.h"
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#include "engine.h"
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#include "functions.h"
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#include "string.h"
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#include "strings.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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#include "map.h"
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#include "player.h"
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#include "town.h"
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#include "vehicle.h"
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#include "station.h"
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#include "gfx.h"
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#include "news.h"
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#include "saveload.h"
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#include "command.h"
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#include "sound.h"
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#include "network.h"
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#include "variables.h"
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#include "engine.h"
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#include "ai/ai.h"
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static const SpriteID cheeks_table[4] = {
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0x325, 0x326,
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0x390, 0x3B0,
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};
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static const SpriteID mouth_table[3] = {
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0x34C, 0x34D, 0x34F
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};
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void DrawPlayerFace(uint32 face, int color, int x, int y)
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{
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byte flag = 0;
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if ( (int32)face < 0)
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flag |= 1;
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if ((((((face >> 7) ^ face) >> 7) ^ face) & 0x8080000) == 0x8000000)
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flag |= 2;
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/* draw the gradient */
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DrawSprite((color + 0x307) << PALETTE_SPRITE_START | PALETTE_MODIFIER_COLOR | SPR_GRADIENT, x, y);
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/* draw the cheeks */
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DrawSprite(cheeks_table[flag&3], x, y);
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/* draw the chin */
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/* FIXME: real code uses -2 in zoomlevel 1 */
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{
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uint val = GB(face, 4, 2);
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if (!(flag & 2)) {
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DrawSprite(0x327 + (flag&1?0:val), x, y);
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} else {
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DrawSprite((flag&1?0x3B1:0x391) + (val>>1), x, y);
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}
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}
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/* draw the eyes */
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{
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uint val1 = GB(face, 6, 4);
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uint val2 = GB(face, 20, 3);
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uint32 high = 0x314 << PALETTE_SPRITE_START;
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if (val2 >= 6) {
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high = 0x30F << PALETTE_SPRITE_START;
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if (val2 != 6)
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high = 0x30D << PALETTE_SPRITE_START;
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}
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if (!(flag & 2)) {
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if (!(flag & 1)) {
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DrawSprite(high+((val1 * 12 >> 4) + (0x32B | PALETTE_MODIFIER_COLOR)), x, y);
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} else {
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DrawSprite(high+(val1 + (0x337 | PALETTE_MODIFIER_COLOR)), x, y);
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}
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} else {
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if (!(flag & 1)) {
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DrawSprite(high+((val1 * 11 >> 4) + (0x39A | PALETTE_MODIFIER_COLOR)), x, y);
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} else {
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DrawSprite(high+(val1 + (0x3B8 | PALETTE_MODIFIER_COLOR)), x, y);
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}
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}
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}
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/* draw the mouth */
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{
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uint val = GB(face, 10, 6);
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uint val2;
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if (!(flag&1)) {
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val2 = ((val&0xF) * 15 >> 4);
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if (val2 < 3) {
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DrawSprite((flag&2 ? 0x397 : 0x367) + val2, x, y);
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/* skip the rest */
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goto skip_mouth;
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}
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val2 -= 3;
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if (flag & 2) {
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if (val2 > 8) val2 = 0;
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val2 += 0x3A5 - 0x35B;
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}
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DrawSprite(val2 + 0x35B, x, y);
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} else if (!(flag&2)) {
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DrawSprite(((val&0xF) * 10 >> 4) + 0x351, x, y);
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} else {
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DrawSprite(((val&0xF) * 9 >> 4) + 0x3C8, x, y);
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}
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val >>= 3;
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if (!(flag&2)) {
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if (!(flag&1)) {
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DrawSprite(0x349 + val, x, y);
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} else {
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DrawSprite( mouth_table[(val*3>>3)], x, y);
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}
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} else {
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if (!(flag&1)) {
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DrawSprite(0x393 + (val&3), x, y);
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} else {
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DrawSprite(0x3B3 + (val*5>>3), x, y);
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}
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}
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skip_mouth:;
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}
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/* draw the hair */
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{
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uint val = GB(face, 16, 4);
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if (flag & 2) {
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if (flag & 1) {
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DrawSprite(0x3D9 + (val * 5 >> 4), x, y);
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} else {
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DrawSprite(0x3D4 + (val * 5 >> 4), x, y);
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}
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} else {
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if (flag & 1) {
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DrawSprite(0x38B + (val * 5 >> 4), x, y);
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} else {
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DrawSprite(0x382 + (val * 9 >> 4), x, y);
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}
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}
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}
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/* draw the tie */
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{
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uint val = GB(face, 20, 8);
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if (!(flag&1)) {
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DrawSprite(0x36B + (GB(val, 0, 2) * 3 >> 2), x, y);
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DrawSprite(0x36E + (GB(val, 2, 2) * 4 >> 2), x, y);
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DrawSprite(0x372 + (GB(val, 4, 4) * 6 >> 4), x, y);
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} else {
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DrawSprite(0x378 + (GB(val, 0, 2) * 3 >> 2), x, y);
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DrawSprite(0x37B + (GB(val, 2, 2) * 4 >> 2), x, y);
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val >>= 4;
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if (val < 3) DrawSprite((flag & 2 ? 0x3D1 : 0x37F) + val, x, y);
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}
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}
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/* draw the glasses */
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{
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uint val = GB(face, 28, 3);
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if (flag & 2) {
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if (val <= 1) DrawSprite(0x3AE + val, x, y);
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} else {
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if (val <= 1) DrawSprite(0x347 + val, x, y);
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}
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}
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}
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byte ActivePlayerCount(void)
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{
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const Player *p;
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byte count = 0;
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FOR_ALL_PLAYERS(p) {
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if (p->is_active) count++;
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}
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return count;
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}
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void InvalidatePlayerWindows(const Player *p)
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{
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PlayerID pid = p->index;
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if (pid == _local_player) InvalidateWindow(WC_STATUS_BAR, 0);
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InvalidateWindow(WC_FINANCES, pid);
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}
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bool CheckPlayerHasMoney(int32 cost)
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{
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if (cost > 0) {
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PlayerID pid = _current_player;
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if (pid < MAX_PLAYERS && cost > GetPlayer(pid)->player_money) {
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SetDParam(0, cost);
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_error_message = STR_0003_NOT_ENOUGH_CASH_REQUIRES;
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return false;
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}
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}
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return true;
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}
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static void SubtractMoneyFromAnyPlayer(Player *p, int32 cost)
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{
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p->money64 -= cost;
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UpdatePlayerMoney32(p);
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p->yearly_expenses[0][_yearly_expenses_type] += cost;
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if ( ( 1 << _yearly_expenses_type ) & (1<<7|1<<8|1<<9|1<<10))
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p->cur_economy.income -= cost;
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else if (( 1 << _yearly_expenses_type ) & (1<<2|1<<3|1<<4|1<<5|1<<6|1<<11))
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p->cur_economy.expenses -= cost;
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InvalidatePlayerWindows(p);
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}
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void SubtractMoneyFromPlayer(int32 cost)
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{
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PlayerID pid = _current_player;
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if (pid < MAX_PLAYERS)
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SubtractMoneyFromAnyPlayer(GetPlayer(pid), cost);
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}
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void SubtractMoneyFromPlayerFract(PlayerID player, int32 cost)
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{
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Player *p = GetPlayer(player);
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byte m = p->player_money_fraction;
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p->player_money_fraction = m - (byte)cost;
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cost >>= 8;
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if (p->player_money_fraction > m)
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cost++;
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if (cost != 0)
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SubtractMoneyFromAnyPlayer(p, cost);
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}
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// the player_money field is kept as it is, but money64 contains the actual amount of money.
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void UpdatePlayerMoney32(Player *p)
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{
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if (p->money64 < -2000000000)
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p->player_money = -2000000000;
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else if (p->money64 > 2000000000)
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p->player_money = 2000000000;
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else
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p->player_money = (int32)p->money64;
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}
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void GetNameOfOwner(PlayerID owner, TileIndex tile)
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{
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SetDParam(2, owner);
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if (owner != OWNER_TOWN) {
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if (owner >= 8)
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SetDParam(0, STR_0150_SOMEONE);
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else {
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Player *p = GetPlayer(owner);
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SetDParam(0, p->name_1);
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SetDParam(1, p->name_2);
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}
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} else {
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Town *t = ClosestTownFromTile(tile, (uint)-1);
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SetDParam(0, STR_TOWN);
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SetDParam(1, t->index);
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}
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}
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bool CheckOwnership(PlayerID owner)
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{
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assert(owner <= OWNER_WATER);
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if (owner == _current_player)
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return true;
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_error_message = STR_013B_OWNED_BY;
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GetNameOfOwner(owner, 0);
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return false;
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}
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bool CheckTileOwnership(TileIndex tile)
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{
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PlayerID owner = GetTileOwner(tile);
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assert(owner <= OWNER_WATER);
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if (owner == _current_player)
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return true;
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_error_message = STR_013B_OWNED_BY;
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// no need to get the name of the owner unless we're the local player (saves some time)
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if (IsLocalPlayer()) GetNameOfOwner(owner, tile);
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return false;
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}
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static void GenerateCompanyName(Player *p)
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{
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TileIndex tile;
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Town *t;
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StringID str;
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Player *pp;
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uint32 strp;
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char buffer[100];
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if (p->name_1 != STR_SV_UNNAMED)
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return;
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tile = p->last_build_coordinate;
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if (tile == 0)
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return;
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t = ClosestTownFromTile(tile, (uint)-1);
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if (IS_INT_INSIDE(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST+1)) {
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str = t->townnametype - SPECSTR_TOWNNAME_START + SPECSTR_PLAYERNAME_START;
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strp = t->townnameparts;
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verify_name:;
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// No player must have this name already
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FOR_ALL_PLAYERS(pp) {
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if (pp->name_1 == str && pp->name_2 == strp)
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goto bad_town_name;
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}
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GetString(buffer, str);
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if (strlen(buffer) >= 32 || GetStringWidth(buffer) >= 150)
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goto bad_town_name;
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set_name:;
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p->name_1 = str;
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p->name_2 = strp;
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MarkWholeScreenDirty();
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if (!IS_HUMAN_PLAYER(p->index)) {
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SetDParam(0, t->index);
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AddNewsItem(p->index + (4 << 4), NEWS_FLAGS(NM_CALLBACK, NF_TILE, NT_COMPANY_INFO, DNC_BANKRUPCY), p->last_build_coordinate, 0);
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}
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return;
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}
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bad_town_name:;
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if (p->president_name_1 == SPECSTR_PRESIDENT_NAME) {
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str = SPECSTR_ANDCO_NAME;
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strp = p->president_name_2;
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goto set_name;
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} else {
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str = SPECSTR_ANDCO_NAME;
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strp = Random();
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goto verify_name;
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}
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}
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#define COLOR_SWAP(i,j) do { byte t=colors[i];colors[i]=colors[j];colors[j]=t; } while(0)
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static const byte _color_sort[16] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1};
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static const byte _color_similar_1[16] = {8, 6, 255, 12, 255, 0, 1, 1, 0, 13, 11, 10, 3, 9, 15, 14};
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static const byte _color_similar_2[16] = {5, 7, 255, 255, 255, 8, 7, 6, 5, 12, 255, 255, 9, 255, 255, 255};
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static byte GeneratePlayerColor(void)
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{
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byte colors[16], pcolor, t2;
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int i,j,n;
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uint32 r;
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Player *p;
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// Initialize array
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for (i = 0; i != 16; i++) colors[i] = i;
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// And randomize it
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n = 100;
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do {
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r = Random();
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COLOR_SWAP(GB(r, 0, 4), GB(r, 4, 4));
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} while (--n);
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// Bubble sort it according to the values in table 1
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i = 16;
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do {
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for (j = 0; j != 15; j++) {
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if (_color_sort[colors[j]] < _color_sort[colors[j + 1]]) {
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COLOR_SWAP(j, j + 1);
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}
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}
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} while (--i);
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// Move the colors that look similar to each player's color to the side
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FOR_ALL_PLAYERS(p) if (p->is_active) {
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pcolor = p->player_color;
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for (i=0; i!=16; i++) if (colors[i] == pcolor) {
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colors[i] = 0xFF;
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t2 = _color_similar_1[pcolor];
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if (t2 == 0xFF) break;
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for (i=0; i!=15; i++) {
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if (colors[i] == t2) {
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do COLOR_SWAP(i,i+1); while (++i != 15);
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break;
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}
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}
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t2 = _color_similar_2[pcolor];
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if (t2 == 0xFF) break;
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for (i = 0; i != 15; i++) {
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if (colors[i] == t2) {
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do COLOR_SWAP(i, i + 1); while (++i != 15);
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break;
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}
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}
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break;
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}
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}
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// Return the first available color
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i = 0;
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for (;;) {
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if (colors[i] != 0xFF)
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return colors[i];
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i++;
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}
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}
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static void GeneratePresidentName(Player *p)
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{
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Player *pp;
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char buffer[100], buffer2[40];
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for (;;) {
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restart:;
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p->president_name_2 = Random();
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p->president_name_1 = SPECSTR_PRESIDENT_NAME;
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SetDParam(0, p->president_name_2);
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GetString(buffer, p->president_name_1);
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if (strlen(buffer) >= 32 || GetStringWidth(buffer) >= 94)
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continue;
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FOR_ALL_PLAYERS(pp) {
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if (pp->is_active && p != pp) {
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SetDParam(0, pp->president_name_2);
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GetString(buffer2, pp->president_name_1);
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if (strcmp(buffer2, buffer) == 0)
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goto restart;
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}
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}
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return;
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}
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}
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static Player *AllocatePlayer(void)
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{
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Player *p;
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// Find a free slot
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FOR_ALL_PLAYERS(p) {
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if (!p->is_active) {
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int i = p->index;
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memset(p, 0, sizeof(Player));
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p->index = i;
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return p;
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}
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}
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return NULL;
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}
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Player *DoStartupNewPlayer(bool is_ai)
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{
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Player *p;
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p = AllocatePlayer();
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if (p == NULL)
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return NULL;
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// Make a color
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p->player_color = GeneratePlayerColor();
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_player_colors[p->index] = p->player_color;
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p->name_1 = STR_SV_UNNAMED;
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p->is_active = true;
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p->money64 = p->player_money = p->current_loan = 100000;
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p->is_ai = is_ai;
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p->ai.state = 5; /* AIS_WANT_NEW_ROUTE */
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p->share_owners[0] = p->share_owners[1] = p->share_owners[2] = p->share_owners[3] = OWNER_SPECTATOR;
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p->avail_railtypes = GetPlayerRailtypes(p->index);
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p->inaugurated_year = _cur_year;
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p->face = Random();
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/* Engine renewal settings */
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p->engine_renew_list = NULL;
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p->renew_keep_length = false;
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p->engine_renew = false;
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p->engine_renew_months = -6;
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p->engine_renew_money = 100000;
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GeneratePresidentName(p);
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InvalidateWindow(WC_GRAPH_LEGEND, 0);
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InvalidateWindow(WC_TOOLBAR_MENU, 0);
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InvalidateWindow(WC_CLIENT_LIST, 0);
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if (is_ai && (!_networking || _network_server) && _ai.enabled)
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AI_StartNewAI(p->index);
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return p;
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}
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void StartupPlayers(void)
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{
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// The AI starts like in the setting with +2 month max
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_next_competitor_start = _opt.diff.competitor_start_time * 90 * DAY_TICKS + RandomRange(60 * DAY_TICKS) + 1;
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}
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static void MaybeStartNewPlayer(void)
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{
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uint n;
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Player *p;
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|
|
|
// count number of competitors
|
|
n = 0;
|
|
FOR_ALL_PLAYERS(p) {
|
|
if (p->is_active && p->is_ai)
|
|
n++;
|
|
}
|
|
|
|
// when there's a lot of computers in game, the probability that a new one starts is lower
|
|
if (n < (uint)_opt.diff.max_no_competitors)
|
|
if (n < (_network_server ? InteractiveRandomRange(_opt.diff.max_no_competitors + 2) : RandomRange(_opt.diff.max_no_competitors + 2)) )
|
|
/* Send a command to all clients to start up a new AI. Works fine for Multiplayer and Singleplayer */
|
|
DoCommandP(0, 1, 0, NULL, CMD_PLAYER_CTRL);
|
|
|
|
// The next AI starts like the difficulty setting said, with +2 month max
|
|
_next_competitor_start = _opt.diff.competitor_start_time * 90 * DAY_TICKS + 1;
|
|
_next_competitor_start += _network_server ? InteractiveRandomRange(60 * DAY_TICKS) : RandomRange(60 * DAY_TICKS);
|
|
}
|
|
|
|
void InitializePlayers(void)
|
|
{
|
|
int i;
|
|
memset(_players, 0, sizeof(_players));
|
|
for (i = 0; i != MAX_PLAYERS; i++)
|
|
_players[i].index=i;
|
|
_cur_player_tick_index = 0;
|
|
}
|
|
|
|
void OnTick_Players(void)
|
|
{
|
|
Player *p;
|
|
|
|
if (_game_mode == GM_EDITOR)
|
|
return;
|
|
|
|
p = GetPlayer(_cur_player_tick_index);
|
|
_cur_player_tick_index = (_cur_player_tick_index + 1) % MAX_PLAYERS;
|
|
if (p->name_1 != 0) GenerateCompanyName(p);
|
|
|
|
if (AI_AllowNewAI() && _game_mode != GM_MENU && !--_next_competitor_start)
|
|
MaybeStartNewPlayer();
|
|
}
|
|
|
|
// index is the next parameter in _decode_parameters to set up
|
|
StringID GetPlayerNameString(PlayerID player, uint index)
|
|
{
|
|
if (IS_HUMAN_PLAYER(player) && player < MAX_PLAYERS) {
|
|
SetDParam(index, player+1);
|
|
return STR_7002_PLAYER;
|
|
}
|
|
return STR_EMPTY;
|
|
}
|
|
|
|
extern void ShowPlayerFinances(int player);
|
|
|
|
void PlayersYearlyLoop(void)
|
|
{
|
|
Player *p;
|
|
|
|
// Copy statistics
|
|
FOR_ALL_PLAYERS(p) {
|
|
if (p->is_active) {
|
|
memmove(&p->yearly_expenses[1], &p->yearly_expenses[0], sizeof(p->yearly_expenses) - sizeof(p->yearly_expenses[0]));
|
|
memset(&p->yearly_expenses[0], 0, sizeof(p->yearly_expenses[0]));
|
|
InvalidateWindow(WC_FINANCES, p->index);
|
|
}
|
|
}
|
|
|
|
if (_patches.show_finances && _local_player != OWNER_SPECTATOR) {
|
|
ShowPlayerFinances(_local_player);
|
|
p = GetPlayer(_local_player);
|
|
if (p->num_valid_stat_ent > 5 && p->old_economy[0].performance_history < p->old_economy[4].performance_history) {
|
|
SndPlayFx(SND_01_BAD_YEAR);
|
|
} else {
|
|
SndPlayFx(SND_00_GOOD_YEAR);
|
|
}
|
|
}
|
|
}
|
|
|
|
void DeletePlayerWindows(PlayerID pi)
|
|
{
|
|
DeleteWindowById(WC_COMPANY, pi);
|
|
DeleteWindowById(WC_FINANCES, pi);
|
|
DeleteWindowById(WC_STATION_LIST, pi);
|
|
DeleteWindowById(WC_TRAINS_LIST, (INVALID_STATION << 16) | pi);
|
|
DeleteWindowById(WC_ROADVEH_LIST, (INVALID_STATION << 16) | pi);
|
|
DeleteWindowById(WC_SHIPS_LIST, (INVALID_STATION << 16) | pi);
|
|
DeleteWindowById(WC_AIRCRAFT_LIST, (INVALID_STATION << 16) | pi);
|
|
DeleteWindowById(WC_BUY_COMPANY, pi);
|
|
}
|
|
|
|
byte GetPlayerRailtypes(PlayerID p)
|
|
{
|
|
byte rt = 0;
|
|
EngineID i;
|
|
|
|
for (i = 0; i != TOTAL_NUM_ENGINES; i++) {
|
|
const Engine* e = GetEngine(i);
|
|
const EngineInfo *ei = &_engine_info[i];
|
|
|
|
if (e->type == VEH_Train && HASBIT(ei->climates, _opt.landscape) &&
|
|
(HASBIT(e->player_avail, p) || e->intro_date <= _date) &&
|
|
!(RailVehInfo(i)->flags & RVI_WAGON)) {
|
|
assert(e->railtype < RAILTYPE_END);
|
|
SETBIT(rt, e->railtype);
|
|
}
|
|
}
|
|
|
|
return rt;
|
|
}
|
|
|
|
static void DeletePlayerStuff(PlayerID pi)
|
|
{
|
|
Player *p;
|
|
|
|
DeletePlayerWindows(pi);
|
|
p = GetPlayer(pi);
|
|
DeleteName(p->name_1);
|
|
DeleteName(p->president_name_1);
|
|
p->name_1 = 0;
|
|
p->president_name_1 = 0;
|
|
}
|
|
|
|
/** Change engine renewal parameters
|
|
* @param x,y unused
|
|
* @param p1 bits 0-3 command
|
|
* - p1 = 0 - change auto renew bool
|
|
* - p1 = 1 - change auto renew months
|
|
* - p1 = 2 - change auto renew money
|
|
* - p1 = 3 - change auto renew array
|
|
* - p1 = 4 - change bool, months & money all together
|
|
* - p1 = 5 - change renew_keep_length
|
|
* @param p2 value to set
|
|
* if p1 = 0, then:
|
|
* - p2 = enable engine renewal
|
|
* if p1 = 1, then:
|
|
* - p2 = months left before engine expires to replace it
|
|
* if p1 = 2, then
|
|
* - p2 = minimum amount of money available
|
|
* if p1 = 3, then:
|
|
* - p2 bits 0-15 = old engine type
|
|
* - p2 bits 16-31 = new engine type
|
|
* if p1 = 4, then:
|
|
* - p1 bit 15 = enable engine renewal
|
|
* - p1 bits 16-31 = months left before engine expires to replace it
|
|
* - p2 bits 0-31 = minimum amount of money available
|
|
* if p1 = 5, then
|
|
* - p2 = enable renew_keep_length
|
|
*/
|
|
int32 CmdReplaceVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
|
{
|
|
Player *p;
|
|
if (!(_current_player < MAX_PLAYERS))
|
|
return CMD_ERROR;
|
|
|
|
p = GetPlayer(_current_player);
|
|
switch (GB(p1, 0, 3)) {
|
|
case 0:
|
|
if (p->engine_renew == (bool)GB(p2, 0, 1))
|
|
return CMD_ERROR;
|
|
|
|
if (flags & DC_EXEC) {
|
|
p->engine_renew = (bool)GB(p2, 0, 1);
|
|
if (IsLocalPlayer()) {
|
|
_patches.autorenew = p->engine_renew;
|
|
InvalidateWindow(WC_GAME_OPTIONS, 0);
|
|
}
|
|
}
|
|
break;
|
|
case 1:
|
|
if (p->engine_renew_months == (int16)p2)
|
|
return CMD_ERROR;
|
|
|
|
if (flags & DC_EXEC) {
|
|
p->engine_renew_months = (int16)p2;
|
|
if (IsLocalPlayer()) {
|
|
_patches.autorenew_months = p->engine_renew_months;
|
|
InvalidateWindow(WC_GAME_OPTIONS, 0);
|
|
}
|
|
}
|
|
break;
|
|
case 2:
|
|
if (p->engine_renew_money == (uint32)p2)
|
|
return CMD_ERROR;
|
|
|
|
if (flags & DC_EXEC) {
|
|
p->engine_renew_money = (uint32)p2;
|
|
if (IsLocalPlayer()) {
|
|
_patches.autorenew_money = p->engine_renew_money;
|
|
InvalidateWindow(WC_GAME_OPTIONS, 0);
|
|
}
|
|
}
|
|
break;
|
|
case 3: {
|
|
EngineID old_engine_type = GB(p2, 0, 16);
|
|
EngineID new_engine_type = GB(p2, 16, 16);
|
|
int32 cost;
|
|
|
|
if (new_engine_type != INVALID_ENGINE) {
|
|
/* First we make sure that it's a valid type the user requested
|
|
* check that it's an engine that is in the engine array */
|
|
if (!IsEngineIndex(new_engine_type))
|
|
return CMD_ERROR;
|
|
|
|
// check that the new vehicle type is the same as the original one
|
|
if (GetEngine(old_engine_type)->type != GetEngine(new_engine_type)->type)
|
|
return CMD_ERROR;
|
|
|
|
// make sure that we do not replace a plane with a helicopter or vise versa
|
|
if (GetEngine(new_engine_type)->type == VEH_Aircraft && HASBIT(AircraftVehInfo(old_engine_type)->subtype, 0) != HASBIT(AircraftVehInfo(new_engine_type)->subtype, 0))
|
|
return CMD_ERROR;
|
|
|
|
// make sure that the player can actually buy the new engine
|
|
if (!HASBIT(GetEngine(new_engine_type)->player_avail, _current_player))
|
|
return CMD_ERROR;
|
|
|
|
cost = AddEngineReplacementForPlayer(p, old_engine_type, new_engine_type, flags);
|
|
} else {
|
|
cost = RemoveEngineReplacementForPlayer(p, old_engine_type, flags);
|
|
}
|
|
|
|
if (IsLocalPlayer()) InvalidateWindow(WC_REPLACE_VEHICLE, GetEngine(old_engine_type)->type);
|
|
|
|
return cost;
|
|
}
|
|
|
|
case 4:
|
|
if (flags & DC_EXEC) {
|
|
p->engine_renew = (bool)GB(p1, 15, 1);
|
|
p->engine_renew_months = (int16)GB(p1, 16, 16);
|
|
p->engine_renew_money = (uint32)p2;
|
|
|
|
if (IsLocalPlayer()) {
|
|
_patches.autorenew = p->engine_renew;
|
|
_patches.autorenew_months = p->engine_renew_months;
|
|
_patches.autorenew_money = p->engine_renew_money;
|
|
InvalidateWindow(WC_GAME_OPTIONS, 0);
|
|
}
|
|
}
|
|
break;
|
|
case 5:
|
|
if (p->renew_keep_length == (bool)GB(p2, 0, 1))
|
|
return CMD_ERROR;
|
|
|
|
if (flags & DC_EXEC) {
|
|
p->renew_keep_length = (bool)GB(p2, 0, 1);
|
|
if (IsLocalPlayer()) {
|
|
InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Train);
|
|
}
|
|
}
|
|
break;
|
|
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/** Control the players: add, delete, etc.
|
|
* @param x,y unused
|
|
* @param p1 various functionality
|
|
* - p1 = 0 - create a new player, Which player (network) it will be is in p2
|
|
* - p1 = 1 - create a new AI player
|
|
* - p1 = 2 - delete a player. Player is identified by p2
|
|
* - p1 = 3 - merge two companies together. Player to merge #1 with player #2. Identified by p2
|
|
* @param p2 various functionality, dictated by p1
|
|
* - p1 = 0 - ClientID of the newly created player
|
|
* - p1 = 2 - PlayerID of the that is getting deleted
|
|
* - p1 = 3 - #1 p2 = (bit 0-15) - player to merge (p2 & 0xFFFF)
|
|
* - #2 p2 = (bit 16-31) - player to be merged into ((p2>>16)&0xFFFF)
|
|
* @todo In the case of p1=0, create new player, the clientID of the new player is in parameter
|
|
* p2. This parameter is passed in at function DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
|
|
* on the server itself. First of all this is unbelievably ugly; second of all, well,
|
|
* it IS ugly! <b>Someone fix this up :)</b> So where to fix?@n
|
|
* @arg - network_server.c:838 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)@n
|
|
* @arg - network_client.c:536 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP) from where the map has been received
|
|
*/
|
|
int32 CmdPlayerCtrl(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
|
{
|
|
if (flags & DC_EXEC) _current_player = OWNER_NONE;
|
|
|
|
switch (p1) {
|
|
case 0: { /* Create a new player */
|
|
Player *p;
|
|
PlayerID pid = p2;
|
|
|
|
if (!(flags & DC_EXEC) || pid >= MAX_PLAYERS) return 0;
|
|
|
|
p = DoStartupNewPlayer(false);
|
|
|
|
#ifdef ENABLE_NETWORK
|
|
if (_networking && !_network_server && _local_player == OWNER_SPECTATOR)
|
|
/* In case we are a client joining a server... */
|
|
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
|
|
#endif /* ENABLE_NETWORK */
|
|
|
|
if (p != NULL) {
|
|
if (_local_player == OWNER_SPECTATOR && (!_ai.network_client || _ai.network_playas == OWNER_SPECTATOR)) {
|
|
/* Check if we do not want to be a spectator in network */
|
|
if (!_networking || (_network_server && !_network_dedicated) || _network_playas != OWNER_SPECTATOR || _ai.network_client) {
|
|
if (_ai.network_client) {
|
|
/* As ai-network-client, we have our own rulez (disable GUI and stuff) */
|
|
_ai.network_playas = p->index;
|
|
_local_player = OWNER_SPECTATOR;
|
|
if (_ai.network_playas != OWNER_SPECTATOR) {
|
|
/* If we didn't join the game as a spectator, activate the AI */
|
|
AI_StartNewAI(_ai.network_playas);
|
|
}
|
|
} else {
|
|
_local_player = p->index;
|
|
}
|
|
MarkWholeScreenDirty();
|
|
}
|
|
} else if (p->index == _local_player) {
|
|
DoCommandP(0, (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4, _patches.autorenew_money, NULL, CMD_REPLACE_VEHICLE);
|
|
}
|
|
#ifdef ENABLE_NETWORK
|
|
if (_network_server) {
|
|
/* XXX - UGLY! p2 (pid) is mis-used to fetch the client-id, done at server-side
|
|
* in network_server.c:838, function DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) */
|
|
NetworkClientInfo *ci = &_network_client_info[pid];
|
|
ci->client_playas = p->index + 1;
|
|
NetworkUpdateClientInfo(ci->client_index);
|
|
|
|
if (ci->client_playas != 0 && ci->client_playas <= MAX_PLAYERS) {
|
|
PlayerID player_backup = _local_player;
|
|
_network_player_info[p->index].months_empty = 0;
|
|
|
|
/* XXX - When a client joins, we automatically set its name to the
|
|
* player's name (for some reason). As it stands now only the server
|
|
* knows the client's name, so it needs to send out a "broadcast" to
|
|
* do this. To achieve this we send a network command. However, it
|
|
* uses _local_player to execute the command as. To prevent abuse
|
|
* (eg. only yourself can change your name/company), we 'cheat' by
|
|
* impersonation _local_player as the server. Not the best solution;
|
|
* but it works.
|
|
* TODO: Perhaps this could be improved by when the client is ready
|
|
* with joining to let it send itself the command, and not the server?
|
|
* For example in network_client.c:534? */
|
|
_cmd_text = ci->client_name;
|
|
_local_player = ci->client_playas - 1;
|
|
NetworkSend_Command(0, 0, 0, CMD_CHANGE_PRESIDENT_NAME, NULL);
|
|
_local_player = player_backup;
|
|
}
|
|
}
|
|
} else if (_network_server) { // Creating player failed, defer client to spectator
|
|
/* XXX - UGLY! p2 (pid) is mis-used to fetch the client-id, done at server-side
|
|
* in network_server.c:838, function DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) */
|
|
NetworkClientInfo *ci = &_network_client_info[pid];
|
|
ci->client_playas = OWNER_SPECTATOR;
|
|
NetworkUpdateClientInfo(ci->client_index);
|
|
}
|
|
#else
|
|
}
|
|
#endif /* ENABLE_NETWORK */
|
|
} break;
|
|
|
|
case 1: /* Make a new AI player */
|
|
if (!(flags & DC_EXEC)) return 0;
|
|
|
|
DoStartupNewPlayer(true);
|
|
break;
|
|
|
|
case 2: { /* Delete a player */
|
|
Player *p;
|
|
|
|
if (p2 >= MAX_PLAYERS) return CMD_ERROR;
|
|
|
|
if (!(flags & DC_EXEC)) return 0;
|
|
|
|
p = GetPlayer(p2);
|
|
|
|
/* Only allow removal of HUMAN companies */
|
|
if (IS_HUMAN_PLAYER(p->index)) {
|
|
/* Delete any open window of the company */
|
|
DeletePlayerWindows(p->index);
|
|
|
|
/* Show the bankrupt news */
|
|
SetDParam(0, p->name_1);
|
|
SetDParam(1, p->name_2);
|
|
AddNewsItem( (StringID)(p->index + 16*3), NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
|
|
|
|
/* Remove the company */
|
|
ChangeOwnershipOfPlayerItems(p->index, OWNER_SPECTATOR);
|
|
p->money64 = p->player_money = 100000000; // XXX - wtf?
|
|
p->is_active = false;
|
|
}
|
|
RemoveAllEngineReplacementForPlayer(p);
|
|
|
|
} break;
|
|
|
|
case 3: { /* Merge a company (#1) into another company (#2), elimination company #1 */
|
|
PlayerID pid_old = GB(p2, 0, 16);
|
|
PlayerID pid_new = GB(p2, 16, 16);
|
|
|
|
if (pid_old >= MAX_PLAYERS || pid_new >= MAX_PLAYERS) return CMD_ERROR;
|
|
|
|
if (!(flags & DC_EXEC)) return CMD_ERROR;
|
|
|
|
ChangeOwnershipOfPlayerItems(pid_old, pid_new);
|
|
DeletePlayerStuff(pid_old);
|
|
} break;
|
|
default: return CMD_ERROR;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static const StringID _endgame_perf_titles[16] = {
|
|
STR_0213_BUSINESSMAN,
|
|
STR_0213_BUSINESSMAN,
|
|
STR_0213_BUSINESSMAN,
|
|
STR_0213_BUSINESSMAN,
|
|
STR_0213_BUSINESSMAN,
|
|
STR_0214_ENTREPRENEUR,
|
|
STR_0214_ENTREPRENEUR,
|
|
STR_0215_INDUSTRIALIST,
|
|
STR_0215_INDUSTRIALIST,
|
|
STR_0216_CAPITALIST,
|
|
STR_0216_CAPITALIST,
|
|
STR_0217_MAGNATE,
|
|
STR_0217_MAGNATE,
|
|
STR_0218_MOGUL,
|
|
STR_0218_MOGUL,
|
|
STR_0219_TYCOON_OF_THE_CENTURY,
|
|
};
|
|
|
|
StringID EndGameGetPerformanceTitleFromValue(uint value)
|
|
{
|
|
value = minu(value, 1000) >> 6;
|
|
if (value >= lengthof(_endgame_perf_titles)) value = lengthof(_endgame_perf_titles) - 1;
|
|
|
|
return _endgame_perf_titles[value];
|
|
}
|
|
|
|
/* Return true if any cheat has been used, false otherwise */
|
|
static bool CheatHasBeenUsed(void)
|
|
{
|
|
const Cheat* cht = (Cheat*) &_cheats;
|
|
const Cheat* cht_last = &cht[sizeof(_cheats) / sizeof(Cheat)];
|
|
|
|
for (; cht != cht_last; cht++) {
|
|
if (cht->been_used)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/* Save the highscore for the player */
|
|
int8 SaveHighScoreValue(const Player *p)
|
|
{
|
|
HighScore *hs = _highscore_table[_opt.diff_level];
|
|
uint i;
|
|
uint16 score = p->old_economy[0].performance_history;
|
|
|
|
/* Exclude cheaters from the honour of being in the highscore table */
|
|
if (CheatHasBeenUsed())
|
|
return -1;
|
|
|
|
for (i = 0; i < lengthof(_highscore_table[0]); i++) {
|
|
/* You are in the TOP5. Move all values one down and save us there */
|
|
if (hs[i].score <= score) {
|
|
char buf[sizeof(hs[i].company)];
|
|
|
|
// move all elements one down starting from the replaced one
|
|
memmove(&hs[i + 1], &hs[i], sizeof(HighScore) * (lengthof(_highscore_table[0]) - i - 1));
|
|
SetDParam(0, p->president_name_1);
|
|
SetDParam(1, p->president_name_2);
|
|
SetDParam(2, p->name_1);
|
|
SetDParam(3, p->name_2);
|
|
GetString(buf, STR_HIGHSCORE_NAME); // get manager/company name string
|
|
ttd_strlcpy(hs[i].company, buf, sizeof(buf));
|
|
hs[i].score = score;
|
|
hs[i].title = EndGameGetPerformanceTitleFromValue(score);
|
|
return i;
|
|
}
|
|
}
|
|
|
|
return -1; // too bad; we did not make it into the top5
|
|
}
|
|
|
|
/* Sort all players given their performance */
|
|
static int CDECL HighScoreSorter(const void *a, const void *b)
|
|
{
|
|
const Player *pa = *(const Player* const*)a;
|
|
const Player *pb = *(const Player* const*)b;
|
|
|
|
return pb->old_economy[0].performance_history - pa->old_economy[0].performance_history;
|
|
}
|
|
|
|
/* Save the highscores in a network game when it has ended */
|
|
#define LAST_HS_ITEM lengthof(_highscore_table) - 1
|
|
int8 SaveHighScoreValueNetwork(void)
|
|
{
|
|
Player *p, *player_sort[MAX_PLAYERS];
|
|
size_t count = 0;
|
|
int8 player = -1;
|
|
|
|
/* Sort all active players with the highest score first */
|
|
FOR_ALL_PLAYERS(p) {
|
|
if (p->is_active)
|
|
player_sort[count++] = p;
|
|
}
|
|
qsort(player_sort, count, sizeof(player_sort[0]), HighScoreSorter);
|
|
|
|
{
|
|
HighScore *hs;
|
|
Player* const *p_cur = &player_sort[0];
|
|
uint8 i;
|
|
|
|
memset(_highscore_table[LAST_HS_ITEM], 0, sizeof(_highscore_table[0]));
|
|
|
|
/* Copy over Top5 companies */
|
|
for (i = 0; i < lengthof(_highscore_table[LAST_HS_ITEM]) && i < count; i++) {
|
|
char buf[sizeof(_highscore_table[0]->company)];
|
|
|
|
hs = &_highscore_table[LAST_HS_ITEM][i];
|
|
SetDParam(0, (*p_cur)->president_name_1);
|
|
SetDParam(1, (*p_cur)->president_name_2);
|
|
SetDParam(2, (*p_cur)->name_1);
|
|
SetDParam(3, (*p_cur)->name_2);
|
|
GetString(buf, STR_HIGHSCORE_NAME); // get manager/company name string
|
|
|
|
ttd_strlcpy(hs->company, buf, sizeof(buf));
|
|
hs->score = (*p_cur)->old_economy[0].performance_history;
|
|
hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
|
|
|
|
// get the ranking of the local player
|
|
if ((*p_cur)->index == _local_player)
|
|
player = i;
|
|
|
|
p_cur++;
|
|
}
|
|
}
|
|
|
|
/* Add top5 players to highscore table */
|
|
return player;
|
|
}
|
|
|
|
/* Save HighScore table to file */
|
|
void SaveToHighScore(void)
|
|
{
|
|
FILE *fp = fopen(_highscore_file, "wb");
|
|
|
|
if (fp != NULL) {
|
|
uint i;
|
|
HighScore *hs;
|
|
|
|
for (i = 0; i < LAST_HS_ITEM; i++) { // don't save network highscores
|
|
for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
|
|
/* First character is a command character, so strlen will fail on that */
|
|
byte length = min(sizeof(hs->company), (hs->company[0] == '\0') ? 0 : strlen(&hs->company[1]) + 1);
|
|
|
|
fwrite(&length, sizeof(length), 1, fp); // write away string length
|
|
fwrite(hs->company, length, 1, fp);
|
|
fwrite(&hs->score, sizeof(hs->score), 1, fp);
|
|
fwrite("", 2, 1, fp); /* XXX - placeholder for hs->title, not saved anymore; compatibility */
|
|
}
|
|
}
|
|
fclose(fp);
|
|
}
|
|
}
|
|
|
|
/* Initialize the highscore table to 0 and if any file exists, load in values */
|
|
void LoadFromHighScore(void)
|
|
{
|
|
FILE *fp = fopen(_highscore_file, "rb");
|
|
|
|
memset(_highscore_table, 0, sizeof(_highscore_table));
|
|
|
|
if (fp != NULL) {
|
|
uint i;
|
|
HighScore *hs;
|
|
|
|
for (i = 0; i < LAST_HS_ITEM; i++) { // don't load network highscores
|
|
for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
|
|
byte length;
|
|
fread(&length, sizeof(length), 1, fp);
|
|
|
|
fread(hs->company, 1, length, fp);
|
|
fread(&hs->score, sizeof(hs->score), 1, fp);
|
|
fseek(fp, 2, SEEK_CUR); /* XXX - placeholder for hs->title, not saved anymore; compatibility */
|
|
hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
|
|
}
|
|
}
|
|
fclose(fp);
|
|
}
|
|
|
|
/* Initialize end of game variable (when to show highscore chart) */
|
|
_patches.ending_date = 2051;
|
|
}
|
|
|
|
// Save/load of players
|
|
static const SaveLoad _player_desc[] = {
|
|
SLE_VAR(Player,name_2, SLE_UINT32),
|
|
SLE_VAR(Player,name_1, SLE_STRINGID),
|
|
|
|
SLE_VAR(Player,president_name_1,SLE_UINT16),
|
|
SLE_VAR(Player,president_name_2,SLE_UINT32),
|
|
|
|
SLE_VAR(Player,face, SLE_UINT32),
|
|
|
|
// money was changed to a 64 bit field in savegame version 1.
|
|
SLE_CONDVAR(Player,money64, SLE_VAR_I64 | SLE_FILE_I32, 0, 0),
|
|
SLE_CONDVAR(Player,money64, SLE_INT64, 1, 255),
|
|
|
|
SLE_VAR(Player,current_loan, SLE_INT32),
|
|
|
|
SLE_VAR(Player,player_color, SLE_UINT8),
|
|
SLE_VAR(Player,player_money_fraction,SLE_UINT8),
|
|
SLE_VAR(Player,avail_railtypes, SLE_UINT8),
|
|
SLE_VAR(Player,block_preview, SLE_UINT8),
|
|
|
|
SLE_VAR(Player,cargo_types, SLE_UINT16),
|
|
SLE_CONDVAR(Player, location_of_house, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
|
|
SLE_CONDVAR(Player, location_of_house, SLE_UINT32, 6, 255),
|
|
SLE_CONDVAR(Player, last_build_coordinate, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
|
|
SLE_CONDVAR(Player, last_build_coordinate, SLE_UINT32, 6, 255),
|
|
SLE_VAR(Player,inaugurated_year,SLE_UINT8),
|
|
|
|
SLE_ARR(Player,share_owners, SLE_UINT8, 4),
|
|
|
|
SLE_VAR(Player,num_valid_stat_ent,SLE_UINT8),
|
|
|
|
SLE_VAR(Player,quarters_of_bankrupcy,SLE_UINT8),
|
|
SLE_VAR(Player,bankrupt_asked, SLE_UINT8),
|
|
SLE_VAR(Player,bankrupt_timeout,SLE_INT16),
|
|
SLE_VAR(Player,bankrupt_value, SLE_INT32),
|
|
|
|
// yearly expenses was changed to 64-bit in savegame version 2.
|
|
SLE_CONDARR(Player,yearly_expenses, SLE_FILE_I32|SLE_VAR_I64, 3*13, 0, 1),
|
|
SLE_CONDARR(Player,yearly_expenses, SLE_INT64, 3*13, 2, 255),
|
|
|
|
SLE_CONDVAR(Player,is_ai, SLE_UINT8, 2, 255),
|
|
SLE_CONDVAR(Player,is_active, SLE_UINT8, 4, 255),
|
|
|
|
// Engine renewal settings
|
|
SLE_CONDARR(NullStruct,null,SLE_FILE_U16 | SLE_VAR_NULL, 256, 16, 18),
|
|
SLE_CONDREF(Player,engine_renew_list, REF_ENGINE_RENEWS, 19, 255),
|
|
SLE_CONDVAR(Player,engine_renew, SLE_UINT8, 16, 255),
|
|
SLE_CONDVAR(Player,engine_renew_months, SLE_INT16, 16, 255),
|
|
SLE_CONDVAR(Player,engine_renew_money, SLE_UINT32, 16, 255),
|
|
SLE_CONDVAR(Player,renew_keep_length, SLE_UINT8, 2, 255), // added with 16.1, but was blank since 2
|
|
|
|
// reserve extra space in savegame here. (currently 63 bytes)
|
|
SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 7, 2, 255),
|
|
SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 7, 2, 255),
|
|
|
|
SLE_END()
|
|
};
|
|
|
|
static const SaveLoad _player_economy_desc[] = {
|
|
// these were changed to 64-bit in savegame format 2
|
|
SLE_CONDVAR(PlayerEconomyEntry,income, SLE_INT32, 0, 1),
|
|
SLE_CONDVAR(PlayerEconomyEntry,expenses, SLE_INT32, 0, 1),
|
|
SLE_CONDVAR(PlayerEconomyEntry,company_value, SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
|
|
SLE_CONDVAR(PlayerEconomyEntry,income, SLE_FILE_I64 | SLE_VAR_I32, 2, 255),
|
|
SLE_CONDVAR(PlayerEconomyEntry,expenses,SLE_FILE_I64 | SLE_VAR_I32, 2, 255),
|
|
SLE_CONDVAR(PlayerEconomyEntry,company_value, SLE_INT64, 2, 255),
|
|
|
|
SLE_VAR(PlayerEconomyEntry,delivered_cargo, SLE_INT32),
|
|
SLE_VAR(PlayerEconomyEntry,performance_history, SLE_INT32),
|
|
|
|
SLE_END()
|
|
};
|
|
|
|
static const SaveLoad _player_ai_desc[] = {
|
|
SLE_VAR(PlayerAI,state, SLE_UINT8),
|
|
SLE_VAR(PlayerAI,tick, SLE_UINT8),
|
|
SLE_CONDVAR(PlayerAI,state_counter, SLE_FILE_U16 | SLE_VAR_U32, 0, 12),
|
|
SLE_CONDVAR(PlayerAI,state_counter, SLE_UINT32, 13, 255),
|
|
SLE_VAR(PlayerAI,timeout_counter, SLE_UINT16),
|
|
|
|
SLE_VAR(PlayerAI,state_mode, SLE_UINT8),
|
|
SLE_VAR(PlayerAI,banned_tile_count, SLE_UINT8),
|
|
SLE_VAR(PlayerAI,railtype_to_use, SLE_UINT8),
|
|
|
|
SLE_VAR(PlayerAI,cargo_type, SLE_UINT8),
|
|
SLE_VAR(PlayerAI,num_wagons, SLE_UINT8),
|
|
SLE_VAR(PlayerAI,build_kind, SLE_UINT8),
|
|
SLE_VAR(PlayerAI,num_build_rec, SLE_UINT8),
|
|
SLE_VAR(PlayerAI,num_loco_to_build, SLE_UINT8),
|
|
SLE_VAR(PlayerAI,num_want_fullload, SLE_UINT8),
|
|
|
|
SLE_VAR(PlayerAI,route_type_mask, SLE_UINT8),
|
|
|
|
SLE_CONDVAR(PlayerAI, start_tile_a, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
|
|
SLE_CONDVAR(PlayerAI, start_tile_a, SLE_UINT32, 6, 255),
|
|
SLE_CONDVAR(PlayerAI, cur_tile_a, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
|
|
SLE_CONDVAR(PlayerAI, cur_tile_a, SLE_UINT32, 6, 255),
|
|
SLE_VAR(PlayerAI,start_dir_a, SLE_UINT8),
|
|
SLE_VAR(PlayerAI,cur_dir_a, SLE_UINT8),
|
|
|
|
SLE_CONDVAR(PlayerAI, start_tile_b, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
|
|
SLE_CONDVAR(PlayerAI, start_tile_b, SLE_UINT32, 6, 255),
|
|
SLE_CONDVAR(PlayerAI, cur_tile_b, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
|
|
SLE_CONDVAR(PlayerAI, cur_tile_b, SLE_UINT32, 6, 255),
|
|
SLE_VAR(PlayerAI,start_dir_b, SLE_UINT8),
|
|
SLE_VAR(PlayerAI,cur_dir_b, SLE_UINT8),
|
|
|
|
SLE_REF(PlayerAI,cur_veh, REF_VEHICLE),
|
|
|
|
SLE_ARR(PlayerAI,wagon_list, SLE_UINT16, 9),
|
|
SLE_ARR(PlayerAI,order_list_blocks, SLE_UINT8, 20),
|
|
SLE_ARR(PlayerAI,banned_tiles, SLE_UINT16, 16),
|
|
|
|
SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 8, 2, 255),
|
|
SLE_END()
|
|
};
|
|
|
|
static const SaveLoad _player_ai_build_rec_desc[] = {
|
|
SLE_CONDVAR(AiBuildRec,spec_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
|
|
SLE_CONDVAR(AiBuildRec,spec_tile, SLE_UINT32, 6, 255),
|
|
SLE_CONDVAR(AiBuildRec,use_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
|
|
SLE_CONDVAR(AiBuildRec,use_tile, SLE_UINT32, 6, 255),
|
|
SLE_VAR(AiBuildRec,rand_rng, SLE_UINT8),
|
|
SLE_VAR(AiBuildRec,cur_building_rule,SLE_UINT8),
|
|
SLE_VAR(AiBuildRec,unk6, SLE_UINT8),
|
|
SLE_VAR(AiBuildRec,unk7, SLE_UINT8),
|
|
SLE_VAR(AiBuildRec,buildcmd_a, SLE_UINT8),
|
|
SLE_VAR(AiBuildRec,buildcmd_b, SLE_UINT8),
|
|
SLE_VAR(AiBuildRec,direction, SLE_UINT8),
|
|
SLE_VAR(AiBuildRec,cargo, SLE_UINT8),
|
|
SLE_END()
|
|
};
|
|
|
|
static void SaveLoad_PLYR(Player* p)
|
|
{
|
|
int i;
|
|
|
|
SlObject(p, _player_desc);
|
|
|
|
// Write AI?
|
|
if (!IS_HUMAN_PLAYER(p->index)) {
|
|
SlObject(&p->ai, _player_ai_desc);
|
|
for (i = 0; i != p->ai.num_build_rec; i++)
|
|
SlObject(&p->ai.src + i, _player_ai_build_rec_desc);
|
|
}
|
|
|
|
// Write economy
|
|
SlObject(&p->cur_economy, _player_economy_desc);
|
|
|
|
// Write old economy entries.
|
|
{
|
|
PlayerEconomyEntry *pe;
|
|
for (i = p->num_valid_stat_ent, pe = p->old_economy; i != 0; i--, pe++)
|
|
SlObject(pe, _player_economy_desc);
|
|
}
|
|
}
|
|
|
|
static void Save_PLYR(void)
|
|
{
|
|
Player *p;
|
|
FOR_ALL_PLAYERS(p) {
|
|
if (p->is_active) {
|
|
SlSetArrayIndex(p->index);
|
|
SlAutolength((AutolengthProc*)SaveLoad_PLYR, p);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Load_PLYR(void)
|
|
{
|
|
int index;
|
|
while ((index = SlIterateArray()) != -1) {
|
|
Player *p = GetPlayer(index);
|
|
SaveLoad_PLYR(p);
|
|
_player_colors[index] = p->player_color;
|
|
UpdatePlayerMoney32(p);
|
|
|
|
/* This is needed so an AI is attached to a loaded AI */
|
|
if (p->is_ai && (!_networking || _network_server) && _ai.enabled)
|
|
AI_StartNewAI(p->index);
|
|
}
|
|
}
|
|
|
|
const ChunkHandler _player_chunk_handlers[] = {
|
|
{ 'PLYR', Save_PLYR, Load_PLYR, CH_ARRAY | CH_LAST},
|
|
};
|