mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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283 lines
7.0 KiB
C++
283 lines
7.0 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file binaryheap.hpp Binary heap implementation. */
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#ifndef BINARYHEAP_HPP
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#define BINARYHEAP_HPP
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/* Enable it if you suspect binary heap doesn't work well */
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#define BINARYHEAP_CHECK 0
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#if BINARYHEAP_CHECK
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#define CHECK_CONSISTY() this->CheckConsistency()
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#else
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#define CHECK_CONSISTY() ;
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#endif
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/**
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* Binary Heap as C++ template.
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* A carrier which keeps it's items automaticaly holds the smallest item at
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* the first position. The order of items is maintained by using a binary tree.
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* The implementation is used for priority queue's.
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*
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* @par Usage information:
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* Item of the binary heap should support the 'lower-than' operator '<'.
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* It is used for comparing items before moving them to their position.
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*
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* @par
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* This binary heap allocates just the space for item pointers. The items
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* are allocated elsewhere.
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*
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* @par Implementation notes:
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* Internaly the first item is never used, because that simplifies the
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* implementation.
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*
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* @par
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* For further information about the Binary Heap algotithm, see
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* http://www.policyalmanac.org/games/binaryHeaps.htm
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*
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* @tparam T Type of the items stored in the binary heap
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*/
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template <class T>
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class CBinaryHeapT {
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private:
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uint items; ///< Number of items in the heap
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uint capacity; ///< Maximum number of items the heap can hold
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T **data; ///< The pointer to the heap item pointers
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public:
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explicit CBinaryHeapT(uint max_items)
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: items(0)
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, capacity(max_items)
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{
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this->data = MallocT<T *>(max_items + 1);
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}
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~CBinaryHeapT()
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{
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this->Clear();
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free(this->data);
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this->data = NULL;
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}
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protected:
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/**
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* Get position for fixing a gap (downwards).
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* The gap is moved downwards in the binary tree until it
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* is in order again.
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*
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* @param gap The position of the gap
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* @param item The proposed item for filling the gap
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* @return The (gap)position where the item fits
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*/
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FORCEINLINE uint HeapifyDown(uint gap, T *item)
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{
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assert(gap != 0);
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/* The first child of the gap is at [parent * 2] */
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uint child = gap * 2;
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/* while children are valid */
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while (child <= this->items) {
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/* choose the smaller child */
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if (child < this->items && *this->data[child + 1] < *this->data[child])
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child++;
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/* is it smaller than our parent? */
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if (!(*this->data[child] < *item)) {
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/* the smaller child is still bigger or same as parent => we are done */
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break;
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}
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/* if smaller child is smaller than parent, it will become new parent */
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this->data[gap] = this->data[child];
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gap = child;
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/* where do we have our new children? */
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child = gap * 2;
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}
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return gap;
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}
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/**
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* Get position for fixing a gap (upwards).
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* The gap is moved upwards in the binary tree until the
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* is in order again.
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*
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* @param gap The position of the gap
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* @param item The proposed item for filling the gap
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* @return The (gap)position where the item fits
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*/
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FORCEINLINE uint HeapifyUp(uint gap, T *item)
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{
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assert(gap != 0);
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uint parent;
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while (gap > 1) {
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/* compare [gap] with its parent */
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parent = gap / 2;
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if (!(*item < *this->data[parent])) {
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/* we don't need to continue upstairs */
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break;
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}
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this->data[gap] = this->data[parent];
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gap = parent;
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}
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return gap;
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}
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#if BINARYHEAP_CHECK
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/** Verify the heap consistency */
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FORCEINLINE void CheckConsistency()
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{
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for (uint child = 2; child <= this->items; child++) {
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uint parent = child / 2;
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assert(!(*this->data[child] < *this->data[parent]));
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}
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}
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#endif
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public:
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/**
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* Get the number of items stored in the priority queue.
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*
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* @return The number of items in the queue
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*/
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FORCEINLINE uint Length() const { return this->items; }
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/**
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* Test if the priority queue is empty.
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*
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* @return True if empty
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*/
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FORCEINLINE bool IsEmpty() const { return this->items == 0; }
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/**
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* Test if the priority queue is full.
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*
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* @return True if full.
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*/
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FORCEINLINE bool IsFull() const { return this->items >= this->capacity; }
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/**
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* Get the smallest item in the binary tree.
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*
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* @return The smallest item, or throw assert if empty.
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*/
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FORCEINLINE T *Begin()
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{
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assert(!this->IsEmpty());
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return this->data[1];
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}
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/**
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* Get the LAST item in the binary tree.
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*
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* @note The last item is not neccesary the biggest!
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*
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* @return The last item
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*/
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FORCEINLINE T *End()
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{
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return this->data[1 + this->items];
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}
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/**
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* Insert new item into the priority queue, maintaining heap order.
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*
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* @param new_item The pointer to the new item
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*/
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FORCEINLINE void Include(T *new_item)
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{
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if (this->IsFull()) {
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this->capacity *= 2;
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this->data = ReallocT<T*>(this->data, this->capacity + 1);
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}
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/* Make place for new item. A gap is now at the end of the tree. */
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uint gap = this->HeapifyUp(++items, new_item);
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this->data[gap] = new_item;
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CHECK_CONSISTY();
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}
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/**
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* Remove and return the smallest (and also first) item
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* from the priority queue.
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*
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* @return The pointer to the removed item
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*/
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FORCEINLINE T *Shift()
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{
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assert(!this->IsEmpty());
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T *first = this->Begin();
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this->items--;
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/* at index 1 we have a gap now */
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T *last = this->End();
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uint gap = this->HeapifyDown(1, last);
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/* move last item to the proper place */
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if (!this->IsEmpty()) this->data[gap] = last;
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CHECK_CONSISTY();
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return first;
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}
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/**
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* Remove item at given index from the priority queue.
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*
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* @param index The position of the item in the heap
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*/
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FORCEINLINE void Remove(uint index)
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{
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if (index < this->items) {
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assert(index != 0);
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this->items--;
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/* at position index we have a gap now */
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T *last = this->End();
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/* Fix binary tree up and downwards */
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uint gap = this->HeapifyUp(index, last);
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gap = this->HeapifyDown(gap, last);
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/* move last item to the proper place */
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if (!this->IsEmpty()) this->data[gap] = last;
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} else {
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assert(index == this->items);
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this->items--;
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}
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CHECK_CONSISTY();
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}
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/**
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* Search for an item in the priority queue.
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* Matching is done by comparing adress of the
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* item.
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*
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* @param item The reference to the item
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* @return The index of the item or zero if not found
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*/
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FORCEINLINE uint FindIndex(const T &item) const
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{
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if (this->IsEmpty()) return 0;
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for (T **ppI = this->data + 1, **ppLast = ppI + this->items; ppI <= ppLast; ppI++) {
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if (*ppI == &item) {
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return ppI - this->data;
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}
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}
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return 0;
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}
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/**
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* Make the priority queue empty.
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* All remaining items will remain untouched.
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*/
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FORCEINLINE void Clear() { this->items = 0; }
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};
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#endif /* BINARYHEAP_HPP */
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