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https://github.com/JGRennison/OpenTTD-patches.git
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21b4eb70c3
-Change [NoAI]: AITile::GetCargoProduction now returns the number of producers and not the number of tiles of producers. -Fix [NoAI]: AITileList_IndustryProducing would omit some tiles for at which a station would get cargo.
66 lines
1.9 KiB
C
66 lines
1.9 KiB
C
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file tilearea_type.h Type for storing the 'area' of something uses on the map. */
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#ifndef TILEAREA_TYPE_H
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#define TILEAREA_TYPE_H
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#include "tile_type.h"
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/** Represents the covered area of e.g. a rail station */
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struct TileArea {
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/** Just construct this tile area */
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TileArea() {}
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/**
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* Construct this tile area with some set values
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* @param tile the base tile
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* @param w the width
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* @param h the height
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*/
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TileArea(TileIndex tile, uint8 w, uint8 h) : tile(tile), w(w), h(h) {}
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/**
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* Construct this tile area based on two points.
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* @param start the start of the area
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* @param end the end of the area
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*/
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TileArea(TileIndex start, TileIndex end);
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TileIndex tile; ///< The base tile of the area
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uint8 w; ///< The width of the area
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uint8 h; ///< The height of the area
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/**
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* Add a single tile to a tile area; enlarge if needed.
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* @param to_add The tile to add
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*/
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void Add(TileIndex to_add);
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/**
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* Clears the 'tile area', i.e. make the tile invalid.
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*/
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void Clear()
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{
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this->tile = INVALID_TILE;
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this->w = 0;
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this->h = 0;
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}
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/**
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* Does this tile area intersect with another?
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* @param ta the other tile area to check against.
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* @return true if they intersect.
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*/
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bool Intersects(const TileArea &ta) const;
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};
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#endif /* TILEAREA_TYPE_H */
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