OpenTTD-patches/src/tilearea_type.h
rubidium 21b4eb70c3 (svn r18726) -Fix [FS#3463]: with non-uniform industries the 'supplies' text when building a station could be incorrect (missing a cargo)
-Change [NoAI]: AITile::GetCargoProduction now returns the number of producers and not the number of tiles of producers.
-Fix [NoAI]: AITileList_IndustryProducing would omit some tiles for at which a station would get cargo.
2010-01-04 21:10:20 +00:00

66 lines
1.9 KiB
C

/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file tilearea_type.h Type for storing the 'area' of something uses on the map. */
#ifndef TILEAREA_TYPE_H
#define TILEAREA_TYPE_H
#include "tile_type.h"
/** Represents the covered area of e.g. a rail station */
struct TileArea {
/** Just construct this tile area */
TileArea() {}
/**
* Construct this tile area with some set values
* @param tile the base tile
* @param w the width
* @param h the height
*/
TileArea(TileIndex tile, uint8 w, uint8 h) : tile(tile), w(w), h(h) {}
/**
* Construct this tile area based on two points.
* @param start the start of the area
* @param end the end of the area
*/
TileArea(TileIndex start, TileIndex end);
TileIndex tile; ///< The base tile of the area
uint8 w; ///< The width of the area
uint8 h; ///< The height of the area
/**
* Add a single tile to a tile area; enlarge if needed.
* @param to_add The tile to add
*/
void Add(TileIndex to_add);
/**
* Clears the 'tile area', i.e. make the tile invalid.
*/
void Clear()
{
this->tile = INVALID_TILE;
this->w = 0;
this->h = 0;
}
/**
* Does this tile area intersect with another?
* @param ta the other tile area to check against.
* @return true if they intersect.
*/
bool Intersects(const TileArea &ta) const;
};
#endif /* TILEAREA_TYPE_H */