.. |
determineversion.vbs
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(svn r20488) -Fix [FS#4029]: Version detection for MSVC using mercurial failed (Hirundo).
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2010-08-14 09:28:03 +00:00 |
generate
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(svn r20032) -Add: MSVC 2010 project files
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2010-06-28 19:07:33 +00:00 |
generate_vs80.vcproj
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(svn r20154) -Fix: A missing entry caused MSVC to modify generate_vs*.vcproj all the time.
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2010-07-15 17:14:36 +00:00 |
generate_vs90.vcproj
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(svn r20154) -Fix: A missing entry caused MSVC to modify generate_vs*.vcproj all the time.
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2010-07-15 17:14:36 +00:00 |
generate_vs100.vcxproj
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(svn r20032) -Add: MSVC 2010 project files
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2010-06-28 19:07:33 +00:00 |
generate.vbs
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(svn r20032) -Add: MSVC 2010 project files
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2010-06-28 19:07:33 +00:00 |
langs_vs80.vcproj
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(svn r20360) -Update: move Belarusian to the finished languages
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2010-08-04 08:47:44 +00:00 |
langs_vs80.vcproj.in
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(svn r8832) -Change: rewrite the solution file generator a little so it makes project files that look more like the ones generated by respectively MSVC2003 and MSVC2005.
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2007-02-21 17:59:34 +00:00 |
langs_vs90.vcproj
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(svn r20360) -Update: move Belarusian to the finished languages
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2010-08-04 08:47:44 +00:00 |
langs_vs90.vcproj.in
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(svn r11448) -Add: project files for MSVC 2008 (*_vs90.*)
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2007-11-17 02:22:56 +00:00 |
langs_vs100.vcxproj
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(svn r20360) -Update: move Belarusian to the finished languages
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2010-08-04 08:47:44 +00:00 |
langs_vs100.vcxproj.in
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(svn r20032) -Add: MSVC 2010 project files
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2010-06-28 19:07:33 +00:00 |
openttd_vs80.sln
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(svn r19793) -Add [FS#3657]: source.list to the Visual Studio solutions and run the project file regeneration when source.list changes (adf88)
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2010-05-12 13:14:56 +00:00 |
openttd_vs80.vcproj
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(svn r21160) -Codechange: reuse the strgen LanguageHeader to store some metadata about a language, and keep the language metadata in memory instead of loading it several times from disk
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2010-11-13 11:11:02 +00:00 |
openttd_vs80.vcproj.in
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(svn r21044) -Feature: XZ/LZMA2 savegame support. New default reduces savegame size by 10 to 30% with slightly more CPU usage. With maximum settings it reduces savegame size by 20 to 30%, but that takes 7 to 14 times longer. Map saving + downloading takes, on average, 5% less.
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2010-10-27 16:42:20 +00:00 |
openttd_vs80.vcproj.user
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(svn r7759) -Merge: makefile rewrite. This merge features:
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2007-01-02 19:19:48 +00:00 |
openttd_vs90.sln
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(svn r19793) -Add [FS#3657]: source.list to the Visual Studio solutions and run the project file regeneration when source.list changes (adf88)
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2010-05-12 13:14:56 +00:00 |
openttd_vs90.vcproj
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(svn r21160) -Codechange: reuse the strgen LanguageHeader to store some metadata about a language, and keep the language metadata in memory instead of loading it several times from disk
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2010-11-13 11:11:02 +00:00 |
openttd_vs90.vcproj.in
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(svn r21044) -Feature: XZ/LZMA2 savegame support. New default reduces savegame size by 10 to 30% with slightly more CPU usage. With maximum settings it reduces savegame size by 20 to 30%, but that takes 7 to 14 times longer. Map saving + downloading takes, on average, 5% less.
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2010-10-27 16:42:20 +00:00 |
openttd_vs90.vcproj.user
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(svn r12996) -Fix: debugging was not possible with MSVC 2008
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2008-05-07 20:10:48 +00:00 |
openttd_vs100.sln
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(svn r20032) -Add: MSVC 2010 project files
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2010-06-28 19:07:33 +00:00 |
openttd_vs100.vcxproj
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(svn r21160) -Codechange: reuse the strgen LanguageHeader to store some metadata about a language, and keep the language metadata in memory instead of loading it several times from disk
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2010-11-13 11:11:02 +00:00 |
openttd_vs100.vcxproj.filters
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(svn r21160) -Codechange: reuse the strgen LanguageHeader to store some metadata about a language, and keep the language metadata in memory instead of loading it several times from disk
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2010-11-13 11:11:02 +00:00 |
openttd_vs100.vcxproj.filters.in
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(svn r20598) -Codechange: [Win32] Replace the external x64 asm with a built-in Windows function.
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2010-08-23 18:19:15 +00:00 |
openttd_vs100.vcxproj.in
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(svn r21044) -Feature: XZ/LZMA2 savegame support. New default reduces savegame size by 10 to 30% with slightly more CPU usage. With maximum settings it reduces savegame size by 20 to 30%, but that takes 7 to 14 times longer. Map saving + downloading takes, on average, 5% less.
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2010-10-27 16:42:20 +00:00 |
strgen_vs80.vcproj
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(svn r14854) -Change: speedup compilation with MSVC on 'multi-processor' systems (khh)
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2009-01-05 21:53:59 +00:00 |
strgen_vs90.vcproj
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(svn r14854) -Change: speedup compilation with MSVC on 'multi-processor' systems (khh)
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2009-01-05 21:53:59 +00:00 |
strgen_vs100.vcxproj
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(svn r20032) -Add: MSVC 2010 project files
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2010-06-28 19:07:33 +00:00 |
strgen_vs100.vcxproj.filters
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(svn r20032) -Add: MSVC 2010 project files
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2010-06-28 19:07:33 +00:00 |
version_vs80.vcproj
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(svn r17407) -Fix (r17336): version_vs?0.vcproj not updated to new path
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2009-09-03 20:03:01 +00:00 |
version_vs90.vcproj
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(svn r17407) -Fix (r17336): version_vs?0.vcproj not updated to new path
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2009-09-03 20:03:01 +00:00 |
version_vs100.vcxproj
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(svn r20032) -Add: MSVC 2010 project files
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2010-06-28 19:07:33 +00:00 |