OpenTTD-patches/projects
2010-11-13 11:11:02 +00:00
..
determineversion.vbs (svn r20488) -Fix [FS#4029]: Version detection for MSVC using mercurial failed (Hirundo). 2010-08-14 09:28:03 +00:00
generate (svn r20032) -Add: MSVC 2010 project files 2010-06-28 19:07:33 +00:00
generate_vs80.vcproj (svn r20154) -Fix: A missing entry caused MSVC to modify generate_vs*.vcproj all the time. 2010-07-15 17:14:36 +00:00
generate_vs90.vcproj (svn r20154) -Fix: A missing entry caused MSVC to modify generate_vs*.vcproj all the time. 2010-07-15 17:14:36 +00:00
generate_vs100.vcxproj (svn r20032) -Add: MSVC 2010 project files 2010-06-28 19:07:33 +00:00
generate.vbs (svn r20032) -Add: MSVC 2010 project files 2010-06-28 19:07:33 +00:00
langs_vs80.vcproj (svn r20360) -Update: move Belarusian to the finished languages 2010-08-04 08:47:44 +00:00
langs_vs80.vcproj.in (svn r8832) -Change: rewrite the solution file generator a little so it makes project files that look more like the ones generated by respectively MSVC2003 and MSVC2005. 2007-02-21 17:59:34 +00:00
langs_vs90.vcproj (svn r20360) -Update: move Belarusian to the finished languages 2010-08-04 08:47:44 +00:00
langs_vs90.vcproj.in (svn r11448) -Add: project files for MSVC 2008 (*_vs90.*) 2007-11-17 02:22:56 +00:00
langs_vs100.vcxproj (svn r20360) -Update: move Belarusian to the finished languages 2010-08-04 08:47:44 +00:00
langs_vs100.vcxproj.in (svn r20032) -Add: MSVC 2010 project files 2010-06-28 19:07:33 +00:00
openttd_vs80.sln (svn r19793) -Add [FS#3657]: source.list to the Visual Studio solutions and run the project file regeneration when source.list changes (adf88) 2010-05-12 13:14:56 +00:00
openttd_vs80.vcproj (svn r21160) -Codechange: reuse the strgen LanguageHeader to store some metadata about a language, and keep the language metadata in memory instead of loading it several times from disk 2010-11-13 11:11:02 +00:00
openttd_vs80.vcproj.in (svn r21044) -Feature: XZ/LZMA2 savegame support. New default reduces savegame size by 10 to 30% with slightly more CPU usage. With maximum settings it reduces savegame size by 20 to 30%, but that takes 7 to 14 times longer. Map saving + downloading takes, on average, 5% less. 2010-10-27 16:42:20 +00:00
openttd_vs80.vcproj.user (svn r7759) -Merge: makefile rewrite. This merge features: 2007-01-02 19:19:48 +00:00
openttd_vs90.sln (svn r19793) -Add [FS#3657]: source.list to the Visual Studio solutions and run the project file regeneration when source.list changes (adf88) 2010-05-12 13:14:56 +00:00
openttd_vs90.vcproj (svn r21160) -Codechange: reuse the strgen LanguageHeader to store some metadata about a language, and keep the language metadata in memory instead of loading it several times from disk 2010-11-13 11:11:02 +00:00
openttd_vs90.vcproj.in (svn r21044) -Feature: XZ/LZMA2 savegame support. New default reduces savegame size by 10 to 30% with slightly more CPU usage. With maximum settings it reduces savegame size by 20 to 30%, but that takes 7 to 14 times longer. Map saving + downloading takes, on average, 5% less. 2010-10-27 16:42:20 +00:00
openttd_vs90.vcproj.user (svn r12996) -Fix: debugging was not possible with MSVC 2008 2008-05-07 20:10:48 +00:00
openttd_vs100.sln (svn r20032) -Add: MSVC 2010 project files 2010-06-28 19:07:33 +00:00
openttd_vs100.vcxproj (svn r21160) -Codechange: reuse the strgen LanguageHeader to store some metadata about a language, and keep the language metadata in memory instead of loading it several times from disk 2010-11-13 11:11:02 +00:00
openttd_vs100.vcxproj.filters (svn r21160) -Codechange: reuse the strgen LanguageHeader to store some metadata about a language, and keep the language metadata in memory instead of loading it several times from disk 2010-11-13 11:11:02 +00:00
openttd_vs100.vcxproj.filters.in (svn r20598) -Codechange: [Win32] Replace the external x64 asm with a built-in Windows function. 2010-08-23 18:19:15 +00:00
openttd_vs100.vcxproj.in (svn r21044) -Feature: XZ/LZMA2 savegame support. New default reduces savegame size by 10 to 30% with slightly more CPU usage. With maximum settings it reduces savegame size by 20 to 30%, but that takes 7 to 14 times longer. Map saving + downloading takes, on average, 5% less. 2010-10-27 16:42:20 +00:00
strgen_vs80.vcproj (svn r14854) -Change: speedup compilation with MSVC on 'multi-processor' systems (khh) 2009-01-05 21:53:59 +00:00
strgen_vs90.vcproj (svn r14854) -Change: speedup compilation with MSVC on 'multi-processor' systems (khh) 2009-01-05 21:53:59 +00:00
strgen_vs100.vcxproj (svn r20032) -Add: MSVC 2010 project files 2010-06-28 19:07:33 +00:00
strgen_vs100.vcxproj.filters (svn r20032) -Add: MSVC 2010 project files 2010-06-28 19:07:33 +00:00
version_vs80.vcproj (svn r17407) -Fix (r17336): version_vs?0.vcproj not updated to new path 2009-09-03 20:03:01 +00:00
version_vs90.vcproj (svn r17407) -Fix (r17336): version_vs?0.vcproj not updated to new path 2009-09-03 20:03:01 +00:00
version_vs100.vcxproj (svn r20032) -Add: MSVC 2010 project files 2010-06-28 19:07:33 +00:00