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https://github.com/JGRennison/OpenTTD-patches.git
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167 lines
6.4 KiB
C
167 lines
6.4 KiB
C
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file src/roadveh.h Road vehicle states */
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#ifndef ROADVEH_H
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#define ROADVEH_H
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#include "vehicle_base.h"
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#include "engine_func.h"
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#include "engine_base.h"
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#include "economy_func.h"
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struct RoadVehicle;
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/** Road vehicle states */
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enum RoadVehicleStates {
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/*
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* Lower 4 bits are used for vehicle track direction. (Trackdirs)
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* When in a road stop (bit 5 or bit 6 set) these bits give the
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* track direction of the entry to the road stop.
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* As the entry direction will always be a diagonal
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* direction (X_NE, Y_SE, X_SW or Y_NW) only bits 0 and 3
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* are needed to hold this direction. Bit 1 is then used to show
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* that the vehicle is using the second road stop bay.
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* Bit 2 is then used for drive-through stops to show the vehicle
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* is stopping at this road stop.
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*/
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/* Numeric values */
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RVSB_IN_DEPOT = 0xFE, ///< The vehicle is in a depot
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RVSB_WORMHOLE = 0xFF, ///< The vehicle is in a tunnel and/or bridge
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/* Bit numbers */
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RVS_USING_SECOND_BAY = 1, ///< Only used while in a road stop
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RVS_IS_STOPPING = 2, ///< Only used for drive-through stops. Vehicle will stop here
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RVS_DRIVE_SIDE = 4, ///< Only used when retrieving move data
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RVS_IN_ROAD_STOP = 5, ///< The vehicle is in a road stop
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RVS_IN_DT_ROAD_STOP = 6, ///< The vehicle is in a drive-through road stop
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/* Bit sets of the above specified bits */
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RVSB_IN_ROAD_STOP = 1 << RVS_IN_ROAD_STOP, ///< The vehicle is in a road stop
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RVSB_IN_ROAD_STOP_END = RVSB_IN_ROAD_STOP + TRACKDIR_END,
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RVSB_IN_DT_ROAD_STOP = 1 << RVS_IN_DT_ROAD_STOP, ///< The vehicle is in a drive-through road stop
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RVSB_IN_DT_ROAD_STOP_END = RVSB_IN_DT_ROAD_STOP + TRACKDIR_END,
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RVSB_TRACKDIR_MASK = 0x0F, ///< The mask used to extract track dirs
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RVSB_ROAD_STOP_TRACKDIR_MASK = 0x09 ///< Only bits 0 and 3 are used to encode the trackdir for road stops
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};
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/** State information about the Road Vehicle controller */
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enum {
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RDE_NEXT_TILE = 0x80, ///< We should enter the next tile
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RDE_TURNED = 0x40, ///< We just finished turning
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/* Start frames for when a vehicle enters a tile/changes its state.
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* The start frame is different for vehicles that turned around or
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* are leaving the depot as the do not start at the edge of the tile.
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* For trams there are a few different start frames as there are two
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* places where trams can turn. */
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RVC_DEFAULT_START_FRAME = 0,
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RVC_TURN_AROUND_START_FRAME = 1,
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RVC_DEPOT_START_FRAME = 6,
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RVC_START_FRAME_AFTER_LONG_TRAM = 21,
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RVC_TURN_AROUND_START_FRAME_SHORT_TRAM = 16,
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/* Stop frame for a vehicle in a drive-through stop */
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RVC_DRIVE_THROUGH_STOP_FRAME = 7,
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RVC_DEPOT_STOP_FRAME = 11,
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};
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enum RoadVehicleSubType {
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RVST_FRONT,
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RVST_ARTIC_PART,
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};
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void CcBuildRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2);
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void RoadVehUpdateCache(RoadVehicle *v);
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/** Cached oftenly queried (NewGRF) values */
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struct RoadVehicleCache {
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byte cached_veh_length;
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EngineID first_engine; ///< cached EngineID of the front vehicle. INVALID_ENGINE for the front vehicle itself.
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};
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/**
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* Buses, trucks and trams belong to this class.
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*/
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struct RoadVehicle : public SpecializedVehicle<RoadVehicle, VEH_ROAD> {
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RoadVehicleCache rcache; ///< Cache of often used calculated values
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byte state; ///< @see RoadVehicleStates
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byte frame;
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uint16 blocked_ctr;
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byte overtaking;
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byte overtaking_ctr;
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uint16 crashed_ctr;
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byte reverse_ctr;
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struct RoadStop *slot;
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byte slot_age;
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RoadType roadtype;
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RoadTypes compatible_roadtypes;
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/** We don't want GCC to zero our struct! It already is zeroed and has an index! */
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RoadVehicle() : SpecializedVehicle<RoadVehicle, VEH_ROAD>() {}
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/** We want to 'destruct' the right class. */
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virtual ~RoadVehicle() { this->PreDestructor(); }
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const char *GetTypeString() const { return "road vehicle"; }
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void MarkDirty();
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void UpdateDeltaXY(Direction direction);
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ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_ROADVEH_INC : EXPENSES_ROADVEH_RUN; }
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bool IsPrimaryVehicle() const { return this->IsRoadVehFront(); }
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SpriteID GetImage(Direction direction) const;
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int GetDisplaySpeed() const { return this->cur_speed / 2; }
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int GetDisplayMaxSpeed() const { return this->max_speed / 2; }
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Money GetRunningCost() const;
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int GetDisplayImageWidth(Point *offset = NULL) const;
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bool IsInDepot() const { return this->state == RVSB_IN_DEPOT; }
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bool IsStoppedInDepot() const;
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bool Tick();
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void OnNewDay();
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Trackdir GetVehicleTrackdir() const;
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TileIndex GetOrderStationLocation(StationID station);
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bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse);
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void FindRoadStopSlot();
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/**
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* Check if vehicle is a front engine
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* @return Returns true if vehicle is a front engine
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*/
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FORCEINLINE bool IsRoadVehFront() const { return this->subtype == RVST_FRONT; }
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/**
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* Set front engine state
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*/
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FORCEINLINE void SetRoadVehFront() { this->subtype = RVST_FRONT; }
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/**
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* Check if vehicl is an articulated part of an engine
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* @return Returns true if vehicle is an articulated part
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*/
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FORCEINLINE bool IsArticulatedPart() const { return this->subtype == RVST_ARTIC_PART; }
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/**
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* Set a vehicle to be an articulated part
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*/
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FORCEINLINE void SetArticulatedPart() { this->subtype = RVST_ARTIC_PART; }
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/**
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* Check if an engine has an articulated part.
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* @return True if the engine has an articulated part.
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*/
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FORCEINLINE bool HasArticulatedPart() const { return this->Next() != NULL && this->Next()->IsArticulatedPart(); }
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};
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#define FOR_ALL_ROADVEHICLES(var) FOR_ALL_VEHICLES_OF_TYPE(RoadVehicle, var)
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#endif /* ROADVEH_H */
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