mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
731 lines
19 KiB
C
731 lines
19 KiB
C
#include "stdafx.h"
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#include "ttd.h"
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#include "map.h"
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#include "pathfind.h"
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// remember which tiles we have already visited so we don't visit them again.
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static bool TPFSetTileBit(TrackPathFinder *tpf, uint tile, int dir)
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{
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uint hash, val, offs;
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TrackPathFinderLink *link, *new_link;
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uint bits = 1 << dir;
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if (tpf->disable_tile_hash)
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return true;
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hash = PATHFIND_HASH_TILE(tile);
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val = tpf->hash_head[hash];
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if (val == 0) {
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/* unused hash entry, set the appropriate bit in it and return true
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* to indicate that a bit was set. */
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tpf->hash_head[hash] = bits;
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tpf->hash_tile[hash] = (TileIndex)tile;
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return true;
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} else if (!(val & 0x8000)) {
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/* single tile */
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if ( (TileIndex)tile == tpf->hash_tile[hash] ) {
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/* found another bit for the same tile,
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* check if this bit is already set, if so, return false */
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if (val & bits)
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return false;
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/* otherwise set the bit and return true to indicate that the bit
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* was set */
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tpf->hash_head[hash] = val | bits;
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return true;
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} else {
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/* two tiles with the same hash, need to make a link */
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/* allocate a link. if out of links, handle this by returning
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* that a tile was already visisted. */
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if (tpf->num_links_left == 0)
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return false;
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tpf->num_links_left--;
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link = tpf->new_link++;
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/* move the data that was previously in the hash_??? variables
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* to the link struct, and let the hash variables point to the link */
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link->tile = tpf->hash_tile[hash];
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tpf->hash_tile[hash] = PATHFIND_GET_LINK_OFFS(tpf, link);
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link->flags = tpf->hash_head[hash];
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tpf->hash_head[hash] = 0xFFFF; /* multi link */
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link->next = 0xFFFF;
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}
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} else {
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/* a linked list of many tiles,
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* find the one corresponding to the tile, if it exists.
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* otherwise make a new link */
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offs = tpf->hash_tile[hash];
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do {
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link = PATHFIND_GET_LINK_PTR(tpf, offs);
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if ( (TileIndex)tile == link->tile) {
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/* found the tile in the link list,
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* check if the bit was alrady set, if so return false to indicate that the
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* bit was already set */
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if (link->flags & bits)
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return false;
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link->flags |= bits;
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return true;
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}
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} while ((offs=link->next) != 0xFFFF);
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}
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/* get here if we need to add a new link to link,
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* first, allocate a new link, in the same way as before */
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if (tpf->num_links_left == 0)
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return false;
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tpf->num_links_left--;
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new_link = tpf->new_link++;
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/* then fill the link with the new info, and establish a ptr from the old
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* link to the new one */
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new_link->tile = (TileIndex)tile;
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new_link->flags = bits;
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new_link->next = 0xFFFF;
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link->next = PATHFIND_GET_LINK_OFFS(tpf, new_link);
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return true;
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}
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static const byte _bits_mask[4] = {
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0x19,
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0x16,
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0x25,
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0x2A,
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};
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static const byte _tpf_new_direction[14] = {
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0,1,0,1,2,1, 0,0,
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2,3,3,2,3,0,
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};
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static const byte _tpf_prev_direction[14] = {
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0,1,1,0,1,2, 0,0,
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2,3,2,3,0,3,
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};
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static const byte _otherdir_mask[4] = {
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0x10,
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0,
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0x5,
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0x2A,
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};
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#ifdef DEBUG_TILE_PUSH
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extern void dbg_push_tile(uint tile, int track);
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extern void dbg_pop_tile();
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#endif
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static void TPFMode2(TrackPathFinder *tpf, uint tile, int direction)
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{
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uint bits;
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int i;
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RememberData rd;
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// This addition will sometimes overflow by a single tile.
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// The use of TILE_MASK here makes sure that we still point at a valid
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// tile, and then this tile will be in the sentinel row/col, so GetTileTrackStatus will fail.
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tile = TILE_MASK(tile + _tileoffs_by_dir[direction]);
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if (++tpf->rd.cur_length > 50)
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return;
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bits = GetTileTrackStatus(tile, tpf->tracktype);
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bits = (byte)((bits | (bits >> 8)) & _bits_mask[direction]);
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if (bits == 0)
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return;
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assert(GET_TILE_X(tile) != 255 && GET_TILE_Y(tile) != 255);
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if ( (bits & (bits - 1)) == 0 ) {
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/* only one direction */
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i = 0;
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while (!(bits&1))
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i++, bits>>=1;
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rd = tpf->rd;
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goto continue_here;
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}
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/* several directions */
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i=0;
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do {
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if (!(bits & 1)) continue;
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rd = tpf->rd;
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// Change direction 4 times only
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if ((byte)i != tpf->rd.pft_var6) {
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if(++tpf->rd.depth > 4) {
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tpf->rd = rd;
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return;
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}
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tpf->rd.pft_var6 = (byte)i;
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}
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continue_here:;
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tpf->the_dir = HASBIT(_otherdir_mask[direction],i) ? (i+8) : i;
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#ifdef DEBUG_TILE_PUSH
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dbg_push_tile(tile, tpf->the_dir);
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#endif
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if (!tpf->enum_proc(tile, tpf->userdata, tpf->the_dir, tpf->rd.cur_length, NULL)) {
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TPFMode2(tpf, tile, _tpf_new_direction[tpf->the_dir]);
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}
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#ifdef DEBUG_TILE_PUSH
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dbg_pop_tile();
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#endif
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tpf->rd = rd;
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} while (++i, bits>>=1);
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}
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static const int8 _get_tunlen_inc[5] = { -16, 0, 16, 0, -16 };
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/* Returns the end tile and the length of a tunnel. The length does not
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* include the starting tile (entry), it does include the end tile (exit).
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*/
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FindLengthOfTunnelResult FindLengthOfTunnel(uint tile, int direction)
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{
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FindLengthOfTunnelResult flotr;
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int x,y;
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byte z;
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flotr.length = 0;
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x = GET_TILE_X(tile) * 16;
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y = GET_TILE_Y(tile) * 16;
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z = GetSlopeZ(x+8, y+8);
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for(;;) {
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flotr.length++;
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x += _get_tunlen_inc[direction];
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y += _get_tunlen_inc[direction+1];
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tile = TILE_FROM_XY(x,y);
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if (IS_TILETYPE(tile, MP_TUNNELBRIDGE) &&
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(_map5[tile] & 0xF0) == 0 && // tunnel entrance/exit
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//((_map5[tile]>>2)&3) == type && // rail/road-tunnel <-- This is not necesary to check, right?
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((_map5[tile] & 3)^2) == direction && // entrance towards: 0 = NE, 1 = SE, 2 = SW, 3 = NW
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GetSlopeZ(x+8, y+8) == z)
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break;
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}
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flotr.tile = tile;
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return flotr;
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}
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static const uint16 _tpfmode1_and[4] = { 0x1009, 0x16, 0x520, 0x2A00 };
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static uint SkipToEndOfTunnel(TrackPathFinder *tpf, uint tile, int direction) {
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FindLengthOfTunnelResult flotr;
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TPFSetTileBit(tpf, tile, 14);
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flotr = FindLengthOfTunnel(tile, direction);
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tpf->rd.cur_length += flotr.length;
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TPFSetTileBit(tpf, flotr.tile, 14);
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return flotr.tile;
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}
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const byte _ffb_64[128] = {
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0,0,1,0,2,0,1,0,
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3,0,1,0,2,0,1,0,
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4,0,1,0,2,0,1,0,
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3,0,1,0,2,0,1,0,
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5,0,1,0,2,0,1,0,
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3,0,1,0,2,0,1,0,
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4,0,1,0,2,0,1,0,
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3,0,1,0,2,0,1,0,
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0,0,0,2,0,4,4,6,
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0,8,8,10,8,12,12,14,
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0,16,16,18,16,20,20,22,
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16,24,24,26,24,28,28,30,
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0,32,32,34,32,36,36,38,
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32,40,40,42,40,44,44,46,
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32,48,48,50,48,52,52,54,
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48,56,56,58,56,60,60,62,
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};
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static void TPFMode1(TrackPathFinder *tpf, uint tile, int direction)
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{
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uint bits;
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int i;
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RememberData rd;
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uint tile_org = tile;
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if (IS_TILETYPE(tile, MP_TUNNELBRIDGE) && (_map5[tile] & 0xF0)==0) {
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if ((_map5[tile] & 3) != direction || ((_map5[tile]>>2)&3) != tpf->tracktype)
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return;
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tile = SkipToEndOfTunnel(tpf, tile, direction);
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}
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tile += _tileoffs_by_dir[direction];
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tpf->rd.cur_length++;
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bits = GetTileTrackStatus(tile, tpf->tracktype);
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if ((byte)bits != tpf->var2) {
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bits &= _tpfmode1_and[direction];
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bits = bits | (bits>>8);
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}
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bits &= 0xBF;
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if (bits != 0) {
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if (!tpf->disable_tile_hash || (tpf->rd.cur_length <= 64 && (KILL_FIRST_BIT(bits) == 0 || ++tpf->rd.depth <= 7))) {
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do {
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i = FIND_FIRST_BIT(bits);
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bits = KILL_FIRST_BIT(bits);
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tpf->the_dir = (_otherdir_mask[direction] & (byte)(1 << i)) ? (i+8) : i;
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rd = tpf->rd;
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#ifdef DEBUG_TILE_PUSH
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dbg_push_tile(tile, tpf->the_dir);
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#endif
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if (TPFSetTileBit(tpf, tile, tpf->the_dir) &&
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!tpf->enum_proc(tile, tpf->userdata, tpf->the_dir, tpf->rd.cur_length, &tpf->rd.pft_var6) ) {
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TPFMode1(tpf, tile, _tpf_new_direction[tpf->the_dir]);
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}
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#ifdef DEBUG_TILE_PUSH
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dbg_pop_tile();
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#endif
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tpf->rd = rd;
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} while (bits != 0);
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}
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}
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/* the next is only used when signals are checked.
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* seems to go in 2 directions simultaneously */
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/* if i can get rid of this, tail end recursion can be used to minimize
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* stack space dramatically. */
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if (tpf->hasbit_13)
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return;
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tile = tile_org;
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direction ^= 2;
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bits = GetTileTrackStatus(tile, tpf->tracktype);
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bits |= (bits >> 8);
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if ( (byte)bits != tpf->var2) {
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bits &= _bits_mask[direction];
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}
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bits &= 0xBF;
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if (bits == 0)
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return;
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do {
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i = FIND_FIRST_BIT(bits);
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bits = KILL_FIRST_BIT(bits);
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tpf->the_dir = (_otherdir_mask[direction] & (byte)(1 << i)) ? (i+8) : i;
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rd = tpf->rd;
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if (TPFSetTileBit(tpf, tile, tpf->the_dir) &&
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!tpf->enum_proc(tile, tpf->userdata, tpf->the_dir, tpf->rd.cur_length, &tpf->rd.pft_var6) ) {
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TPFMode1(tpf, tile, _tpf_new_direction[tpf->the_dir]);
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}
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tpf->rd = rd;
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} while (bits != 0);
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}
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void FollowTrack(uint tile, uint16 flags, byte direction, TPFEnumProc *enum_proc, TPFAfterProc *after_proc, void *data)
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{
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TrackPathFinder tpf;
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assert(direction < 4);
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/* initialize path finder variables */
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tpf.userdata = data;
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tpf.enum_proc = enum_proc;
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tpf.new_link = tpf.links;
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tpf.num_links_left = lengthof(tpf.links);
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tpf.rd.cur_length = 0;
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tpf.rd.depth = 0;
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tpf.rd.pft_var6 = 0;
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tpf.var2 = HASBIT(flags, 15) ? 0x43 : 0xFF; /* 0x8000 */
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tpf.disable_tile_hash = HASBIT(flags, 12) != 0; /* 0x1000 */
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tpf.hasbit_13 = HASBIT(flags, 13) != 0; /* 0x2000 */
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tpf.tracktype = (byte)flags;
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if (HASBIT(flags, 11)) {
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tpf.rd.pft_var6 = 0xFF;
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tpf.enum_proc(tile, data, 0, 0, 0);
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TPFMode2(&tpf, tile, direction);
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} else {
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/* clear the hash_heads */
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memset(tpf.hash_head, 0, sizeof(tpf.hash_head));
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TPFMode1(&tpf, tile, direction);
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}
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if (after_proc != NULL)
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after_proc(&tpf);
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}
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typedef struct {
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TileIndex tile;
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uint16 cur_length;
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byte track;
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byte depth;
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byte state;
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byte first_track;
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} StackedItem;
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static const byte _new_dir[6][4] = {
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{0,0xff,2,0xff,},
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{0xff,1,0xff,3,},
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{0xff,0,3,0xff,},
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{1,0xff,0xff,2,},
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{3,2,0xff,0xff,},
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{0xff,0xff,1,0,},
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};
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static const byte _new_track[6][4] = {
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{0,0xff,8,0xff,},
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{0xff,1,0xff,9,},
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{0xff,2,10,0xff,},
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{3,0xff,0xff,11,},
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{12,4,0xff,0xff,},
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{0xff,0xff,5,13,},
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};
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typedef struct HashLink {
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TileIndex tile;
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uint16 typelength;
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uint16 next;
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} HashLink;
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typedef struct {
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TPFEnumProc *enum_proc;
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void *userdata;
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byte tracktype;
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uint maxlength;
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HashLink *new_link;
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uint num_links_left;
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int nstack;
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StackedItem stack[256]; // priority queue of stacked items
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uint16 hash_head[0x400]; // hash heads. 0 means unused. 0xFFC0 = length, 0x3F = type
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TileIndex hash_tile[0x400]; // tiles. or links.
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HashLink links[0x400]; // hash links
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} NewTrackPathFinder;
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#define NTP_GET_LINK_OFFS(tpf, link) ((byte*)(link) - (byte*)tpf->links)
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#define NTP_GET_LINK_PTR(tpf, link_offs) (HashLink*)((byte*)tpf->links + (link_offs))
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#define ARR(i) tpf->stack[(i)-1]
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// called after a new element was added in the queue at the last index.
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// move it down to the proper position
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static inline void HeapifyUp(NewTrackPathFinder *tpf)
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{
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StackedItem si;
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int i = ++tpf->nstack;
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while (i != 1 && ARR(i).cur_length < ARR(i>>1).cur_length) {
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// the child element is larger than the parent item.
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// swap the child item and the parent item.
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si = ARR(i); ARR(i) = ARR(i>>1); ARR(i>>1) = si;
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i>>=1;
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}
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}
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// called after the element 0 was eaten. fill it with a new element
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static inline void HeapifyDown(NewTrackPathFinder *tpf)
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{
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StackedItem si;
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int i = 1, j;
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int n = --tpf->nstack;
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if (n == 0) return; // heap is empty so nothing to do?
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// copy the last item to index 0. we use it as base for heapify.
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ARR(1) = ARR(n+1);
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while ((j=i*2) <= n) {
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// figure out which is smaller of the children.
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if (j != n && ARR(j).cur_length > ARR(j+1).cur_length)
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j++; // right item is smaller
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assert(i <= n && j <= n);
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if (ARR(i).cur_length <= ARR(j).cur_length)
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break; // base elem smaller than smallest, done!
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// swap parent with the child
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si = ARR(i); ARR(i) = ARR(j); ARR(j) = si;
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i = j;
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}
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}
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// mark a tile as visited and store the length of the path.
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// if we already had a better path to this tile, return false.
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// otherwise return true.
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static bool NtpVisit(NewTrackPathFinder *tpf, uint tile, uint dir, uint length)
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{
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uint hash,head;
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HashLink *link, *new_link;
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assert(length < 1024);
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hash = PATHFIND_HASH_TILE(tile);
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// never visited before?
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if ((head=tpf->hash_head[hash]) == 0) {
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tpf->hash_tile[hash] = tile;
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tpf->hash_head[hash] = dir | (length << 2);
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return true;
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}
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if (head != 0xffff) {
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if ( (TileIndex)tile == tpf->hash_tile[hash] && (head & 0x3) == dir ) {
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// longer length
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if (length >= (head >> 2)) return false;
|
|
|
|
tpf->hash_head[hash] = dir | (length << 2);
|
|
return true;
|
|
}
|
|
// two tiles with the same hash, need to make a link
|
|
// allocate a link. if out of links, handle this by returning
|
|
// that a tile was already visisted.
|
|
if (tpf->num_links_left == 0)
|
|
return false;
|
|
tpf->num_links_left--;
|
|
link = tpf->new_link++;
|
|
|
|
/* move the data that was previously in the hash_??? variables
|
|
* to the link struct, and let the hash variables point to the link */
|
|
link->tile = tpf->hash_tile[hash];
|
|
tpf->hash_tile[hash] = NTP_GET_LINK_OFFS(tpf, link);
|
|
|
|
link->typelength = tpf->hash_head[hash];
|
|
tpf->hash_head[hash] = 0xFFFF; /* multi link */
|
|
link->next = 0xFFFF;
|
|
} else {
|
|
// a linked list of many tiles,
|
|
// find the one corresponding to the tile, if it exists.
|
|
// otherwise make a new link
|
|
|
|
uint offs = tpf->hash_tile[hash];
|
|
do {
|
|
link = NTP_GET_LINK_PTR(tpf, offs);
|
|
if ( (TileIndex)tile == link->tile && (uint)(link->typelength & 0x3) == dir) {
|
|
if (length >= (uint)(link->typelength >> 2)) return false;
|
|
link->typelength = dir | (length << 2);
|
|
return true;
|
|
}
|
|
} while ((offs=link->next) != 0xFFFF);
|
|
}
|
|
|
|
/* get here if we need to add a new link to link,
|
|
* first, allocate a new link, in the same way as before */
|
|
if (tpf->num_links_left == 0)
|
|
return false;
|
|
tpf->num_links_left--;
|
|
new_link = tpf->new_link++;
|
|
|
|
/* then fill the link with the new info, and establish a ptr from the old
|
|
* link to the new one */
|
|
new_link->tile = (TileIndex)tile;
|
|
new_link->typelength = dir | (length << 2);
|
|
new_link->next = 0xFFFF;
|
|
|
|
link->next = NTP_GET_LINK_OFFS(tpf, new_link);
|
|
return true;
|
|
}
|
|
|
|
static bool NtpCheck(NewTrackPathFinder *tpf, uint tile, uint dir, uint length)
|
|
{
|
|
uint hash,head,offs;
|
|
HashLink *link;
|
|
|
|
hash = PATHFIND_HASH_TILE(tile);
|
|
head=tpf->hash_head[hash];
|
|
assert(head);
|
|
|
|
if (head != 0xffff) {
|
|
assert( tpf->hash_tile[hash] == tile && (head & 3) == dir);
|
|
assert( (head >> 2) <= length);
|
|
return length == (head >> 2);
|
|
}
|
|
|
|
// else it's a linked list of many tiles
|
|
offs = tpf->hash_tile[hash];
|
|
for(;;) {
|
|
link = NTP_GET_LINK_PTR(tpf, offs);
|
|
if ( (TileIndex)tile == link->tile && (uint)(link->typelength & 0x3) == dir) {
|
|
assert( (uint)(link->typelength >> 2) <= length);
|
|
return length == (uint)(link->typelength >> 2);
|
|
}
|
|
offs = link->next;
|
|
assert(offs != 0xffff);
|
|
}
|
|
}
|
|
|
|
|
|
// new more optimized pathfinder for trains...
|
|
static void NTPEnum(NewTrackPathFinder *tpf, uint tile, uint direction)
|
|
{
|
|
uint bits, tile_org;
|
|
int i;
|
|
StackedItem si;
|
|
FindLengthOfTunnelResult flotr;
|
|
|
|
si.cur_length = 0;
|
|
si.depth = 0;
|
|
si.state = 0;
|
|
|
|
restart:
|
|
if (IS_TILETYPE(tile, MP_TUNNELBRIDGE) && (_map5[tile] & 0xF0)==0) {
|
|
/* This is a tunnel tile */
|
|
if ( (uint)(_map5[tile] & 3) != (direction ^ 2)) { /* ^ 2 is reversing the direction */
|
|
/* We are not just driving out of the tunnel */
|
|
if ( (uint)(_map5[tile] & 3) != direction || ((_map5[tile]>>1)&6) != tpf->tracktype)
|
|
/* We are not driving into the tunnel, or it
|
|
* is an invalid tunnel */
|
|
goto popnext;
|
|
flotr = FindLengthOfTunnel(tile, direction);
|
|
si.cur_length += flotr.length;
|
|
tile = flotr.tile;
|
|
}
|
|
}
|
|
|
|
// remember the start tile so we know if we're in an inf loop.
|
|
tile_org = tile;
|
|
|
|
for(;;) {
|
|
tile += _tileoffs_by_dir[direction];
|
|
|
|
// too long search length? bail out.
|
|
if (++si.cur_length >= tpf->maxlength)
|
|
goto popnext;
|
|
|
|
// not a regular rail tile?
|
|
if (!IS_TILETYPE(tile, MP_RAILWAY) || (bits = _map5[tile]) & 0xC0) {
|
|
bits = GetTileTrackStatus(tile, TRANSPORT_RAIL) & _tpfmode1_and[direction];
|
|
bits = (bits | (bits >> 8)) & 0x3F;
|
|
break;
|
|
}
|
|
|
|
// regular rail tile, determine the tracks that are actually reachable.
|
|
bits &= _bits_mask[direction];
|
|
if (bits == 0) goto popnext; // no tracks there? stop searching.
|
|
|
|
// complex tile?, let the generic handler handle that..
|
|
if (KILL_FIRST_BIT(bits) != 0) break;
|
|
|
|
// don't bother calling the callback when we have regular tracks only.
|
|
// it's usually not needed anyway. that will speed up things.
|
|
direction = _new_dir[FIND_FIRST_BIT(bits)][direction];
|
|
assert(direction != 0xFF);
|
|
if (tile == tile_org) goto popnext; // detect infinite loop..
|
|
}
|
|
|
|
if (!bits) goto popnext;
|
|
|
|
// if only one reachable track, use tail recursion optimization.
|
|
if (KILL_FIRST_BIT(bits) == 0) {
|
|
i = _new_track[FIND_FIRST_BIT(bits)][direction];
|
|
// call the callback
|
|
if (tpf->enum_proc(tile, tpf->userdata, i, si.cur_length, &si.state))
|
|
goto popnext; // we should stop searching in this direction.
|
|
|
|
// we should continue searching. determine new direction.
|
|
direction = _tpf_new_direction[i];
|
|
goto restart; // use tail recursion optimization.
|
|
}
|
|
|
|
// too high recursion depth.. bail out..
|
|
if (si.depth >= _patches.pf_maxdepth)
|
|
goto popnext;
|
|
|
|
si.depth++; // increase recursion depth.
|
|
|
|
// see if this tile was already visited..?
|
|
if (NtpVisit(tpf, tile, direction, si.cur_length)) {
|
|
// push all possible alternatives
|
|
si.tile = tile;
|
|
do {
|
|
si.track = _new_track[FIND_FIRST_BIT(bits)][direction];
|
|
|
|
// out of stack items, bail out?
|
|
if (tpf->nstack >= lengthof(tpf->stack))
|
|
break;
|
|
tpf->stack[tpf->nstack] = si;
|
|
HeapifyUp(tpf);
|
|
} while ((bits = KILL_FIRST_BIT(bits)) != 0);
|
|
|
|
// if this is the first recursion step, we need to fill the first_track member.
|
|
// so the code outside knows which path is better.
|
|
// also randomize the order in which we search through them.
|
|
if (si.depth == 1) {
|
|
uint32 r = Random();
|
|
assert(tpf->nstack == 2 || tpf->nstack == 3);
|
|
if (r&1) swap_byte(&tpf->stack[0].track, &tpf->stack[1].track);
|
|
if (tpf->nstack != 2) {
|
|
byte t = tpf->stack[2].track;
|
|
if (r&2) swap_byte(&tpf->stack[0].track, &t);
|
|
if (r&4) swap_byte(&tpf->stack[1].track, &t);
|
|
tpf->stack[2].first_track = tpf->stack[2].track = t;
|
|
}
|
|
tpf->stack[0].first_track = tpf->stack[0].track;
|
|
tpf->stack[1].first_track = tpf->stack[1].track;
|
|
}
|
|
}
|
|
|
|
popnext:
|
|
// where to continue.
|
|
do {
|
|
if (tpf->nstack == 0) return; // nothing left?
|
|
si = tpf->stack[0];
|
|
tile = si.tile;
|
|
HeapifyDown(tpf);
|
|
} while (
|
|
!NtpCheck(tpf, tile, _tpf_prev_direction[si.track], si.cur_length) || // already have better path to that tile?
|
|
tpf->enum_proc(tile, tpf->userdata, si.track, si.cur_length, &si.state)
|
|
);
|
|
|
|
direction = _tpf_new_direction[si.track];
|
|
goto restart;
|
|
}
|
|
|
|
|
|
// new pathfinder for trains. better and faster.
|
|
void NewTrainPathfind(uint tile, byte direction, TPFEnumProc *enum_proc, void *data, byte *cache)
|
|
{
|
|
if (!_patches.new_pathfinding) {
|
|
FollowTrack(tile, 0x3000 | TRANSPORT_RAIL, direction, enum_proc, NULL, data);
|
|
} else {
|
|
NewTrackPathFinder tpf;
|
|
tpf.userdata = data;
|
|
tpf.enum_proc = enum_proc;
|
|
tpf.tracktype = 0;
|
|
tpf.maxlength = _patches.pf_maxlength;
|
|
tpf.nstack = 0;
|
|
tpf.new_link = tpf.links;
|
|
tpf.num_links_left = lengthof(tpf.links);
|
|
memset(tpf.hash_head, 0, sizeof(tpf.hash_head));
|
|
|
|
NTPEnum(&tpf, tile, direction);
|
|
}
|
|
}
|
|
|