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OpenTTD-patches/src/saveload/saveload.cpp

2097 lines
63 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file saveload.cpp
* All actions handling saving and loading goes on in this file. The general actions
* are as follows for saving a game (loading is analogous):
* <ol>
* <li>initialize the writer by creating a temporary memory-buffer for it
* <li>go through all to-be saved elements, each 'chunk' (#ChunkHandler) prefixed by a label
* <li>use their description array (#SaveLoad) to know what elements to save and in what version
* of the game it was active (used when loading)
* <li>write all data byte-by-byte to the temporary buffer so it is endian-safe
* <li>when the buffer is full; flush it to the output (eg save to file) (_sl.buf, _sl.bufp, _sl.bufe)
* <li>repeat this until everything is done, and flush any remaining output to file
* </ol>
*/
#include "../stdafx.h"
#include "saveload.h"
#include "../debug.h"
#include "../string_func.h"
#include "../string_func_extra.h"
#include "../strings_func.h"
#include "../core/bitmath_func.hpp"
#include "../vehicle_base.h"
#include "../station_base.h"
#include "../linkgraph/linkgraph.h"
#include "../linkgraph/linkgraphjob.h"
#include "../town.h"
#include "../roadstop_base.h"
#include "../autoreplace_base.h"
#include "../core/ring_buffer.hpp"
#include <atomic>
#include <vector>
#include <string>
#include <map>
#include <list>
#include "../safeguards.h"
StringID RemapOldStringID(StringID s);
std::string CopyFromOldName(StringID id);
namespace upstream_sl {
/** What are we currently doing? */
enum SaveLoadAction {
SLA_LOAD, ///< loading
SLA_SAVE, ///< saving
SLA_PTRS, ///< fixing pointers
SLA_NULL, ///< null all pointers (on loading error)
SLA_LOAD_CHECK, ///< partial loading into #_load_check_data
};
enum NeedLength {
NL_NONE = 0, ///< not working in NeedLength mode
NL_WANTLENGTH = 1, ///< writing length and data
NL_CALCLENGTH = 2, ///< need to calculate the length
};
/** The saveload struct, containing reader-writer functions, buffer, version, etc. */
struct SaveLoadParams {
SaveLoadAction action; ///< are we doing a save or a load atm.
NeedLength need_length; ///< working in NeedLength (Autolength) mode?
byte block_mode; ///< ???
size_t obj_len; ///< the length of the current object we are busy with
int array_index, last_array_index; ///< in the case of an array, the current and last positions
bool expect_table_header; ///< In the case of a table, if the header is saved/loaded.
};
static SaveLoadParams _sl; ///< Parameters used for/at saveload.
static const std::vector<ChunkHandlerRef> &ChunkHandlers()
{
/* These define the chunks */
extern const ChunkHandlerTable _gamelog_chunk_handlers;
extern const ChunkHandlerTable _map_chunk_handlers;
extern const ChunkHandlerTable _misc_chunk_handlers;
//extern const ChunkHandlerTable _name_chunk_handlers;
extern const ChunkHandlerTable _cheat_chunk_handlers;
extern const ChunkHandlerTable _setting_chunk_handlers;
extern const ChunkHandlerTable _company_chunk_handlers;
extern const ChunkHandlerTable _engine_chunk_handlers;
extern const ChunkHandlerTable _veh_chunk_handlers;
//extern const ChunkHandlerTable _waypoint_chunk_handlers;
extern const ChunkHandlerTable _depot_chunk_handlers;
extern const ChunkHandlerTable _order_chunk_handlers;
extern const ChunkHandlerTable _town_chunk_handlers;
extern const ChunkHandlerTable _sign_chunk_handlers;
extern const ChunkHandlerTable _station_chunk_handlers;
extern const ChunkHandlerTable _industry_chunk_handlers;
extern const ChunkHandlerTable _economy_chunk_handlers;
extern const ChunkHandlerTable _subsidy_chunk_handlers;
extern const ChunkHandlerTable _cargomonitor_chunk_handlers;
extern const ChunkHandlerTable _goal_chunk_handlers;
extern const ChunkHandlerTable _story_page_chunk_handlers;
extern const ChunkHandlerTable _league_chunk_handlers;
extern const ChunkHandlerTable _ai_chunk_handlers;
extern const ChunkHandlerTable _game_chunk_handlers;
extern const ChunkHandlerTable _animated_tile_chunk_handlers;
extern const ChunkHandlerTable _newgrf_chunk_handlers;
extern const ChunkHandlerTable _group_chunk_handlers;
extern const ChunkHandlerTable _cargopacket_chunk_handlers;
extern const ChunkHandlerTable _autoreplace_chunk_handlers;
extern const ChunkHandlerTable _labelmaps_chunk_handlers;
extern const ChunkHandlerTable _linkgraph_chunk_handlers;
extern const ChunkHandlerTable _airport_chunk_handlers;
extern const ChunkHandlerTable _object_chunk_handlers;
extern const ChunkHandlerTable _persistent_storage_chunk_handlers;
extern const ChunkHandlerTable _water_region_chunk_handlers;
/** List of all chunks in a savegame. */
static const ChunkHandlerTable _chunk_handler_tables[] = {
_gamelog_chunk_handlers,
_map_chunk_handlers,
_misc_chunk_handlers,
//_name_chunk_handlers,
_cheat_chunk_handlers,
_setting_chunk_handlers,
_veh_chunk_handlers,
//_waypoint_chunk_handlers,
_depot_chunk_handlers,
_order_chunk_handlers,
_industry_chunk_handlers,
_economy_chunk_handlers,
_subsidy_chunk_handlers,
_cargomonitor_chunk_handlers,
_goal_chunk_handlers,
_story_page_chunk_handlers,
_league_chunk_handlers,
_engine_chunk_handlers,
_town_chunk_handlers,
_sign_chunk_handlers,
_station_chunk_handlers,
_company_chunk_handlers,
_ai_chunk_handlers,
_game_chunk_handlers,
_animated_tile_chunk_handlers,
_newgrf_chunk_handlers,
_group_chunk_handlers,
_cargopacket_chunk_handlers,
_autoreplace_chunk_handlers,
_labelmaps_chunk_handlers,
_linkgraph_chunk_handlers,
_airport_chunk_handlers,
_object_chunk_handlers,
_persistent_storage_chunk_handlers,
_water_region_chunk_handlers,
};
static std::vector<ChunkHandlerRef> _chunk_handlers;
if (_chunk_handlers.empty()) {
for (auto &chunk_handler_table : _chunk_handler_tables) {
for (auto &chunk_handler : chunk_handler_table) {
_chunk_handlers.push_back(chunk_handler);
}
}
}
return _chunk_handlers;
}
/** Null all pointers (convert index -> nullptr) */
void SlNullPointers()
{
_sl.action = SLA_NULL;
/* We don't want any savegame conversion code to run
* during NULLing; especially those that try to get
* pointers from other pools. */
_sl_version = SAVEGAME_VERSION;
for (const ChunkHandler &ch : ChunkHandlers()) {
DEBUG(sl, 3, "Nulling pointers for %c%c%c%c", ch.id >> 24, ch.id >> 16, ch.id >> 8, ch.id);
ch.FixPointers();
}
assert(_sl.action == SLA_NULL);
}
/**
* Read in the header descriptor of an object or an array.
* If the highest bit is set (7), then the index is bigger than 127
* elements, so use the next byte to read in the real value.
* The actual value is then both bytes added with the first shifted
* 8 bits to the left, and dropping the highest bit (which only indicated a big index).
* x = ((x & 0x7F) << 8) + SlReadByte();
* @return Return the value of the index
*/
static uint SlReadSimpleGamma()
{
uint i = SlReadByte();
if (HasBit(i, 7)) {
i &= ~0x80;
if (HasBit(i, 6)) {
i &= ~0x40;
if (HasBit(i, 5)) {
i &= ~0x20;
if (HasBit(i, 4)) {
i &= ~0x10;
if (HasBit(i, 3)) {
SlErrorCorrupt("Unsupported gamma");
}
i = SlReadByte(); // 32 bits only.
}
i = (i << 8) | SlReadByte();
}
i = (i << 8) | SlReadByte();
}
i = (i << 8) | SlReadByte();
}
return i;
}
/**
* Write the header descriptor of an object or an array.
* If the element is bigger than 127, use 2 bytes for saving
* and use the highest byte of the first written one as a notice
* that the length consists of 2 bytes, etc.. like this:
* 0xxxxxxx
* 10xxxxxx xxxxxxxx
* 110xxxxx xxxxxxxx xxxxxxxx
* 1110xxxx xxxxxxxx xxxxxxxx xxxxxxxx
* 11110--- xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx
* We could extend the scheme ad infinum to support arbitrarily
* large chunks, but as sizeof(size_t) == 4 is still very common
* we don't support anything above 32 bits. That's why in the last
* case the 3 most significant bits are unused.
* @param i Index being written
*/
static void SlWriteSimpleGamma(size_t i)
{
if (i >= (1 << 7)) {
if (i >= (1 << 14)) {
if (i >= (1 << 21)) {
if (i >= (1 << 28)) {
assert(i <= UINT32_MAX); // We can only support 32 bits for now.
SlWriteByte((byte)(0xF0));
SlWriteByte((byte)(i >> 24));
} else {
SlWriteByte((byte)(0xE0 | (i >> 24)));
}
SlWriteByte((byte)(i >> 16));
} else {
SlWriteByte((byte)(0xC0 | (i >> 16)));
}
SlWriteByte((byte)(i >> 8));
} else {
SlWriteByte((byte)(0x80 | (i >> 8)));
}
}
SlWriteByte((byte)i);
}
/** Return how many bytes used to encode a gamma value */
static inline uint SlGetGammaLength(size_t i)
{
return 1 + (i >= (1 << 7)) + (i >= (1 << 14)) + (i >= (1 << 21)) + (i >= (1 << 28));
}
static inline uint SlReadSparseIndex()
{
return SlReadSimpleGamma();
}
static inline void SlWriteSparseIndex(uint index)
{
SlWriteSimpleGamma(index);
}
static inline uint SlReadArrayLength()
{
return SlReadSimpleGamma();
}
static inline void SlWriteArrayLength(size_t length)
{
SlWriteSimpleGamma(length);
}
static inline uint SlGetArrayLength(size_t length)
{
return SlGetGammaLength(length);
}
/**
* Return the type as saved/loaded inside the savegame.
*/
static uint8_t GetSavegameFileType(const SaveLoad &sld)
{
switch (sld.cmd) {
case SL_VAR:
return GetVarFileType(sld.conv); break;
case SL_STR:
case SL_STDSTR:
case SL_ARR:
case SL_VECTOR:
case SL_RING:
return GetVarFileType(sld.conv) | SLE_FILE_HAS_LENGTH_FIELD; break;
case SL_REF:
return IsSavegameVersionBefore(SLV_69) ? SLE_FILE_U16 : SLE_FILE_U32;
case SL_REFLIST:
case SL_REFRING:
case SL_REFVEC:
return (IsSavegameVersionBefore(SLV_69) ? SLE_FILE_U16 : SLE_FILE_U32) | SLE_FILE_HAS_LENGTH_FIELD;
case SL_SAVEBYTE:
return SLE_FILE_U8;
case SL_STRUCT:
case SL_STRUCTLIST:
return SLE_FILE_STRUCT | SLE_FILE_HAS_LENGTH_FIELD;
default: NOT_REACHED();
}
}
/**
* Return the size in bytes of a certain type of normal/atomic variable
* as it appears in memory. See VarTypes
* @param conv VarType type of variable that is used for calculating the size
* @return Return the size of this type in bytes
*/
static inline uint SlCalcConvMemLen(VarType conv)
{
static const byte conv_mem_size[] = {1, 1, 1, 2, 2, 4, 4, 8, 8, 0};
switch (GetVarMemType(conv)) {
case SLE_VAR_STRB:
case SLE_VAR_STR:
case SLE_VAR_STRQ:
return SlReadArrayLength();
default:
uint8_t type = GetVarMemType(conv) >> 4;
assert(type < lengthof(conv_mem_size));
return conv_mem_size[type];
}
}
/**
* Return the size in bytes of a certain type of normal/atomic variable
* as it appears in a saved game. See VarTypes
* @param conv VarType type of variable that is used for calculating the size
* @return Return the size of this type in bytes
*/
static inline byte SlCalcConvFileLen(VarType conv)
{
static const byte conv_file_size[] = {0, 1, 1, 2, 2, 4, 4, 8, 8, 2};
uint8_t type = GetVarFileType(conv);
assert(type < lengthof(conv_file_size));
return conv_file_size[type];
}
/** Return the size in bytes of a reference (pointer) */
static inline size_t SlCalcRefLen()
{
return IsSavegameVersionBefore(SLV_69) ? 2 : 4;
}
void SlSetArrayIndex(uint index)
{
_sl.need_length = NL_WANTLENGTH;
_sl.array_index = index;
}
static size_t _next_offs;
/**
* Iterate through the elements of an array and read the whole thing
* @return The index of the object, or -1 if we have reached the end of current block
*/
int SlIterateArray()
{
int index;
/* After reading in the whole array inside the loop
* we must have read in all the data, so we must be at end of current block. */
if (_next_offs != 0 && SlGetBytesRead() != _next_offs) SlErrorCorrupt("Invalid chunk size");
for (;;) {
uint length = SlReadArrayLength();
if (length == 0) {
assert(!_sl.expect_table_header);
_next_offs = 0;
return -1;
}
_sl.obj_len = --length;
_next_offs = SlGetBytesRead() + length;
if (_sl.expect_table_header) {
_sl.expect_table_header = false;
return INT32_MAX;
}
switch (_sl.block_mode) {
case CH_SPARSE_TABLE:
case CH_SPARSE_ARRAY: index = (int)SlReadSparseIndex(); break;
case CH_TABLE:
case CH_ARRAY: index = _sl.array_index++; break;
default:
DEBUG(sl, 0, "SlIterateArray error");
return -1; // error
}
if (length != 0) return index;
}
}
/**
* Skip an array or sparse array
*/
void SlSkipArray()
{
while (SlIterateArray() != -1) {
SlSkipBytes(_next_offs - SlGetBytesRead());
}
}
/**
* Sets the length of either a RIFF object or the number of items in an array.
* This lets us load an object or an array of arbitrary size
* @param length The length of the sought object/array
*/
void SlSetLength(size_t length)
{
assert(_sl.action == SLA_SAVE);
switch (_sl.need_length) {
case NL_WANTLENGTH:
_sl.need_length = NL_NONE;
if ((_sl.block_mode == CH_TABLE || _sl.block_mode == CH_SPARSE_TABLE) && _sl.expect_table_header) {
_sl.expect_table_header = false;
SlWriteArrayLength(length + 1);
break;
}
switch (_sl.block_mode) {
case CH_RIFF:
/* Ugly encoding of >16M RIFF chunks
* The lower 24 bits are normal
* The uppermost 4 bits are bits 24:27 */
assert(length < (1 << 28));
SlWriteUint32((uint32_t)((length & 0xFFFFFF) | ((length >> 24) << 28)));
break;
case CH_TABLE:
case CH_ARRAY:
assert(_sl.last_array_index <= _sl.array_index);
while (++_sl.last_array_index <= _sl.array_index) {
SlWriteArrayLength(1);
}
SlWriteArrayLength(length + 1);
break;
case CH_SPARSE_TABLE:
case CH_SPARSE_ARRAY:
SlWriteArrayLength(length + 1 + SlGetArrayLength(_sl.array_index)); // Also include length of sparse index.
SlWriteSparseIndex(_sl.array_index);
break;
default: NOT_REACHED();
}
break;
case NL_CALCLENGTH:
_sl.obj_len += (int)length;
break;
default: NOT_REACHED();
}
}
/**
* Save/Load bytes. These do not need to be converted to Little/Big Endian
* so directly write them or read them to/from file
* @param ptr The source or destination of the object being manipulated
* @param length number of bytes this fast CopyBytes lasts
*/
static void SlCopyBytes(void *ptr, size_t length)
{
byte *p = (byte *)ptr;
switch (_sl.action) {
case SLA_LOAD_CHECK:
case SLA_LOAD:
for (; length != 0; length--) *p++ = SlReadByte();
break;
case SLA_SAVE:
for (; length != 0; length--) SlWriteByte(*p++);
break;
default: NOT_REACHED();
}
}
/** Get the length of the current object */
size_t SlGetFieldLength()
{
return _sl.obj_len;
}
/**
* Return a signed-long version of the value of a setting
* @param ptr pointer to the variable
* @param conv type of variable, can be a non-clean
* type, eg one with other flags because it is parsed
* @return returns the value of the pointer-setting
*/
int64_t ReadValue(const void *ptr, VarType conv)
{
switch (GetVarMemType(conv)) {
case SLE_VAR_BL: return (*(const bool *)ptr != 0);
case SLE_VAR_I8: return *(const int8_t *)ptr;
case SLE_VAR_U8: return *(const byte *)ptr;
case SLE_VAR_I16: return *(const int16_t *)ptr;
case SLE_VAR_U16: return *(const uint16_t*)ptr;
case SLE_VAR_I32: return *(const int32_t *)ptr;
case SLE_VAR_U32: return *(const uint32_t*)ptr;
case SLE_VAR_I64: return *(const int64_t *)ptr;
case SLE_VAR_U64: return *(const uint64_t*)ptr;
case SLE_VAR_NULL:return 0;
default: NOT_REACHED();
}
}
/**
* Write the value of a setting
* @param ptr pointer to the variable
* @param conv type of variable, can be a non-clean type, eg
* with other flags. It is parsed upon read
* @param val the new value being given to the variable
*/
void WriteValue(void *ptr, VarType conv, int64_t val)
{
switch (GetVarMemType(conv)) {
case SLE_VAR_BL: *(bool *)ptr = (val != 0); break;
case SLE_VAR_I8: *(int8_t *)ptr = val; break;
case SLE_VAR_U8: *(byte *)ptr = val; break;
case SLE_VAR_I16: *(int16_t *)ptr = val; break;
case SLE_VAR_U16: *(uint16_t*)ptr = val; break;
case SLE_VAR_I32: *(int32_t *)ptr = val; break;
case SLE_VAR_U32: *(uint32_t*)ptr = val; break;
case SLE_VAR_I64: *(int64_t *)ptr = val; break;
case SLE_VAR_U64: *(uint64_t*)ptr = val; break;
case SLE_VAR_NAME: *reinterpret_cast<std::string *>(ptr) = CopyFromOldName(val); break;
case SLE_VAR_NULL: break;
default: NOT_REACHED();
}
}
/**
* Handle all conversion and typechecking of variables here.
* In the case of saving, read in the actual value from the struct
* and then write them to file, endian safely. Loading a value
* goes exactly the opposite way
* @param ptr The object being filled/read
* @param conv VarType type of the current element of the struct
*/
static void SlSaveLoadConv(void *ptr, VarType conv)
{
switch (_sl.action) {
case SLA_SAVE: {
int64_t x = ReadValue(ptr, conv);
/* Write the value to the file and check if its value is in the desired range */
switch (GetVarFileType(conv)) {
case SLE_FILE_I8: assert(x >= -128 && x <= 127); SlWriteByte(x);break;
case SLE_FILE_U8: assert(x >= 0 && x <= 255); SlWriteByte(x);break;
case SLE_FILE_I16:assert(x >= -32768 && x <= 32767); SlWriteUint16(x);break;
case SLE_FILE_STRINGID:
case SLE_FILE_U16:assert(x >= 0 && x <= 65535); SlWriteUint16(x);break;
case SLE_FILE_I32:
case SLE_FILE_U32: SlWriteUint32((uint32_t)x);break;
case SLE_FILE_I64:
case SLE_FILE_U64: SlWriteUint64(x);break;
default: NOT_REACHED();
}
break;
}
case SLA_LOAD_CHECK:
case SLA_LOAD: {
int64_t x;
/* Read a value from the file */
switch (GetVarFileType(conv)) {
case SLE_FILE_I8: x = (int8_t )SlReadByte(); break;
case SLE_FILE_U8: x = (byte )SlReadByte(); break;
case SLE_FILE_I16: x = (int16_t )SlReadUint16(); break;
case SLE_FILE_U16: x = (uint16_t)SlReadUint16(); break;
case SLE_FILE_I32: x = (int32_t )SlReadUint32(); break;
case SLE_FILE_U32: x = (uint32_t)SlReadUint32(); break;
case SLE_FILE_I64: x = (int64_t )SlReadUint64(); break;
case SLE_FILE_U64: x = (uint64_t)SlReadUint64(); break;
case SLE_FILE_STRINGID: x = RemapOldStringID((uint16_t)SlReadUint16()); break;
default: NOT_REACHED();
}
/* Write The value to the struct. These ARE endian safe. */
WriteValue(ptr, conv, x);
break;
}
case SLA_PTRS: break;
case SLA_NULL: break;
default: NOT_REACHED();
}
}
/**
* Calculate the net length of a string. This is in almost all cases
* just strlen(), but if the string is not properly terminated, we'll
* resort to the maximum length of the buffer.
* @param ptr pointer to the stringbuffer
* @param length maximum length of the string (buffer). If -1 we don't care
* about a maximum length, but take string length as it is.
* @return return the net length of the string
*/
static inline size_t SlCalcNetStringLen(const char *ptr, size_t length)
{
if (ptr == nullptr) return 0;
return std::min(strlen(ptr), length - 1);
}
/**
* Calculate the gross length of the string that it
* will occupy in the savegame. This includes the real length, returned
* by SlCalcNetStringLen and the length that the index will occupy.
* @param ptr pointer to the stringbuffer
* @param length maximum length of the string (buffer size, etc.)
* @param conv type of data been used
* @return return the gross length of the string
*/
static inline size_t SlCalcStringLen(const void *ptr, size_t length, VarType conv)
{
size_t len;
const char *str;
switch (GetVarMemType(conv)) {
default: NOT_REACHED();
case SLE_VAR_STR:
case SLE_VAR_STRQ:
str = *(const char * const *)ptr;
len = SIZE_MAX;
break;
case SLE_VAR_STRB:
str = (const char *)ptr;
len = length;
break;
}
len = SlCalcNetStringLen(str, len);
return len + SlGetArrayLength(len); // also include the length of the index
}
/**
* Calculate the gross length of the string that it
* will occupy in the savegame. This includes the real length, returned
* by SlCalcNetStringLen and the length that the index will occupy.
* @param ptr Pointer to the \c std::string.
* @return The gross length of the string.
*/
static inline size_t SlCalcStdStringLen(const void *ptr)
{
const std::string *str = reinterpret_cast<const std::string *>(ptr);
size_t len = str->length();
return len + SlGetArrayLength(len); // also include the length of the index
}
/**
* Save/Load a string.
* @param ptr the string being manipulated
* @param length of the string (full length)
* @param conv must be SLE_FILE_STRING
*/
static void SlString(void *ptr, size_t length, VarType conv)
{
switch (_sl.action) {
case SLA_SAVE: {
size_t len;
switch (GetVarMemType(conv)) {
default: NOT_REACHED();
case SLE_VAR_STRB:
len = SlCalcNetStringLen((char *)ptr, length);
break;
case SLE_VAR_STR:
case SLE_VAR_STRQ:
ptr = *(char **)ptr;
len = SlCalcNetStringLen((char *)ptr, SIZE_MAX);
break;
}
SlWriteArrayLength(len);
SlCopyBytes(ptr, len);
break;
}
case SLA_LOAD_CHECK:
case SLA_LOAD: {
size_t len = SlReadArrayLength();
switch (GetVarMemType(conv)) {
default: NOT_REACHED();
case SLE_VAR_NULL:
SlSkipBytes(len);
return;
case SLE_VAR_STRB:
if (len >= length) {
DEBUG(sl, 1, "String length in savegame is bigger than buffer, truncating");
SlCopyBytes(ptr, length);
SlSkipBytes(len - length);
len = length - 1;
} else {
SlCopyBytes(ptr, len);
}
break;
case SLE_VAR_STR:
case SLE_VAR_STRQ: // Malloc'd string, free previous incarnation, and allocate
free(*(char **)ptr);
if (len == 0) {
*(char **)ptr = nullptr;
return;
} else {
*(char **)ptr = MallocT<char>(len + 1); // terminating '\0'
ptr = *(char **)ptr;
SlCopyBytes(ptr, len);
}
break;
}
((char *)ptr)[len] = '\0'; // properly terminate the string
StringValidationSettings settings = SVS_REPLACE_WITH_QUESTION_MARK;
if ((conv & SLF_ALLOW_CONTROL) != 0) {
settings = settings | SVS_ALLOW_CONTROL_CODE;
if (IsSavegameVersionBefore(SLV_169)) {
str_fix_scc_encoded((char *)ptr, (char *)ptr + len);
}
}
if ((conv & SLF_ALLOW_NEWLINE) != 0) {
settings = settings | SVS_ALLOW_NEWLINE;
}
StrMakeValidInPlace((char *)ptr, (char *)ptr + len, settings);
break;
}
case SLA_PTRS: break;
case SLA_NULL: break;
default: NOT_REACHED();
}
}
/**
* Save/Load a \c std::string.
* @param ptr the string being manipulated
* @param conv must be SLE_FILE_STRING
*/
static void SlStdString(void *ptr, VarType conv)
{
std::string *str = reinterpret_cast<std::string *>(ptr);
switch (_sl.action) {
case SLA_SAVE: {
size_t len = str->length();
SlWriteArrayLength(len);
SlCopyBytes(const_cast<void *>(static_cast<const void *>(str->c_str())), len);
break;
}
case SLA_LOAD_CHECK:
case SLA_LOAD: {
size_t len = SlReadArrayLength();
if (GetVarMemType(conv) == SLE_VAR_NULL) {
SlSkipBytes(len);
return;
}
str->resize(len);
SlCopyBytes(str->data(), len);
StringValidationSettings settings = SVS_REPLACE_WITH_QUESTION_MARK;
if ((conv & SLF_ALLOW_CONTROL) != 0) {
settings = settings | SVS_ALLOW_CONTROL_CODE;
if (IsSavegameVersionBefore(SLV_169)) {
char *buf = str->data();
str->resize(str_fix_scc_encoded(buf, buf + str->size()) - buf);
}
}
if ((conv & SLF_ALLOW_NEWLINE) != 0) {
settings = settings | SVS_ALLOW_NEWLINE;
}
StrMakeValidInPlace(*str, settings);
}
case SLA_PTRS: break;
case SLA_NULL: break;
default: NOT_REACHED();
}
}
/**
* Internal function to save/Load a list of SL_VARs.
* SlCopy() and SlArray() are very similar, with the exception of the header.
* This function represents the common part.
* @param object The object being manipulated.
* @param length The length of the object in elements
* @param conv VarType type of the items.
*/
static void SlCopyInternal(void *object, size_t length, VarType conv)
{
if (GetVarMemType(conv) == SLE_VAR_NULL) {
assert(_sl.action != SLA_SAVE); // Use SL_NULL if you want to write null-bytes
SlSkipBytes(length * SlCalcConvFileLen(conv));
return;
}
/* NOTICE - handle some buggy stuff, in really old versions everything was saved
* as a byte-type. So detect this, and adjust object size accordingly */
if (_sl.action != SLA_SAVE && _sl_version == 0) {
/* all objects except difficulty settings */
if (conv == SLE_INT16 || conv == SLE_UINT16 || conv == SLE_STRINGID ||
conv == SLE_INT32 || conv == SLE_UINT32) {
SlCopyBytes(object, length * SlCalcConvFileLen(conv));
return;
}
/* used for conversion of Money 32bit->64bit */
if (conv == (SLE_FILE_I32 | SLE_VAR_I64)) {
for (uint i = 0; i < length; i++) {
((int64_t*)object)[i] = (int32_t)BSWAP32(SlReadUint32());
}
return;
}
}
/* If the size of elements is 1 byte both in file and memory, no special
* conversion is needed, use specialized copy-copy function to speed up things */
if (conv == SLE_INT8 || conv == SLE_UINT8) {
SlCopyBytes(object, length);
} else {
byte *a = (byte*)object;
byte mem_size = SlCalcConvMemLen(conv);
for (; length != 0; length --) {
SlSaveLoadConv(a, conv);
a += mem_size; // get size
}
}
}
/**
* Copy a list of SL_VARs to/from a savegame.
* These entries are copied as-is, and you as caller have to make sure things
* like length-fields are calculated correctly.
* @param object The object being manipulated.
* @param length The length of the object in elements
* @param conv VarType type of the items.
*/
void SlCopy(void *object, size_t length, VarType conv)
{
if (_sl.action == SLA_PTRS || _sl.action == SLA_NULL) return;
/* Automatically calculate the length? */
if (_sl.need_length != NL_NONE) {
SlSetLength(length * SlCalcConvFileLen(conv));
/* Determine length only? */
if (_sl.need_length == NL_CALCLENGTH) return;
}
SlCopyInternal(object, length, conv);
}
/**
* Return the size in bytes of a certain type of atomic array
* @param length The length of the array counted in elements
* @param conv VarType type of the variable that is used in calculating the size
*/
static inline size_t SlCalcArrayLen(size_t length, VarType conv)
{
return SlCalcConvFileLen(conv) * length + SlGetArrayLength(length);
}
/**
* Save/Load the length of the array followed by the array of SL_VAR elements.
* @param array The array being manipulated
* @param length The length of the array in elements
* @param conv VarType type of the atomic array (int, byte, uint64_t, etc.)
*/
static void SlArray(void *array, size_t length, VarType conv)
{
switch (_sl.action) {
case SLA_SAVE:
SlWriteArrayLength(length);
SlCopyInternal(array, length, conv);
return;
case SLA_LOAD_CHECK:
case SLA_LOAD: {
if (!IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH)) {
size_t sv_length = SlReadArrayLength();
if (GetVarMemType(conv) == SLE_VAR_NULL) {
/* We don't know this field, so we assume the length in the savegame is correct. */
length = sv_length;
} else if (sv_length != length) {
/* If the SLE_ARR changes size, a savegame bump is required
* and the developer should have written conversion lines.
* Error out to make this more visible. */
SlErrorCorrupt("Fixed-length array is of wrong length");
}
}
SlCopyInternal(array, length, conv);
return;
}
case SLA_PTRS:
case SLA_NULL:
return;
default:
NOT_REACHED();
}
}
/**
* Pointers cannot be saved to a savegame, so this functions gets
* the index of the item, and if not available, it hussles with
* pointers (looks really bad :()
* Remember that a nullptr item has value 0, and all
* indices have +1, so vehicle 0 is saved as index 1.
* @param obj The object that we want to get the index of
* @param rt SLRefType type of the object the index is being sought of
* @return Return the pointer converted to an index of the type pointed to
*/
static size_t ReferenceToInt(const void *obj, SLRefType rt)
{
assert(_sl.action == SLA_SAVE);
if (obj == nullptr) return 0;
switch (rt) {
case REF_VEHICLE_OLD: // Old vehicles we save as new ones
case REF_VEHICLE: return ((const Vehicle*)obj)->index + 1;
case REF_STATION: return ((const Station*)obj)->index + 1;
case REF_TOWN: return ((const Town*)obj)->index + 1;
case REF_ORDER: return ((const Order*)obj)->index + 1;
case REF_ROADSTOPS: return ((const RoadStop*)obj)->index + 1;
case REF_ENGINE_RENEWS: return ((const EngineRenew*)obj)->index + 1;
case REF_CARGO_PACKET: return ((const CargoPacket*)obj)->index + 1;
case REF_ORDERLIST: return ((const OrderList*)obj)->index + 1;
case REF_STORAGE: return ((const PersistentStorage*)obj)->index + 1;
case REF_LINK_GRAPH: return ((const LinkGraph*)obj)->index + 1;
case REF_LINK_GRAPH_JOB: return ((const LinkGraphJob*)obj)->index + 1;
default: NOT_REACHED();
}
}
/**
* Pointers cannot be loaded from a savegame, so this function
* gets the index from the savegame and returns the appropriate
* pointer from the already loaded base.
* Remember that an index of 0 is a nullptr pointer so all indices
* are +1 so vehicle 0 is saved as 1.
* @param index The index that is being converted to a pointer
* @param rt SLRefType type of the object the pointer is sought of
* @return Return the index converted to a pointer of any type
*/
static void *IntToReference(size_t index, SLRefType rt)
{
static_assert(sizeof(size_t) <= sizeof(void *));
assert(_sl.action == SLA_PTRS);
/* After version 4.3 REF_VEHICLE_OLD is saved as REF_VEHICLE,
* and should be loaded like that */
if (rt == REF_VEHICLE_OLD && !IsSavegameVersionBefore(SLV_4, 4)) {
rt = REF_VEHICLE;
}
/* No need to look up nullptr pointers, just return immediately */
if (index == (rt == REF_VEHICLE_OLD ? 0xFFFF : 0)) return nullptr;
/* Correct index. Old vehicles were saved differently:
* invalid vehicle was 0xFFFF, now we use 0x0000 for everything invalid. */
if (rt != REF_VEHICLE_OLD) index--;
switch (rt) {
case REF_ORDERLIST:
if (OrderList::IsValidID(index)) return OrderList::Get(index);
SlErrorCorrupt("Referencing invalid OrderList");
case REF_ORDER:
if (Order::IsValidID(index)) return Order::Get(index);
/* in old versions, invalid order was used to mark end of order list */
if (IsSavegameVersionBefore(SLV_5, 2)) return nullptr;
SlErrorCorrupt("Referencing invalid Order");
case REF_VEHICLE_OLD:
case REF_VEHICLE:
if (Vehicle::IsValidID(index)) return Vehicle::Get(index);
SlErrorCorrupt("Referencing invalid Vehicle");
case REF_STATION:
if (Station::IsValidID(index)) return Station::Get(index);
SlErrorCorrupt("Referencing invalid Station");
case REF_TOWN:
if (Town::IsValidID(index)) return Town::Get(index);
SlErrorCorrupt("Referencing invalid Town");
case REF_ROADSTOPS:
if (RoadStop::IsValidID(index)) return RoadStop::Get(index);
SlErrorCorrupt("Referencing invalid RoadStop");
case REF_ENGINE_RENEWS:
if (EngineRenew::IsValidID(index)) return EngineRenew::Get(index);
SlErrorCorrupt("Referencing invalid EngineRenew");
case REF_CARGO_PACKET:
if (CargoPacket::IsValidID(index)) return CargoPacket::Get(index);
SlErrorCorrupt("Referencing invalid CargoPacket");
case REF_STORAGE:
if (PersistentStorage::IsValidID(index)) return PersistentStorage::Get(index);
SlErrorCorrupt("Referencing invalid PersistentStorage");
case REF_LINK_GRAPH:
if (LinkGraph::IsValidID(index)) return LinkGraph::Get(index);
SlErrorCorrupt("Referencing invalid LinkGraph");
case REF_LINK_GRAPH_JOB:
if (LinkGraphJob::IsValidID(index)) return LinkGraphJob::Get(index);
SlErrorCorrupt("Referencing invalid LinkGraphJob");
default: NOT_REACHED();
}
}
/**
* Handle conversion for references.
* @param ptr The object being filled/read.
* @param conv VarType type of the current element of the struct.
*/
void SlSaveLoadRef(void *ptr, VarType conv)
{
switch (_sl.action) {
case SLA_SAVE:
SlWriteUint32((uint32_t)ReferenceToInt(*(void **)ptr, (SLRefType)conv));
break;
case SLA_LOAD_CHECK:
case SLA_LOAD:
*(size_t *)ptr = IsSavegameVersionBefore(SLV_69) ? SlReadUint16() : SlReadUint32();
break;
case SLA_PTRS:
*(void **)ptr = IntToReference(*(size_t *)ptr, (SLRefType)conv);
break;
case SLA_NULL:
*(void **)ptr = nullptr;
break;
default: NOT_REACHED();
}
}
template <typename T, typename U>
using ring_buffer_sl = ring_buffer<T>;
/**
* Template class to help with list-like types.
*/
template <template<typename, typename> typename Tstorage, typename Tvar, typename Tallocator = std::allocator<Tvar>>
class SlStorageHelper {
typedef Tstorage<Tvar, Tallocator> SlStorageT;
public:
/**
* Internal templated helper to return the size in bytes of a list-like type.
* @param storage The storage to find the size of
* @param conv VarType type of variable that is used for calculating the size
* @param cmd The SaveLoadType ware are saving/loading.
*/
static size_t SlCalcLen(const void *storage, VarType conv, SaveLoadType cmd = SL_VAR)
{
assert(cmd == SL_VAR || cmd == SL_REF);
const SlStorageT *list = static_cast<const SlStorageT *>(storage);
int type_size = SlGetArrayLength(list->size());
int item_size = SlCalcConvFileLen(cmd == SL_VAR ? conv : (VarType)SLE_FILE_U32);
return list->size() * item_size + type_size;
}
static void SlSaveLoadMember(SaveLoadType cmd, Tvar *item, VarType conv)
{
switch (cmd) {
case SL_VAR: SlSaveLoadConv(item, conv); break;
case SL_REF: SlSaveLoadRef(item, conv); break;
default:
NOT_REACHED();
}
}
/**
* Internal templated helper to save/load a list-like type.
* @param storage The storage being manipulated.
* @param conv VarType type of variable that is used for calculating the size.
* @param cmd The SaveLoadType ware are saving/loading.
*/
static void SlSaveLoad(void *storage, VarType conv, SaveLoadType cmd = SL_VAR)
{
assert(cmd == SL_VAR || cmd == SL_REF);
SlStorageT *list = static_cast<SlStorageT *>(storage);
switch (_sl.action) {
case SLA_SAVE:
SlWriteArrayLength(list->size());
for (auto &item : *list) {
SlSaveLoadMember(cmd, &item, conv);
}
break;
case SLA_LOAD_CHECK:
case SLA_LOAD: {
size_t length;
switch (cmd) {
case SL_VAR: length = IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH) ? SlReadUint32() : SlReadArrayLength(); break;
case SL_REF: length = IsSavegameVersionBefore(SLV_69) ? SlReadUint16() : IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH) ? SlReadUint32() : SlReadArrayLength(); break;
default: NOT_REACHED();
}
/* Load each value and push to the end of the storage. */
for (size_t i = 0; i < length; i++) {
Tvar &data = list->emplace_back();
SlSaveLoadMember(cmd, &data, conv);
}
break;
}
case SLA_PTRS:
for (auto &item : *list) {
SlSaveLoadMember(cmd, &item, conv);
}
break;
case SLA_NULL:
list->clear();
break;
default: NOT_REACHED();
}
}
};
/**
* Return the size in bytes of a list.
* @param list The std::list to find the size of.
* @param conv VarType type of variable that is used for calculating the size.
*/
static inline size_t SlCalcRefListLen(const void *list, VarType conv)
{
return SlStorageHelper<std::list, void *>::SlCalcLen(list, conv, SL_REF);
}
/**
* Return the size in bytes of a ring buffer.
* @param list The ring buffer to find the size of.
* @param conv VarType type of variable that is used for calculating the size.
*/
static inline size_t SlCalcRefRingLen(const void *list, VarType conv)
{
return SlStorageHelper<ring_buffer_sl, void *>::SlCalcLen(list, conv, SL_REF);
}
/**
* Return the size in bytes of a vector.
* @param list The std::vector to find the size of.
* @param conv VarType type of variable that is used for calculating the size.
*/
static inline size_t SlCalcRefVectorLen(const void *list, VarType conv)
{
return SlStorageHelper<std::vector, void *>::SlCalcLen(list, conv, SL_REF);
}
/**
* Save/Load a list.
* @param list The list being manipulated.
* @param conv VarType type of variable that is used for calculating the size.
*/
static void SlRefList(void *list, VarType conv)
{
/* Automatically calculate the length? */
if (_sl.need_length != NL_NONE) {
SlSetLength(SlCalcRefListLen(list, conv));
/* Determine length only? */
if (_sl.need_length == NL_CALCLENGTH) return;
}
SlStorageHelper<std::list, void *>::SlSaveLoad(list, conv, SL_REF);
}
/**
* Save/Load a ring buffer.
* @param list The list being manipulated.
* @param conv VarType type of variable that is used for calculating the size.
*/
static void SlRefRing(void *list, VarType conv)
{
/* Automatically calculate the length? */
if (_sl.need_length != NL_NONE) {
SlSetLength(SlCalcRefRingLen(list, conv));
/* Determine length only? */
if (_sl.need_length == NL_CALCLENGTH) return;
}
SlStorageHelper<ring_buffer_sl, void *>::SlSaveLoad(list, conv, SL_REF);
}
/**
* Save/Load a vector.
* @param list The list being manipulated.
* @param conv VarType type of variable that is used for calculating the size.
*/
static void SlRefVector(void *list, VarType conv)
{
/* Automatically calculate the length? */
if (_sl.need_length != NL_NONE) {
SlSetLength(SlCalcRefVectorLen(list, conv));
/* Determine length only? */
if (_sl.need_length == NL_CALCLENGTH) return;
}
SlStorageHelper<std::vector, void *>::SlSaveLoad(list, conv, SL_REF);
}
/**
* Return the size in bytes of a ring buffer.
* @param ring The ring buffer to find the size of
* @param conv VarType type of variable that is used for calculating the size
*/
static inline size_t SlCalcRingLen(const void *ring, VarType conv)
{
switch (GetVarMemType(conv)) {
case SLE_VAR_BL: return SlStorageHelper<ring_buffer_sl, bool>::SlCalcLen(ring, conv);
case SLE_VAR_I8: return SlStorageHelper<ring_buffer_sl, int8_t>::SlCalcLen(ring, conv);
case SLE_VAR_U8: return SlStorageHelper<ring_buffer_sl, uint8_t>::SlCalcLen(ring, conv);
case SLE_VAR_I16: return SlStorageHelper<ring_buffer_sl, int16_t>::SlCalcLen(ring, conv);
case SLE_VAR_U16: return SlStorageHelper<ring_buffer_sl, uint16_t>::SlCalcLen(ring, conv);
case SLE_VAR_I32: return SlStorageHelper<ring_buffer_sl, int32_t>::SlCalcLen(ring, conv);
case SLE_VAR_U32: return SlStorageHelper<ring_buffer_sl, uint32_t>::SlCalcLen(ring, conv);
case SLE_VAR_I64: return SlStorageHelper<ring_buffer_sl, int64_t>::SlCalcLen(ring, conv);
case SLE_VAR_U64: return SlStorageHelper<ring_buffer_sl, uint64_t>::SlCalcLen(ring, conv);
default: NOT_REACHED();
}
}
/**
* Save/load a ring buffer.
* @param ring The ring buffer being manipulated
* @param conv VarType type of variable that is used for calculating the size
*/
static void SlRing(void *ring, VarType conv)
{
switch (GetVarMemType(conv)) {
case SLE_VAR_BL: SlStorageHelper<ring_buffer_sl, bool>::SlSaveLoad(ring, conv); break;
case SLE_VAR_I8: SlStorageHelper<ring_buffer_sl, int8_t>::SlSaveLoad(ring, conv); break;
case SLE_VAR_U8: SlStorageHelper<ring_buffer_sl, uint8_t>::SlSaveLoad(ring, conv); break;
case SLE_VAR_I16: SlStorageHelper<ring_buffer_sl, int16_t>::SlSaveLoad(ring, conv); break;
case SLE_VAR_U16: SlStorageHelper<ring_buffer_sl, uint16_t>::SlSaveLoad(ring, conv); break;
case SLE_VAR_I32: SlStorageHelper<ring_buffer_sl, int32_t>::SlSaveLoad(ring, conv); break;
case SLE_VAR_U32: SlStorageHelper<ring_buffer_sl, uint32_t>::SlSaveLoad(ring, conv); break;
case SLE_VAR_I64: SlStorageHelper<ring_buffer_sl, int64_t>::SlSaveLoad(ring, conv); break;
case SLE_VAR_U64: SlStorageHelper<ring_buffer_sl, uint64_t>::SlSaveLoad(ring, conv); break;
default: NOT_REACHED();
}
}
/**
* Return the size in bytes of a std::vector.
* @param vector The std::vector to find the size of
* @param conv VarType type of variable that is used for calculating the size
*/
static inline size_t SlCalcVectorLen(const void *vector, VarType conv)
{
switch (GetVarMemType(conv)) {
case SLE_VAR_BL: NOT_REACHED(); // Not supported
case SLE_VAR_I8: return SlStorageHelper<std::vector, int8_t>::SlCalcLen(vector, conv);
case SLE_VAR_U8: return SlStorageHelper<std::vector, uint8_t>::SlCalcLen(vector, conv);
case SLE_VAR_I16: return SlStorageHelper<std::vector, int16_t>::SlCalcLen(vector, conv);
case SLE_VAR_U16: return SlStorageHelper<std::vector, uint16_t>::SlCalcLen(vector, conv);
case SLE_VAR_I32: return SlStorageHelper<std::vector, int32_t>::SlCalcLen(vector, conv);
case SLE_VAR_U32: return SlStorageHelper<std::vector, uint32_t>::SlCalcLen(vector, conv);
case SLE_VAR_I64: return SlStorageHelper<std::vector, int64_t>::SlCalcLen(vector, conv);
case SLE_VAR_U64: return SlStorageHelper<std::vector, uint64_t>::SlCalcLen(vector, conv);
default: NOT_REACHED();
}
}
/**
* Save/load a std::vector.
* @param vector The std::vector being manipulated
* @param conv VarType type of variable that is used for calculating the size
*/
static void SlVector(void *vector, VarType conv)
{
switch (GetVarMemType(conv)) {
case SLE_VAR_BL: NOT_REACHED(); // Not supported
case SLE_VAR_I8: SlStorageHelper<std::vector, int8_t>::SlSaveLoad(vector, conv); break;
case SLE_VAR_U8: SlStorageHelper<std::vector, uint8_t>::SlSaveLoad(vector, conv); break;
case SLE_VAR_I16: SlStorageHelper<std::vector, int16_t>::SlSaveLoad(vector, conv); break;
case SLE_VAR_U16: SlStorageHelper<std::vector, uint16_t>::SlSaveLoad(vector, conv); break;
case SLE_VAR_I32: SlStorageHelper<std::vector, int32_t>::SlSaveLoad(vector, conv); break;
case SLE_VAR_U32: SlStorageHelper<std::vector, uint32_t>::SlSaveLoad(vector, conv); break;
case SLE_VAR_I64: SlStorageHelper<std::vector, int64_t>::SlSaveLoad(vector, conv); break;
case SLE_VAR_U64: SlStorageHelper<std::vector, uint64_t>::SlSaveLoad(vector, conv); break;
default: NOT_REACHED();
}
}
/** Are we going to save this object or not? */
static inline bool SlIsObjectValidInSavegame(const SaveLoad &sld)
{
return (_sl_version >= sld.version_from && _sl_version < sld.version_to);
}
/**
* Calculate the size of the table header.
* @param slt The SaveLoad table with objects to save/load.
* @return size of given object.
*/
static size_t SlCalcTableHeader(const SaveLoadTable &slt)
{
size_t length = 0;
for (auto &sld : slt) {
if (!SlIsObjectValidInSavegame(sld)) continue;
length += SlCalcConvFileLen(SLE_UINT8);
length += SlCalcStdStringLen(&sld.name);
}
length += SlCalcConvFileLen(SLE_UINT8); // End-of-list entry.
for (auto &sld : slt) {
if (!SlIsObjectValidInSavegame(sld)) continue;
if (sld.cmd == SL_STRUCTLIST || sld.cmd == SL_STRUCT) {
length += SlCalcTableHeader(sld.handler->GetDescription());
}
}
return length;
}
/**
* Calculate the size of an object.
* @param object to be measured.
* @param slt The SaveLoad table with objects to save/load.
* @return size of given object.
*/
size_t SlCalcObjLength(const void *object, const SaveLoadTable &slt)
{
size_t length = 0;
/* Need to determine the length and write a length tag. */
for (auto &sld : slt) {
length += SlCalcObjMemberLength(object, sld);
}
return length;
}
size_t SlCalcObjMemberLength(const void *object, const SaveLoad &sld)
{
assert(_sl.action == SLA_SAVE);
if (!SlIsObjectValidInSavegame(sld)) return 0;
switch (sld.cmd) {
case SL_VAR: return SlCalcConvFileLen(sld.conv);
case SL_REF: return SlCalcRefLen();
case SL_ARR: return SlCalcArrayLen(sld.length, sld.conv);
case SL_STR: return SlCalcStringLen(GetVariableAddress(object, sld), sld.length, sld.conv);
case SL_REFLIST: return SlCalcRefListLen(GetVariableAddress(object, sld), sld.conv);
case SL_REFRING: return SlCalcRefRingLen(GetVariableAddress(object, sld), sld.conv);
case SL_REFVEC: return SlCalcRefVectorLen(GetVariableAddress(object, sld), sld.conv);
case SL_RING: return SlCalcRingLen(GetVariableAddress(object, sld), sld.conv);
case SL_VECTOR: return SlCalcVectorLen(GetVariableAddress(object, sld), sld.conv);
case SL_STDSTR: return SlCalcStdStringLen(GetVariableAddress(object, sld));
case SL_SAVEBYTE: return 1; // a byte is logically of size 1
case SL_NULL: return SlCalcConvFileLen(sld.conv) * sld.length;
case SL_STRUCT:
case SL_STRUCTLIST: {
NeedLength old_need_length = _sl.need_length;
size_t old_obj_len = _sl.obj_len;
_sl.need_length = NL_CALCLENGTH;
_sl.obj_len = 0;
/* Pretend that we are saving to collect the object size. Other
* means are difficult, as we don't know the length of the list we
* are about to store. */
sld.handler->Save(const_cast<void *>(object));
size_t length = _sl.obj_len;
_sl.obj_len = old_obj_len;
_sl.need_length = old_need_length;
if (sld.cmd == SL_STRUCT) {
length += SlGetArrayLength(1);
}
return length;
}
default: NOT_REACHED();
}
return 0;
}
static bool SlObjectMember(void *object, const SaveLoad &sld)
{
if (!SlIsObjectValidInSavegame(sld)) return false;
VarType conv = GB(sld.conv, 0, 8);
switch (sld.cmd) {
case SL_VAR:
case SL_REF:
case SL_ARR:
case SL_STR:
case SL_REFLIST:
case SL_REFRING:
case SL_REFVEC:
case SL_RING:
case SL_VECTOR:
case SL_STDSTR: {
void *ptr = GetVariableAddress(object, sld);
switch (sld.cmd) {
case SL_VAR: SlSaveLoadConv(ptr, conv); break;
case SL_REF: SlSaveLoadRef(ptr, conv); break;
case SL_ARR: SlArray(ptr, sld.length, conv); break;
case SL_STR: SlString(ptr, sld.length, sld.conv); break;
case SL_REFLIST: SlRefList(ptr, conv); break;
case SL_REFRING: SlRefRing(ptr, conv); break;
case SL_REFVEC: SlRefVector(ptr, conv); break;
case SL_RING: SlRing(ptr, conv); break;
case SL_VECTOR: SlVector(ptr, conv); break;
case SL_STDSTR: SlStdString(ptr, sld.conv); break;
default: NOT_REACHED();
}
break;
}
/* SL_SAVEBYTE writes a value to the savegame to identify the type of an object.
* When loading, the value is read explicitly with SlReadByte() to determine which
* object description to use. */
case SL_SAVEBYTE: {
void *ptr = GetVariableAddress(object, sld);
switch (_sl.action) {
case SLA_SAVE: SlWriteByte(*(uint8_t *)ptr); break;
case SLA_LOAD_CHECK:
case SLA_LOAD:
case SLA_PTRS:
case SLA_NULL: break;
default: NOT_REACHED();
}
break;
}
case SL_NULL: {
assert(GetVarMemType(sld.conv) == SLE_VAR_NULL);
switch (_sl.action) {
case SLA_LOAD_CHECK:
case SLA_LOAD: SlSkipBytes(SlCalcConvFileLen(sld.conv) * sld.length); break;
case SLA_SAVE: for (int i = 0; i < SlCalcConvFileLen(sld.conv) * sld.length; i++) SlWriteByte(0); break;
case SLA_PTRS:
case SLA_NULL: break;
default: NOT_REACHED();
}
break;
}
case SL_STRUCT:
case SL_STRUCTLIST:
switch (_sl.action) {
case SLA_SAVE: {
if (sld.cmd == SL_STRUCT) {
/* Store in the savegame if this struct was written or not. */
SlSetStructListLength(SlCalcObjMemberLength(object, sld) > SlGetArrayLength(1) ? 1 : 0);
}
sld.handler->Save(object);
break;
}
case SLA_LOAD_CHECK: {
if (sld.cmd == SL_STRUCT && !IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH)) {
SlGetStructListLength(1);
}
sld.handler->LoadCheck(object);
break;
}
case SLA_LOAD: {
if (sld.cmd == SL_STRUCT && !IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH)) {
SlGetStructListLength(1);
}
sld.handler->Load(object);
break;
}
case SLA_PTRS:
sld.handler->FixPointers(object);
break;
case SLA_NULL: break;
default: NOT_REACHED();
}
break;
default: NOT_REACHED();
}
return true;
}
/**
* Set the length of this list.
* @param The length of the list.
*/
void SlSetStructListLength(size_t length)
{
/* Automatically calculate the length? */
if (_sl.need_length != NL_NONE) {
SlSetLength(SlGetArrayLength(length));
if (_sl.need_length == NL_CALCLENGTH) return;
}
SlWriteArrayLength(length);
}
/**
* Get the length of this list; if it exceeds the limit, error out.
* @param limit The maximum size the list can be.
* @return The length of the list.
*/
size_t SlGetStructListLength(size_t limit)
{
size_t length = SlReadArrayLength();
if (length > limit) SlErrorCorrupt("List exceeds storage size");
return length;
}
/**
* Main SaveLoad function.
* @param object The object that is being saved or loaded.
* @param slt The SaveLoad table with objects to save/load.
*/
void SlObject(void *object, const SaveLoadTable &slt)
{
/* Automatically calculate the length? */
if (_sl.need_length != NL_NONE) {
SlSetLength(SlCalcObjLength(object, slt));
if (_sl.need_length == NL_CALCLENGTH) return;
}
for (auto &sld : slt) {
SlObjectMember(object, sld);
}
}
/**
* Handler that is assigned when there is a struct read in the savegame which
* is not known to the code. This means we are going to skip it.
*/
class SlSkipHandler : public SaveLoadHandler {
void Save(void *) const override
{
NOT_REACHED();
}
void Load(void *object) const override
{
size_t length = SlGetStructListLength(UINT32_MAX);
for (; length > 0; length--) {
SlObject(object, this->GetLoadDescription());
}
}
void LoadCheck(void *object) const override
{
this->Load(object);
}
virtual SaveLoadTable GetDescription() const override
{
return {};
}
virtual SaveLoadCompatTable GetCompatDescription() const override
{
NOT_REACHED();
}
};
/**
* Save or Load a table header.
* @note a table-header can never contain more than 65535 fields.
* @param slt The SaveLoad table with objects to save/load.
* @return When loading, the ordered SaveLoad array to use; otherwise an empty list.
*/
std::vector<SaveLoad> SlTableHeader(const SaveLoadTable &slt)
{
/* You can only use SlTableHeader if you are a CH_TABLE. */
assert(_sl.block_mode == CH_TABLE || _sl.block_mode == CH_SPARSE_TABLE);
switch (_sl.action) {
case SLA_LOAD_CHECK:
case SLA_LOAD: {
std::vector<SaveLoad> saveloads;
/* Build a key lookup mapping based on the available fields. */
std::map<std::string, const SaveLoad *> key_lookup;
for (auto &sld : slt) {
if (!SlIsObjectValidInSavegame(sld)) continue;
/* Check that there is only one active SaveLoad for a given name. */
assert(key_lookup.find(sld.name) == key_lookup.end());
key_lookup[sld.name] = &sld;
}
while (true) {
uint8_t type = 0;
SlSaveLoadConv(&type, SLE_UINT8);
if (type == SLE_FILE_END) break;
std::string key;
SlStdString(&key, SLE_STR);
auto sld_it = key_lookup.find(key);
if (sld_it == key_lookup.end()) {
/* SLA_LOADCHECK triggers this debug statement a lot and is perfectly normal. */
DEBUG(sl, _sl.action == SLA_LOAD ? 2 : 6, "Field '%s' of type 0x%02X not found, skipping", key.c_str(), type);
std::shared_ptr<SaveLoadHandler> handler = nullptr;
SaveLoadType saveload_type;
switch (type & SLE_FILE_TYPE_MASK) {
case SLE_FILE_STRING:
/* Strings are always marked with SLE_FILE_HAS_LENGTH_FIELD, as they are a list of chars. */
saveload_type = SL_STR;
break;
case SLE_FILE_STRUCT:
/* Structs are always marked with SLE_FILE_HAS_LENGTH_FIELD as SL_STRUCT is seen as a list of 0/1 in length. */
saveload_type = SL_STRUCTLIST;
handler = std::make_shared<SlSkipHandler>();
break;
default:
saveload_type = (type & SLE_FILE_HAS_LENGTH_FIELD) ? SL_ARR : SL_VAR;
break;
}
/* We don't know this field, so read to nothing. */
saveloads.push_back({key, saveload_type, ((VarType)type & SLE_FILE_TYPE_MASK) | SLE_VAR_NULL, 1, SL_MIN_VERSION, SL_MAX_VERSION, 0, nullptr, 0, handler});
continue;
}
/* Validate the type of the field. If it is changed, the
* savegame should have been bumped so we know how to do the
* conversion. If this error triggers, that clearly didn't
* happen and this is a friendly poke to the developer to bump
* the savegame version and add conversion code. */
uint8_t correct_type = GetSavegameFileType(*sld_it->second);
if (correct_type != type) {
DEBUG(sl, 1, "Field type for '%s' was expected to be 0x%02X but 0x%02X was found", key.c_str(), correct_type, type);
SlErrorCorrupt("Field type is different than expected");
}
saveloads.push_back(*sld_it->second);
}
for (auto &sld : saveloads) {
if (sld.cmd == SL_STRUCTLIST || sld.cmd == SL_STRUCT) {
sld.handler->load_description = SlTableHeader(sld.handler->GetDescription());
}
}
return saveloads;
}
case SLA_SAVE: {
/* Automatically calculate the length? */
if (_sl.need_length != NL_NONE) {
SlSetLength(SlCalcTableHeader(slt));
if (_sl.need_length == NL_CALCLENGTH) break;
}
for (auto &sld : slt) {
if (!SlIsObjectValidInSavegame(sld)) continue;
/* Make sure we are not storing empty keys. */
assert(!sld.name.empty());
uint8_t type = GetSavegameFileType(sld);
assert(type != SLE_FILE_END);
SlSaveLoadConv(&type, SLE_UINT8);
SlStdString(const_cast<std::string *>(&sld.name), SLE_STR);
}
/* Add an end-of-header marker. */
uint8_t type = SLE_FILE_END;
SlSaveLoadConv(&type, SLE_UINT8);
/* After the table, write down any sub-tables we might have. */
for (auto &sld : slt) {
if (!SlIsObjectValidInSavegame(sld)) continue;
if (sld.cmd == SL_STRUCTLIST || sld.cmd == SL_STRUCT) {
/* SlCalcTableHeader already looks in sub-lists, so avoid the length being added twice. */
NeedLength old_need_length = _sl.need_length;
_sl.need_length = NL_NONE;
SlTableHeader(sld.handler->GetDescription());
_sl.need_length = old_need_length;
}
}
break;
}
default: NOT_REACHED();
}
return std::vector<SaveLoad>();
}
/**
* Load a table header in a savegame compatible way. If the savegame was made
* before table headers were added, it will fall back to the
* SaveLoadCompatTable for the order of fields while loading.
*
* @note You only have to call this function if the chunk existed as a
* non-table type before converting it to a table. New chunks created as
* table can call SlTableHeader() directly.
*
* @param slt The SaveLoad table with objects to save/load.
* @param slct The SaveLoadCompat table the original order of the fields.
* @return When loading, the ordered SaveLoad array to use; otherwise an empty list.
*/
std::vector<SaveLoad> SlCompatTableHeader(const SaveLoadTable &slt, const SaveLoadCompatTable &slct)
{
assert(_sl.action == SLA_LOAD || _sl.action == SLA_LOAD_CHECK);
/* CH_TABLE / CH_SPARSE_TABLE always have a header. */
if (_sl.block_mode == CH_TABLE || _sl.block_mode == CH_SPARSE_TABLE) return SlTableHeader(slt);
std::vector<SaveLoad> saveloads;
/* Build a key lookup mapping based on the available fields. */
std::map<std::string, std::vector<const SaveLoad *>> key_lookup;
for (auto &sld : slt) {
/* All entries should have a name; otherwise the entry should just be removed. */
assert(!sld.name.empty());
key_lookup[sld.name].push_back(&sld);
}
for (auto &slc : slct) {
if (slc.name.empty()) {
/* In old savegames there can be data we no longer care for. We
* skip this by simply reading the amount of bytes indicated and
* send those to /dev/null. */
saveloads.push_back({"", SL_NULL, SLE_FILE_U8 | SLE_VAR_NULL, slc.length, slc.version_from, slc.version_to, 0, nullptr, 0, nullptr});
} else {
auto sld_it = key_lookup.find(slc.name);
/* If this branch triggers, it means that an entry in the
* SaveLoadCompat list is not mentioned in the SaveLoad list. Did
* you rename a field in one and not in the other? */
if (sld_it == key_lookup.end()) {
/* This isn't an assert, as that leaves no information what
* field was to blame. This way at least we have breadcrumbs. */
DEBUG(sl, 0, "internal error: saveload compatibility field '%s' not found", slc.name.c_str());
SlErrorCorrupt("Internal error with savegame compatibility");
}
for (auto &sld : sld_it->second) {
saveloads.push_back(*sld);
}
}
}
for (auto &sld : saveloads) {
if (!SlIsObjectValidInSavegame(sld)) continue;
if (sld.cmd == SL_STRUCTLIST || sld.cmd == SL_STRUCT) {
sld.handler->load_description = SlCompatTableHeader(sld.handler->GetDescription(), sld.handler->GetCompatDescription());
}
}
return saveloads;
}
/**
* Save or Load (a list of) global variables.
* @param slt The SaveLoad table with objects to save/load.
*/
void SlGlobList(const SaveLoadTable &slt)
{
SlObject(nullptr, slt);
}
/**
* Do something of which I have no idea what it is :P
* @param proc The callback procedure that is called
* @param arg The variable that will be used for the callback procedure
*/
void SlAutolength(AutolengthProc *proc, void *arg)
{
// removed
NOT_REACHED();
}
void ChunkHandler::LoadCheck(size_t len) const
{
switch (_sl.block_mode) {
case CH_TABLE:
case CH_SPARSE_TABLE:
SlTableHeader({});
FALLTHROUGH;
case CH_ARRAY:
case CH_SPARSE_ARRAY:
SlSkipArray();
break;
case CH_RIFF:
SlSkipBytes(len);
break;
default:
NOT_REACHED();
}
}
/**
* Load a chunk of data (eg vehicles, stations, etc.)
* @param ch The chunkhandler that will be used for the operation
*/
static void SlLoadChunk(const ChunkHandler &ch)
{
byte m = SlReadByte();
size_t len;
size_t endoffs;
_sl.block_mode = m & CH_TYPE_MASK;
_sl.obj_len = 0;
_sl.expect_table_header = (_sl.block_mode == CH_TABLE || _sl.block_mode == CH_SPARSE_TABLE);
/* The header should always be at the start. Read the length; the
* Load() should as first action process the header. */
if (_sl.expect_table_header) {
SlIterateArray();
}
switch (_sl.block_mode) {
case CH_TABLE:
case CH_ARRAY:
_sl.array_index = 0;
ch.Load();
if (_next_offs != 0) SlErrorCorrupt("Invalid array length");
break;
case CH_SPARSE_TABLE:
case CH_SPARSE_ARRAY:
ch.Load();
if (_next_offs != 0) SlErrorCorrupt("Invalid array length");
break;
case CH_RIFF:
/* Read length */
len = (SlReadByte() << 16) | ((m >> 4) << 24);
len += SlReadUint16();
_sl.obj_len = len;
endoffs = SlGetBytesRead() + len;
ch.Load();
if (SlGetBytesRead() != endoffs) SlErrorCorrupt("Invalid chunk size");
break;
default:
SlErrorCorrupt("Invalid chunk type");
break;
}
if (_sl.expect_table_header) SlErrorCorrupt("Table chunk without header");
}
/**
* Load a chunk of data for checking savegames.
* If the chunkhandler is nullptr, the chunk is skipped.
* @param ch The chunkhandler that will be used for the operation
*/
static void SlLoadCheckChunk(const ChunkHandler &ch)
{
byte m = SlReadByte();
size_t len;
size_t endoffs;
_sl.block_mode = m & CH_TYPE_MASK;
_sl.obj_len = 0;
_sl.expect_table_header = (_sl.block_mode == CH_TABLE || _sl.block_mode == CH_SPARSE_TABLE);
/* The header should always be at the start. Read the length; the
* LoadCheck() should as first action process the header. */
if (_sl.expect_table_header) {
SlIterateArray();
}
switch (_sl.block_mode) {
case CH_TABLE:
case CH_ARRAY:
_sl.array_index = 0;
ch.LoadCheck();
break;
case CH_SPARSE_TABLE:
case CH_SPARSE_ARRAY:
ch.LoadCheck();
break;
case CH_RIFF:
/* Read length */
len = (SlReadByte() << 16) | ((m >> 4) << 24);
len += SlReadUint16();
_sl.obj_len = len;
endoffs = SlGetBytesRead() + len;
ch.LoadCheck(len);
if (SlGetBytesRead() != endoffs) SlErrorCorrupt("Invalid chunk size");
break;
default:
SlErrorCorrupt("Invalid chunk type");
break;
}
if (_sl.expect_table_header) SlErrorCorrupt("Table chunk without header");
}
/**
* Find the ChunkHandler that will be used for processing the found
* chunk in the savegame or in memory
* @param id the chunk in question
* @return returns the appropriate chunkhandler
*/
static const ChunkHandler *SlFindChunkHandler(uint32_t id)
{
for (const ChunkHandler &ch : ChunkHandlers()) if (ch.id == id) return &ch;
return nullptr;
}
/** Load all chunks */
void SlLoadChunks()
{
_sl.action = SLA_LOAD;
uint32_t id;
const ChunkHandler *ch;
for (id = SlReadUint32(); id != 0; id = SlReadUint32()) {
DEBUG(sl, 2, "Loading chunk %c%c%c%c", id >> 24, id >> 16, id >> 8, id);
ch = SlFindChunkHandler(id);
if (ch == nullptr) SlErrorCorrupt("Unknown chunk type");
SlLoadChunk(*ch);
}
}
/** Load a chunk */
void SlLoadChunkByID(uint32_t id)
{
_sl.action = SLA_LOAD;
DEBUG(sl, 2, "Loading chunk %c%c%c%c", id >> 24, id >> 16, id >> 8, id);
const ChunkHandler *ch = SlFindChunkHandler(id);
if (ch == nullptr) SlErrorCorrupt("Unknown chunk type");
SlLoadChunk(*ch);
}
/** Load all chunks for savegame checking */
void SlLoadCheckChunks()
{
_sl.action = SLA_LOAD_CHECK;
uint32_t id;
const ChunkHandler *ch;
for (id = SlReadUint32(); id != 0; id = SlReadUint32()) {
DEBUG(sl, 2, "Loading chunk %c%c%c%c", id >> 24, id >> 16, id >> 8, id);
ch = SlFindChunkHandler(id);
if (ch == nullptr) SlErrorCorrupt("Unknown chunk type");
SlLoadCheckChunk(*ch);
}
}
/** Load a chunk for savegame checking */
void SlLoadCheckChunkByID(uint32_t id)
{
_sl.action = SLA_LOAD_CHECK;
DEBUG(sl, 2, "Loading chunk %c%c%c%c", id >> 24, id >> 16, id >> 8, id);
const ChunkHandler *ch = SlFindChunkHandler(id);
if (ch == nullptr) SlErrorCorrupt("Unknown chunk type");
SlLoadCheckChunk(*ch);
}
/** Fix all pointers (convert index -> pointer) */
void SlFixPointers()
{
_sl.action = SLA_PTRS;
for (const ChunkHandler &ch : ChunkHandlers()) {
DEBUG(sl, 3, "Fixing pointers for %c%c%c%c", ch.id >> 24, ch.id >> 16, ch.id >> 8, ch.id);
ch.FixPointers();
}
assert(_sl.action == SLA_PTRS);
}
void SlFixPointerChunkByID(uint32_t id)
{
const ChunkHandler *ch = SlFindChunkHandler(id);
if (ch == nullptr) SlErrorCorrupt("Unknown chunk type");
DEBUG(sl, 3, "Fixing pointers for %c%c%c%c", ch->id >> 24, ch->id >> 16, ch->id >> 8, ch->id);
ch->FixPointers();
}
/**
* Save a chunk of data (eg. vehicles, stations, etc.). Each chunk is
* prefixed by an ID identifying it, followed by data, and terminator where appropriate
* @param ch The chunkhandler that will be used for the operation
*/
static void SlSaveChunk(const ChunkHandler &ch)
{
if (ch.type == CH_READONLY) return;
SlWriteUint32(ch.id);
DEBUG(sl, 2, "Saving chunk %c%c%c%c", ch.id >> 24, ch.id >> 16, ch.id >> 8, ch.id);
_sl.block_mode = ch.type;
_sl.expect_table_header = (_sl.block_mode == CH_TABLE || _sl.block_mode == CH_SPARSE_TABLE);
_sl.need_length = (_sl.expect_table_header || _sl.block_mode == CH_RIFF) ? NL_WANTLENGTH : NL_NONE;
switch (_sl.block_mode) {
case CH_RIFF:
ch.Save();
break;
case CH_TABLE:
case CH_ARRAY:
_sl.last_array_index = 0;
SlWriteByte(_sl.block_mode);
ch.Save();
SlWriteArrayLength(0); // Terminate arrays
break;
case CH_SPARSE_TABLE:
case CH_SPARSE_ARRAY:
SlWriteByte(_sl.block_mode);
ch.Save();
SlWriteArrayLength(0); // Terminate arrays
break;
default: NOT_REACHED();
}
if (_sl.expect_table_header) SlErrorCorrupt("Table chunk without header");
}
/** Save a chunk of data */
void SlSaveChunkChunkByID(uint32_t id)
{
const ChunkHandler *ch = SlFindChunkHandler(id);
if (ch == nullptr) SlErrorCorrupt("Unknown chunk type");
_sl.action = SLA_SAVE;
SlSaveChunk(*ch);
}
/** Reset state prior to a load */
void SlResetLoadState()
{
_next_offs = 0;
}
SaveLoadTable SaveLoadHandler::GetLoadDescription() const
{
assert(this->load_description.has_value());
return *this->load_description;
}
}