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OpenTTD-patches/src/pathfinder/water_regions.h

74 lines
3.0 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file water_regions.h Handles dividing the water in the map into regions to assist pathfinding. */
#ifndef WATER_REGIONS_H
#define WATER_REGIONS_H
#include "tile_type.h"
#include "map_func.h"
using TWaterRegionPatchLabel = uint8_t;
using TWaterRegionIndex = uint;
constexpr int WATER_REGION_EDGE_LENGTH = 16;
constexpr int WATER_REGION_NUMBER_OF_TILES = WATER_REGION_EDGE_LENGTH * WATER_REGION_EDGE_LENGTH;
/**
* Describes a single interconnected patch of water within a particular water region.
*/
struct WaterRegionPatchDesc
{
int x; ///< The X coordinate of the water region, i.e. X=2 is the 3rd water region along the X-axis
int y; ///< The Y coordinate of the water region, i.e. Y=2 is the 3rd water region along the Y-axis
TWaterRegionPatchLabel label; ///< Unique label identifying the patch within the region
bool operator==(const WaterRegionPatchDesc &other) const { return x == other.x && y == other.y && label == other.label; }
bool operator!=(const WaterRegionPatchDesc &other) const { return !(*this == other); }
};
/**
* Describes a single square water region.
*/
struct WaterRegionDesc
{
int x; ///< The X coordinate of the water region, i.e. X=2 is the 3rd water region along the X-axis
int y; ///< The Y coordinate of the water region, i.e. Y=2 is the 3rd water region along the Y-axis
WaterRegionDesc(const int x, const int y) : x(x), y(y) {}
WaterRegionDesc(const WaterRegionPatchDesc &water_region_patch) : x(water_region_patch.x), y(water_region_patch.y) {}
bool operator==(const WaterRegionDesc &other) const { return x == other.x && y == other.y; }
bool operator!=(const WaterRegionDesc &other) const { return !(*this == other); }
};
TWaterRegionIndex GetWaterRegionIndex(const WaterRegionDesc &water_region);
TileIndex GetWaterRegionCenterTile(const WaterRegionDesc &water_region);
WaterRegionDesc GetWaterRegionInfo(TileIndex tile);
WaterRegionPatchDesc GetWaterRegionPatchInfo(TileIndex tile);
void InvalidateWaterRegion(TileIndex tile);
using TVisitWaterRegionPatchCallBack = std::function<void(const WaterRegionPatchDesc &)>;
void VisitWaterRegionPatchNeighbors(const WaterRegionPatchDesc &water_region_patch, TVisitWaterRegionPatchCallBack &callback);
void InitializeWaterRegions();
struct WaterRegionSaveLoadInfo
{
bool initialized;
};
std::vector<WaterRegionSaveLoadInfo> GetWaterRegionSaveLoadInfo();
void LoadWaterRegions(const std::vector<WaterRegionSaveLoadInfo> &save_load_info);
#endif /* WATER_REGIONS_H */