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OpenTTD-patches/table
peter1138 8caedb4898 (svn r3586) - NewGRF: Load callback masks for all vehicle types. 19 years ago
..
ai_rail.h
animcursors.h
autorail.h (svn r3297) Staticise 19 years ago
bridge_land.h (svn r3118) Name 3 palette modifiers properly (belugas) 19 years ago
build_industry.h (svn r3135) Use symbolic names in the tables, which hold the information about accepted goods of industry tiles, instead of magic numbers 19 years ago
clear_land.h
engines.h (svn r3586) - NewGRF: Load callback masks for all vehicle types. 19 years ago
files.h (svn r3314) Add 2 times static 19 years ago
genland.h
industry_land.h (svn r3195) Use bitfields instead of explicit shifting/masking 19 years ago
landscape_const.h
landscape_sprite.h (svn r3125) Symbolic names for skiping sprites and the end of the sprite list 19 years ago
namegen.h
palettes.h
road_land.h
roadveh.h
sprites.h (svn r3510) Fiddle with whitespace and parentheses 19 years ago
station_land.h (svn r3447) - CodeChange: [ 1360866 ] station_land.h Naming ALL sprites. Also replaced the SPTR_STATUE_GROUND by the more obvious SPR_CONCRETE_GROUND in unmovable_cmd.c. No functional changes except for commenting out PALETTE_RECOLOR_SPRITE in table/sprites.h. (Belugas) 19 years ago
town_land.h (svn r3118) Name 3 palette modifiers properly (belugas) 19 years ago
track_land.h
train_cmd.h
tree_land.h (svn r3564) Several smaller changes: 19 years ago
unmovable_land.h
water_land.h