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peter1138
741fc26522
(svn r3717) - [2cc] Add 2cc colour maps and use for newgrf engines requiring them. Currently the second colour is fixed to be the player's colour.
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19 years ago |
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ai_rail.h
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(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
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19 years ago |
animcursors.h
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(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
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19 years ago |
autorail.h
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(svn r3297) Staticise
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19 years ago |
bridge_land.h
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(svn r3118) Name 3 palette modifiers properly (belugas)
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19 years ago |
build_industry.h
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(svn r3135) Use symbolic names in the tables, which hold the information about accepted goods of industry tiles, instead of magic numbers
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19 years ago |
clear_land.h
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(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
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19 years ago |
engines.h
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(svn r3685) Include a file missed from r3684...
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19 years ago |
files.h
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(svn r3314) Add 2 times static
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19 years ago |
genland.h
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(svn r2701) Insert Id tags into all source files
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19 years ago |
industry_land.h
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(svn r3195) Use bitfields instead of explicit shifting/masking
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19 years ago |
landscape_const.h
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(svn r2701) Insert Id tags into all source files
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19 years ago |
landscape_sprite.h
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(svn r3125) Symbolic names for skiping sprites and the end of the sprite list
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19 years ago |
namegen.h
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(svn r3707) -Fix: made the generated Finnish town names sound more Finnish (ln-)
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19 years ago |
palettes.h
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(svn r2701) Insert Id tags into all source files
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19 years ago |
road_land.h
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(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
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19 years ago |
roadveh.h
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(svn r2701) Insert Id tags into all source files
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19 years ago |
sprites.h
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(svn r3717) - [2cc] Add 2cc colour maps and use for newgrf engines requiring them. Currently the second colour is fixed to be the player's colour.
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19 years ago |
station_land.h
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(svn r3447) - CodeChange: [ 1360866 ] station_land.h Naming ALL sprites. Also replaced the SPTR_STATUE_GROUND by the more obvious SPR_CONCRETE_GROUND in unmovable_cmd.c. No functional changes except for commenting out PALETTE_RECOLOR_SPRITE in table/sprites.h. (Belugas)
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19 years ago |
town_land.h
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(svn r3118) Name 3 palette modifiers properly (belugas)
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19 years ago |
track_land.h
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(svn r3108) Confine the use of SPR_OPENTTD_BASE to table/sprites.h by adding/using some sprite enums
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19 years ago |
train_cmd.h
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(svn r2701) Insert Id tags into all source files
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19 years ago |
tree_land.h
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(svn r3564) Several smaller changes:
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19 years ago |
unmovable_land.h
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(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
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19 years ago |
water_land.h
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(svn r2781) Fix some of the issues with variables in .h files.
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19 years ago |