mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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310 lines
10 KiB
C++
310 lines
10 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file timetable_cmd.cpp Commands related to time tabling. */
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#include "stdafx.h"
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#include "command_func.h"
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#include "functions.h"
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#include "date_func.h"
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#include "window_func.h"
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#include "vehicle_base.h"
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#include "table/strings.h"
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static void ChangeTimetable(Vehicle *v, VehicleOrderID order_number, uint16 time, bool is_journey)
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{
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Order *order = v->GetOrder(order_number);
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int delta;
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if (is_journey) {
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delta = time - order->travel_time;
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order->travel_time = time;
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} else {
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delta = time - order->wait_time;
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order->wait_time = time;
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}
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v->orders.list->UpdateOrderTimetable(delta);
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for (v = v->FirstShared(); v != NULL; v = v->NextShared()) {
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if (v->cur_order_index == order_number && v->current_order.Equals(*order)) {
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if (is_journey) {
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v->current_order.travel_time = time;
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} else {
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v->current_order.wait_time = time;
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}
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}
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SetWindowDirty(WC_VEHICLE_TIMETABLE, v->index);
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}
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}
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/**
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* Add or remove waiting times from an order.
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* @param tile Not used.
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* @param flags Operation to perform.
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* @param p1 Various bitstuffed elements
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* - p1 = (bit 0-15) - Vehicle with the orders to change.
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* - p1 = (bit 16-23) - Order index to modify.
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* - p1 = (bit 24) - Whether to change the waiting time or the travelling
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* time.
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* - p1 = (bit 25) - Whether p2 contains waiting and travelling time.
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* @param p2 The amount of time to wait.
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* - p2 = (bit 0-15) - Waiting or travelling time as specified by p1 bit 24 if p1 bit 25 is not set,
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* Travelling time if p1 bit 25 is set.
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* - p2 = (bit 16-31) - Waiting time if p1 bit 25 is set
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* @param text unused
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* @return the cost of this operation or an error
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*/
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CommandCost CmdChangeTimetable(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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if (!_settings_game.order.timetabling) return CMD_ERROR;
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VehicleID veh = GB(p1, 0, 16);
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Vehicle *v = Vehicle::GetIfValid(veh);
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if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;
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CommandCost ret = CheckOwnership(v->owner);
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if (ret.Failed()) return ret;
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VehicleOrderID order_number = GB(p1, 16, 8);
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Order *order = v->GetOrder(order_number);
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if (order == NULL) return CMD_ERROR;
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bool packed_time = HasBit(p1, 25);
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bool is_journey = HasBit(p1, 24) || packed_time;
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int wait_time = order->wait_time;
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int travel_time = order->travel_time;
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if (packed_time) {
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travel_time = GB(p2, 0, 16);
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wait_time = GB(p2, 16, 16);
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} else if (is_journey) {
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travel_time = GB(p2, 0, 16);
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} else {
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wait_time = GB(p2, 0, 16);
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}
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if (wait_time != order->wait_time) {
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switch (order->GetType()) {
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case OT_GOTO_STATION:
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if (order->GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION) return_cmd_error(STR_ERROR_TIMETABLE_NOT_STOPPING_HERE);
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break;
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case OT_CONDITIONAL:
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break;
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default: return_cmd_error(STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS);
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}
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}
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if (travel_time != order->travel_time && order->IsType(OT_CONDITIONAL)) return CMD_ERROR;
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if (flags & DC_EXEC) {
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if (wait_time != order->wait_time) ChangeTimetable(v, order_number, wait_time, false);
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if (travel_time != order->travel_time) ChangeTimetable(v, order_number, travel_time, true);
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}
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return CommandCost();
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}
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/**
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* Clear the lateness counter to make the vehicle on time.
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* @param tile Not used.
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* @param flags Operation to perform.
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* @param p1 Various bitstuffed elements
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* - p1 = (bit 0-15) - Vehicle with the orders to change.
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* @param p2 unused
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* @param text unused
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* @return the cost of this operation or an error
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*/
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CommandCost CmdSetVehicleOnTime(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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if (!_settings_game.order.timetabling) return CMD_ERROR;
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VehicleID veh = GB(p1, 0, 16);
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Vehicle *v = Vehicle::GetIfValid(veh);
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if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;
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CommandCost ret = CheckOwnership(v->owner);
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if (ret.Failed()) return ret;
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if (flags & DC_EXEC) {
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v->lateness_counter = 0;
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SetWindowDirty(WC_VEHICLE_TIMETABLE, v->index);
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}
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return CommandCost();
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}
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/**
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* Set the start date of the timetable.
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* @param tile Not used.
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* @param flags Operation to perform.
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* @param p1 Vehicle id.
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* @param p2 The timetable start date in ticks.
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*/
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CommandCost CmdSetTimetableStart(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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if (!_settings_game.order.timetabling) return CMD_ERROR;
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Vehicle *v = Vehicle::GetIfValid(GB(p1, 0, 16));
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if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;
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CommandCost ret = CheckOwnership(v->owner);
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if (ret.Failed()) return ret;
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/* Don't let a timetable start more than 15 years into the future or 1 year in the past. */
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Date start_date = (Date)p2;
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if (start_date < 0 || start_date > MAX_DAY) return CMD_ERROR;
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if (start_date - _date > 15 * DAYS_IN_LEAP_YEAR) return CMD_ERROR;
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if (_date - start_date > DAYS_IN_LEAP_YEAR) return CMD_ERROR;
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if (flags & DC_EXEC) {
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v->lateness_counter = 0;
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ClrBit(v->vehicle_flags, VF_TIMETABLE_STARTED);
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v->timetable_start = start_date;
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SetWindowDirty(WC_VEHICLE_TIMETABLE, v->index);
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}
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return CommandCost();
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}
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/**
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* Start or stop filling the timetable automatically from the time the vehicle
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* actually takes to complete it. When starting to autofill the current times
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* are cleared and the timetable will start again from scratch.
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* @param tile Not used.
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* @param flags Operation to perform.
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* @param p1 Vehicle index.
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* @param p2 Various bitstuffed elements
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* - p2 = (bit 0) - Set to 1 to enable, 0 to disable autofill.
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* - p2 = (bit 1) - Set to 1 to preserve waiting times in non-destructive mode
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* @param text unused
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* @return the cost of this operation or an error
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*/
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CommandCost CmdAutofillTimetable(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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if (!_settings_game.order.timetabling) return CMD_ERROR;
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VehicleID veh = GB(p1, 0, 16);
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Vehicle *v = Vehicle::GetIfValid(veh);
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if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;
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CommandCost ret = CheckOwnership(v->owner);
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if (ret.Failed()) return ret;
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if (flags & DC_EXEC) {
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if (HasBit(p2, 0)) {
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/* Start autofilling the timetable, which clears the
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* "timetable has started" bit. Times are not cleared anymore, but are
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* overwritten when the order is reached now. */
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SetBit(v->vehicle_flags, VF_AUTOFILL_TIMETABLE);
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ClrBit(v->vehicle_flags, VF_TIMETABLE_STARTED);
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/* Overwrite waiting times only if they got longer */
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if (HasBit(p2, 1)) SetBit(v->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME);
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v->timetable_start = 0;
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v->lateness_counter = 0;
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} else {
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ClrBit(v->vehicle_flags, VF_AUTOFILL_TIMETABLE);
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ClrBit(v->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME);
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}
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}
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for (Vehicle *v2 = v->FirstShared(); v2 != NULL; v2 = v2->NextShared()) {
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if (v2 != v) {
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/* Stop autofilling; only one vehicle at a time can perform autofill */
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ClrBit(v2->vehicle_flags, VF_AUTOFILL_TIMETABLE);
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ClrBit(v2->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME);
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}
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SetWindowDirty(WC_VEHICLE_TIMETABLE, v2->index);
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}
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return CommandCost();
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}
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void UpdateVehicleTimetable(Vehicle *v, bool travelling)
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{
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uint timetabled = travelling ? v->current_order.travel_time : v->current_order.wait_time;
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uint time_taken = v->current_order_time;
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v->current_order_time = 0;
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if (!_settings_game.order.timetabling) return;
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bool just_started = false;
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/* This vehicle is arriving at the first destination in the timetable. */
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if (v->cur_order_index == 0 && travelling) {
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/* If the start date hasn't been set, or it was set automatically when
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* the vehicle last arrived at the first destination, update it to the
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* current time. Otherwise set the late counter appropriately to when
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* the vehicle should have arrived. */
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just_started = !HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED);
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if (v->timetable_start != 0) {
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v->lateness_counter = (_date - v->timetable_start) * DAY_TICKS + _date_fract;
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v->timetable_start = 0;
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}
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SetBit(v->vehicle_flags, VF_TIMETABLE_STARTED);
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SetWindowDirty(WC_VEHICLE_TIMETABLE, v->index);
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}
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if (!HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED)) return;
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if (HasBit(v->vehicle_flags, VF_AUTOFILL_TIMETABLE)) {
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if (travelling && !HasBit(v->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME)) {
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/* Need to clear that now as otherwise we are not able to reduce the wait time */
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v->current_order.wait_time = 0;
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}
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if (just_started) return;
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/* Modify station waiting time only if our new value is larger (this is
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* always the case when we cleared the timetable). */
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if (!v->current_order.IsType(OT_CONDITIONAL) && (travelling || time_taken > v->current_order.wait_time)) {
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/* Round the time taken up to the nearest day, as this will avoid
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* confusion for people who are timetabling in days, and can be
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* adjusted later by people who aren't. */
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time_taken = CeilDiv(time_taken, DAY_TICKS) * DAY_TICKS;
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ChangeTimetable(v, v->cur_order_index, time_taken, travelling);
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}
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if (v->cur_order_index == 0 && travelling) {
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/* If we just started we would have returned earlier and have not reached
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* this code. So obviously, we have completed our round: So turn autofill
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* off again. */
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ClrBit(v->vehicle_flags, VF_AUTOFILL_TIMETABLE);
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ClrBit(v->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME);
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}
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return;
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}
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if (just_started) return;
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/* Vehicles will wait at stations if they arrive early even if they are not
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* timetabled to wait there, so make sure the lateness counter is updated
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* when this happens. */
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if (timetabled == 0 && (travelling || v->lateness_counter >= 0)) return;
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v->lateness_counter -= (timetabled - time_taken);
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for (v = v->FirstShared(); v != NULL; v = v->NextShared()) {
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SetWindowDirty(WC_VEHICLE_TIMETABLE, v->index);
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}
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}
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