mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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119 lines
3.3 KiB
C++
119 lines
3.3 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file company_base.h Definition of stuff that is very close to a company, like the company struct itself. */
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#ifndef COMPANY_BASE_H
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#define COMPANY_BASE_H
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#include "company_type.h"
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#include "core/pool_type.hpp"
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#include "road_type.h"
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#include "rail_type.h"
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#include "date_type.h"
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#include "engine_type.h"
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#include "livery.h"
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#include "autoreplace_type.h"
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#include "economy_type.h"
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#include "tile_type.h"
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#include "settings_type.h"
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struct CompanyEconomyEntry {
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Money income;
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Money expenses;
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int32 delivered_cargo;
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int32 performance_history; ///< company score (scale 0-1000)
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Money company_value;
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};
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typedef Pool<Company, CompanyByte, 1, MAX_COMPANIES> CompanyPool;
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extern CompanyPool _company_pool;
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struct Company : CompanyPool::PoolItem<&_company_pool> {
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Company(uint16 name_1 = 0, bool is_ai = false);
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~Company();
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uint32 name_2;
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uint16 name_1;
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char *name;
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uint16 president_name_1;
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uint32 president_name_2;
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char *president_name;
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CompanyManagerFace face;
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Money money;
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byte money_fraction;
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Money current_loan;
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byte colour;
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Livery livery[LS_END];
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RailTypes avail_railtypes;
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RoadTypes avail_roadtypes;
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byte block_preview;
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uint32 cargo_types; ///< which cargo types were transported the last year
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TileIndex location_of_HQ; ///< northern tile of HQ ; INVALID_TILE when there is none
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TileIndex last_build_coordinate;
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OwnerByte share_owners[4];
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Year inaugurated_year;
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byte num_valid_stat_ent;
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byte quarters_of_bankruptcy;
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CompanyMask bankrupt_asked; ///< which companies were asked about buying it?
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int16 bankrupt_timeout;
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Money bankrupt_value;
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bool is_ai;
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class AIInstance *ai_instance;
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class AIInfo *ai_info;
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Money yearly_expenses[3][EXPENSES_END];
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CompanyEconomyEntry cur_economy;
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CompanyEconomyEntry old_economy[MAX_HISTORY_MONTHS];
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EngineRenewList engine_renew_list; ///< Defined later
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CompanySettings settings; ///< settings specific for each company
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uint16 *num_engines; ///< caches the number of engines of each type the company owns (no need to save this)
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static FORCEINLINE bool IsValidAiID(size_t index)
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{
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const Company *c = Company::GetIfValid(index);
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return c != NULL && c->is_ai;
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}
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static FORCEINLINE bool IsValidHumanID(size_t index)
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{
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const Company *c = Company::GetIfValid(index);
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return c != NULL && !c->is_ai;
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}
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static FORCEINLINE bool IsHumanID(size_t index)
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{
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return !Company::Get(index)->is_ai;
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}
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static void PostDestructor(size_t index);
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};
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#define FOR_ALL_COMPANIES_FROM(var, start) FOR_ALL_ITEMS_FROM(Company, company_index, var, start)
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#define FOR_ALL_COMPANIES(var) FOR_ALL_COMPANIES_FROM(var, 0)
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Money CalculateCompanyValue(const Company *c);
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extern uint _next_competitor_start;
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extern uint _cur_company_tick_index;
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#endif /* COMPANY_BASE_H */
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