OpenTTD-patches/src/town_type.h

92 lines
2.8 KiB
C++

/* $Id$ */
/** @file town_type.h Types related to towns. */
#ifndef TOWN_TYPE_H
#define TOWN_TYPE_H
#include "core/enum_type.hpp"
typedef uint16 TownID;
typedef uint16 HouseID;
typedef uint16 HouseClassID;
struct Town;
struct HouseSpec;
/** Supported initial town sizes */
enum TownSize {
TS_SMALL, ///< small town
TS_MEDIUM, ///< medium town
TS_LARGE, ///< large town
TS_RANDOM, ///< random size, bigger than small, smaller than large
};
enum {
/* These refer to the maximums, so Appalling is -1000 to -400
* MAXIMUM RATINGS BOUNDARIES */
RATING_MINIMUM = -1000,
RATING_APPALLING = -400,
RATING_VERYPOOR = -200,
RATING_POOR = 0,
RATING_MEDIOCRE = 200,
RATING_GOOD = 400,
RATING_VERYGOOD = 600,
RATING_EXCELLENT = 800,
RATING_OUTSTANDING = 1000, ///< OUTSTANDING
RATING_MAXIMUM = RATING_OUTSTANDING,
RATING_INITIAL = 500, ///< initial rating
/* RATINGS AFFECTING NUMBERS */
RATING_TREE_DOWN_STEP = -35,
RATING_TREE_MINIMUM = RATING_MINIMUM,
RATING_TREE_UP_STEP = 7,
RATING_TREE_MAXIMUM = 220,
RATING_GROWTH_UP_STEP = 5, ///< when a town grows, all companies have rating increased a bit ...
RATING_GROWTH_MAXIMUM = RATING_MEDIOCRE, ///< ... up to RATING_MEDIOCRE
RATING_STATION_UP_STEP = 12, ///< when a town grows, company gains reputation for all well serviced stations ...
RATING_STATION_DOWN_STEP = -15, ///< ... but loses for bad serviced stations
RATING_TUNNEL_BRIDGE_DOWN_STEP = -250,
RATING_TUNNEL_BRIDGE_MINIMUM = 0,
RATING_ROAD_DOWN_STEP_INNER = -50, ///< removing a roadpiece in the middle
RATING_ROAD_DOWN_STEP_EDGE = -18, ///< removing a roadpiece at the edge
RATING_ROAD_MINIMUM = -100,
RATING_HOUSE_MINIMUM = RATING_MINIMUM,
RATING_BRIBE_UP_STEP = 200,
RATING_BRIBE_MAXIMUM = 800,
RATING_BRIBE_DOWN_TO = -50 // XXX SHOULD BE SOMETHING LOWER?
};
/**
* Town Layouts
*/
enum TownLayout {
TL_BEGIN = 0,
TL_ORIGINAL = 0, ///< Original algorithm (min. 1 distance between roads)
TL_BETTER_ROADS, ///< Extended original algorithm (min. 2 distance between roads)
TL_2X2_GRID, ///< Geometric 2x2 grid algorithm
TL_3X3_GRID, ///< Geometric 3x3 grid algorithm
TL_RANDOM, ///< Random town layout
NUM_TLS, ///< Number of town layouts
};
/* It needs to be 8bits, because we save and load it as such */
/** Define basic enum properties */
template <> struct EnumPropsT<TownLayout> : MakeEnumPropsT<TownLayout, byte, TL_BEGIN, NUM_TLS, NUM_TLS> {};
typedef TinyEnumT<TownLayout> TownLayoutByte; //typedefing-enumification of TownLayout
enum {
MAX_LENGTH_TOWN_NAME_BYTES = 31, ///< The maximum length of a town name in bytes including '\0'
MAX_LENGTH_TOWN_NAME_PIXELS = 130, ///< The maximum length of a town name in pixels
};
#endif /* TOWN_TYPE_H */