mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-11 13:10:45 +00:00
1a1049bc0d
This better reflects what it is, and hopefully removes a bit of the confusion people are having what this setting actually does. Additionally, update the text on the setting to better inform users what it is doing exactly, so they can make an educated decision on how to change it. Next commit will introduce an "auto" value, which should be the new default. The rename has as added benefit that everyone will start out on the "auto" value.
195 lines
7.5 KiB
C++
195 lines
7.5 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file smallmap_gui.h Smallmap GUI functions. */
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#ifndef SMALLMAP_GUI_H
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#define SMALLMAP_GUI_H
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#include "industry_type.h"
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#include "company_base.h"
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#include "window_gui.h"
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#include "strings_func.h"
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#include "blitter/factory.hpp"
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#include "linkgraph/linkgraph_gui.h"
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#include "widgets/smallmap_widget.h"
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#include "guitimer_func.h"
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/* set up the cargos to be displayed in the smallmap's route legend */
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void BuildLinkStatsLegend();
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void BuildIndustriesLegend();
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void ShowSmallMap();
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void BuildLandLegend();
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void BuildOwnerLegend();
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/** Structure for holding relevant data for legends in small map */
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struct LegendAndColour {
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uint8 colour; ///< Colour of the item on the map.
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StringID legend; ///< String corresponding to the coloured item.
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IndustryType type; ///< Type of industry. Only valid for industry entries.
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uint8 height; ///< Height in tiles. Only valid for height legend entries.
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CompanyID company; ///< Company to display. Only valid for company entries of the owner legend.
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bool show_on_map; ///< For filtering industries, if \c true, industry is shown on the map in colour.
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bool end; ///< This is the end of the list.
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bool col_break; ///< Perform a column break and go further at the next column.
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};
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/** Class managing the smallmap window. */
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class SmallMapWindow : public Window {
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protected:
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/** Types of legends in the #WID_SM_LEGEND widget. */
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enum SmallMapType {
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SMT_CONTOUR,
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SMT_VEHICLES,
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SMT_INDUSTRY,
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SMT_LINKSTATS,
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SMT_ROUTES,
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SMT_VEGETATION,
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SMT_OWNER,
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};
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/** Available kinds of zoomlevel changes. */
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enum ZoomLevelChange {
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ZLC_INITIALIZE, ///< Initialize zoom level.
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ZLC_ZOOM_OUT, ///< Zoom out.
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ZLC_ZOOM_IN, ///< Zoom in.
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};
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static SmallMapType map_type; ///< Currently displayed legends.
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static bool show_towns; ///< Display town names in the smallmap.
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static int map_height_limit; ///< Currently used/cached map height limit.
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static const uint LEGEND_BLOB_WIDTH = 8; ///< Width of the coloured blob in front of a line text in the #WID_SM_LEGEND widget.
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static const uint INDUSTRY_MIN_NUMBER_OF_COLUMNS = 2; ///< Minimal number of columns in the #WID_SM_LEGEND widget for the #SMT_INDUSTRY legend.
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static const uint FORCE_REFRESH_PERIOD = 930; ///< map is redrawn after that many milliseconds.
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static const uint BLINK_PERIOD = 450; ///< highlight blinking interval in milliseconds.
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uint min_number_of_columns; ///< Minimal number of columns in legends.
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uint min_number_of_fixed_rows; ///< Minimal number of rows in the legends for the fixed layouts only (all except #SMT_INDUSTRY).
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uint column_width; ///< Width of a column in the #WID_SM_LEGEND widget.
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int32 scroll_x; ///< Horizontal world coordinate of the base tile left of the top-left corner of the smallmap display.
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int32 scroll_y; ///< Vertical world coordinate of the base tile left of the top-left corner of the smallmap display.
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int32 subscroll; ///< Number of pixels (0..3) between the right end of the base tile and the pixel at the top-left corner of the smallmap display.
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int zoom; ///< Zoom level. Bigger number means more zoom-out (further away).
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GUITimer refresh; ///< Refresh timer.
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LinkGraphOverlay *overlay;
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static void BreakIndustryChainLink();
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Point SmallmapRemapCoords(int x, int y) const;
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/**
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* Draws vertical part of map indicator
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* @param x X coord of left/right border of main viewport
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* @param y Y coord of top border of main viewport
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* @param y2 Y coord of bottom border of main viewport
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*/
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static inline void DrawVertMapIndicator(int x, int y, int y2)
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{
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GfxFillRect(x, y, x, y + 3, PC_VERY_LIGHT_YELLOW);
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GfxFillRect(x, y2 - 3, x, y2, PC_VERY_LIGHT_YELLOW);
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}
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/**
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* Draws horizontal part of map indicator
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* @param x X coord of left border of main viewport
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* @param x2 X coord of right border of main viewport
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* @param y Y coord of top/bottom border of main viewport
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*/
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static inline void DrawHorizMapIndicator(int x, int x2, int y)
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{
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GfxFillRect(x, y, x + 3, y, PC_VERY_LIGHT_YELLOW);
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GfxFillRect(x2 - 3, y, x2, y, PC_VERY_LIGHT_YELLOW);
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}
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/**
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* Compute minimal required width of the legends.
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* @return Minimally needed width for displaying the smallmap legends in pixels.
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*/
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inline uint GetMinLegendWidth() const
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{
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return WD_FRAMERECT_LEFT + this->min_number_of_columns * this->column_width;
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}
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/**
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* Return number of columns that can be displayed in \a width pixels.
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* @return Number of columns to display.
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*/
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inline uint GetNumberColumnsLegend(uint width) const
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{
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return width / this->column_width;
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}
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/**
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* Compute height given a number of columns.
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* @param num_columns Number of columns.
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* @return Needed height for displaying the smallmap legends in pixels.
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*/
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inline uint GetLegendHeight(uint num_columns) const
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{
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return WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM +
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this->GetNumberRowsLegend(num_columns) * FONT_HEIGHT_SMALL;
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}
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/**
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* Get a bitmask for company links to be displayed. Usually this will be
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* the _local_company. Spectators get to see all companies' links.
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* @return Company mask.
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*/
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inline uint32 GetOverlayCompanyMask() const
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{
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return Company::IsValidID(_local_company) ? 1U << _local_company : 0xffffffff;
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}
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void RebuildColourIndexIfNecessary();
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uint GetNumberRowsLegend(uint columns) const;
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void SelectLegendItem(int click_pos, LegendAndColour *legend, int end_legend_item, int begin_legend_item = 0);
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void SwitchMapType(SmallMapType map_type);
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void SetNewScroll(int sx, int sy, int sub);
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void DrawMapIndicators() const;
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void DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, Blitter *blitter) const;
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void DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const;
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void DrawTowns(const DrawPixelInfo *dpi) const;
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void DrawSmallMap(DrawPixelInfo *dpi) const;
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Point RemapTile(int tile_x, int tile_y) const;
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Point PixelToTile(int px, int py, int *sub, bool add_sub = true) const;
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Point ComputeScroll(int tx, int ty, int x, int y, int *sub);
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void SetZoomLevel(ZoomLevelChange change, const Point *zoom_pt);
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void SetOverlayCargoMask();
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void SetupWidgetData();
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uint32 GetTileColours(const TileArea &ta) const;
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int GetPositionOnLegend(Point pt);
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public:
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friend class NWidgetSmallmapDisplay;
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SmallMapWindow(WindowDesc *desc, int window_number);
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virtual ~SmallMapWindow();
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void SmallMapCenterOnCurrentPos();
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Point GetStationMiddle(const Station *st) const;
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void SetStringParameters(int widget) const override;
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void OnInit() override;
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void OnPaint() override;
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void DrawWidget(const Rect &r, int widget) const override;
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void OnClick(Point pt, int widget, int click_count) override;
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void OnInvalidateData(int data = 0, bool gui_scope = true) override;
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bool OnRightClick(Point pt, int widget) override;
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void OnMouseWheel(int wheel) override;
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void OnRealtimeTick(uint delta_ms) override;
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void OnScroll(Point delta) override;
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void OnMouseOver(Point pt, int widget) override;
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};
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#endif /* SMALLMAP_GUI_H */
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