OpenTTD-patches/yapf/yapf_rail.cpp

315 lines
12 KiB
C++

/* $Id$ */
#include "../stdafx.h"
#include "yapf.hpp"
#include "yapf_node_rail.hpp"
#include "yapf_costrail.hpp"
#include "yapf_destrail.hpp"
int _total_pf_time_us = 0;
template <class Types>
class CYapfFollowAnyDepotRailT
{
public:
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
typedef typename Types::TrackFollower TrackFollower;
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
typedef typename Node::Key Key; ///< key to hash tables
protected:
/// to access inherited path finder
FORCEINLINE Tpf& Yapf() {return *static_cast<Tpf*>(this);}
public:
/** Called by YAPF to move from the given node to the next tile. For each
* reachable trackdir on the new tile creates new node, initializes it
* and adds it to the open list by calling Yapf().AddNewNode(n) */
inline void PfFollowNode(Node& old_node)
{
TrackFollower F(Yapf().GetVehicle());
if (F.Follow(old_node.GetLastTile(), old_node.GetLastTrackdir()))
Yapf().AddMultipleNodes(&old_node, F.m_new_tile, F.m_new_td_bits);
}
/// return debug report character to identify the transportation type
FORCEINLINE char TransportTypeChar() const {return 't';}
static bool stFindNearestDepotTwoWay(Vehicle *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed)
{
Tpf pf;
return pf.FindNearestDepotTwoWay(v, t1, td1, t2, td2, max_distance, reverse_penalty, depot_tile, reversed);
}
FORCEINLINE bool FindNearestDepotTwoWay(Vehicle *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed)
{
// set origin and destination nodes
Yapf().SetOrigin(t1, td1, t2, td2, reverse_penalty, true);
Yapf().SetDestination(v);
Yapf().SetMaxCost(YAPF_TILE_LENGTH * max_distance);
// find the best path
bool bFound = Yapf().FindPath(v);
if (!bFound) return false;
// some path found
// get found depot tile
Node& n = Yapf().GetBestNode();
*depot_tile = n.GetLastTile();
// walk through the path back to the origin
Node* pNode = &n;
while (pNode->m_parent != NULL) {
pNode = pNode->m_parent;
}
// if the origin node is our front vehicle tile/Trackdir then we didn't reverse
// but we can also look at the cost (== 0 -> not reversed, == reverse_penalty -> reversed)
*reversed = (pNode->m_cost != 0);
return true;
}
};
template <class Types>
class CYapfFollowRailT
{
public:
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
typedef typename Types::TrackFollower TrackFollower;
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
typedef typename Node::Key Key; ///< key to hash tables
protected:
/// to access inherited path finder
FORCEINLINE Tpf& Yapf() {return *static_cast<Tpf*>(this);}
public:
/** Called by YAPF to move from the given node to the next tile. For each
* reachable trackdir on the new tile creates new node, initializes it
* and adds it to the open list by calling Yapf().AddNewNode(n) */
inline void PfFollowNode(Node& old_node)
{
TrackFollower F(Yapf().GetVehicle());
if (F.Follow(old_node.GetLastTile(), old_node.GetLastTrackdir()))
Yapf().AddMultipleNodes(&old_node, F.m_new_tile, F.m_new_td_bits);
}
/// return debug report character to identify the transportation type
FORCEINLINE char TransportTypeChar() const {return 't';}
static Trackdir stChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs, bool *path_not_found)
{
// create pathfinder instance
Tpf pf;
return pf.ChooseRailTrack(v, tile, enterdir, trackdirs, path_not_found);
}
FORCEINLINE Trackdir ChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs, bool *path_not_found)
{
// set origin and destination nodes
Yapf().SetOrigin(v->tile, GetVehicleTrackdir(v), INVALID_TILE, INVALID_TRACKDIR, 1, true);
Yapf().SetDestination(v);
// find the best path
bool path_found = Yapf().FindPath(v);
if (!path_found && path_not_found != NULL) {
// tell controller that the path was only 'guessed'
*path_not_found = !path_found;
}
// if path not found - return INVALID_TRACKDIR
Trackdir next_trackdir = INVALID_TRACKDIR;
Node* pNode = &Yapf().GetBestNode();
if (pNode != NULL) {
// path was found or at least suggested
// walk through the path back to the origin
Node* pPrev = NULL;
while (pNode->m_parent != NULL) {
pPrev = pNode;
pNode = pNode->m_parent;
}
// return trackdir from the best origin node (one of start nodes)
Node& best_next_node = *pPrev;
assert(best_next_node.GetTile() == tile);
next_trackdir = best_next_node.GetTrackdir();
}
return next_trackdir;
}
static bool stCheckReverseTrain(Vehicle* v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2)
{
Tpf pf;
return pf.CheckReverseTrain(v, t1, td1, t2, td2);
}
FORCEINLINE bool CheckReverseTrain(Vehicle* v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2)
{
// create pathfinder instance
// set origin and destination nodes
Yapf().SetOrigin(t1, td1, t2, td2, 1, false);
Yapf().SetDestination(v);
// find the best path
bool bFound = Yapf().FindPath(v);
if (!bFound) return false;
// path was found
// walk through the path back to the origin
Node* pNode = &Yapf().GetBestNode();
while (pNode->m_parent != NULL) {
pNode = pNode->m_parent;
}
// check if it was reversed origin
Node& best_org_node = *pNode;
bool reversed = (best_org_node.m_cost != 0);
return reversed;
}
};
template <class Tpf_, class Ttrack_follower, class Tnode_list, template <class Types> class TdestinationT, template <class Types> class TfollowT>
struct CYapfRail_TypesT
{
typedef CYapfRail_TypesT<Tpf_, Ttrack_follower, Tnode_list, TdestinationT, TfollowT> Types;
typedef Tpf_ Tpf;
typedef Ttrack_follower TrackFollower;
typedef Tnode_list NodeList;
typedef CYapfBaseT<Types> PfBase;
typedef TfollowT<Types> PfFollow;
typedef CYapfOriginTileTwoWayT<Types> PfOrigin;
typedef TdestinationT<Types> PfDestination;
typedef CYapfSegmentCostCacheGlobalT<Types> PfCache;
typedef CYapfCostRailT<Types> PfCost;
};
struct CYapfRail1 : CYapfT<CYapfRail_TypesT<CYapfRail1 , CFollowTrackRail , CRailNodeListTrackDir, CYapfDestinationTileOrStationRailT, CYapfFollowRailT> > {};
struct CYapfRail2 : CYapfT<CYapfRail_TypesT<CYapfRail2 , CFollowTrackRail , CRailNodeListExitDir , CYapfDestinationTileOrStationRailT, CYapfFollowRailT> > {};
struct CYapfRail3 : CYapfT<CYapfRail_TypesT<CYapfRail3 , CFollowTrackRailNo90, CRailNodeListTrackDir, CYapfDestinationTileOrStationRailT, CYapfFollowRailT> > {};
struct CYapfAnyDepotRail1 : CYapfT<CYapfRail_TypesT<CYapfAnyDepotRail1, CFollowTrackRail , CRailNodeListTrackDir, CYapfDestinationAnyDepotRailT , CYapfFollowAnyDepotRailT> > {};
struct CYapfAnyDepotRail2 : CYapfT<CYapfRail_TypesT<CYapfAnyDepotRail2, CFollowTrackRail , CRailNodeListExitDir , CYapfDestinationAnyDepotRailT , CYapfFollowAnyDepotRailT> > {};
struct CYapfAnyDepotRail3 : CYapfT<CYapfRail_TypesT<CYapfAnyDepotRail3, CFollowTrackRailNo90, CRailNodeListTrackDir, CYapfDestinationAnyDepotRailT , CYapfFollowAnyDepotRailT> > {};
Trackdir YapfChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs, bool *path_not_found)
{
// default is YAPF type 2
typedef Trackdir (*PfnChooseRailTrack)(Vehicle*, TileIndex, DiagDirection, TrackdirBits, bool*);
PfnChooseRailTrack pfnChooseRailTrack = &CYapfRail2::stChooseRailTrack;
// check if non-default YAPF type needed
if (_patches.forbid_90_deg)
pfnChooseRailTrack = &CYapfRail3::stChooseRailTrack; // Trackdir, forbid 90-deg
else if (_patches.yapf.disable_node_optimization)
pfnChooseRailTrack = &CYapfRail1::stChooseRailTrack; // Trackdir, allow 90-deg
Trackdir td_ret = pfnChooseRailTrack(v, tile, enterdir, trackdirs, path_not_found);
return td_ret;
}
bool YapfCheckReverseTrain(Vehicle* v)
{
// tile where the engine is
TileIndex tile = v->tile;
// tile where we have last wagon
Vehicle* last_veh = GetLastVehicleInChain(v);
// if we are in tunnel then give up
if (v->u.rail.track == 0x40 || last_veh->u.rail.track == 0x40) return false;
// get trackdirs of both ends
Trackdir td = GetVehicleTrackdir(v);
Trackdir td_rev = ReverseTrackdir(GetVehicleTrackdir(last_veh));
typedef bool (*PfnCheckReverseTrain)(Vehicle*, TileIndex, Trackdir, TileIndex, Trackdir);
PfnCheckReverseTrain pfnCheckReverseTrain = CYapfRail2::stCheckReverseTrain;
// check if non-default YAPF type needed
if (_patches.forbid_90_deg)
pfnCheckReverseTrain = &CYapfRail3::stCheckReverseTrain; // Trackdir, forbid 90-deg
else if (_patches.yapf.disable_node_optimization)
pfnCheckReverseTrain = &CYapfRail1::stCheckReverseTrain; // Trackdir, allow 90-deg
bool reverse = pfnCheckReverseTrain(v, tile, td, last_veh->tile, td_rev);
return reverse;
}
static TileIndex YapfGetVehicleOutOfTunnelTile(const Vehicle *v, bool bReverse);
bool YapfFindNearestRailDepotTwoWay(Vehicle *v, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed)
{
*depot_tile = INVALID_TILE;
*reversed = false;
Vehicle* last_veh = GetLastVehicleInChain(v);
bool first_in_tunnel = v->u.rail.track == 0x40;
bool last_in_tunnel = last_veh->u.rail.track == 0x40;
// tile where the engine and last wagon are
TileIndex tile = first_in_tunnel ? YapfGetVehicleOutOfTunnelTile(v, false) : v->tile;
TileIndex last_tile = last_in_tunnel ? YapfGetVehicleOutOfTunnelTile(last_veh, true) : last_veh->tile;
// their trackdirs
Trackdir td = GetVehicleTrackdir(v);
Trackdir td_rev = ReverseTrackdir(GetVehicleTrackdir(last_veh));
typedef bool (*PfnFindNearestDepotTwoWay)(Vehicle*, TileIndex, Trackdir, TileIndex, Trackdir, int, int, TileIndex*, bool*);
PfnFindNearestDepotTwoWay pfnFindNearestDepotTwoWay = &CYapfAnyDepotRail2::stFindNearestDepotTwoWay;
// check if non-default YAPF type needed
if (_patches.forbid_90_deg)
pfnFindNearestDepotTwoWay = &CYapfAnyDepotRail3::stFindNearestDepotTwoWay; // Trackdir, forbid 90-deg
else if (_patches.yapf.disable_node_optimization)
pfnFindNearestDepotTwoWay = &CYapfAnyDepotRail1::stFindNearestDepotTwoWay; // Trackdir, allow 90-deg
bool ret = pfnFindNearestDepotTwoWay(v, tile, td, last_tile, td_rev, max_distance, reverse_penalty, depot_tile, reversed);
return ret;
}
/** Retrieve the exit-tile of the vehicle from inside a tunnel
* Very similar to GetOtherTunnelEnd(), but we use the vehicle's
* direction for determining which end of the tunnel to find
* @param v the vehicle which is inside the tunnel and needs an exit
* @param bReverse should we search for the tunnel exit in the opposite direction?
* @return the exit-tile of the tunnel based on the vehicle's direction
* taken from tunnelbridge_cmd.c where the function body was disabled by
* #if 1 #else #endif (at r5951). Added bReverse argument to allow two-way
* operation (YapfFindNearestRailDepotTwoWay). */
static TileIndex YapfGetVehicleOutOfTunnelTile(const Vehicle *v, bool bReverse)
{
TileIndex tile = v->tile;
DiagDirection dir = DirToDiagDir((Direction)v->direction);
TileIndexDiff delta = TileOffsByDiagDir(dir);
byte z = v->z_pos;
if (bReverse) {
delta = -delta;
} else {
dir = ReverseDiagDir(dir);
}
while (
!IsTunnelTile(tile) ||
GetTunnelDirection(tile) != dir ||
GetTileZ(tile) != z
) {
tile += delta;
}
return tile;
}
/** if any track changes, this counter is incremented - that will invalidate segment cost cache */
int CSegmentCostCacheBase::s_rail_change_counter = 0;
void YapfNotifyTrackLayoutChange(TileIndex tile, Track track) {CSegmentCostCacheBase::NotifyTrackLayoutChange(tile, track);}