mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
793dc27096
With 32bpp base set about 15-20% faster in the Draw function (slower with 8bpp base set). Overall, with 32bpp base set, about 5% faster.
48 lines
2.0 KiB
C++
48 lines
2.0 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file 32bpp_sse4_anim.hpp A SSE4 32 bpp blitter with animation support. */
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#ifndef BLITTER_32BPP_SSE4_ANIM_HPP
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#define BLITTER_32BPP_SSE4_ANIM_HPP
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#ifdef WITH_SSE
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#include "32bpp_anim.hpp"
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#include "32bpp_sse4.hpp"
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#undef MARGIN_THRESHOLD
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#define MARGIN_THRESHOLD 4
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/** The SSE4 32 bpp blitter with palette animation. */
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class Blitter_32bppSSE4_Anim FINAL : public Blitter_32bppAnim, public Blitter_32bppSSE_Base {
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private:
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public:
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template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last>
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/* virtual */ void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
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/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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/* virtual */ Colour AdjustBrightness(Colour colour, uint8 brightness);
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/* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) {
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return Blitter_32bppSSE_Base::Encode(sprite, allocator);
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}
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/* virtual */ const char *GetName() { return "32bpp-sse4-anim"; }
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};
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/** Factory for the SSE4 32 bpp blitter (with palette animation). */
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class FBlitter_32bppSSE4_Anim: public BlitterFactory {
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public:
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FBlitter_32bppSSE4_Anim() : BlitterFactory("32bpp-sse4-anim", "SSE4 Blitter (palette animation)", HasCPUIDFlag(1, 2, 19)) {}
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/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSE4_Anim(); }
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};
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#endif /* WITH_SSE */
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#endif /* BLITTER_32BPP_SSE4_ANIM_HPP */
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