mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
7634553d22
On first start-up, the game will ask if you want to participate in our automated survey. You have to opt-in, and can easily opt-out (via the Options) at any time. When opt-in, whenever you exit a game, a JSON blob will be send to the survey server hosted by OpenTTD. This JSON blob contains information that gives a global picture of the game just played: - What settings were used - How many humans vs AIs - How long the game has been played - Basic information about the OS / CPU All this information is kept very generic, so there is no chance we send private information to our survey server. Nothing in the JSON blob could identify you as a person; it mostly tells about the game played. At any time you can see what the JSON blob includes, by pressing the "Preview Survey Results" button in-game.
156 lines
4.7 KiB
YAML
156 lines
4.7 KiB
YAML
name: Release (Linux)
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on:
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workflow_call:
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inputs:
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survey_key:
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required: false
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type: string
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default: ""
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jobs:
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linux:
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name: Linux (Generic)
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runs-on: ubuntu-20.04
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container:
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# manylinux2014 is based on CentOS 7, but already has a lot of things
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# installed and preconfigured. It makes it easier to build OpenTTD.
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image: quay.io/pypa/manylinux2014_x86_64
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steps:
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- name: Download source
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uses: actions/download-artifact@v3
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with:
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name: internal-source
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- name: Unpack source
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run: |
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tar -xf source.tar.gz --strip-components=1
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- name: Enable vcpkg cache
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uses: actions/cache@v3
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with:
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path: /vcpkg/installed
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key: ubuntu-20.04-vcpkg-release-1 # Increase the number whenever dependencies are modified
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restore-keys: |
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ubuntu-20.04-vcpkg-release
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- name: Install dependencies
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run: |
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echo "::group::Install system dependencies"
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# perl-IPC-Cmd, wget, and zip are needed to run vcpkg.
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# autoconf-archive is needed to build ICU.
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yum install -y \
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autoconf-archive \
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perl-IPC-Cmd \
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wget \
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zip \
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# EOF
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# aclocal looks first in /usr/local/share/aclocal, and if that doesn't
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# exist only looks in /usr/share/aclocal. We have files in both that
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# are important. So copy the latter to the first, and we are good to
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# go.
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cp /usr/share/aclocal/* /usr/local/share/aclocal/
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echo "::endgroup::"
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# We use vcpkg for our dependencies, to get more up-to-date version.
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echo "::group::Install vcpkg and dependencies"
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# We do a little dance to make sure we copy the cached install folder
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# into our new clone.
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git clone --depth=1 https://github.com/microsoft/vcpkg /vcpkg-clone
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if [ -e /vcpkg/installed ]; then
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mv /vcpkg/installed /vcpkg-clone/
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rm -rf /vcpkg
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fi
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mv /vcpkg-clone /vcpkg
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(
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cd /vcpkg
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./bootstrap-vcpkg.sh -disableMetrics
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# Make Python3 available for other packages.
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./vcpkg install python3
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ln -sf $(pwd)/installed/x64-linux/tools/python3/python3.[0-9][0-9] /usr/bin/python3
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./vcpkg install \
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curl[http2] \
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fontconfig \
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freetype \
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harfbuzz \
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icu \
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liblzma \
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libpng \
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lzo \
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nlohmann-json \
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sdl2 \
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zlib \
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# EOF
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)
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echo "::endgroup::"
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# The yum variant of fluidsynth depends on all possible audio drivers,
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# like jack, ALSA, pulseaudio, etc. This is not really useful for us,
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# as we route the output of fluidsynth back via our sound driver, and
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# as such do not use these audio driver outputs at all.
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# The vcpkg variant of fluidsynth depends on ALSA. Similar issue here.
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# So instead, we compile fluidsynth ourselves, with as few
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# dependencies as possible. This currently means it picks up SDL2, but
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# this is fine, as we need SDL2 anyway.
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echo "::group::Install fluidsynth"
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wget https://github.com/FluidSynth/fluidsynth/archive/v2.1.6.tar.gz
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tar xf v2.1.6.tar.gz
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(
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cd fluidsynth-2.1.6
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mkdir build
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cd build
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cmake .. -DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_INSTALL_PREFIX=/usr
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cmake --build . -j $(nproc)
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cmake --install .
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)
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echo "::endgroup::"
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- name: Install GCC problem matcher
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uses: ammaraskar/gcc-problem-matcher@master
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- name: Build
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run: |
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mkdir -p build
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cd build
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echo "::group::CMake"
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cmake ${GITHUB_WORKSPACE} \
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-DCMAKE_TOOLCHAIN_FILE=/vcpkg/scripts/buildsystems/vcpkg.cmake \
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-DCMAKE_BUILD_TYPE=RelWithDebInfo \
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-DOPTION_SURVEY_KEY=${{ inputs.survey_key }} \
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-DOPTION_PACKAGE_DEPENDENCIES=ON \
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# EOF
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echo "::endgroup::"
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echo "::group::Build"
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echo "Running on $(nproc) cores"
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cmake --build . -j $(nproc) --target openttd
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echo "::endgroup::"
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- name: Create bundles
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run: |
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cd ${GITHUB_WORKSPACE}/build
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echo "::group::Run CPack"
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cpack
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echo "::endgroup::"
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echo "::group::Cleanup"
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# Remove the sha256 files CPack generates; we will do this ourself at
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# the end of this workflow.
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rm -f bundles/*.sha256
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echo "::endgroup::"
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- name: Store bundles
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uses: actions/upload-artifact@v3
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with:
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name: openttd-linux-generic
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path: build/bundles
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retention-days: 5
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