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94 lines
2.4 KiB
CMake
94 lines
2.4 KiB
CMake
set(GENERATED_BINARY_DIR ${CMAKE_BINARY_DIR}/generated)
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set(TABLE_BINARY_DIR ${GENERATED_BINARY_DIR}/table)
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set(TABLE_INI_SOURCE_FILES
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${CMAKE_CURRENT_SOURCE_DIR}/company_settings.ini
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${CMAKE_CURRENT_SOURCE_DIR}/currency_settings.ini
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${CMAKE_CURRENT_SOURCE_DIR}/gameopt_settings.ini
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${CMAKE_CURRENT_SOURCE_DIR}/misc_settings.ini
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${CMAKE_CURRENT_SOURCE_DIR}/settings.ini
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${CMAKE_CURRENT_SOURCE_DIR}/win32_settings.ini
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${CMAKE_CURRENT_SOURCE_DIR}/window_settings.ini
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)
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if (HOST_BINARY_DIR)
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include(${HOST_BINARY_DIR}/settingsgen.cmake)
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endif()
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# Generate a command and target to create the settings table
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add_custom_command_timestamp(OUTPUT ${TABLE_BINARY_DIR}/settings.h
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COMMAND ${CMAKE_COMMAND} -E make_directory ${TABLE_BINARY_DIR}
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COMMAND hostsettingsgen
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-o ${TABLE_BINARY_DIR}/settings.h
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-b ${CMAKE_SOURCE_DIR}/src/table/settings.h.preamble
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-a ${CMAKE_SOURCE_DIR}/src/table/settings.h.postamble
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${TABLE_INI_SOURCE_FILES}
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DEPENDS hostsettingsgen ${TABLE_INI_SOURCE_FILES}
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${CMAKE_SOURCE_DIR}/src/table/settings.h.preamble
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${CMAKE_SOURCE_DIR}/src/table/settings.h.postamble
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WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
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COMMENT "Generating table/settings.h"
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)
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add_custom_target_timestamp(table_settings
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DEPENDS
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${TABLE_BINARY_DIR}/settings.h
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)
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add_library(settings
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INTERFACE
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)
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target_include_directories(settings
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INTERFACE
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${GENERATED_BINARY_DIR}
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)
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add_dependencies(settings
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table_settings
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)
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add_library(openttd::settings ALIAS settings)
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add_files(
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airport_defaults.h
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airport_movement.h
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airporttile_ids.h
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airporttiles.h
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animcursors.h
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autorail.h
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bridge_land.h
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build_industry.h
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cargo_const.h
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clear_land.h
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control_codes.h
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darklight_colours.h
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elrail_data.h
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engines.h
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genland.h
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heightmap_colours.h
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industry_land.h
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landscape_sprite.h
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newgrf_debug_data.h
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object_land.h
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palette_convert.h
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palettes.h
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pricebase.h
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railtypes.h
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road_land.h
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roadtypes.h
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roadveh_movement.h
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sprites.h
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station_land.h
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strgen_tables.h
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string_colours.h
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town_land.h
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townname.h
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track_land.h
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train_cmd.h
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tree_land.h
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unicode.h
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water_land.h
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)
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add_files(
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opengl_shader.h
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CONDITION OPENGL_FOUND
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)
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