mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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302 lines
10 KiB
C++
302 lines
10 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file gfx_layout_fallback.cpp Handling of laying out text as fallback. */
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#include "stdafx.h"
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#include "gfx_layout_fallback.h"
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#include "string_func.h"
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#include "zoom_func.h"
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#include "table/control_codes.h"
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#include "safeguards.h"
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/*** Paragraph layout ***/
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/**
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* Class handling the splitting of a paragraph of text into lines and
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* visual runs.
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*
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* One constructs this class with the text that needs to be split into
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* lines. Then nextLine is called with the maximum width until nullptr is
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* returned. Each nextLine call creates VisualRuns which contain the
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* length of text that are to be drawn with the same font. In other
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* words, the result of this class is a list of sub strings with their
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* font. The sub strings are then already fully laid out, and only
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* need actual drawing.
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*
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* The positions in a visual run are sequential pairs of X,Y of the
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* begin of each of the glyphs plus an extra pair to mark the end.
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*
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* @note This variant does not handle right-to-left properly.
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*/
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class FallbackParagraphLayout : public ParagraphLayouter {
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public:
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/** Visual run contains data about the bit of text with the same font. */
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class FallbackVisualRun : public ParagraphLayouter::VisualRun {
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std::vector<GlyphID> glyphs; ///< The glyphs we're drawing.
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std::vector<float> positions; ///< The positions of the glyphs.
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std::vector<int> glyph_to_char; ///< The char index of the glyphs.
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Font *font; ///< The font used to layout these.
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public:
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FallbackVisualRun(Font *font, const char32_t *chars, int glyph_count, int char_offset, int x);
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const Font *GetFont() const override { return this->font; }
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int GetGlyphCount() const override { return static_cast<int>(this->glyphs.size()); }
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const GlyphID *GetGlyphs() const override { return this->glyphs.data(); }
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const float *GetPositions() const override { return this->positions.data(); }
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int GetLeading() const override { return this->GetFont()->fc->GetHeight(); }
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const int *GetGlyphToCharMap() const override { return this->glyph_to_char.data(); }
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};
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/** A single line worth of VisualRuns. */
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class FallbackLine : public std::vector<FallbackVisualRun>, public ParagraphLayouter::Line {
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public:
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int GetLeading() const override;
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int GetWidth() const override;
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int CountRuns() const override;
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const ParagraphLayouter::VisualRun &GetVisualRun(int run) const override;
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int GetInternalCharLength(char32_t) const override { return 1; }
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};
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const char32_t *buffer_begin; ///< Begin of the buffer.
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const char32_t *buffer; ///< The current location in the buffer.
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FontMap &runs; ///< The fonts we have to use for this paragraph.
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FallbackParagraphLayout(char32_t *buffer, int length, FontMap &runs);
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void Reflow() override;
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std::unique_ptr<const Line> NextLine(int max_width) override;
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};
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/**
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* Get the actual ParagraphLayout for the given buffer.
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* @param buff The begin of the buffer.
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* @param buff_end The location after the last element in the buffer.
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* @param fontMapping THe mapping of the fonts.
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* @return The ParagraphLayout instance.
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*/
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/* static */ ParagraphLayouter *FallbackParagraphLayoutFactory::GetParagraphLayout(char32_t *buff, char32_t *buff_end, FontMap &fontMapping)
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{
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return new FallbackParagraphLayout(buff, buff_end - buff, fontMapping);
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}
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/**
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* Append a wide character to the internal buffer.
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* @param buff The buffer to append to.
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* @param buffer_last The end of the buffer.
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* @param c The character to add.
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* @return The number of buffer spaces that were used.
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*/
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/* static */ size_t FallbackParagraphLayoutFactory::AppendToBuffer(char32_t *buff, [[maybe_unused]] const char32_t *buffer_last, char32_t c)
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{
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assert(buff < buffer_last);
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*buff = c;
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return 1;
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}
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/**
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* Create the visual run.
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* @param font The font to use for this run.
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* @param chars The characters to use for this run.
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* @param char_count The number of characters in this run.
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* @param char_offset This run's offset from the start of the layout input string.
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* @param x The initial x position for this run.
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*/
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FallbackParagraphLayout::FallbackVisualRun::FallbackVisualRun(Font *font, const char32_t *chars, int char_count, int char_offset, int x) :
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font(font)
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{
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const bool isbuiltin = font->fc->IsBuiltInFont();
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this->glyphs.reserve(char_count);
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this->glyph_to_char.reserve(char_count);
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/* Positions contains the location of the begin of each of the glyphs, and the end of the last one. */
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this->positions.resize(char_count * 2 + 2);
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this->positions[0] = x;
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for (int i = 0; i < char_count; i++) {
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const GlyphID &glyph_id = this->glyphs.emplace_back(font->fc->MapCharToGlyph(chars[i]));
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if (isbuiltin) {
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this->positions[2 * i + 1] = font->fc->GetAscender(); // Apply sprite font's ascender.
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} else if (chars[i] >= SCC_SPRITE_START && chars[i] <= SCC_SPRITE_END) {
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this->positions[2 * i + 1] = (font->fc->GetHeight() - ScaleSpriteTrad(FontCache::GetDefaultFontHeight(font->fc->GetSize()))) / 2; // Align sprite font to centre
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} else {
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this->positions[2 * i + 1] = 0; // No ascender adjustment.
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}
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this->positions[2 * i + 2] = this->positions[2 * i] + font->fc->GetGlyphWidth(glyph_id);
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this->glyph_to_char.push_back(char_offset + i);
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}
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}
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/**
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* Get the height of the line.
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* @return The maximum height of the line.
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*/
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int FallbackParagraphLayout::FallbackLine::GetLeading() const
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{
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int leading = 0;
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for (const auto &run : *this) {
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leading = std::max(leading, run.GetLeading());
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}
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return leading;
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}
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/**
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* Get the width of this line.
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* @return The width of the line.
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*/
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int FallbackParagraphLayout::FallbackLine::GetWidth() const
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{
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if (this->empty()) return 0;
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/*
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* The last X position of a run contains is the end of that run.
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* Since there is no left-to-right support, taking this value of
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* the last run gives us the end of the line and thus the width.
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*/
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const auto &run = this->GetVisualRun(this->CountRuns() - 1);
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return (int)run.GetPositions()[run.GetGlyphCount() * 2];
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}
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/**
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* Get the number of runs in this line.
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* @return The number of runs.
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*/
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int FallbackParagraphLayout::FallbackLine::CountRuns() const
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{
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return (uint)this->size();
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}
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/**
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* Get a specific visual run.
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* @return The visual run.
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*/
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const ParagraphLayouter::VisualRun &FallbackParagraphLayout::FallbackLine::GetVisualRun(int run) const
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{
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return this->at(run);
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}
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/**
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* Create a new paragraph layouter.
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* @param buffer The characters of the paragraph.
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* @param length The length of the paragraph.
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* @param runs The font mapping of this paragraph.
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*/
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FallbackParagraphLayout::FallbackParagraphLayout(char32_t *buffer, [[maybe_unused]] int length, FontMap &runs) : buffer_begin(buffer), buffer(buffer), runs(runs)
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{
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assert(runs.rbegin()->first == length);
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}
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/**
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* Reset the position to the start of the paragraph.
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*/
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void FallbackParagraphLayout::Reflow()
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{
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this->buffer = this->buffer_begin;
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}
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/**
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* Construct a new line with a maximum width.
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* @param max_width The maximum width of the string.
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* @return A Line, or nullptr when at the end of the paragraph.
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*/
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std::unique_ptr<const ParagraphLayouter::Line> FallbackParagraphLayout::NextLine(int max_width)
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{
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/* Simple idea:
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* - split a line at a newline character, or at a space where we can break a line.
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* - split for a visual run whenever a new line happens, or the font changes.
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*/
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if (this->buffer == nullptr) return nullptr;
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std::unique_ptr<FallbackLine> l(new FallbackLine());
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if (*this->buffer == '\0') {
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/* Only a newline. */
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this->buffer = nullptr;
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l->emplace_back(this->runs.begin()->second, this->buffer, 0, 0, 0);
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return l;
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}
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int offset = this->buffer - this->buffer_begin;
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FontMap::iterator iter = this->runs.begin();
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while (iter->first <= offset) {
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++iter;
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assert(iter != this->runs.end());
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}
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const FontCache *fc = iter->second->fc;
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const char32_t *next_run = this->buffer_begin + iter->first;
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const char32_t *begin = this->buffer;
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const char32_t *last_space = nullptr;
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const char32_t *last_char;
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int width = 0;
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for (;;) {
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char32_t c = *this->buffer;
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last_char = this->buffer;
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if (c == '\0') {
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this->buffer = nullptr;
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break;
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}
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if (this->buffer == next_run) {
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int w = l->GetWidth();
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l->emplace_back(iter->second, begin, this->buffer - begin, begin - this->buffer_begin, w);
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++iter;
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assert(iter != this->runs.end());
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next_run = this->buffer_begin + iter->first;
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begin = this->buffer;
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}
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if (IsWhitespace(c)) last_space = this->buffer;
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if (IsPrintable(c) && !IsTextDirectionChar(c)) {
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int char_width = GetCharacterWidth(fc->GetSize(), c);
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width += char_width;
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if (width > max_width) {
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/* The string is longer than maximum width so we need to decide
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* what to do with it. */
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if (width == char_width) {
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/* The character is wider than allowed width; don't know
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* what to do with this case... bail out! */
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this->buffer = nullptr;
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return l;
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}
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if (last_space == nullptr) {
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/* No space has been found. Just terminate at our current
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* location. This usually happens for languages that do not
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* require spaces in strings, like Chinese, Japanese and
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* Korean. For other languages terminating mid-word might
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* not be the best, but terminating the whole string instead
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* of continuing the word at the next line is worse. */
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last_char = this->buffer;
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} else {
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/* A space is found; perfect place to terminate */
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this->buffer = last_space + 1;
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last_char = last_space;
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}
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break;
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}
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}
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this->buffer++;
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}
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if (l->empty() || last_char - begin > 0) {
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int w = l->GetWidth();
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l->emplace_back(iter->second, begin, last_char - begin, begin - this->buffer_begin, w);
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}
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return l;
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}
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