OpenTTD-patches/src/timetable_gui.cpp

872 lines
33 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file timetable_gui.cpp GUI for time tabling. */
#include "stdafx.h"
#include "command_func.h"
#include "gui.h"
#include "window_gui.h"
#include "window_func.h"
#include "textbuf_gui.h"
#include "strings_func.h"
#include "vehicle_base.h"
#include "string_func.h"
#include "gfx_func.h"
#include "company_func.h"
#include "timer/timer.h"
#include "timer/timer_game_tick.h"
#include "timer/timer_game_economy.h"
#include "timer/timer_window.h"
#include "date_gui.h"
#include "vehicle_gui.h"
#include "settings_type.h"
#include "timetable_cmd.h"
#include "timetable.h"
#include "widgets/timetable_widget.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "safeguards.h"
/** Container for the arrival/departure dates of a vehicle */
struct TimetableArrivalDeparture {
TimerGameTick::Ticks arrival; ///< The arrival time
TimerGameTick::Ticks departure; ///< The departure time
};
/**
* Set the timetable parameters in the format as described by the setting.
* @param param1 the first DParam to fill
* @param param2 the second DParam to fill
* @param ticks the number of ticks to 'draw'
*/
void SetTimetableParams(int param1, int param2, TimerGameTick::Ticks ticks)
{
switch (_settings_client.gui.timetable_mode) {
case TimetableMode::Days:
SetDParam(param1, STR_UNITS_DAYS);
SetDParam(param2, ticks / Ticks::DAY_TICKS);
break;
case TimetableMode::Seconds:
SetDParam(param1, STR_UNITS_SECONDS);
SetDParam(param2, ticks / Ticks::TICKS_PER_SECOND);
break;
case TimetableMode::Ticks:
SetDParam(param1, STR_UNITS_TICKS);
SetDParam(param2, ticks);
break;
default:
NOT_REACHED();
}
}
/**
* Get the number of ticks in the current timetable display unit.
* @return The number of ticks per day, second, or tick, to match the timetable display.
*/
static inline TimerGameTick::Ticks TicksPerTimetableUnit()
{
switch (_settings_client.gui.timetable_mode) {
case TimetableMode::Days:
return Ticks::DAY_TICKS;
case TimetableMode::Seconds:
return Ticks::TICKS_PER_SECOND;
case TimetableMode::Ticks:
return 1;
default:
NOT_REACHED();
}
}
/**
* Determine if a vehicle should be shown as late, depending on the timetable display setting.
* @param v The vehicle in question.
* @param round_to_day When using ticks, if we should round up to the nearest day.
* @return True if the vehicle is later than the threshold.
*/
bool VehicleIsAboveLatenessThreshold(const Vehicle *v, bool round_to_day)
{
switch (_settings_client.gui.timetable_mode) {
case TimetableMode::Days:
return v->lateness_counter > Ticks::DAY_TICKS;
case TimetableMode::Seconds:
return v->lateness_counter > Ticks::TICKS_PER_SECOND;
case TimetableMode::Ticks:
return v->lateness_counter > (round_to_day ? Ticks::DAY_TICKS : 0);
default:
NOT_REACHED();
}
}
/**
* Check whether it is possible to determine how long the order takes.
* @param order the order to check.
* @param travelling whether we are interested in the travel or the wait part.
* @return true if the travel/wait time can be used.
*/
static bool CanDetermineTimeTaken(const Order *order, bool travelling)
{
/* Current order is conditional */
if (order->IsType(OT_CONDITIONAL) || order->IsType(OT_IMPLICIT)) return false;
/* No travel time and we have not already finished travelling */
if (travelling && !order->IsTravelTimetabled()) return false;
/* No wait time but we are loading at this timetabled station */
if (!travelling && !order->IsWaitTimetabled() && order->IsType(OT_GOTO_STATION) &&
!(order->GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION)) {
return false;
}
return true;
}
/**
* Fill the table with arrivals and departures
* @param v Vehicle which must have at least 2 orders.
* @param start order index to start at
* @param travelling Are we still in the travelling part of the start order
* @param table Fill in arrival and departures including intermediate orders
* @param offset Add this value to result and all arrivals and departures
*/
static void FillTimetableArrivalDepartureTable(const Vehicle *v, VehicleOrderID start, bool travelling, std::vector<TimetableArrivalDeparture> &table, TimerGameTick::Ticks offset)
{
assert(!table.empty());
assert(v->GetNumOrders() >= 2);
assert(start < v->GetNumOrders());
/* Pre-initialize with unknown time */
for (int i = 0; i < v->GetNumOrders(); ++i) {
table[i].arrival = table[i].departure = Ticks::INVALID_TICKS;
}
TimerGameTick::Ticks sum = offset;
VehicleOrderID i = start;
const Order *order = v->GetOrder(i);
/* Cyclically loop over all orders until we reach the current one again.
* As we may start at the current order, do a post-checking loop */
do {
/* Automatic orders don't influence the overall timetable;
* they just add some untimetabled entries, but the time till
* the next non-implicit order can still be known. */
if (!order->IsType(OT_IMPLICIT)) {
if (travelling || i != start) {
if (!CanDetermineTimeTaken(order, true)) return;
sum += order->GetTimetabledTravel();
table[i].arrival = sum;
}
if (!CanDetermineTimeTaken(order, false)) return;
sum += order->GetTimetabledWait();
table[i].departure = sum;
}
++i;
order = order->next;
if (i >= v->GetNumOrders()) {
i = 0;
assert(order == nullptr);
order = v->orders->GetFirstOrder();
}
} while (i != start);
/* When loading at a scheduled station we still have to treat the
* travelling part of the first order. */
if (!travelling) {
if (!CanDetermineTimeTaken(order, true)) return;
sum += order->GetTimetabledTravel();
table[i].arrival = sum;
}
}
/**
* Callback for when a time has been chosen to start the time table
* @param w the window related to the setting of the date
* @param date the actually chosen date
*/
static void ChangeTimetableStartCallback(const Window *w, TimerGameEconomy::Date date, void *data)
{
Command<CMD_SET_TIMETABLE_START>::Post(STR_ERROR_CAN_T_TIMETABLE_VEHICLE, (VehicleID)w->window_number, reinterpret_cast<std::uintptr_t>(data) != 0, GetStartTickFromDate(date));
}
struct TimetableWindow : Window {
int sel_index;
VehicleTimetableWidgets query_widget; ///< Which button was clicked to open the query text input?
const Vehicle *vehicle; ///< Vehicle monitored by the window.
bool show_expected; ///< Whether we show expected arrival or scheduled.
Scrollbar *vscroll; ///< The scrollbar.
bool set_start_date_all; ///< Set start date using minutes text entry for all timetable entries (ctrl-click) action.
bool change_timetable_all; ///< Set wait time or speed for all timetable entries (ctrl-click) action.
TimetableWindow(WindowDesc *desc, WindowNumber window_number) :
Window(desc),
sel_index(-1),
vehicle(Vehicle::Get(window_number)),
show_expected(true)
{
this->CreateNestedTree();
this->vscroll = this->GetScrollbar(WID_VT_SCROLLBAR);
/* When using wallclock units, we must ensure the client displays timetables in seconds. */
if (TimerGameEconomy::UsingWallclockUnits()) {
_settings_client.gui.timetable_mode = TimetableMode::Seconds;
}
this->UpdateSelectionStates();
this->FinishInitNested(window_number);
this->owner = this->vehicle->owner;
}
/**
* Build the arrival-departure list for a given vehicle
* @param v the vehicle to make the list for
* @param table the table to fill
* @return if next arrival will be early
*/
static bool BuildArrivalDepartureList(const Vehicle *v, std::vector<TimetableArrivalDeparture> &table)
{
assert(HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED));
bool travelling = (!v->current_order.IsType(OT_LOADING) || v->current_order.GetNonStopType() == ONSF_STOP_EVERYWHERE);
TimerGameTick::Ticks start_time = -v->current_order_time;
/* If arrival and departure times are in days, compensate for the current date_fract. */
if (_settings_client.gui.timetable_mode != TimetableMode::Seconds) start_time += TimerGameEconomy::date_fract;
FillTimetableArrivalDepartureTable(v, v->cur_real_order_index % v->GetNumOrders(), travelling, table, start_time);
return (travelling && v->lateness_counter < 0);
}
void UpdateWidgetSize(WidgetID widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
{
switch (widget) {
case WID_VT_ARRIVAL_DEPARTURE_PANEL:
/* We handle this differently depending on the timetable mode. */
if (_settings_client.gui.timetable_mode == TimetableMode::Seconds) {
/* A five-digit number would fit a timetable lasting 2.7 real-world hours, which should be plenty. */
SetDParamMaxDigits(1, 4, FS_SMALL);
size->width = std::max(GetStringBoundingBox(STR_TIMETABLE_ARRIVAL_SECONDS_IN_FUTURE).width, GetStringBoundingBox(STR_TIMETABLE_DEPARTURE_SECONDS_IN_FUTURE).width) + WidgetDimensions::scaled.hsep_wide + padding.width;
} else {
SetDParamMaxValue(1, TimerGameEconomy::DateAtStartOfYear(EconomyTime::MAX_YEAR), 0, FS_SMALL);
size->width = std::max(GetStringBoundingBox(STR_TIMETABLE_ARRIVAL_DATE).width, GetStringBoundingBox(STR_TIMETABLE_DEPARTURE_DATE).width) + WidgetDimensions::scaled.hsep_wide + padding.width;
}
[[fallthrough]];
case WID_VT_ARRIVAL_DEPARTURE_SELECTION:
case WID_VT_TIMETABLE_PANEL:
resize->height = GetCharacterHeight(FS_NORMAL);
size->height = 8 * resize->height + padding.height;
break;
case WID_VT_SUMMARY_PANEL:
size->height = 2 * GetCharacterHeight(FS_NORMAL) + padding.height;
break;
}
}
int GetOrderFromTimetableWndPt(int y, [[maybe_unused]] const Vehicle *v)
{
int sel = this->vscroll->GetScrolledRowFromWidget(y, this, WID_VT_TIMETABLE_PANEL, WidgetDimensions::scaled.framerect.top);
if (sel == INT_MAX) return INVALID_ORDER;
assert(IsInsideBS(sel, 0, v->GetNumOrders() * 2));
return sel;
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
{
switch (data) {
case VIWD_AUTOREPLACE:
/* Autoreplace replaced the vehicle */
this->vehicle = Vehicle::Get(this->window_number);
break;
case VIWD_REMOVE_ALL_ORDERS:
/* Removed / replaced all orders (after deleting / sharing) */
if (this->sel_index == -1) break;
this->CloseChildWindows();
this->sel_index = -1;
break;
case VIWD_MODIFY_ORDERS:
if (!gui_scope) break;
this->UpdateSelectionStates();
this->ReInit();
break;
default: {
if (gui_scope) break; // only do this once; from command scope
/* Moving an order. If one of these is INVALID_VEH_ORDER_ID, then
* the order is being created / removed */
if (this->sel_index == -1) break;
VehicleOrderID from = GB(data, 0, 8);
VehicleOrderID to = GB(data, 8, 8);
if (from == to) break; // no need to change anything
/* if from == INVALID_VEH_ORDER_ID, one order was added; if to == INVALID_VEH_ORDER_ID, one order was removed */
uint old_num_orders = this->vehicle->GetNumOrders() - (uint)(from == INVALID_VEH_ORDER_ID) + (uint)(to == INVALID_VEH_ORDER_ID);
VehicleOrderID selected_order = (this->sel_index + 1) / 2;
if (selected_order == old_num_orders) selected_order = 0; // when last travel time is selected, it belongs to order 0
bool travel = HasBit(this->sel_index, 0);
if (from != selected_order) {
/* Moving from preceding order? */
selected_order -= (int)(from <= selected_order);
/* Moving to preceding order? */
selected_order += (int)(to <= selected_order);
} else {
/* Now we are modifying the selected order */
if (to == INVALID_VEH_ORDER_ID) {
/* Deleting selected order */
this->CloseChildWindows();
this->sel_index = -1;
break;
} else {
/* Moving selected order */
selected_order = to;
}
}
/* recompute new sel_index */
this->sel_index = 2 * selected_order - (int)travel;
/* travel time of first order needs special handling */
if (this->sel_index == -1) this->sel_index = this->vehicle->GetNumOrders() * 2 - 1;
break;
}
}
}
void OnPaint() override
{
const Vehicle *v = this->vehicle;
int selected = this->sel_index;
this->vscroll->SetCount(v->GetNumOrders() * 2);
if (v->owner == _local_company) {
bool disable = true;
if (selected != -1) {
const Order *order = v->GetOrder(((selected + 1) / 2) % v->GetNumOrders());
if (selected % 2 != 0) {
disable = order != nullptr && (order->IsType(OT_CONDITIONAL) || order->IsType(OT_IMPLICIT));
} else {
disable = order == nullptr || ((!order->IsType(OT_GOTO_STATION) || (order->GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION)) && !order->IsType(OT_CONDITIONAL));
}
}
bool disable_speed = disable || selected % 2 == 0 || v->type == VEH_AIRCRAFT;
this->SetWidgetDisabledState(WID_VT_CHANGE_TIME, disable);
this->SetWidgetDisabledState(WID_VT_CLEAR_TIME, disable);
this->SetWidgetDisabledState(WID_VT_CHANGE_SPEED, disable_speed);
this->SetWidgetDisabledState(WID_VT_CLEAR_SPEED, disable_speed);
this->SetWidgetDisabledState(WID_VT_SHARED_ORDER_LIST, !v->IsOrderListShared());
this->SetWidgetDisabledState(WID_VT_START_DATE, v->orders == nullptr);
this->SetWidgetDisabledState(WID_VT_RESET_LATENESS, v->orders == nullptr);
this->SetWidgetDisabledState(WID_VT_AUTOFILL, v->orders == nullptr);
} else {
this->DisableWidget(WID_VT_START_DATE);
this->DisableWidget(WID_VT_CHANGE_TIME);
this->DisableWidget(WID_VT_CLEAR_TIME);
this->DisableWidget(WID_VT_CHANGE_SPEED);
this->DisableWidget(WID_VT_CLEAR_SPEED);
this->DisableWidget(WID_VT_RESET_LATENESS);
this->DisableWidget(WID_VT_AUTOFILL);
this->DisableWidget(WID_VT_SHARED_ORDER_LIST);
}
this->SetWidgetLoweredState(WID_VT_AUTOFILL, HasBit(v->vehicle_flags, VF_AUTOFILL_TIMETABLE));
this->DrawWidgets();
}
void SetStringParameters(WidgetID widget) const override
{
switch (widget) {
case WID_VT_CAPTION: SetDParam(0, this->vehicle->index); break;
case WID_VT_EXPECTED: SetDParam(0, this->show_expected ? STR_TIMETABLE_EXPECTED : STR_TIMETABLE_SCHEDULED); break;
}
}
/**
* Helper function to draw the timetable panel.
* @param r The rect to draw within.
*/
void DrawTimetablePanel(const Rect &r) const
{
const Vehicle *v = this->vehicle;
Rect tr = r.Shrink(WidgetDimensions::scaled.framerect);
int i = this->vscroll->GetPosition();
VehicleOrderID order_id = (i + 1) / 2;
bool final_order = false;
int selected = this->sel_index;
bool rtl = _current_text_dir == TD_RTL;
SetDParamMaxValue(0, v->GetNumOrders(), 2);
int index_column_width = GetStringBoundingBox(STR_ORDER_INDEX).width + 2 * GetSpriteSize(rtl ? SPR_ARROW_RIGHT : SPR_ARROW_LEFT).width + WidgetDimensions::scaled.hsep_normal;
int middle = rtl ? tr.right - index_column_width : tr.left + index_column_width;
const Order *order = v->GetOrder(order_id);
while (order != nullptr) {
/* Don't draw anything if it extends past the end of the window. */
if (!this->vscroll->IsVisible(i)) break;
if (i % 2 == 0) {
DrawOrderString(v, order, order_id, tr.top, i == selected, true, tr.left, middle, tr.right);
order_id++;
if (order_id >= v->GetNumOrders()) {
order = v->GetOrder(0);
final_order = true;
} else {
order = order->next;
}
} else {
StringID string;
TextColour colour = (i == selected) ? TC_WHITE : TC_BLACK;
if (order->IsType(OT_CONDITIONAL)) {
string = STR_TIMETABLE_NO_TRAVEL;
} else if (order->IsType(OT_IMPLICIT)) {
string = STR_TIMETABLE_NOT_TIMETABLEABLE;
colour = ((i == selected) ? TC_SILVER : TC_GREY) | TC_NO_SHADE;
} else if (!order->IsTravelTimetabled()) {
if (order->GetTravelTime() > 0) {
SetTimetableParams(0, 1, order->GetTravelTime());
string = order->GetMaxSpeed() != UINT16_MAX ?
STR_TIMETABLE_TRAVEL_FOR_SPEED_ESTIMATED :
STR_TIMETABLE_TRAVEL_FOR_ESTIMATED;
} else {
string = order->GetMaxSpeed() != UINT16_MAX ?
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED;
}
} else {
SetTimetableParams(0, 1, order->GetTimetabledTravel());
string = order->GetMaxSpeed() != UINT16_MAX ?
STR_TIMETABLE_TRAVEL_FOR_SPEED : STR_TIMETABLE_TRAVEL_FOR;
}
SetDParam(2, PackVelocity(order->GetMaxSpeed(), v->type));
DrawString(rtl ? tr.left : middle, rtl ? middle : tr.right, tr.top, string, colour);
if (final_order) break;
}
i++;
tr.top += GetCharacterHeight(FS_NORMAL);
}
}
/**
* Helper function to draw the arrival and departure panel.
* @param r The rect to draw within.
*/
void DrawArrivalDeparturePanel(const Rect &r) const
{
const Vehicle *v = this->vehicle;
/* Arrival and departure times are handled in an all-or-nothing approach,
* i.e. are only shown if we can calculate all times.
* Excluding order lists with only one order makes some things easier. */
TimerGameTick::Ticks total_time = v->orders != nullptr ? v->orders->GetTimetableDurationIncomplete() : 0;
if (total_time <= 0 || v->GetNumOrders() <= 1 || !HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED)) return;
std::vector<TimetableArrivalDeparture> arr_dep(v->GetNumOrders());
const VehicleOrderID cur_order = v->cur_real_order_index % v->GetNumOrders();
VehicleOrderID earlyID = BuildArrivalDepartureList(v, arr_dep) ? cur_order : (VehicleOrderID)INVALID_VEH_ORDER_ID;
int selected = this->sel_index;
Rect tr = r.Shrink(WidgetDimensions::scaled.framerect);
bool show_late = this->show_expected && VehicleIsAboveLatenessThreshold(v, true);
TimerGameTick::Ticks offset = show_late ? 0 : -v->lateness_counter;
for (int i = this->vscroll->GetPosition(); i / 2 < v->GetNumOrders(); ++i) { // note: i is also incremented in the loop
/* Don't draw anything if it extends past the end of the window. */
if (!this->vscroll->IsVisible(i)) break;
/* TC_INVALID will skip the colour change. */
SetDParam(0, show_late ? TC_RED : TC_INVALID);
if (i % 2 == 0) {
/* Draw an arrival time. */
if (arr_dep[i / 2].arrival != Ticks::INVALID_TICKS) {
/* First set the offset and text colour based on the expected/scheduled mode and some other things. */
TimerGameTick::Ticks this_offset;
if (this->show_expected && i / 2 == earlyID) {
/* Show expected arrival. */
this_offset = 0;
SetDParam(0, TC_GREEN);
} else {
/* Show scheduled arrival. */
this_offset = offset;
}
/* Now actually draw the arrival time. */
if (_settings_client.gui.timetable_mode == TimetableMode::Seconds) {
/* Display seconds from now. */
SetDParam(1, ((arr_dep[i / 2].arrival + offset) / Ticks::TICKS_PER_SECOND));
DrawString(tr.left, tr.right, tr.top, STR_TIMETABLE_ARRIVAL_SECONDS_IN_FUTURE, i == selected ? TC_WHITE : TC_BLACK);
} else {
/* Show a date. */
SetDParam(1, TimerGameEconomy::date + (arr_dep[i / 2].arrival + this_offset) / Ticks::DAY_TICKS);
DrawString(tr.left, tr.right, tr.top, STR_TIMETABLE_ARRIVAL_DATE, i == selected ? TC_WHITE : TC_BLACK);
}
}
} else {
/* Draw a departure time. */
if (arr_dep[i / 2].departure != Ticks::INVALID_TICKS) {
if (_settings_client.gui.timetable_mode == TimetableMode::Seconds) {
/* Display seconds from now. */
SetDParam(1, ((arr_dep[i / 2].departure + offset) / Ticks::TICKS_PER_SECOND));
DrawString(tr.left, tr.right, tr.top, STR_TIMETABLE_DEPARTURE_SECONDS_IN_FUTURE, i == selected ? TC_WHITE : TC_BLACK);
} else {
/* Show a date. */
SetDParam(1, TimerGameEconomy::date + (arr_dep[i / 2].departure + offset) / Ticks::DAY_TICKS);
DrawString(tr.left, tr.right, tr.top, STR_TIMETABLE_DEPARTURE_DATE, i == selected ? TC_WHITE : TC_BLACK);
}
}
}
tr.top += GetCharacterHeight(FS_NORMAL);
}
}
/**
* Helper function to draw the summary panel.
* @param r The rect to draw within.
*/
void DrawSummaryPanel(const Rect &r) const
{
const Vehicle *v = this->vehicle;
Rect tr = r.Shrink(WidgetDimensions::scaled.framerect);
TimerGameTick::Ticks total_time = v->orders != nullptr ? v->orders->GetTimetableDurationIncomplete() : 0;
if (total_time != 0) {
SetTimetableParams(0, 1, total_time);
DrawString(tr, v->orders->IsCompleteTimetable() ? STR_TIMETABLE_TOTAL_TIME : STR_TIMETABLE_TOTAL_TIME_INCOMPLETE);
}
tr.top += GetCharacterHeight(FS_NORMAL);
/* Draw the lateness display, or indicate that the timetable has not started yet. */
if (v->timetable_start != 0) {
/* We are running towards the first station so we can start the
* timetable at the given time. */
if (_settings_client.gui.timetable_mode == TimetableMode::Seconds) {
/* Real time units use seconds relative to now. */
SetDParam(0, (static_cast<TimerGameTick::Ticks>(v->timetable_start - TimerGameTick::counter) / Ticks::TICKS_PER_SECOND));
DrawString(tr, STR_TIMETABLE_STATUS_START_IN_SECONDS);
} else {
/* Other units use dates. */
SetDParam(0, STR_JUST_DATE_TINY);
SetDParam(1, GetDateFromStartTick(v->timetable_start));
DrawString(tr, STR_TIMETABLE_STATUS_START_AT_DATE);
}
} else if (!HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED)) {
/* We aren't running on a timetable yet. */
DrawString(tr, STR_TIMETABLE_STATUS_NOT_STARTED);
} else if (!VehicleIsAboveLatenessThreshold(v, false)) {
/* We are on time. */
DrawString(tr, STR_TIMETABLE_STATUS_ON_TIME);
} else {
/* We are late. */
SetTimetableParams(0, 1, abs(v->lateness_counter));
DrawString(tr, v->lateness_counter < 0 ? STR_TIMETABLE_STATUS_EARLY : STR_TIMETABLE_STATUS_LATE);
}
}
void DrawWidget(const Rect &r, WidgetID widget) const override
{
switch (widget) {
case WID_VT_TIMETABLE_PANEL: {
this->DrawTimetablePanel(r);
break;
}
case WID_VT_ARRIVAL_DEPARTURE_PANEL: {
this->DrawArrivalDeparturePanel(r);
break;
}
case WID_VT_SUMMARY_PANEL: {
this->DrawSummaryPanel(r);
break;
}
}
}
static inline std::tuple<VehicleOrderID, ModifyTimetableFlags> PackTimetableArgs(const Vehicle *v, uint selected, bool speed)
{
uint order_number = (selected + 1) / 2;
ModifyTimetableFlags mtf = (selected % 2 != 0) ? (speed ? MTF_TRAVEL_SPEED : MTF_TRAVEL_TIME) : MTF_WAIT_TIME;
if (order_number >= v->GetNumOrders()) order_number = 0;
return { order_number, mtf };
}
void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
{
const Vehicle *v = this->vehicle;
switch (widget) {
case WID_VT_ORDER_VIEW: // Order view button
ShowOrdersWindow(v);
break;
case WID_VT_TIMETABLE_PANEL: { // Main panel.
int selected = GetOrderFromTimetableWndPt(pt.y, v);
this->CloseChildWindows();
this->sel_index = (selected == INVALID_ORDER || selected == this->sel_index) ? -1 : selected;
break;
}
case WID_VT_START_DATE: // Change the date that the timetable starts.
if (_settings_client.gui.timetable_mode == TimetableMode::Seconds) {
this->query_widget = WID_VT_START_DATE;
this->change_timetable_all = _ctrl_pressed;
ShowQueryString(STR_EMPTY, STR_TIMETABLE_START_SECONDS_QUERY, 6, this, CS_NUMERAL, QSF_ACCEPT_UNCHANGED);
} else {
ShowSetDateWindow(this, v->index, TimerGameEconomy::date, TimerGameEconomy::year, TimerGameEconomy::year + MAX_TIMETABLE_START_YEARS, ChangeTimetableStartCallback, reinterpret_cast<void*>(static_cast<uintptr_t>(_ctrl_pressed)));
}
break;
case WID_VT_CHANGE_TIME: { // "Wait For" button.
this->query_widget = WID_VT_CHANGE_TIME;
int selected = this->sel_index;
VehicleOrderID real = (selected + 1) / 2;
if (real >= v->GetNumOrders()) real = 0;
const Order *order = v->GetOrder(real);
StringID current = STR_EMPTY;
if (order != nullptr) {
uint time = (selected % 2 != 0) ? order->GetTravelTime() : order->GetWaitTime();
time /= TicksPerTimetableUnit();
if (time != 0) {
SetDParam(0, time);
current = STR_JUST_INT;
}
}
this->change_timetable_all = _ctrl_pressed && (order != nullptr);
ShowQueryString(current, STR_TIMETABLE_CHANGE_TIME, 31, this, CS_NUMERAL, QSF_ACCEPT_UNCHANGED);
break;
}
case WID_VT_CHANGE_SPEED: { // Change max speed button.
this->query_widget = WID_VT_CHANGE_SPEED;
int selected = this->sel_index;
VehicleOrderID real = (selected + 1) / 2;
if (real >= v->GetNumOrders()) real = 0;
StringID current = STR_EMPTY;
const Order *order = v->GetOrder(real);
if (order != nullptr) {
if (order->GetMaxSpeed() != UINT16_MAX) {
SetDParam(0, ConvertKmhishSpeedToDisplaySpeed(order->GetMaxSpeed(), v->type));
current = STR_JUST_INT;
}
}
this->change_timetable_all = _ctrl_pressed && (order != nullptr);
ShowQueryString(current, STR_TIMETABLE_CHANGE_SPEED, 31, this, CS_NUMERAL, QSF_NONE);
break;
}
case WID_VT_CLEAR_TIME: { // Clear waiting time.
auto [order_id, mtf] = PackTimetableArgs(v, this->sel_index, false);
if (_ctrl_pressed) {
Command<CMD_BULK_CHANGE_TIMETABLE>::Post(STR_ERROR_CAN_T_TIMETABLE_VEHICLE, v->index, mtf, 0);
} else {
Command<CMD_CHANGE_TIMETABLE>::Post(STR_ERROR_CAN_T_TIMETABLE_VEHICLE, v->index, order_id, mtf, 0);
}
break;
}
case WID_VT_CLEAR_SPEED: { // Clear max speed button.
auto [order_id, mtf] = PackTimetableArgs(v, this->sel_index, true);
if (_ctrl_pressed) {
Command<CMD_BULK_CHANGE_TIMETABLE>::Post(STR_ERROR_CAN_T_TIMETABLE_VEHICLE, v->index, mtf, UINT16_MAX);
} else {
Command<CMD_CHANGE_TIMETABLE>::Post(STR_ERROR_CAN_T_TIMETABLE_VEHICLE, v->index, order_id, mtf, UINT16_MAX);
}
break;
}
case WID_VT_RESET_LATENESS: // Reset the vehicle's late counter.
Command<CMD_SET_VEHICLE_ON_TIME>::Post(STR_ERROR_CAN_T_TIMETABLE_VEHICLE, v->index, _ctrl_pressed);
break;
case WID_VT_AUTOFILL: { // Autofill the timetable.
Command<CMD_AUTOFILL_TIMETABLE>::Post(STR_ERROR_CAN_T_TIMETABLE_VEHICLE, v->index, !HasBit(v->vehicle_flags, VF_AUTOFILL_TIMETABLE), _ctrl_pressed);
break;
}
case WID_VT_EXPECTED:
this->show_expected = !this->show_expected;
break;
case WID_VT_SHARED_ORDER_LIST:
ShowVehicleListWindow(v);
break;
}
this->SetDirty();
}
void OnQueryTextFinished(char *str) override
{
if (str == nullptr) return;
const Vehicle *v = this->vehicle;
uint64_t val = StrEmpty(str) ? 0 : std::strtoul(str, nullptr, 10);
auto [order_id, mtf] = PackTimetableArgs(v, this->sel_index, query_widget == WID_VT_CHANGE_SPEED);
switch (query_widget) {
case WID_VT_CHANGE_SPEED: {
val = ConvertDisplaySpeedToKmhishSpeed(val, v->type);
if (this->change_timetable_all) {
Command<CMD_BULK_CHANGE_TIMETABLE>::Post(STR_ERROR_CAN_T_TIMETABLE_VEHICLE, v->index, mtf, ClampTo<uint16_t>(val));
} else {
Command<CMD_CHANGE_TIMETABLE>::Post(STR_ERROR_CAN_T_TIMETABLE_VEHICLE, v->index, order_id, mtf, ClampTo<uint16_t>(val));
}
break;
}
case WID_VT_CHANGE_TIME:
val *= TicksPerTimetableUnit();
if (this->change_timetable_all) {
Command<CMD_BULK_CHANGE_TIMETABLE>::Post(STR_ERROR_CAN_T_TIMETABLE_VEHICLE, v->index, mtf, ClampTo<uint16_t>(val));
} else {
Command<CMD_CHANGE_TIMETABLE>::Post(STR_ERROR_CAN_T_TIMETABLE_VEHICLE, v->index, order_id, mtf, ClampTo<uint16_t>(val));
}
break;
case WID_VT_START_DATE: {
TimerGameTick::TickCounter start_tick = TimerGameTick::counter + (val * Ticks::TICKS_PER_SECOND);
Command<CMD_SET_TIMETABLE_START>::Post(STR_ERROR_CAN_T_TIMETABLE_VEHICLE, v->index, this->change_timetable_all, start_tick);
break;
}
default:
NOT_REACHED();
}
}
void OnResize() override
{
/* Update the scroll bar */
this->vscroll->SetCapacityFromWidget(this, WID_VT_TIMETABLE_PANEL, WidgetDimensions::scaled.framerect.Vertical());
}
/**
* Update the selection state of the arrival/departure data
*/
void UpdateSelectionStates()
{
this->GetWidget<NWidgetStacked>(WID_VT_ARRIVAL_DEPARTURE_SELECTION)->SetDisplayedPlane(_settings_client.gui.timetable_arrival_departure ? 0 : SZSP_NONE);
this->GetWidget<NWidgetStacked>(WID_VT_EXPECTED_SELECTION)->SetDisplayedPlane(_settings_client.gui.timetable_arrival_departure ? 0 : 1);
}
/**
* In real-time mode, the timetable GUI shows relative times and needs to be redrawn every second.
*/
IntervalTimer<TimerGameTick> redraw_interval = {Ticks::TICKS_PER_SECOND, [this](auto) {
if (_settings_client.gui.timetable_mode == TimetableMode::Seconds) {
this->SetDirty();
}
}};
};
static constexpr NWidgetPart _nested_timetable_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY, WID_VT_CAPTION), SetDataTip(STR_TIMETABLE_TITLE, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_VT_ORDER_VIEW), SetMinimalSize(61, 14), SetDataTip( STR_TIMETABLE_ORDER_VIEW, STR_TIMETABLE_ORDER_VIEW_TOOLTIP),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PANEL, COLOUR_GREY, WID_VT_TIMETABLE_PANEL), SetMinimalSize(388, 82), SetResize(1, 10), SetDataTip(STR_NULL, STR_TIMETABLE_TOOLTIP), SetScrollbar(WID_VT_SCROLLBAR), EndContainer(),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_VT_ARRIVAL_DEPARTURE_SELECTION),
NWidget(WWT_PANEL, COLOUR_GREY, WID_VT_ARRIVAL_DEPARTURE_PANEL), SetMinimalSize(110, 0), SetFill(0, 1), SetDataTip(STR_NULL, STR_TIMETABLE_TOOLTIP), SetScrollbar(WID_VT_SCROLLBAR), EndContainer(),
EndContainer(),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_VT_SCROLLBAR),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_VT_SUMMARY_PANEL), SetMinimalSize(400, 22), SetResize(1, 0), EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(NWID_VERTICAL, NC_EQUALSIZE),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_VT_CHANGE_TIME), SetResize(1, 0), SetFill(1, 1), SetDataTip(STR_TIMETABLE_CHANGE_TIME, STR_TIMETABLE_WAIT_TIME_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_VT_CLEAR_TIME), SetResize(1, 0), SetFill(1, 1), SetDataTip(STR_TIMETABLE_CLEAR_TIME, STR_TIMETABLE_CLEAR_TIME_TOOLTIP),
EndContainer(),
NWidget(NWID_VERTICAL, NC_EQUALSIZE),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_VT_CHANGE_SPEED), SetResize(1, 0), SetFill(1, 1), SetDataTip(STR_TIMETABLE_CHANGE_SPEED, STR_TIMETABLE_CHANGE_SPEED_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_VT_CLEAR_SPEED), SetResize(1, 0), SetFill(1, 1), SetDataTip(STR_TIMETABLE_CLEAR_SPEED, STR_TIMETABLE_CLEAR_SPEED_TOOLTIP),
EndContainer(),
NWidget(NWID_VERTICAL, NC_EQUALSIZE),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_VT_START_DATE), SetResize(1, 0), SetFill(1, 1), SetDataTip(STR_TIMETABLE_START, STR_TIMETABLE_START_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_VT_RESET_LATENESS), SetResize(1, 0), SetFill(1, 1), SetDataTip(STR_TIMETABLE_RESET_LATENESS, STR_TIMETABLE_RESET_LATENESS_TOOLTIP),
EndContainer(),
NWidget(NWID_VERTICAL, NC_EQUALSIZE),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_VT_AUTOFILL), SetResize(1, 0), SetFill(1, 1), SetDataTip(STR_TIMETABLE_AUTOFILL, STR_TIMETABLE_AUTOFILL_TOOLTIP),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_VT_EXPECTED_SELECTION),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_VT_EXPECTED), SetResize(1, 0), SetFill(1, 1), SetDataTip(STR_JUST_STRING, STR_TIMETABLE_EXPECTED_TOOLTIP),
NWidget(WWT_PANEL, COLOUR_GREY), SetResize(1, 0), SetFill(1, 1), EndContainer(),
EndContainer(),
EndContainer(),
EndContainer(),
NWidget(NWID_VERTICAL, NC_EQUALSIZE),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_VT_SHARED_ORDER_LIST), SetFill(0, 1), SetDataTip(SPR_SHARED_ORDERS_ICON, STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP),
NWidget(WWT_RESIZEBOX, COLOUR_GREY), SetFill(0, 1),
EndContainer(),
EndContainer(),
};
static WindowDesc _timetable_desc(__FILE__, __LINE__,
WDP_AUTO, "view_vehicle_timetable", 400, 130,
WC_VEHICLE_TIMETABLE, WC_VEHICLE_VIEW,
WDF_CONSTRUCTION,
std::begin(_nested_timetable_widgets), std::end(_nested_timetable_widgets)
);
/**
* Show the timetable for a given vehicle.
* @param v The vehicle to show the timetable for.
*/
void ShowTimetableWindow(const Vehicle *v)
{
CloseWindowById(WC_VEHICLE_DETAILS, v->index, false);
CloseWindowById(WC_VEHICLE_ORDERS, v->index, false);
AllocateWindowDescFront<TimetableWindow>(&_timetable_desc, v->index);
}